Files
GS13NG/html/changelog.html
LetterJay 6e7f89f811 again
2017-11-09 01:23:33 -06:00

1282 lines
74 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>Citadel Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
var tag = document.getElementById(tagID);
tag.innerHTML = newText;
var linkTag = document.getElementById(linkTagID);
linkTag.removeAttribute("href");
linkTag.removeAttribute("onclick");
}
</script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://citadel-station.net/forum/">Forum</a> | <a href="http://citadel-station.net/home/">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b>use the template provided here</b></a></u>.</font>
</td>
</tr>
</table>
<!--
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
-->
<div class="commit sansserif">
<h2 class="date">19 April 2017</h2>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Improved stethoscopes</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer extract negative sheets from the ORM</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">APCs hacked by a malfunctioning AI are no longer immune to alien attacks.</li>
<li class="bugfix">Fixed bug where flashlight eyes weren't emitting light.</li>
</ul>
<h2 class="date">07 April 2017</h2>
<h3 class="author">Qbopper updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Secure lockers will no longer have multiple lines about being broken.</li>
</ul>
<h2 class="date">05 April 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cardboard boxes and bodybags can no longer be anchored</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[Box] A fire alarm has been added to the Lawyer's office.</li>
<li class="rscadd">[Box] Adds access for Scientists to Starboard Maintenance Areas outside of Toxins.</li>
<li class="tweak">[Box] Adjusted Science doors to more logical access codes.</li>
</ul>
<h3 class="author">QV updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed taking max suffocation damage whenever oxygen was slightly low</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Using TK on the supermatter will burn your head off violently, don't do this.</li>
<li class="rscadd">Examining clothing with pockets will now give information about the pockets: number of slots, how it is interacted with (backpack, etc.), if it has quickdraw (Alt-Click) support and whether or not it is silent to interact with.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Emergency shuttles will now forget early launch authorizations if they cannot launch due to a hostile environment.</li>
</ul>
<h2 class="date">02 April 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Metastation's northeast radiation collector is now connected to the grid. Nanotrasen would like to apologize for any inconvenience caused to engineers, but copper is expensive.</li>
<li class="rscadd">Boxstation's HoP office now has a PDA tech.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Firedoors no longer operate automatically without power</li>
<li class="bugfix">Blood and other decals will no longer remain on turfs they shouldn't</li>
<li class="bugfix">The splashscreen is working again</li>
<li class="bugfix">False alarms are now guaranteed to actually announce something</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lighting visuals have been changed slightly to reduce it's cost to the client. If you had trouble running the new lighting, it might run a little better now.</li>
</ul>
<h3 class="author">MMMiracles (CereStation) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a patrol path for bots, includes 2 round-start securitrons placed on opposite sites of station.</li>
<li class="wip">Due to map size, mulebots are still somewhat unreliable on longer distances. Disposals are still advised, but mule bots are now technically an option for delivery.</li>
<li class="rscadd">Added multiple status displays, extinguishers, and appropriate newscasters to hallways.</li>
<li class="rscadd">A drone dispenser is now located underneath Engineering in maintenance.</li>
<li class="rscadd">Each security checkpoint now has a disposal chute that directs to a waiting cell in the Brig for rapid processing of criminals. Why run half-way across the station with some petty thief when you can just shove him in the criminal chute and have the warden deal with him?</li>
<li class="tweak">Security's mail chute no longer leads into the armory. This was probably not the best idea in hindsight.</li>
<li class="tweak">Virology has a bathroom now.</li>
<li class="tweak">Genetics monkey pen is a bit more green now.</li>
<li class="bugfix">Lawyer now has access the brig cells so he can complain more effectively.</li>
<li class="bugfix">Xenobio kill chamber is now in range of a camera.</li>
<li class="bugfix">Removed rogue bits of Vault area.</li>
<li class="bugfix">Medbay escape pod no longer juts out far enough to block the disposal's path.</li>
<li class="bugfix">Captain's spare ID is now real and not just a gold ID card.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">[Meta] The Chapel Security Hatches were very intimidating. They have been changed to more inviting glass doors.</li>
<li class="bugfix">[Meta] The maintenance tunnels in the Xeno Lab now have radiation shielding. The Slime Euthanization Chamber will not have radiation shielding at this time as dead slimes will not mind radiation.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds seperate languages to the game. Now Ratvarian, Drone, Machine, Swarmer, Human (now called Galactic Common), Slime and Monkey are separate languages. Each languages has its own comma prefix, for example, Galcom has the ,0 prefix, while Ratvarian has the ,r prefix. If you don't understand a language when it is spoken to you, you will hear a scrambled version that will vary depending on the language that you're not understanding.</li>
<li class="experiment">This does not change who can understand what.</li>
<li class="rscdel">Removed the talk wheel feature.</li>
<li class="rscadd">Clicking the speech bubble icon now opens the Language Menu, allowing you to review which languages you speak, their keys, and letting you set which language you speak by default. Admins have additional abilities to add and remove languages from mobs using this menu.</li>
</ul>
<h3 class="author">ktccd updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ninja suits have received a new software update, making them able to **actually steal tech levels** from R&D consoles and servers, thus avoid being forced to honourably kill themselves for failing their objective.</li>
</ul>
<h2 class="date">01 April 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The contents of the shelterpod smart fridge work again</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Facehuggers no longer rip masks from people protected by helmets.</li>
