Files
GS13NG/code/modules/clothing/spacesuits/chronosuit.dm
CitadelStationBot a905c15dad Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
2017-04-26 08:18:35 -05:00

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/obj/item/clothing/head/helmet/space/chronos
name = "Chronosuit Helmet"
desc = "A white helmet with an opaque blue visor."
icon_state = "chronohelmet"
item_state = "chronohelmet"
slowdown = 1
armor = list(melee = 60, bullet = 30/*bullet through the visor*/, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90, fire = 100, acid = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/obj/item/clothing/suit/space/chronos/suit = null
/obj/item/clothing/head/helmet/space/chronos/dropped()
if(suit)
suit.deactivate(1, 1)
..()
/obj/item/clothing/head/helmet/space/chronos/Destroy()
dropped()
return ..()
/obj/item/clothing/suit/space/chronos
name = "Chronosuit"
desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology"
icon_state = "chronosuit"
item_state = "chronosuit"
actions_types = list(/datum/action/item_action/toggle)
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90, fire = 100, acid = 1000)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/list/chronosafe_items = list(/obj/item/weapon/chrono_eraser, /obj/item/weapon/gun/energy/chrono_gun)
var/list/hands_nodrop = list()
var/obj/item/clothing/head/helmet/space/chronos/helmet = null
var/obj/effect/chronos_cam/camera = null
var/datum/action/innate/chrono_teleport/teleport_now = new
var/activating = 0
var/activated = 0
var/cooldowntime = 50 //deciseconds
var/teleporting = 0
var/phase_timer_id
/obj/item/clothing/suit/space/chronos/New()
..()
teleport_now.chronosuit = src
teleport_now.target = src
/obj/item/clothing/suit/space/chronos/proc/new_camera(mob/user)
if(camera)
qdel(camera)
camera = new /obj/effect/chronos_cam(user)
camera.holder = user
camera.chronosuit = src
user.remote_control = camera
/obj/item/clothing/suit/space/chronos/ui_action_click()
if((cooldown <= world.time) && !teleporting && !activating)
if(!activated)
activate()
else
deactivate()
/obj/item/clothing/suit/space/chronos/dropped()
if(activated)
deactivate()
..()
/obj/item/clothing/suit/space/chronos/Destroy()
dropped()
return ..()
/obj/item/clothing/suit/space/chronos/emp_act(severity)
var/mob/living/carbon/human/user = src.loc
switch(severity)
if(1)
if(activated && user && ishuman(user) && (user.wear_suit == src))
to_chat(user, "<span class='danger'>E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD</span>")
to_chat(user, "<span class='userdanger'>An electromagnetic pulse disrupts your [name] and violently tears you out of time-bluespace!</span>")
user.emote("scream")
deactivate(1, 1)
/obj/item/clothing/suit/space/chronos/proc/finish_chronowalk(mob/living/carbon/human/user, turf/to_turf)
if(!user)
user = src.loc
if(phase_timer_id)
deltimer(phase_timer_id)
phase_timer_id = 0
if(istype(user))
if(to_turf)
user.forceMove(to_turf)
user.SetStunned(0)
user.next_move = 1
user.alpha = 255
user.update_atom_colour()
user.animate_movement = FORWARD_STEPS
user.notransform = 0
user.anchored = 0
teleporting = 0
for(var/obj/item/I in user.held_items)
if(I in hands_nodrop)
I.flags &= ~NODROP
if(camera)
camera.remove_target_ui()
camera.loc = user
teleport_now.UpdateButtonIcon()
/obj/item/clothing/suit/space/chronos/proc/chronowalk(atom/location)
var/mob/living/carbon/human/user = src.loc
if(activated && !teleporting && user && istype(user) && location && user.loc && location.loc && user.wear_suit == src && user.stat == CONSCIOUS)
teleporting = 1
var/turf/from_turf = get_turf(user)
