256 lines
6.4 KiB
Plaintext
256 lines
6.4 KiB
Plaintext
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
|
|
//machineryness
|
|
|
|
/obj/structure/mineral_door
|
|
name = "mineral door"
|
|
density = 1
|
|
anchored = 1
|
|
opacity = 1
|
|
|
|
icon = 'icons/obj/doors/mineral_doors.dmi'
|
|
icon_state = "metal"
|
|
|
|
var/mineralType = "metal"
|
|
var/state = 0 //closed, 1 == open
|
|
var/isSwitchingStates = 0
|
|
var/close_delay = -1 //-1 if does not auto close.
|
|
var/hardness = 1
|
|
var/oreAmount = 7
|
|
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
|
|
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
|
|
|
|
/obj/structure/mineral_door/New(location)
|
|
..()
|
|
icon_state = mineralType
|
|
name = "[mineralType] door"
|
|
air_update_turf(1)
|
|
return
|
|
|
|
/obj/structure/mineral_door/Destroy()
|
|
density = 0
|
|
air_update_turf(1)
|
|
return ..()
|
|
|
|
/obj/structure/mineral_door/Move()
|
|
var/turf/T = loc
|
|
..()
|
|
move_update_air(T)
|
|
|
|
/obj/structure/mineral_door/Bumped(atom/user)
|
|
..()
|
|
if(!state)
|
|
return TryToSwitchState(user)
|
|
return
|
|
|
|
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
|
|
if(isAI(user)) //so the AI can't open it
|
|
return
|
|
else if(isrobot(user)) //but cyborgs can
|
|
if(get_dist(user,src) <= 1) //not remotely though
|
|
return TryToSwitchState(user)
|
|
|
|
/obj/structure/mineral_door/attack_paw(mob/user)
|
|
return TryToSwitchState(user)
|
|
|
|
/obj/structure/mineral_door/attack_hand(mob/user)
|
|
return TryToSwitchState(user)
|
|
|
|
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target, height=0)
|
|
if(istype(mover, /obj/effect/beam))
|
|
return !opacity
|
|
return !density
|
|
|
|
/obj/structure/mineral_door/CanAtmosPass()
|
|
return !density
|
|
|
|
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
|
|
if(isSwitchingStates) return
|
|
if(isliving(user))
|
|
var/mob/living/M = user
|
|
if(world.time - M.last_bumped <= 60) return //NOTE do we really need that?
|
|
if(M.client)
|
|
if(iscarbon(M))
|
|
var/mob/living/carbon/C = M
|
|
if(!C.handcuffed)
|
|
SwitchState()
|
|
else
|
|
SwitchState()
|
|
else if(istype(user, /obj/mecha))
|
|
SwitchState()
|
|
|
|
/obj/structure/mineral_door/proc/SwitchState()
|
|
if(state)
|
|
Close()
|
|
else
|
|
Open()
|
|
|
|
/obj/structure/mineral_door/proc/Open()
|
|
isSwitchingStates = 1
|
|
playsound(loc, openSound, 100, 1)
|
|
flick("[mineralType]opening",src)
|
|
sleep(10)
|
|
density = 0
|
|
opacity = 0
|
|
state = 1
|
|
air_update_turf(1)
|
|
update_icon()
|
|
isSwitchingStates = 0
|
|
|
|
if(close_delay != -1)
|
|
spawn(close_delay)
|
|
if(!isSwitchingStates && state == 1)
|
|
Close()
|
|
|
|
/obj/structure/mineral_door/proc/Close()
|
|
var/turf/T = get_turf(src)
|
|
for(var/mob/living/L in T)
|
|
return
|
|
isSwitchingStates = 1
|
|
playsound(loc, closeSound, 100, 1)
|
|
flick("[mineralType]closing",src)
|
|
sleep(10)
|
|
density = 1
|
|
opacity = 1
|
|
state = 0
|
|
air_update_turf(1)
|
|
update_icon()
|
|
isSwitchingStates = 0
|
|
|
|
/obj/structure/mineral_door/update_icon()
|
|
if(state)
|
|
icon_state = "[mineralType]open"
|
|
else
|
|
icon_state = mineralType
|
|
|
|
/obj/structure/mineral_door/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(istype(W,/obj/item/weapon/pickaxe))
|
|
var/obj/item/weapon/pickaxe/digTool = W
|
|
