0bca862419
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
92 lines
3.6 KiB
Plaintext
92 lines
3.6 KiB
Plaintext
////////////////////////////////////////
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//////////////////Power/////////////////
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////////////////////////////////////////
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/datum/design/basic_cell
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name = "Basic Power Cell"
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desc = "A basic power cell that holds 1000 units of energy."
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id = "basic_cell"
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req_tech = list("powerstorage" = 1)
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build_type = PROTOLATHE | AUTOLATHE |MECHFAB
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materials = list(MAT_METAL = 700, MAT_GLASS = 50)
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construction_time=100
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build_path = /obj/item/weapon/stock_parts/cell
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category = list("Misc","Power Designs","Machinery","initial")
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/datum/design/high_cell
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name = "High-Capacity Power Cell"
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desc = "A power cell that holds 10000 units of energy."
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id = "high_cell"
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req_tech = list("powerstorage" = 2)
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build_type = PROTOLATHE | AUTOLATHE | MECHFAB
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materials = list(MAT_METAL = 700, MAT_GLASS = 60)
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construction_time=100
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build_path = /obj/item/weapon/stock_parts/cell/high
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category = list("Misc","Power Designs")
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/datum/design/super_cell
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name = "Super-Capacity Power Cell"
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desc = "A power cell that holds 20000 units of energy."
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id = "super_cell"
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req_tech = list("powerstorage" = 3, "materials" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 700, MAT_GLASS = 70)
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construction_time=100
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build_path = /obj/item/weapon/stock_parts/cell/super
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category = list("Misc","Power Designs")
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/datum/design/hyper_cell
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name = "Hyper-Capacity Power Cell"
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desc = "A power cell that holds 30000 units of energy."
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id = "hyper_cell"
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req_tech = list("powerstorage" = 5, "materials" = 5, "engineering" = 5)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 80)
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construction_time=100
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build_path = /obj/item/weapon/stock_parts/cell/hyper
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category = list("Misc","Power Designs")
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/datum/design/bluespace_cell
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name = "Bluespace Power Cell"
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desc = "A power cell that holds 40000 units of energy."
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id = "bluespace_cell"
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req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300, MAT_BLUESPACE = 100)
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construction_time=100
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build_path = /obj/item/weapon/stock_parts/cell/bluespace
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category = list("Misc","Power Designs")
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/datum/design/light_replacer
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name = "Light Replacer"
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desc = "A device to automatically replace lights. Refill with working lightbulbs."
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id = "light_replacer"
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req_tech = list("magnets" = 3, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000)
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build_path = /obj/item/device/lightreplacer
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category = list("Power Designs")
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/datum/design/board/pacman
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name = "Machine Design (PACMAN-type Generator Board)"
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desc = "The circuit board that for a PACMAN-type portable generator."
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id = "pacman"
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req_tech = list("programming" = 2, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
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build_path = /obj/item/weapon/circuitboard/machine/pacman
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category = list("Engineering Machinery")
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/datum/design/board/pacman/super
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name = "Machine Design (SUPERPACMAN-type Generator Board)"
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desc = "The circuit board that for a SUPERPACMAN-type portable generator."
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id = "superpacman"
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req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
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build_path = /obj/item/weapon/circuitboard/machine/pacman/super
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/datum/design/board/pacman/mrs
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name = "Machine Design (MRSPACMAN-type Generator Board)"
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desc = "The circuit board that for a MRSPACMAN-type portable generator."
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id = "mrspacman"
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req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5, "plasmatech" = 4)
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build_path = /obj/item/weapon/circuitboard/machine/pacman/mrs
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