7e9b96a00f
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
53 lines
1.8 KiB
Plaintext
53 lines
1.8 KiB
Plaintext
/obj/structure/closet/secure_closet/personal
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desc = "It's a secure locker for personnel. The first card swiped gains control."
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name = "personal closet"
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req_access = list(GLOB.access_all_personal_lockers)
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var/registered_name = null
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/obj/structure/closet/secure_closet/personal/PopulateContents()
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..()
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if(prob(50))
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new /obj/item/weapon/storage/backpack/dufflebag(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack(src)
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else
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new /obj/item/weapon/storage/backpack/satchel(src)
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new /obj/item/device/radio/headset( src )
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/obj/structure/closet/secure_closet/personal/patient
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name = "patient's closet"
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/obj/structure/closet/secure_closet/personal/patient/PopulateContents()
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new /obj/item/clothing/under/color/white( src )
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new /obj/item/clothing/shoes/sneakers/white( src )
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/obj/structure/closet/secure_closet/personal/cabinet
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
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new /obj/item/weapon/storage/backpack/satchel/leather/withwallet( src )
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new /obj/item/device/radio/headset( src )
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/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
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var/obj/item/weapon/card/id/I = W.GetID()
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if(istype(I))
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if(broken)
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to_chat(user, "<span class='danger'>It appears to be broken.</span>")
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return
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if(!I || !I.registered_name)
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return
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if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
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//they can open all lockers, or nobody owns this, or they own this locker
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locked = !locked
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update_icon()
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if(!registered_name)
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registered_name = I.registered_name
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desc = "Owned by [I.registered_name]."
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else
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to_chat(user, "<span class='danger'>Access Denied.</span>")
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else
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return ..() |