170 lines
4.2 KiB
Plaintext
170 lines
4.2 KiB
Plaintext
/turf/open/space
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icon = 'icons/turf/space.dmi'
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icon_state = "0"
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name = "\proper space"
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intact = 0
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temperature = TCMB
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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heat_capacity = 700000
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var/destination_z
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var/destination_x
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var/destination_y
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var/global/datum/gas_mixture/space/space_gas = new
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/turf/open/space/New()
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update_icon()
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air = space_gas
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/turf/open/space/Destroy(force)
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if(force)
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. = ..()
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else
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return QDEL_HINT_LETMELIVE
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/turf/open/space/attack_ghost(mob/dead/observer/user)
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if(destination_z)
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var/turf/T = locate(destination_x, destination_y, destination_z)
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user.forceMove(T)
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/turf/open/space/Initalize_Atmos(times_fired)
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return
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/turf/open/space/ChangeTurf(path)
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. = ..()
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/turf/open/space/TakeTemperature(temp)
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/turf/open/space/AfterChange()
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..()
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atmos_overlay_types.Cut()
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/turf/open/space/Assimilate_Air()
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return
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/turf/open/space/proc/update_starlight()
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if(config.starlight)
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for(var/t in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
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if(istype(t, /turf/open/space))
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//let's NOT update this that much pls
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continue
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SetLuminosity(4,1)
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return
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SetLuminosity(0)
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/turf/open/space/attack_paw(mob/user)
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return src.attack_hand(user)
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/turf/open/space/attackby(obj/item/C, mob/user, params)
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..()
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if(istype(C, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = C
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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var/obj/structure/lattice/catwalk/W = locate(/obj/structure/lattice/catwalk, src)
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if(W)
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user << "<span class='warning'>There is already a catwalk here!</span>"
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return
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if(L)
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if(R.use(1))
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user << "<span class='notice'>You begin constructing catwalk...</span>"
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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qdel(L)
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ReplaceWithCatwalk()
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else
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user << "<span class='warning'>You need two rods to build a catwalk!</span>"
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return
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if(R.use(1))
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user << "<span class='notice'>Constructing support lattice...</span>"
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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ReplaceWithLattice()
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else
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user << "<span class='warning'>You need one rod to build a lattice.</span>"
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return
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if(istype(C, /obj/item/stack/tile/plasteel))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/plasteel/S = C
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if(S.use(1))
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qdel(L)
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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user << "<span class='notice'>You build a floor.</span>"
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ChangeTurf(/turf/open/floor/plating)
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else
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user << "<span class='warning'>You need one floor tile to build a floor!</span>"
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else
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user << "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>"
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/turf/open/space/Entered(atom/movable/A)
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..()
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if ((!(A) || src != A.loc))
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return
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if(destination_z)
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A.x = destination_x
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A.y = destination_y
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A.z = destination_z
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if(isliving(A))
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var/mob/living/L = A
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if(L.pulling)
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var/turf/T = get_step(L.loc,turn(A.dir, 180))
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L.pulling.loc = T
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//now we're on the new z_level, proceed the space drifting
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stoplag()//Let a diagonal move finish, if necessary
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A.newtonian_move(A.inertia_dir)
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/turf/open/space/proc/Sandbox_Spacemove(atom/movable/A)
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var/cur_x
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var/cur_y
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var/next_x = src.x
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var/next_y = src.y
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var/target_z
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var/list/y_arr
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos)
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return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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if(src.x <= 1)
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next_x = (--cur_x||global_map.len)
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y_arr = global_map[next_x]
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target_z = y_arr[cur_y]
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next_x = world.maxx - 2
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else if (src.x >= world.maxx)
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next_x = (++cur_x > global_map.len ? 1 : cur_x)
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y_arr = global_map[next_x]
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target_z = y_arr[cur_y]
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next_x = 3
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else if (src.y <= 1)
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y_arr = global_map[cur_x]
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next_y = (--cur_y||y_arr.len)
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target_z = y_arr[next_y]
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next_y = world.maxy - 2
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else if (src.y >= world.maxy)
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y_arr = global_map[cur_x]
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next_y = (++cur_y > y_arr.len ? 1 : cur_y)
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target_z = y_arr[next_y]
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next_y = 3
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var/turf/T = locate(next_x, next_y, target_z)
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A.Move(T)
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/turf/open/space/handle_slip()
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return
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/turf/open/space/singularity_act()
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return
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/turf/open/space/can_have_cabling()
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if(locate(/obj/structure/lattice/catwalk, src))
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return 1
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return 0
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/turf/open/space/proc/update_icon()
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icon_state = SPACE_ICON_STATE
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