Files
GS13NG/code/game/objects/items/weapons/implants/implant_clown.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/obj/item/weapon/implant/sad_trombone
name = "sad trombone implant"
activated = 0
/obj/item/weapon/implant/sad_trombone/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Honk Co. Sad Trombone Implant<BR>
<b>Life:</b> Activates upon death.<BR>
"}
return dat
/obj/item/weapon/implant/sad_trombone/trigger(emote, mob/source)
if(emote == "deathgasp")
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
/obj/item/weapon/implanter/sad_trombone
name = "implanter (sad_trombone)"
imp_type = /obj/item/weapon/implant/sad_trombone
/obj/item/weapon/implantcase/sad_trombone
name = "implant case - 'Sad Trombone'"
desc = "A glass case containing a sad trombone implant."
imp_type = /obj/item/weapon/implant/sad_trombone