93 lines
3.4 KiB
Plaintext
93 lines
3.4 KiB
Plaintext
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/obj/item/bodybag
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name = "body bag"
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desc = "A folded bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/bodybag.dmi'
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icon_state = "bodybag_folded"
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var/unfoldedbag_path = /obj/structure/closet/body_bag
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/bodybag/attack_self(mob/user)
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deploy_bodybag(user, user.loc)
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/obj/item/bodybag/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(proximity)
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if(isopenturf(target))
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deploy_bodybag(user, target)
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/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location)
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var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
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R.open(user)
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/bodybag/suicide_act(mob/user)
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if(isopenturf(user.loc))
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user.visible_message("<span class='suicide'>[user] is crawling into [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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var/obj/structure/closet/body_bag/R = new unfoldedbag_path(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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user.forceMove(R)
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playsound(src, 'sound/items/zip.ogg', 15, 1, -3)
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return (OXYLOSS)
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..()
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// Bluespace bodybag
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/obj/item/bodybag/bluespace
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name = "bluespace body bag"
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desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
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icon_state = "bluebodybag_folded"
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unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NO_MAT_REDEMPTION
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/obj/item/bodybag/bluespace/examine(mob/user)
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. = ..()
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if(contents.len)
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var/s = contents.len == 1 ? "" : "s"
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. += "<span class='notice'>You can make out the shape[s] of [contents.len] object[s] through the fabric.</span>"
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/obj/item/bodybag/bluespace/Destroy()
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for(var/atom/movable/A in contents)
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A.forceMove(get_turf(src))
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if(isliving(A))
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to_chat(A, "<span class='notice'>You suddenly feel the space around you torn apart! You're free!</span>")
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return ..()
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/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location)
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var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
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for(var/atom/movable/A in contents)
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A.forceMove(R)
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if(isliving(A))
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to_chat(A, "<span class='notice'>You suddenly feel air around you! You're free!</span>")
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R.open(user)
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/bodybag/bluespace/container_resist(mob/living/user)
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if(user.incapacitated())
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to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
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to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
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if(!do_after(user, 200, target = src))
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to_chat(loc, "<span class='warning'>The pressure subsides. It seems that they've stopped resisting...</span>")
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return
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loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
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qdel(src)
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// Containment bodybag
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/obj/item/bodybag/containment
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name = "radiation containment body bag"
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desc = "A folded heavy body bag designed for the storage and transportation of heavily irradiated cadavers."
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icon_state = "radbodybag_folded"
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unfoldedbag_path = /obj/structure/closet/body_bag/containment
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w_class = WEIGHT_CLASS_NORMAL
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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