Files
GS13NG/code/game/turfs/open.dm

328 lines
9.9 KiB
Plaintext

/turf/open
plane = FLOOR_PLANE
var/slowdown = 0 //negative for faster, positive for slower
var/postdig_icon_change = FALSE
var/postdig_icon
var/wet
var/footstep = null
var/barefootstep = null
var/clawfootstep = null
var/heavyfootstep = null
/// Dirtyness system, cit specific.
/// Does dirt buildup happen on us?
var/dirt_buildup_allowed = FALSE
/// Dirt level.
var/dirtyness = 0
/// Dirt level to spawn dirt. Null to use config.
var/dirt_spawn_threshold
/turf/open/ComponentInitialize()
. = ..()
if(wet)
AddComponent(/datum/component/wet_floor, wet, INFINITY, 0, INFINITY, TRUE)
//direction is direction of travel of A
/turf/open/zPassIn(atom/movable/A, direction, turf/source)
if(direction == DOWN)
for(var/obj/O in contents)
if(O.obj_flags & BLOCK_Z_IN_DOWN)
return FALSE
return TRUE
return FALSE
//direction is direction of travel of A
/turf/open/zPassOut(atom/movable/A, direction, turf/destination)
if(direction == UP)
for(var/obj/O in contents)
if(O.obj_flags & BLOCK_Z_OUT_UP)
return FALSE
return TRUE
return FALSE
//direction is direction of travel of air
/turf/open/zAirIn(direction, turf/source)
return (direction == DOWN)
//direction is direction of travel of air
/turf/open/zAirOut(direction, turf/source)
return (direction == UP)
/turf/open/MouseDrop_T(atom/dropping, mob/user)
. = ..()
if(dropping == user && isliving(user))
var/mob/living/L = user
if(L.resting && do_after(L, max(10, L.getStaminaLoss()*0.5), 0, src))
if(Adjacent(L, src))
step(L, get_dir(L, src))
playsound(L, "rustle", 25, 1)
/turf/open/indestructible
name = "floor"
icon = 'icons/turf/floors.dmi'
icon_state = "floor"
footstep = FOOTSTEP_FLOOR
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
tiled_dirt = TRUE
/turf/open/indestructible/Melt()
to_be_destroyed = FALSE
return src
/turf/open/indestructible/singularity_act()
return
/turf/open/indestructible/TerraformTurf(path, new_baseturf, flags, defer_change = FALSE, ignore_air = FALSE)
return
/turf/open/indestructible/sound
name = "squeaky floor"
footstep = null
barefootstep = null
clawfootstep = null
heavyfootstep = null
var/sound
/turf/open/indestructible/sound/Entered(var/mob/AM)
..()
if(istype(AM))
playsound(src,sound,50,1)
/turf/open/indestructible/cobble/side
icon_state = "cobble_side"
/turf/open/indestructible/cobble/corner
icon_state = "cobble_corner"
/turf/open/indestructible/cobble
name = "cobblestone path"
desc = "A simple but beautiful path made of various sized stones."
icon = 'icons/turf/floors.dmi'
icon_state = "cobble"
baseturfs = /turf/open/indestructible/cobble
footstep = FOOTSTEP_FLOOR
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
tiled_dirt = FALSE
/turf/open/indestructible/necropolis
name = "necropolis floor"
desc = "It's regarding you suspiciously."
icon = 'icons/turf/floors.dmi'
icon_state = "necro1"
baseturfs = /turf/open/indestructible/necropolis
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
footstep = FOOTSTEP_LAVA
barefootstep = FOOTSTEP_LAVA
clawfootstep = FOOTSTEP_LAVA
heavyfootstep = FOOTSTEP_LAVA
tiled_dirt = FALSE
/turf/open/indestructible/necropolis/Initialize()
. = ..()
if(prob(12))
icon_state = "necro[rand(2,3)]"
/turf/open/indestructible/necropolis/ice
initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/open/indestructible/necropolis/air
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
/turf/open/indestructible/boss //you put stone tiles on this and use it as a base
name = "necropolis floor"
icon = 'icons/turf/boss_floors.dmi'
icon_state = "boss"
baseturfs = /turf/open/indestructible/boss
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
/turf/open/indestructible/boss/air
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
/turf/open/indestructible/hierophant
icon = 'icons/turf/floors/hierophant_floor.dmi'
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
baseturfs = /turf/open/indestructible/hierophant
smooth = SMOOTH_TRUE
tiled_dirt = FALSE
/turf/open/indestructible/hierophant/two
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/open/indestructible/paper
name = "notebook floor"
desc = "A floor made of invulnerable notebook paper."
icon_state = "paperfloor"
footstep = null
barefootstep = null
clawfootstep = null
heavyfootstep = null
tiled_dirt = FALSE
/turf/open/indestructible/binary
name = "tear in the fabric of reality"
CanAtmosPass = ATMOS_PASS_NO
baseturfs = /turf/open/indestructible/binary
icon_state = "binary"
footstep = null
barefootstep = null
clawfootstep = null
heavyfootstep = null
/turf/open/indestructible/airblock
icon_state = "bluespace"
CanAtmosPass = ATMOS_PASS_NO
baseturfs = /turf/open/indestructible/airblock
/turf/open/indestructible/clock_spawn_room
name = "cogmetal floor"
desc = "Brass plating that gently radiates heat. For some reason, it reminds you of blood."
