Files
GS13NG/code/game/mecha/equipment/tools/mining_tools.dm

125 lines
4.3 KiB
Plaintext

// Drill, Diamond drill, Mining scanner
/obj/item/mecha_parts/mecha_equipment/drill
name = "exosuit drill"
desc = "Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!"
icon_state = "mecha_drill"
equip_cooldown = 30
energy_drain = 10
force = 15
/obj/item/mecha_parts/mecha_equipment/drill/action(atom/target)
if(!action_checks(target))
return
if(isspaceturf(target))
return
if(isobj(target))
var/obj/target_obj = target
if(target_obj.resistance_flags & UNACIDABLE)
return
target.visible_message("<span class='warning'>[chassis] starts to drill [target].</span>", \
"<span class='userdanger'>[chassis] starts to drill [target]...</span>", \
"<span class='italics'>You hear drilling.</span>")
if(do_after_cooldown(target))
if(isturf(target))
var/turf/T = target
T.drill_act(src)
else
log_message("Drilled through [target]")
if(isliving(target))
if(istype(src , /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill))
drill_mob(target, chassis.occupant, 120)
else
drill_mob(target, chassis.occupant)
else
target.ex_act(2)
/turf/proc/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
return
/turf/closed/wall/r_wall/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
if(istype(drill, /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill))
if(drill.do_after_cooldown(src))//To slow down how fast mechs can drill through the station
drill.log_message("Drilled through [src]")
ex_act(3)
else
drill.occupant_message("<span class='danger'>[src] is too durable to drill through.</span>")
/turf/closed/mineral/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
for(var/turf/closed/mineral/M in range(drill.chassis,1))
if(get_dir(drill.chassis,M)&drill.chassis.dir)
M.gets_drilled()
drill.log_message("Drilled through [src]")
drill.move_ores()
/turf/open/floor/plating/asteroid/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
for(var/turf/open/floor/plating/asteroid/M in range(1, drill.chassis))
if(get_dir(drill.chassis,M)&drill.chassis.dir)
M.gets_dug()
drill.log_message("Drilled through [src]")
drill.move_ores()
/obj/item/mecha_parts/mecha_equipment/drill/proc/move_ores()
if(locate(/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp) in chassis.equipment && istype(chassis, /obj/mecha/working/ripley))
var/obj/mecha/working/ripley/R = chassis //we could assume that it's a ripley because it has a clamp, but that's ~unsafe~ and ~bad practice~
R.collect_ore()
/obj/item/mecha_parts/mecha_equipment/drill/can_attach(obj/mecha/M as obj)
if(..())
if(istype(M, /obj/mecha/working) || istype(M, /obj/mecha/combat))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/drill/proc/drill_mob(mob/living/target, mob/user, var/drill_damage=80)
target.visible_message("<span class='danger'>[chassis] drills [target] with [src].</span>", \
"<span class='userdanger'>[chassis] drills [target] with [src].</span>")
add_logs(user, target, "attacked", "[name]", "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
if(target.stat == DEAD)
if(target.butcher_results)
target.harvest(chassis)//Butcher the mob with our drill.
else
target.gib()
else
target.take_bodypart_damage(drill_damage)
if(target)
target.Paralyse(10)
target.updatehealth()
/obj/item/mecha_parts/mecha_equipment/drill/diamonddrill
name = "diamond-tipped exosuit drill"
desc = "Equipment for engineering and combat exosuits. This is an upgraded version of the drill that'll pierce the heavens!"
icon_state = "mecha_diamond_drill"
origin_tech = "materials=4;engineering=4"
equip_cooldown = 20
force = 15
/obj/item/mecha_parts/mecha_equipment/mining_scanner
name = "exosuit mining scanner"
desc = "Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals."
icon_state = "mecha_analyzer"
selectable = 0
equip_cooldown = 30
var/scanning_time = 0
/obj/item/mecha_parts/mecha_equipment/mining_scanner/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/mecha_parts/mecha_equipment/mining_scanner/process()
if(!loc)
STOP_PROCESSING(SSobj, src)
qdel(src)
if(istype(loc,/obj/mecha/working) && scanning_time <= world.time)
var/obj/mecha/working/mecha = loc
if(!mecha.occupant)
return
scanning_time = world.time + equip_cooldown
mineral_scan_pulse(get_turf(src))