a905c15dad
* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
68 lines
2.1 KiB
Plaintext
68 lines
2.1 KiB
Plaintext
//improvised explosives//
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/obj/item/weapon/grenade/iedcasing
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name = "improvised firebomb"
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desc = "A weak, improvised incendiary device."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "improvised_grenade"
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item_state = "flashbang"
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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slot_flags = SLOT_BELT
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active = 0
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det_time = 50
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display_timer = 0
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var/range = 3
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var/times = list()
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/obj/item/weapon/grenade/iedcasing/New(loc)
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..()
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add_overlay("improvised_grenade_filled")
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add_overlay("improvised_grenade_wired")
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times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
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det_time = text2num(pickweight(times))
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if(det_time < 0) //checking for 'duds'
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range = 1
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det_time = rand(30,80)
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else
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range = pick(2,2,2,3,3,3,4)
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/obj/item/weapon/grenade/iedcasing/CheckParts(list/parts_list)
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..()
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var/obj/item/weapon/reagent_containers/food/drinks/soda_cans/can = locate() in contents
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if(can)
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var/mutable_appearance/can_underlay = new(can)
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can_underlay.layer = FLOAT_LAYER
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can_underlay.plane = FLOAT_PLANE
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underlays += can_underlay
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/obj/item/weapon/grenade/iedcasing/attack_self(mob/user) //
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if(!active)
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if(clown_check(user))
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to_chat(user, "<span class='warning'>You light the [name]!</span>")
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active = 1
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cut_overlay("improvised_grenade_filled")
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icon_state = initial(icon_state) + "_active"
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add_fingerprint(user)
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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message_admins("[ADMIN_LOOKUPFLW(user)] has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)].")
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log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.throw_mode_on()
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addtimer(CALLBACK(src, .proc/prime), det_time)
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/obj/item/weapon/grenade/iedcasing/prime() //Blowing that can up
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update_mob()
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explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
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qdel(src)
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/obj/item/weapon/grenade/iedcasing/examine(mob/user)
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..()
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to_chat(user, "You can't tell when it will explode!")
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