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GS13NG/code/game/objects/structures/mineral_doors.dm
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//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
//machineryness
/obj/structure/mineral_door
name = "mineral door"
density = 1
anchored = 1
opacity = 1
icon = 'icons/obj/doors/mineral_doors.dmi'
icon_state = "metal"
var/mineralType = "metal"
var/state = 0 //closed, 1 == open
var/isSwitchingStates = 0
var/close_delay = -1 //-1 if does not auto close.
var/hardness = 1
var/oreAmount = 7
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
/obj/structure/mineral_door/New(location)
..()
icon_state = mineralType
name = "[mineralType] door"
air_update_turf(1)
return
/obj/structure/mineral_door/Destroy()
density = 0
air_update_turf(1)
return ..()
/obj/structure/mineral_door/Move()
var/turf/T = loc
..()
move_update_air(T)
/obj/structure/mineral_door/Bumped(atom/user)
..()
if(!state)
return TryToSwitchState(user)
return
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
if(isAI(user)) //so the AI can't open it
return
else if(isrobot(user)) //but cyborgs can
if(get_dist(user,src) <= 1) //not remotely though
return TryToSwitchState(user)
/obj/structure/mineral_door/attack_paw(mob/user)
return TryToSwitchState(user)
/obj/structure/mineral_door/attack_hand(mob/user)
return TryToSwitchState(user)
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target, height=0)
if(istype(mover, /obj/effect/beam))
return !opacity
return !density
/obj/structure/mineral_door/CanAtmosPass()
return !density
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
if(isSwitchingStates) return
if(isliving(user))
var/mob/living/M = user
if(world.time - M.last_bumped <= 60) return //NOTE do we really need that?
if(M.client)
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!C.handcuffed)
SwitchState()
else
SwitchState()
else if(istype(user, /obj/mecha))
SwitchState()
/obj/structure/mineral_door/proc/SwitchState()
if(state)
Close()
else
Open()
/obj/structure/mineral_door/proc/Open()
isSwitchingStates = 1
playsound(loc, openSound, 100, 1)
flick("[mineralType]opening",src)
sleep(10)
density = 0
opacity = 0
state = 1
air_update_turf(1)
update_icon()
isSwitchingStates = 0
if(close_delay != -1)
spawn(close_delay)
if(!isSwitchingStates && state == 1)
Close()
/obj/structure/mineral_door/proc/Close()
var/turf/T = get_turf(src)
for(var/mob/living/L in T)
return
isSwitchingStates = 1
playsound(loc, closeSound, 100, 1)
flick("[mineralType]closing",src)
sleep(10)
density = 1
opacity = 1
state = 0
air_update_turf(1)
update_icon()
isSwitchingStates = 0
/obj/structure/mineral_door/update_icon()
if(state)
icon_state = "[mineralType]open"
else
icon_state = mineralType
/obj/structure/mineral_door/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/weapon/pickaxe))
var/obj/item/weapon/pickaxe/digTool = W
user << "<span class='notice'>You start digging the [name]...</span>"
if(do_after(user,digTool.digspeed*hardness, target = src) && src)
user << "<span class='notice'>You finish digging.</span>"
Dismantle()
else if(user.a_intent != "harm")
attack_hand(user)
else
return ..()
/obj/structure/mineral_door/attacked_by(obj/item/I, mob/user)
..()
if(I.damtype != STAMINA)
hardness -= I.force/100
CheckHardness()
/obj/structure/mineral_door/bullet_act(obj/item/projectile/Proj)
hardness -= Proj.damage
..()
CheckHardness()
return
/obj/structure/mineral_door/proc/CheckHardness()
if(hardness <= 0)
Dismantle(1)
/obj/structure/mineral_door/proc/Dismantle(devastated = 0)
if(!devastated)
if (mineralType == "metal")
var/ore = /obj/item/stack/sheet/metal
for(var/i = 1, i <= oreAmount, i++)
new ore(get_turf(src))
else
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
for(var/i = 1, i <= oreAmount, i++)
new ore(get_turf(src))
else
if (mineralType == "metal")
var/ore = /obj/item/stack/sheet/metal
for(var/i = 3, i <= oreAmount, i++)
new ore(get_turf(src))
else
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
for(var/i = 3, i <= oreAmount, i++)
new ore(get_turf(src))
qdel(src)
/obj/structure/mineral_door/ex_act(severity = 1)
switch(severity)
if(1)
Dismantle(1)
if(2)
if(prob(20))
Dismantle(1)
else
hardness--
CheckHardness()
if(3)
hardness -= 0.1
CheckHardness()
return
/obj/structure/mineral_door/iron
mineralType = "metal"
hardness = 3
/obj/structure/mineral_door/silver
mineralType = "silver"
hardness = 3
/obj/structure/mineral_door/gold
mineralType = "gold"
/obj/structure/mineral_door/uranium
mineralType = "uranium"
hardness = 3
luminosity = 2
/obj/structure/mineral_door/sandstone
mineralType = "sandstone"
hardness = 0.5
/obj/structure/mineral_door/transparent
opacity = 0
/obj/structure/mineral_door/transparent/Close()
..()
opacity = 0
/obj/structure/mineral_door/transparent/plasma
mineralType = "plasma"
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/weapon/W, mob/user, params)
if(W.is_hot())
message_admins("Plasma mineral door ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma mineral door ignited by [key_name(user)] in ([x],[y],[z])")
TemperatureAct(100)
else
return ..()
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
TemperatureAct(exposed_temperature)
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct(temperature)
atmos_spawn_air("plasma=500;TEMP=1000")
hardness = 0
CheckHardness()
/obj/structure/mineral_door/transparent/diamond
mineralType = "diamond"
hardness = 10
/obj/structure/mineral_door/wood
mineralType = "wood"
hardness = 1
openSound = 'sound/effects/doorcreaky.ogg'
closeSound = 'sound/effects/doorcreaky.ogg'
burn_state = FLAMMABLE
burntime = 30
/obj/structure/mineral_door/wood/Dismantle(devastated = 0)
if(!devastated)
for(var/i = 1, i <= oreAmount, i++)
new/obj/item/stack/sheet/mineral/wood(get_turf(src))
qdel(src)