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GS13NG/code/modules/mob/living/silicon/silicon.dm
CitadelStationBot 257cf986c5 Repaths C4 (#808)
* Repaths C4

* Delete tgstation.2.1.3.dmm.rej

* Add files via upload

* update CitadelStation-1.2.1.dmm
2017-05-18 00:37:20 -05:00

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/mob/living/silicon
gender = NEUTER
voice_name = "synthesized voice"
has_unlimited_silicon_privilege = 1
verb_say = "states"
verb_ask = "queries"
verb_exclaim = "declares"
verb_yell = "alarms"
initial_language_holder = /datum/language_holder/synthetic
see_in_dark = 8
bubble_icon = "machine"
weather_immunities = list("ash")
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
var/syndicate = 0
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/last_lawchange_announce = 0
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
var/designation = ""
var/radiomod = "" //Radio character used before state laws/arrivals announce to allow department transmissions, default, or none at all.
var/obj/item/device/camera/siliconcam/aicamera = null //photography
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_TRACK_HUD)
var/obj/item/device/radio/borg/radio = null //AIs dont use this but this is at the silicon level to advoid copypasta in say()
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/lawcheck[1]
var/ioncheck[1]
var/devillawcheck[5]
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
var/d_hud = DATA_HUD_DIAGNOSTIC //There is only one kind of diag hud
var/law_change_counter = 0
/mob/living/silicon/Initialize()
..()
GLOB.silicon_mobs += src
var/datum/atom_hud/data/diagnostic/diag_hud = GLOB.huds[DATA_HUD_DIAGNOSTIC]
diag_hud.add_to_hud(src)
diag_hud_set_status()
diag_hud_set_health()
/mob/living/silicon/med_hud_set_health()
return //we use a different hud
/mob/living/silicon/med_hud_set_status()
return //we use a different hud
/mob/living/silicon/Destroy()
radio = null
aicamera = null
GLOB.silicon_mobs -= src
return ..()
/mob/living/silicon/contents_explosion(severity, target)
return
/mob/living/silicon/proc/cancelAlarm()
return
/mob/living/silicon/proc/triggerAlarm()
return
/mob/living/silicon/proc/queueAlarm(message, type, incoming = 1)
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
if(incoming)
alarms_to_show += message
alarm_types_show[type] += 1
else
alarms_to_clear += message
alarm_types_clear[type] += 1
if(!in_cooldown)
spawn(3 * 10) // 3 seconds
if(alarms_to_show.len < 5)
for(var/msg in alarms_to_show)
to_chat(src, msg)
else if(alarms_to_show.len)
var/msg = "--- "
if(alarm_types_show["Burglar"])
msg += "BURGLAR: [alarm_types_show["Burglar"]] alarms detected. - "
if(alarm_types_show["Motion"])
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
if(alarm_types_show["Fire"])
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
if(alarm_types_show["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
if(alarm_types_show["Power"])
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Camera"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
to_chat(src, msg)
if(alarms_to_clear.len < 3)
for(var/msg in alarms_to_clear)
to_chat(src, msg)
else if(alarms_to_clear.len)
var/msg = "--- "
if(alarm_types_clear["Motion"])
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
if(alarm_types_clear["Fire"])
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
if(alarm_types_clear["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
if(alarm_types_clear["Power"])
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_clear["Camera"]] alarms cleared. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
to_chat(src, msg)
alarms_to_show = list()
alarms_to_clear = list()
for(var/key in alarm_types_show)
alarm_types_show[key] = 0
for(var/key in alarm_types_clear)
alarm_types_clear[key] = 0
/mob/living/silicon/drop_item()
return
/mob/living/silicon/can_inject(mob/user, error_msg)
if(error_msg)
to_chat(user, "<span class='alert'>Their outer shell is too tough.</span>")
return 0
/mob/living/silicon/IsAdvancedToolUser()
return 1
/proc/islinked(mob/living/silicon/robot/bot, mob/living/silicon/ai/ai)
if(!istype(bot) || !istype(ai))
return 0
if (bot.connected_ai == ai)
return 1
return 0
/mob/living/silicon/Topic(href, href_list)
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
switch(lawcheck[L+1])
if ("Yes")
lawcheck[L+1] = "No"
if ("No")
lawcheck[L+1] = "Yes"
checklaws()
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
if ("Yes")
ioncheck[L] = "No"
if ("No")
ioncheck[L] = "Yes"
checklaws()
if (href_list["lawdevil"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawdevil"])
switch(devillawcheck[L])
if ("Yes")
devillawcheck[L] = "No"
if ("No")
devillawcheck[L] = "Yes"
checklaws()
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
statelaws()
return
/mob/living/silicon/proc/statelaws(force = 0)
//"radiomod" is inserted before a hardcoded message to change if and how it is handled by an internal radio.
src.say("[radiomod] Current Active Laws:")