icon_state = "reebe"
baseturfs = /turf/open/indestructible/clock_spawn_room
footstep = FOOTSTEP_PLATING
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
/turf/open/indestructible/clock_spawn_room/Entered()
..()
START_PROCESSING(SSfastprocess, src)
/turf/open/indestructible/clock_spawn_room/Destroy()
STOP_PROCESSING(SSfastprocess, src)
. = ..()
/turf/open/indestructible/clock_spawn_room/process()
if(!port_servants())
STOP_PROCESSING(SSfastprocess, src)
/turf/open/indestructible/clock_spawn_room/proc/port_servants()
. = FALSE
for(var/mob/living/L in src)
if(is_servant_of_ratvar(L) && L.stat != DEAD)
. = TRUE
L.forceMove(get_turf(pick(GLOB.servant_spawns)))
visible_message("<span class='warning'>[L] vanishes in a flash of red!</span>")
L.visible_message("<span class='warning'>[L] appears in a flash of red!</span>", \
"<span class='bold cult'>sas'so c'arta forbici</span><br><span class='danger'>You're yanked away from [src]!</span>")
playsound(src, 'sound/magic/enter_blood.ogg', 50, TRUE)
playsound(L, 'sound/magic/exit_blood.ogg', 50, TRUE)
flash_color(L, flash_color = "#C80000", flash_time = 10)
/turf/open/Initalize_Atmos(times_fired)
if(!blocks_air)
if(!istype(air,/datum/gas_mixture/turf))
air = new(2500,src)
air.copy_from_turf(src)
update_air_ref(planetary_atmos ? 1 : 2)
update_visuals()
ImmediateCalculateAdjacentTurfs()
/turf/open/proc/GetHeatCapacity()
. = air.heat_capacity()
/turf/open/proc/GetTemperature()
. = air.return_temperature()
/turf/open/proc/TakeTemperature(temp)
air.set_temperature(air.return_temperature() + temp)
air_update_turf()
/turf/open/proc/freon_gas_act()
for(var/obj/I in contents)
if(I.resistance_flags & FREEZE_PROOF)
return
if(!(I.obj_flags & FROZEN))
I.make_frozen_visual()
for(var/mob/living/L in contents)
if(L.bodytemperature <= 50)
L.apply_status_effect(/datum/status_effect/freon)
MakeSlippery(TURF_WET_PERMAFROST, 50)
return 1
/turf/open/proc/water_vapor_gas_act()
MakeSlippery(TURF_WET_WATER, min_wet_time = 100, wet_time_to_add = 50)
for(var/mob/living/simple_animal/slime/M in src)
M.apply_water()
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
clean_blood()
for(var/obj/effect/O in src)
if(is_cleanable(O))
qdel(O)
return TRUE
/turf/open/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
if(!(lube & FLYING_DOESNT_HELP) && (C.movement_type & FLYING || !has_gravity(src)))
return FALSE
var/obj/buckled_obj
if(C.buckled)
buckled_obj = C.buckled
if(!(lube&GALOSHES_DONT_HELP)) //can't slip while buckled unless it's lube.
return FALSE
else
if(!(lube&SLIP_WHEN_CRAWLING) && (C.lying || !(C.status_flags & CANKNOCKDOWN))) // can't slip unbuckled mob if they're lying or can't fall.
return FALSE
if(lube & NO_SLIP_WHEN_WALKING)
if(C.m_intent == MOVE_INTENT_WALK)
return FALSE
if(ishuman(C) && !(lube & SLIP_WHEN_JOGGING) && CONFIG_GET(flag/sprint_enabled))
var/mob/living/carbon/human/H = C
if(!(H.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && H.getStaminaLoss() <= 20)
return FALSE
if(!(lube&SLIDE_ICE))
to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
playsound(C.loc, 'sound/misc/slip.ogg', 50, 1, -3)
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "slipped", /datum/mood_event/slipped)
for(var/obj/item/I in C.held_items)
C.accident(I)
var/olddir = C.dir
if(!(lube & SLIDE_ICE))
C.DefaultCombatKnockdown(knockdown_amount)
C.stop_pulling()
else
C.Stun(20)
if(buckled_obj)
buckled_obj.unbuckle_mob(C)
lube |= SLIDE_ICE
if(lube&SLIDE)
new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 4), 1, FALSE, CALLBACK(C, /mob/living/carbon/.proc/spin, 1, 1))
else if(lube&SLIDE_ICE)
new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 1), 1, FALSE) //spinning would be bad for ice, fucks up the next dir
return TRUE
/turf/open/proc/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0, max_wet_time = MAXIMUM_WET_TIME, permanent)
AddComponent(/datum/component/wet_floor, wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
/turf/open/proc/MakeDry(wet_setting = TURF_WET_WATER, immediate = FALSE, amount = INFINITY)
SEND_SIGNAL(src, COMSIG_TURF_MAKE_DRY, wet_setting, immediate, amount)
/turf/open/get_dumping_location()
return src
/turf/open/proc/ClearWet()//Nuclear option of immediately removing slipperyness from the tile instead of the natural drying over time
qdel(GetComponent(/datum/component/wet_floor))
/turf/open/rad_act(pulse_strength)
. = ..()
if (air.get_moles(GAS_CO2) && air.get_moles(GAS_O2))
pulse_strength = min(pulse_strength,air.get_moles(GAS_CO2)*1000,air.get_moles(GAS_O2)*2000) //Ensures matter is conserved properly
air.set_moles(GAS_CO2, max(air.get_moles(GAS_CO2)-(pulse_strength/1000),0))
air.set_moles(GAS_O2, max(air.get_moles(GAS_O2)-(pulse_strength/2000),0))
air.adjust_moles(GAS_PLUOXIUM, pulse_strength/4000)