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GS13NG/code/modules/ninja/suit/suit.dm
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/*
Contents:
- The Ninja Space Suit
- Ninja Space Suit Procs
*/
// /obj/item/clothing/suit/space/space_ninja
/obj/item/clothing/suit/space/space_ninja
name = "ninja suit"
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals,/obj/item/weapon/stock_parts/cell)
slowdown = 0
unacidable = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
strip_delay = 12
//Important parts of the suit.
var/mob/living/carbon/human/affecting = null
var/obj/item/weapon/stock_parts/cell/cell
var/datum/effect_system/spark_spread/spark_system
var/list/reagent_list = list("omnizine","salbutamol","spaceacillin","charcoal","nutriment","radium","potass_iodide")//The reagents ids which are added to the suit at New().
var/list/stored_research = list()//For stealing station research.
var/obj/item/weapon/disk/tech_disk/t_disk//To copy design onto disk.
var/obj/item/weapon/katana/energy/energyKatana //For teleporting the katana back to the ninja (It's an ability)
//Other articles of ninja gear worn together, used to easily reference them after initializing.
var/obj/item/clothing/head/helmet/space/space_ninja/n_hood
var/obj/item/clothing/shoes/space_ninja/n_shoes
var/obj/item/clothing/gloves/space_ninja/n_gloves
//Main function variables.
var/s_initialized = 0//Suit starts off.
var/s_coold = 0//If the suit is on cooldown. Can be used to attach different cooldowns to abilities. Ticks down every second based on suit ntick().
var/s_cost = 5//Base energy cost each ntick.
var/s_acost = 25//Additional cost for additional powers active.
var/s_delay = 40//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability.
var/a_transfer = 20//How much reagent is transferred when injecting.
var/r_maxamount = 80//How much reagent in total there is.
//Support function variables.
var/spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works.
var/s_active = 0//Stealth off.
var/s_busy = 0//Is the suit busy with a process? Like AI hacking. Used for safety functions.
//Ability function variables.
var/s_bombs = 10//Number of starting ninja smoke bombs.
var/a_boost = 3//Number of adrenaline boosters.
/obj/item/clothing/suit/space/space_ninja/New()
..()
verbs += /obj/item/clothing/suit/space/space_ninja/proc/init//suit initialize verb
//Spark Init
spark_system = new()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
//Research Init
stored_research = new()
for(var/T in subtypesof(/datum/tech))//Store up on research.
stored_research += new T(src)
//Reagent Init
var/reagent_amount
for(var/reagent_id in reagent_list)
reagent_amount += reagent_id == "radium" ? r_maxamount+(a_boost*a_transfer) : r_maxamount
reagents = new(reagent_amount)
reagents.my_atom = src
for(var/reagent_id in reagent_list)
reagent_id == "radium" ? reagents.add_reagent(reagent_id, r_maxamount+(a_boost*a_transfer)) : reagents.add_reagent(reagent_id, r_maxamount)//It will take into account radium used for adrenaline boosting.
//Cell Init
cell = new/obj/item/weapon/stock_parts/cell/high
cell.charge = 9000
cell.name = "black power cell"
cell.icon_state = "bscell"
/obj/item/clothing/suit/space/space_ninja/Destroy()
if(affecting)
affecting << browse(null, "window=hack spideros")
return ..()
//Simply deletes all the attachments and self, killing all related procs.
/obj/item/clothing/suit/space/space_ninja/proc/terminate()
qdel(n_hood)
qdel(n_gloves)
qdel(n_shoes)
qdel(src)
//Randomizes suit parameters.
/obj/item/clothing/suit/space/space_ninja/proc/randomize_param()
s_cost = rand(1,20)
s_acost = rand(20,100)
s_delay = rand(10,100)
s_bombs = rand(5,20)
a_boost = rand(1,7)
//This proc prevents the suit from being taken off.
/obj/item/clothing/suit/space/space_ninja/proc/lock_suit(mob/living/carbon/human/H, checkIcons = 0)
if(!istype(H))
return 0
if(checkIcons)
icon_state = H.gender==FEMALE ? "s-ninjanf" : "s-ninjan"
H.gloves.icon_state = "s-ninjan"
H.gloves.item_state = "s-ninjan"
else
if(H.mind.special_role!="Space Ninja")
H << "\red <B>fÄTaL ÈÈRRoR</B>: 382200-*#00CÖDE <B>RED</B>\nUNAU†HORIZED USÈ DETÈC†††eD\nCoMMÈNCING SUB-R0U†IN3 13...\nTÈRMInATING U-U-USÈR..."
H.gib()
return 0
if(!istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja))
H << "<span class='userdanger'>ERROR</span>: 100113 UNABLE TO LOCATE HEAD GEAR\nABORTING..."
return 0
if(!istype(H.shoes, /obj/item/clothing/shoes/space_ninja))
H << "<span class='userdanger'>ERROR</span>: 122011 UNABLE TO LOCATE FOOT GEAR\nABORTING..."
return 0
if(!istype(H.gloves, /obj/item/clothing/gloves/space_ninja))
H << "<span class='userdanger'>ERROR</span>: 110223 UNABLE TO LOCATE HAND GEAR\nABORTING..."
return 0
affecting = H
flags |= NODROP //colons make me go all |=
slowdown = 0
n_hood = H.head
n_hood.flags |= NODROP
n_shoes = H.shoes
n_shoes.flags |= NODROP
n_shoes.slowdown--
n_gloves = H.gloves
n_gloves.flags |= NODROP
return 1
//This proc allows the suit to be taken off.
/obj/item/clothing/suit/space/space_ninja/proc/unlock_suit()
affecting = null
flags &= ~NODROP
slowdown = 1
icon_state = "s-ninja"
if(n_hood)//Should be attached, might not be attached.
n_hood.flags &= ~NODROP
if(n_shoes)
n_shoes.flags &= ~NODROP
n_shoes.slowdown++
if(n_gloves)
n_gloves.icon_state = "s-ninja"
n_gloves.item_state = "s-ninja"
n_gloves.flags &= ~NODROP
n_gloves.candrain=0
n_gloves.draining=0
/obj/item/clothing/suit/space/space_ninja/examine(mob/user)
..()
if(s_initialized)
if(user == affecting)
user << "All systems operational. Current energy capacity: <B>[cell.charge]</B>."
user << "The CLOAK-tech device is <B>[s_active?"active":"inactive"]</B>."
user << "There are <B>[s_bombs]</B> smoke bomb\s remaining."
user << "There are <B>[a_boost]</B> adrenaline booster\s remaining."