//src.laws_sanity_check()
//src.laws.show_laws(world)
var/number = 1
sleep(10)
if (src.laws.devillaws && src.laws.devillaws.len)
for(var/index = 1, index <= src.laws.devillaws.len, index++)
if (force || src.devillawcheck[index] == "Yes")
src.say("[radiomod] 666. [src.laws.devillaws[index]]")
sleep(10)
if (src.laws.zeroth)
if (force || src.lawcheck[1] == "Yes")
src.say("[radiomod] 0. [src.laws.zeroth]")
sleep(10)
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
var/num = ionnum()
if (length(law) > 0)
if (force || src.ioncheck[index] == "Yes")
src.say("[radiomod] [num]. [law]")
sleep(10)
for (var/index = 1, index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
if (force || src.lawcheck[index+1] == "Yes")
src.say("[radiomod] [number]. [law]")
number++
sleep(10)
for (var/index = 1, index <= src.laws.supplied.len, index++)
var/law = src.laws.supplied[index]
if (length(law) > 0)
if(src.lawcheck.len >= number+1)
if (force || src.lawcheck[number+1] == "Yes")
src.say("[radiomod] [number]. [law]")
number++
sleep(10)
/mob/living/silicon/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
if (src.laws.devillaws && src.laws.devillaws.len)
for(var/index = 1, index <= src.laws.devillaws.len, index++)
if (!src.devillawcheck[index])
src.devillawcheck[index] = "No"
list += {"<A href='byond://?src=\ref[src];lawdevil=[index]'>[src.devillawcheck[index]] 666:</A> [src.laws.devillaws[index]]<BR>"}
if (src.laws.zeroth)
if (!src.lawcheck[1])
src.lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
list += {"<A href='byond://?src=\ref[src];lawc=0'>[src.lawcheck[1]] 0:</A> [src.laws.zeroth]<BR>"}
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
if (length(law) > 0)
if (!src.ioncheck[index])
src.ioncheck[index] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
src.ioncheck.len += 1
var/number = 1
for (var/index = 1, index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
for (var/index = 1, index <= src.laws.supplied.len, index++)
var/law = src.laws.supplied[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
usr << browse(list, "window=laws")
/mob/living/silicon/proc/set_autosay() //For allowing the AI and borgs to set the radio behavior of auto announcements (state laws, arrivals).
if(!radio)
to_chat(src, "Radio not detected.")
return
//Ask the user to pick a channel from what it has available.
var/Autochan = input("Select a channel:") as null|anything in list("Default","None") + radio.channels
if(!Autochan)
return
if(Autochan == "Default") //Autospeak on whatever frequency to which the radio is set, usually Common.
radiomod = ";"
Autochan += " ([radio.frequency])"
else if(Autochan == "None") //Prevents use of the radio for automatic annoucements.
radiomod = ""
else //For department channels, if any, given by the internal radio.
for(var/key in GLOB.department_radio_keys)
if(GLOB.department_radio_keys[key] == Autochan)
radiomod = key
break
to_chat(src, "<span class='notice'>Automatic announcements [Autochan == "None" ? "will not use the radio." : "set to [Autochan]."]</span>")
/mob/living/silicon/put_in_hand_check() // This check is for borgs being able to receive items, not put them in others' hands.
return 0
// The src mob is trying to place an item on someone
// But the src mob is a silicon!! Disable.
/mob/living/silicon/stripPanelEquip(obj/item/what, mob/who, slot)
return 0
/mob/living/silicon/assess_threat() //Secbots won't hunt silicon units
return -10
/mob/living/silicon/proc/remove_med_sec_hud()
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
secsensor.remove_hud_from(src)
medsensor.remove_hud_from(src)
diagsensor.remove_hud_from(src)
/mob/living/silicon/proc/add_sec_hud()
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
secsensor.add_hud_to(src)
/mob/living/silicon/proc/add_med_hud()
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
medsensor.add_hud_to(src)
/mob/living/silicon/proc/add_diag_hud()
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
diagsensor.add_hud_to(src)
/mob/living/silicon/proc/sensor_mode()
if(incapacitated())
return
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Diagnostic","Disable")
remove_med_sec_hud()
switch(sensor_type)
if ("Security")
add_sec_hud()
to_chat(src, "<span class='notice'>Security records overlay enabled.</span>")
if ("Medical")
add_med_hud()
to_chat(src, "<span class='notice'>Life signs monitor overlay enabled.</span>")
if ("Diagnostic")
add_diag_hud()
to_chat(src, "<span class='notice'>Robotics diagnostic overlay enabled.</span>")
if ("Disable")
to_chat(src, "Sensor augmentations disabled.")
/mob/living/silicon/proc/GetPhoto()
if (aicamera)
return aicamera.selectpicture(aicamera)
/mob/living/silicon/update_transform()
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
var/changed = 0
if(resize != RESIZE_DEFAULT_SIZE)
changed++
ntransform.Scale(resize)
resize = RESIZE_DEFAULT_SIZE
if(changed)
animate(src, transform = ntransform, time = 2,easing = EASE_IN|EASE_OUT)
return ..()
/mob/living/silicon/is_literate()
return 1