var/turf/to_turf = get_turf(location)
var/distance = cheap_hypotenuse(from_turf.x, from_turf.y, to_turf.x, to_turf.y)
var/phase_in_ds = distance*2
if(camera)
camera.remove_target_ui()
teleport_now.UpdateButtonIcon()
var/list/nonsafe_slots = list(slot_belt, slot_back)
var/list/exposed = list()
for(var/slot in nonsafe_slots)
var/obj/item/slot_item = user.get_item_by_slot(slot)
exposed += slot_item
exposed += user.held_items
for(var/exposed_item in exposed)
var/obj/item/exposed_I = exposed_item
if(exposed_I && !(exposed_I.type in chronosafe_items) && user.dropItemToGround(exposed_I))
to_chat(user, "<span class='notice'>Your [exposed_I.name] got left behind.</span>")
user.ExtinguishMob()
hands_nodrop = list()
for(var/obj/item/I in user.held_items)
if(!(I.flags & NODROP))
hands_nodrop += I
I.flags |= NODROP
user.animate_movement = NO_STEPS
user.changeNext_move(8 + phase_in_ds)
user.notransform = 1
user.anchored = 1
user.Stun(INFINITY)
animate(user, color = "#00ccee", time = 3)
phase_timer_id = addtimer(CALLBACK(src, .proc/phase_2, user, to_turf, phase_in_ds), 3, TIMER_STOPPABLE)
/obj/item/clothing/suit/space/chronos/proc/phase_2(mob/living/carbon/human/user, turf/to_turf, phase_in_ds)
if(teleporting && activated && user)
animate(user, alpha = 0, time = 2)
phase_timer_id = addtimer(CALLBACK(src, .proc/phase_3, user, to_turf, phase_in_ds), 2, TIMER_STOPPABLE)
else
finish_chronowalk(user, to_turf)
/obj/item/clothing/suit/space/chronos/proc/phase_3(mob/living/carbon/human/user, turf/to_turf, phase_in_ds)
if(teleporting && activated && user)
user.forceMove(to_turf)
animate(user, alpha = 255, time = phase_in_ds)
phase_timer_id = addtimer(CALLBACK(src, .proc/phase_4, user, to_turf), phase_in_ds, TIMER_STOPPABLE)
else
finish_chronowalk(user, to_turf)
/obj/item/clothing/suit/space/chronos/proc/phase_4(mob/living/carbon/human/user, turf/to_turf)
if(teleporting && activated && user)
animate(user, color = "#ffffff", time = 3)
phase_timer_id = addtimer(CALLBACK(src, .proc/finish_chronowalk, user, to_turf), 3, TIMER_STOPPABLE)
else
finish_chronowalk(user, to_turf)
/obj/item/clothing/suit/space/chronos/process()
if(activated)
var/mob/living/carbon/human/user = src.loc
if(user && ishuman(user) && (user.wear_suit == src))
if(camera && (user.remote_control == camera))
if(!teleporting)
if(camera.loc != user && ((camera.x != user.x) || (camera.y != user.y) || (camera.z != user.z)))
if(camera.phase_time <= world.time)
chronowalk(camera)
else
camera.remove_target_ui()
else
new_camera(user)
else
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/suit/space/chronos/proc/activate()
if(!activating && !activated && !teleporting)
activating = 1
var/mob/living/carbon/human/user = src.loc
if(user && ishuman(user) && user.wear_suit == src)
to_chat(user, "\nChronosuitMK4 login: root")
to_chat(user, "Password:\n")
to_chat(user, "root@ChronosuitMK4# chronowalk4 --start\n")
if(user.head && istype(user.head, /obj/item/clothing/head/helmet/space/chronos))
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Mounting /dev/helm")
helmet = user.head
helmet.flags |= NODROP
helmet.suit = src
src.flags |= NODROP
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting brainwave scanner")
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting ui display driver")
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Initializing chronowalk4-view")
new_camera(user)
START_PROCESSING(SSobj, src)
activated = 1
else
to_chat(user, "\[ <span style='color: #ff0000;'>fail</span> \] Mounting /dev/helm")
to_chat(user, "<span style='color: #ff0000;'><b>FATAL: </b>Unable to locate /dev/helm. <b>Aborting...</b>")