user << "<span class='notice'>You start digging the [name]...</span>"
|
|
if(do_after(user,digTool.digspeed*hardness, target = src) && src)
|
|
user << "<span class='notice'>You finish digging.</span>"
|
|
Dismantle()
|
|
else if(user.a_intent != "harm")
|
|
attack_hand(user)
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/mineral_door/attacked_by(obj/item/I, mob/user)
|
|
..()
|
|
if(I.damtype != STAMINA)
|
|
hardness -= I.force/100
|
|
CheckHardness()
|
|
|
|
/obj/structure/mineral_door/bullet_act(obj/item/projectile/Proj)
|
|
hardness -= Proj.damage
|
|
..()
|
|
CheckHardness()
|
|
return
|
|
|
|
|
|
/obj/structure/mineral_door/proc/CheckHardness()
|
|
if(hardness <= 0)
|
|
Dismantle(1)
|
|
|
|
/obj/structure/mineral_door/proc/Dismantle(devastated = 0)
|
|
if(!devastated)
|
|
if (mineralType == "metal")
|
|
var/ore = /obj/item/stack/sheet/metal
|
|
for(var/i = 1, i <= oreAmount, i++)
|
|
new ore(get_turf(src))
|
|
else
|
|
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
|
for(var/i = 1, i <= oreAmount, i++)
|
|
new ore(get_turf(src))
|
|
else
|
|
if (mineralType == "metal")
|
|
var/ore = /obj/item/stack/sheet/metal
|
|
for(var/i = 3, i <= oreAmount, i++)
|
|
new ore(get_turf(src))
|
|
else
|
|
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
|
for(var/i = 3, i <= oreAmount, i++)
|
|
new ore(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/structure/mineral_door/ex_act(severity = 1)
|
|
switch(severity)
|
|
if(1)
|
|
Dismantle(1)
|
|
if(2)
|
|
if(prob(20))
|
|
Dismantle(1)
|
|
else
|
|
hardness--
|
|
CheckHardness()
|
|
if(3)
|
|
hardness -= 0.1
|
|
CheckHardness()
|
|
return
|
|
|
|
|
|
|
|
/obj/structure/mineral_door/iron
|
|
mineralType = "metal"
|
|
hardness = 3
|
|
|
|
/obj/structure/mineral_door/silver
|
|
mineralType = "silver"
|
|
hardness = 3
|
|
|
|
/obj/structure/mineral_door/gold
|
|
mineralType = "gold"
|
|
|
|
/obj/structure/mineral_door/uranium
|
|
mineralType = "uranium"
|
|
hardness = 3
|
|
luminosity = 2
|
|
|
|
/obj/structure/mineral_door/sandstone
|
|
mineralType = "sandstone"
|
|
hardness = 0.5
|
|
|
|
/obj/structure/mineral_door/transparent
|
|
opacity = 0
|
|
|
|
/obj/structure/mineral_door/transparent/Close()
|
|
..()
|
|
opacity = 0
|
|
|
|
/obj/structure/mineral_door/transparent/plasma
|
|
mineralType = "plasma"
|
|
|
|
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(W.is_hot())
|
|
message_admins("Plasma mineral door ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
|
log_game("Plasma mineral door ignited by [key_name(user)] in ([x],[y],[z])")
|
|
TemperatureAct(100)
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
if(exposed_temperature > 300)
|
|
TemperatureAct(exposed_temperature)
|
|
|
|
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct(temperature)
|
|
atmos_spawn_air("plasma=500;TEMP=1000")
|
|
hardness = 0
|
|
CheckHardness()
|
|
|
|
/obj/structure/mineral_door/transparent/diamond
|
|
mineralType = "diamond"
|
|
hardness = 10
|
|
|
|
/obj/structure/mineral_door/wood
|
|
mineralType = "wood"
|
|
hardness = 1
|
|
openSound = 'sound/effects/doorcreaky.ogg'
|
|
closeSound = 'sound/effects/doorcreaky.ogg'
|
|
burn_state = FLAMMABLE
|
|
burntime = 30
|
|
|
|
/obj/structure/mineral_door/wood/Dismantle(devastated = 0)
|
|
if(!devastated)
|
|
for(var/i = 1, i <= oreAmount, i++)
|
|
new/obj/item/stack/sheet/mineral/wood(get_turf(src))
|
|
qdel(src)
|