Files
GS13NG/code/game/world.dm
T
Bjorn Neergaard f56e139fda Use a rust DLL for logging (#36858)
By moving our logging to a DLL we see a drop in CPU/real time of 2-3 orders of magnitude. This is due to BYOND opening and closing file handles on every write, causing incredible amounts of unneeded overhead. The logging library also handles timestamps for us, further increasing performance gains.

This library will also allow for further offloading in the future, such as completely replacing file2text() and friends.

A pre-compiled DLL is bundled, but Linux users will have to compile manually. Directions can be found at the rust-g repo.

Log output is enhanced with millisecond time stamps:

[2018-04-01 15:56:23.522] blah blah blah

This includes runtimes as well, which benefit from the same timestamp improvements and no longer have hacky splitting code to add their own timestamps.

Log shutdown is handled in a dedicated proc called as late as possible, as rust-g integration expands this will be factored out into a generic native code shutdown proc.
2018-04-10 17:02:44 -05:00

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#define RESTART_COUNTER_PATH "data/round_counter.txt"
GLOBAL_VAR(security_mode)
GLOBAL_VAR(restart_counter)
GLOBAL_PROTECT(security_mode)
//This happens after the Master subsystem new(s) (it's a global datum)
//So subsystems globals exist, but are not initialised
/world/New()
log_world("World loaded at [time_stamp()]!")
SetupExternalRSC()
GLOB.config_error_log = GLOB.world_manifest_log = GLOB.world_pda_log = GLOB.sql_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = "data/logs/config_error.log" //temporary file used to record errors with loading config, moved to log directory once logging is set bl
CheckSecurityMode()
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
config.Load()
//SetupLogs depends on the RoundID, so lets check
//DB schema and set RoundID if we can
SSdbcore.CheckSchemaVersion()
SSdbcore.SetRoundID()
SetupLogs()
SERVER_TOOLS_ON_NEW
load_admins()
LoadVerbs(/datum/verbs/menu)
if(CONFIG_GET(flag/usewhitelist))
load_whitelist()
LoadBans()
reload_custom_roundstart_items_list()//Cit change - loads donator items. Remind me to remove when I port over bay's loadout system
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
if(fexists(RESTART_COUNTER_PATH))
GLOB.restart_counter = text2num(trim(file2text(RESTART_COUNTER_PATH)))
fdel(RESTART_COUNTER_PATH)
if(NO_INIT_PARAMETER in params)
return
cit_initialize()
Master.Initialize(10, FALSE)
if(TEST_RUN_PARAMETER in params)
HandleTestRun()
/world/proc/HandleTestRun()
//trigger things to run the whole process
Master.sleep_offline_after_initializations = FALSE
SSticker.start_immediately = TRUE
CONFIG_SET(number/round_end_countdown, 0)
var/datum/callback/cb
#ifdef UNIT_TESTS
cb = CALLBACK(GLOBAL_PROC, /proc/RunUnitTests)
#else
cb = VARSET_CALLBACK(SSticker, force_ending, TRUE)
#endif
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, cb, 10 SECONDS))
/world/proc/SetupExternalRSC()
#if (PRELOAD_RSC == 0)
GLOB.external_rsc_urls = world.file2list("[global.config.directory]/external_rsc_urls.txt","\n")
var/i=1
while(i<=GLOB.external_rsc_urls.len)
if(GLOB.external_rsc_urls[i])
i++
else
GLOB.external_rsc_urls.Cut(i,i+1)
#endif
/world/proc/SetupLogs()
var/override_dir = params[OVERRIDE_LOG_DIRECTORY_PARAMETER]
if(!override_dir)
GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM/DD")]/round-"
if(GLOB.round_id)
GLOB.log_directory += "[GLOB.round_id]"
else
GLOB.log_directory += "[replacetext(time_stamp(), ":", ".")]"
else
GLOB.log_directory = "data/logs/[override_dir]"
GLOB.world_game_log = "[GLOB.log_directory]/game.log"
GLOB.world_attack_log = "[GLOB.log_directory]/attack.log"
GLOB.world_pda_log = "[GLOB.log_directory]/pda.log"
GLOB.world_manifest_log = "[GLOB.log_directory]/manifest.log"
GLOB.world_href_log = "[GLOB.log_directory]/hrefs.log"
GLOB.sql_error_log = "[GLOB.log_directory]/sql.log"
GLOB.world_qdel_log = "[GLOB.log_directory]/qdel.log"
GLOB.world_runtime_log = "[GLOB.log_directory]/runtime.log"
#ifdef UNIT_TESTS
GLOB.test_log = file("[GLOB.log_directory]/tests.log")
start_log(GLOB.test_log)
#endif
start_log(GLOB.world_game_log)
start_log(GLOB.world_attack_log)
start_log(GLOB.world_pda_log)
start_log(GLOB.world_manifest_log)
start_log(GLOB.world_href_log)
start_log(GLOB.sql_error_log)
start_log(GLOB.world_qdel_log)
start_log(GLOB.world_runtime_log)
GLOB.changelog_hash = md5('html/changelog.html') //for telling if the changelog has changed recently