teleport_now.Grant(user)
cooldown = world.time + cooldowntime
activating = 0
/obj/item/clothing/suit/space/chronos/proc/deactivate(force = 0, silent = 0)
if(activated && (!teleporting || force))
activating = 1
var/mob/living/carbon/human/user = src.loc
var/hard_landing = teleporting && force
src.flags &= ~NODROP
cooldown = world.time + cooldowntime * 1.5
activated = 0
activating = 0
finish_chronowalk()
if(user && ishuman(user))
teleport_now.Remove(user)
if(user.wear_suit == src)
if(hard_landing)
user.electrocute_act(35, src, safety = 1)
user.Weaken(10)
if(!silent)
to_chat(user, "\nroot@ChronosuitMK4# chronowalk4 --stop\n")
if(camera)
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Sending TERM signal to chronowalk4-view")
if(helmet)
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Stopping ui display driver")
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Stopping brainwave scanner")
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Unmounting /dev/helmet")
to_chat(user, "logout")
if(helmet)
helmet.flags &= ~NODROP
helmet.suit = null
helmet = null
if(camera)
qdel(camera)
/obj/effect/chronos_cam
name = "Chronosuit View"
density = 0
anchored = 1
invisibility = INVISIBILITY_ABSTRACT
opacity = 0
mouse_opacity = 0
var/mob/holder = null
var/phase_time = 0
var/phase_time_length = 3
var/obj/screen/chronos_target/target_ui = null
var/obj/item/clothing/suit/space/chronos/chronosuit
/obj/effect/chronos_cam/proc/create_target_ui()
if(holder && holder.client && chronosuit)
if(target_ui)
remove_target_ui()
target_ui = new(null, holder)
holder.client.screen += target_ui
/obj/effect/chronos_cam/proc/remove_target_ui()
if(target_ui)
qdel(target_ui)
target_ui = null
/obj/effect/chronos_cam/relaymove(var/mob/user, direction)
if(holder)
if(user == holder)
if(loc == user)
loc = get_turf(user)
if(user.client && user.client.eye != src)
src.loc = get_turf(user)
user.reset_perspective(src)
user.set_machine(src)
var/atom/step = get_step(src, direction)
if(step)
if((step.x <= TRANSITIONEDGE) || (step.x >= (world.maxx - TRANSITIONEDGE - 1)) || (step.y <= TRANSITIONEDGE) || (step.y >= (world.maxy - TRANSITIONEDGE - 1)))
if(!src.Move(step))
src.loc = step
else
src.loc = step
if((x == holder.x) && (y == holder.y) && (z == holder.z))
remove_target_ui()
loc = user
else if(!target_ui)
create_target_ui()
phase_time = world.time + phase_time_length
else
qdel(src)
/obj/effect/chronos_cam/check_eye(mob/user)
if(user != holder)
user.unset_machine()
/obj/effect/chronos_cam/on_unset_machine(mob/user)
user.reset_perspective(null)
/obj/effect/chronos_cam/Destroy()
if(holder)
if(holder.remote_control == src)
holder.remote_control = null
if(holder.client && (holder.client.eye == src))
holder.unset_machine()
return ..()
/obj/screen/chronos_target
name = "target display"
screen_loc = "CENTER,CENTER"
color = "#ff3311"
blend_mode = BLEND_SUBTRACT
/obj/screen/chronos_target/New(loc, var/mob/living/carbon/human/user)
if(user)
var/icon/user_icon = getFlatIcon(user)
icon = user_icon
transform = user.transform
else
qdel(src)
/datum/action/innate/chrono_teleport
name = "Teleport Now"
button_icon_state = "chrono_phase"
check_flags = AB_CHECK_CONSCIOUS //|AB_CHECK_INSIDE
var/obj/item/clothing/suit/space/chronos/chronosuit = null
/datum/action/innate/chrono_teleport/IsAvailable()
return (chronosuit && chronosuit.activated && chronosuit.camera && !chronosuit.teleporting)
/datum/action/innate/chrono_teleport/Activate()
if(IsAvailable())
if(chronosuit.camera)
chronosuit.chronowalk(chronosuit.camera)