Logo
Explore Help
Sign In
shikix/GS13NG
1
0
Fork 0
You've already forked GS13NG
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
fac3bfb81b9d2ee3ff5b00a1a4ea5c4e8d800085
GS13NG/code/game/gamemodes/clock_cult/clock_items
History
Poojawa 45ba084c6a Merge branch 'master' into upstream-merge-27344
2017-05-20 23:26:28 -05:00
..
clock_components.dm
Proselytizing alloy shards will now proselytize all the shards in the tile
2017-05-18 16:37:26 -05:00
clockwork_armor.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clockwork_proselytizer.dm
If ratvar is alive, turning clockwork floors into clockwork walls is fast
2017-05-19 06:25:19 -05:00
clockwork_slab.dm
Update clockwork_slab.dm
2017-05-07 22:47:58 -07:00
judicial_visor.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
ratvarian_spear.dm
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2017-05-18 16:38:09 -05:00
soul_vessel.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
wraith_spectacles.dm
Belligerent now prevents you from running even between chants
2017-05-01 12:49:28 -05:00
Powered by Gitea Version: 1.25.4 Page: 583ms Template: 30ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API