if(fexists(GLOB.config_error_log))
fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
fdel(GLOB.config_error_log)
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
/world/proc/CheckSecurityMode()
//try to write to data
if(!text2file("The world is running at least safe mode", "data/server_security_check.lock"))
GLOB.security_mode = SECURITY_ULTRASAFE
warning("/tg/station 13 is not supported in ultrasafe security mode. Everything will break!")
return
//try to shell
if(shell("echo \"The world is running in trusted mode\"") != null)
GLOB.security_mode = SECURITY_TRUSTED
else
GLOB.security_mode = SECURITY_SAFE
warning("/tg/station 13 uses many file operations, a few shell()s, and some external call()s. Trusted mode is recommended. You can download our source code for your own browsing and compilation at https://github.com/tgstation/tgstation")
/world/Topic(T, addr, master, key)
SERVER_TOOLS_ON_TOPIC //redirect to server tools if necessary
var/static/list/topic_handlers = TopicHandlers()
var/list/input = params2list(T)
var/datum/world_topic/handler
for(var/I in topic_handlers)
if(I in input)
handler = topic_handlers[I]
break
if((!handler || initial(handler.log)) && config && CONFIG_GET(flag/log_world_topic))
log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
if(!handler)
return
handler = new handler()
return handler.TryRun(input)
/world/proc/AnnouncePR(announcement, list/payload)
var/static/list/PRcounts = list() //PR id -> number of times announced this round
var/id = "[payload["pull_request"]["id"]]"
if(!PRcounts[id])
PRcounts[id] = 1
else
++PRcounts[id]
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
return
var/final_composed = "<span class='announce'>PR: [announcement]</span>"
for(var/client/C in GLOB.clients)
C.AnnouncePR(final_composed)
/world/proc/FinishTestRun()
set waitfor = FALSE
var/list/fail_reasons
if(GLOB)
if(GLOB.total_runtimes != 0)
fail_reasons = list("Total runtimes: [GLOB.total_runtimes]")
#ifdef UNIT_TESTS
if(GLOB.failed_any_test)
LAZYADD(fail_reasons, "Unit Tests failed!")
#endif
if(!GLOB.log_directory)
LAZYADD(fail_reasons, "Missing GLOB.log_directory!")
else
fail_reasons = list("Missing GLOB!")
if(!fail_reasons)
text2file("Success!", "[GLOB.log_directory]/clean_run.lk")
else
log_world("Test run failed!\n[fail_reasons.Join("\n")]")
sleep(0) //yes, 0, this'll let Reboot finish and prevent byond memes
qdel(src) //shut it down
/world/Reboot(reason = 0, fast_track = FALSE)
SERVER_TOOLS_ON_REBOOT
if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
else
to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
Master.Shutdown() //run SS shutdowns
if(TEST_RUN_PARAMETER in params)
FinishTestRun()
return
if(SERVER_TOOLS_PRESENT)
var/do_hard_reboot
// check the hard reboot counter
var/ruhr = CONFIG_GET(number/rounds_until_hard_restart)
switch(ruhr)
if(-1)
do_hard_reboot = FALSE
if(0)
do_hard_reboot = TRUE
else
if(GLOB.restart_counter >= ruhr)
do_hard_reboot = TRUE
else
text2file("[++GLOB.restart_counter]", RESTART_COUNTER_PATH)
do_hard_reboot = FALSE
if(do_hard_reboot)
log_world("World hard rebooted at [time_stamp()]")
shutdown_logging() // See comment below.
SERVER_TOOLS_REBOOT_BYOND
log_world("World rebooted at [time_stamp()]")
shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
..()
/world/proc/update_status()
var/list/features = list()
if(GLOB.master_mode)
features += GLOB.master_mode
if (!GLOB.enter_allowed)
features += "closed"
var/s = ""
var/hostedby
if(config)
var/server_name = CONFIG_GET(string/servername)
if (server_name)
s += "<b>[server_name]</b> &#8212; "
features += "[CONFIG_GET(flag/norespawn) ? "no " : ""]respawn"
if(CONFIG_GET(flag/allow_vote_mode))
features += "vote"
if(CONFIG_GET(flag/allow_ai))
features += "AI allowed"
hostedby = CONFIG_GET(string/hostedby)
s += "<b>[station_name()]</b>";
s += " ("
s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
s += "</a>"
s += ")"
var/n = 0
for (var/mob/M in GLOB.player_list)
if (M.client)
n++
if (n > 1)
features += "~[n] players"
else if (n > 0)
features += "~[n] player"
if (!host && hostedby)
features += "hosted by <b>[hostedby]</b>"
if (features)
s += ": [jointext(features, ", ")]"
status = s
/world/proc/update_hub_visibility(new_visibility)
if(new_visibility == GLOB.hub_visibility)
return
GLOB.hub_visibility = new_visibility
if(GLOB.hub_visibility)
hub_password = "kMZy3U5jJHSiBQjr"
else
hub_password = "SORRYNOPASSWORD"
/world/proc/incrementMaxZ()
maxz++
SSmobs.MaxZChanged()
SSidlenpcpool.MaxZChanged()