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GS13NG/code/game/gamemodes/changeling/powers/absorb.dm
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/obj/effect/proc_holder/changeling/absorbDNA
name = "Absorb DNA"
desc = "Absorb the DNA of our victim."
chemical_cost = 0
dna_cost = 0
req_human = 1
max_genetic_damage = 100
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
if(!..())
return
var/datum/changeling/changeling = user.mind.changeling
if(changeling.isabsorbing)
user << "<span class='warning'>We are already absorbing!</span>"
return
if(!user.pulling || !iscarbon(user.pulling))
user << "<span class='warning'>We must be grabbing a creature to absorb them!</span>"
return
if(user.grab_state <= GRAB_NECK)
user << "<span class='warning'>We must have a tighter grip to absorb this creature!</span>"
return
var/mob/living/carbon/target = user.pulling
return changeling.can_absorb_dna(user,target)
/obj/effect/proc_holder/changeling/absorbDNA/sting_action(mob/user)
var/datum/changeling/changeling = user.mind.changeling
var/mob/living/carbon/human/target = user.pulling
changeling.isabsorbing = 1
for(var/stage = 1, stage<=3, stage++)
switch(stage)
if(1)
user << "<span class='notice'>This creature is compatible. We must hold still...</span>"
if(2)
user.visible_message("<span class='warning'>[user] extends a proboscis!</span>", "<span class='notice'>We extend a proboscis.</span>")
if(3)
user.visible_message("<span class='danger'>[user] stabs [target] with the proboscis!</span>", "<span class='notice'>We stab [target] with the proboscis.</span>")
target << "<span class='userdanger'>You feel a sharp stabbing pain!</span>"
target.take_overall_damage(40)
feedback_add_details("changeling_powers","A[stage]")
if(!do_mob(user, target, 150))
user << "<span class='warning'>Our absorption of [target] has been interrupted!</span>"
changeling.isabsorbing = 0
return
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
target << "<span class='userdanger'>You are absorbed by the changeling!</span>"
if(!changeling.has_dna(target.dna))
changeling.add_new_profile(target, user)
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
if(target.mind)//if the victim has got a mind
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
//Some of target's recent speech, so the changeling can attempt to imitate them better.
//Recent as opposed to all because rounds tend to have a LOT of text.
var/list/recent_speech = list()
if(target.say_log.len > LING_ABSORB_RECENT_SPEECH)
recent_speech = target.say_log.Copy(target.say_log.len-LING_ABSORB_RECENT_SPEECH+1,0) //0 so len-LING_ARS+1 to end of list
else
for(var/spoken_memory in target.say_log)
if(recent_speech.len >= LING_ABSORB_RECENT_SPEECH)
break
recent_speech += spoken_memory
if(recent_speech.len)
user.mind.store_memory("<B>Some of [target]'s speech patterns, we should study these to better impersonate them!</B>")
user << "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate them!</span>"
for(var/spoken_memory in recent_speech)
user.mind.store_memory("\"[spoken_memory]\"")
user << "<span class='notice'>\"[spoken_memory]\"</span>"
user.mind.store_memory("<B>We have no more knowledge of [target]'s speech patterns.</B>")
user << "<span class='boldnotice'>We have no more knowledge of [target]'s speech patterns.</span>"
if(target.mind.changeling)//If the target was a changeling, suck out their extra juice and objective points!
changeling.chem_charges += min(target.mind.changeling.chem_charges, changeling.chem_storage)
changeling.absorbedcount += (target.mind.changeling.absorbedcount)
target.mind.changeling.stored_profiles.len = 1
target.mind.changeling.absorbedcount = 0
changeling.chem_charges=min(changeling.chem_charges+10, changeling.chem_storage)
changeling.isabsorbing = 0
changeling.canrespec = 1
target.death(0)
target.Drain()
return 1
//Absorbs the target DNA.
//datum/changeling/proc/absorb_dna(mob/living/carbon/T, mob/user)
//datum/changeling/proc/store_dna(datum/dna/new_dna, mob/user)
/obj/effect/proc_holder/changeling/swap_form
name = "Swap Forms"
desc = "We force ourselves into the body of another form, pushing their consciousness into the form we left behind."
helptext = "We will bring all our abilities with us, but we will lose our old form DNA in exchange for the new one. The process will seem suspicious to any observers."
chemical_cost = 40
dna_cost = 1
req_human = 1 //Monkeys can't grab
/obj/effect/proc_holder/changeling/swap_form/can_sting(mob/living/carbon/user)
if(!..())
return
if(!user.pulling || !iscarbon(user.pulling) || user.grab_state < GRAB_AGGRESSIVE)
user << "<span class='warning'>We must have an aggressive grab on creature to do this!</span>"
return
var/mob/living/carbon/target = user.pulling
if((target.disabilities & NOCLONE) || (target.disabilities & HUSK))
user << "<span class='warning'>DNA of [target] is ruined beyond usability!</span>"
return
if(!ishuman(target))
user << "<span class='warning'>[target] is not compatible with this ability.</span>"
return
return 1
/obj/effect/proc_holder/changeling/swap_form/sting_action(mob/living/carbon/user)
var/mob/living/carbon/target = user.pulling
var/datum/changeling/changeling = user.mind.changeling
user << "<span class='notice'>We tighen our grip. We must hold still....</span>"
target.do_jitter_animation(500)
user.do_jitter_animation(500)
if(!do_mob(user,target,20))
user << "<span class='warning'>The body swap has been interrupted!</span>"
return
target << "<span class='userdanger'>[user] tightens their grip as a painful sensation invades your body.</span>"
if(!changeling.has_dna(target.dna))
changeling.add_new_profile(target, user)
changeling.remove_profile(user)
var/mob/dead/observer/ghost = target.ghostize(0)
user.mind.transfer_to(target)
if(ghost)
ghost.mind.transfer_to(user)
if(ghost.key)
user.key = ghost.key
user.Paralyse(2)
target << "<span class='warning'>Our genes cry out as we swap our [user] form for [target].</span>"