</ul>
<h2 class="date">31 March 2017</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Shot glasses are now more ambiguous [EASIER TO MAINTAIN]</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Temperature changes will now properly cause atmospherics simulation to activate</li>
<li class="bugfix">The command report for random xeno eggs will now be delivered along with the rest of the roundstart reports</li>
<li class="bugfix">Drones can no longer be irradiated</li>
</ul>
<h2 class="date">30 March 2017</h2>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Autoimplanters have been renamed to autosurgeons. Currently only the CMO and nuclear operatives have access to autosurgeons. What is the CMO hiding?</li>
<li class="bugfix">All upgraded organs for purchase by nuclear operatives now actually come in an autosurgeon, for speed of surgery.</li>
</ul>
<h2 class="date">29 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds emergency launch console to the backup emergency shuttle.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Putting sec armour and a helmet on a corgi no longer makes the corgi immune to item attacks.</li>
<li class="rscadd">All items with armour will now grant corgis actual armour.</li>
</ul>
<h3 class="author">Kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">High-powered floodlights may be constructed with 5 sheets of metal, a wrench, a screwdriver, 5 cable coils, and a light tube. They require a powernet connection via direct wire node.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">All tophats, rather than just the ones in maintenance, hurt a tiny bit if you throw them at people.</li>
<li class="bugfix">Supermatter anomalies are more shortlived than regular anomalies, as intended.</li>
</ul>
<h2 class="date">28 March 2017</h2>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Backup operatives now get the nukes code.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wooden tiles can now be quick-replaced with a screwdriver instead of a crowbar, preserving the floor tile.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bonfires that have a metal rod added should buckle instead of runtiming.</li>
</ul>
<h2 class="date">26 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The bar shuttle's buckable bar stools are now buckleable bar stools.</li>
</ul>
<h3 class="author">Gun Hog and Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The AI may now deploy to cyborgs prepared as AI shells. The module to do this may be research in the exosuit fabricator. Simply slot the module into a completed cyborg frame as with an MMI, or into a playerless (with no ckey) cyborg.</li>
<li class="rscadd">AI shells and AIs controlling a shell can be determined through the Diagnostic HUD.</li>
<li class="rscadd">AIs can deploy to a shell using the new action buttons or by simply clicking on it.</li>
<li class="experiment">An AI shell will always have the laws of its controlling AI.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Brig - Added Air Alarm</li>
<li class="rscdel">Engineering - Removed Brig Shutter</li>
<li class="tweak">Omega, Meta, & Delta Stations - The Vents and Scrubbers for the Supermatter Air Alarm are now isolated from the rest of the Air Alarms in Engineering.</li>
</ul>
<h3 class="author">Qbopper updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Drones are now given OOC guidelines to follow as well as their IC lawset.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the prototype canister with expanded volume, valve pressure, and access/timer features</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Deconstructing display cases and coffins now drop the correct amount of wood.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Some golems now spawn with more thematic names.</li>
<li class="tweak">Adamantine Golems are no longer numbered, but receive a random golem name.</li>
<li class="bugfix">Airlocks properly remove the shock overlay when a temporary shock runs out.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Teams playing CTF have their own radio channels, rather than using the Centcom and Syndicate channels.</li>
<li class="bugfix">Actually actually makes CTF barricades repair between rounds.</li>
<li class="bugfix">Blue CTF lasers have little blue effects when they hit things, rather than red effects.</li>
</ul>
<h2 class="date">24 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Auxiliary base maintenance airlock now requires the proper access. Sorry greyshirts, no loot for you!</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The recycler's base reclaim rate has been buffed from 1% to 50%. Manipulator upgrades now give +12.5% per level instead of +25%</li>
<li class="bugfix">You can now successfully remove a pen from a PDA while it's in a container</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Modular receiver removed from the protolathe to autolathe</li>
<li class="tweak">Modular receiver cost is now 15,000 metal</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes structures being unable to go through spatial gateways.</li>
<li class="tweak">Blazing Oil blobs take 33% less damage from water.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[Meta] Replaced Power Monitoring Console in Engineering with Modular Engineering Console</li>
<li class="rscadd">[Pubby] Replaced Power Monitoring Console in Engineering with Modular Engineering Console</li>
<li class="rscadd">[Omega] Replaced Power Monitoring Console in Engineering with Modular Engineering Console</li>
<li class="rscadd">[Omega] Added RD and Command Modular Consoles to Bridge</li>
<li class="rscadd">[Delta] Replaced Power Monitoring Console in Engineering with Modular Engineering Console</li>
<li class="rscadd">[Delta] Replaced duplicate Atmospherics Monitoring Console in Atmo with Modular Engineering Console</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Destroying a lich's body does not destroy the lich permanently, provided the phylactery is intact.</li>
<li class="rscadd">A lich will respawn three minutes after its death, provided the phylactery is intact.</li>
<li class="rscadd">The Soul Bind spell is forgotten after cast, respawn is now automatic.</li>
<li class="rscdel">Stationloving objects like the nuke disk are not valid objects for a phylactery.</li>
<li class="rscadd">Explosive implants can always be triggered via action button, even if unconscious.</li>
</ul>
<h3 class="author">rock updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">lizards are hurt slightly more by cold but less by heat. this does not mean they are more resistant to being lasered, fortunately.</li>
</ul>
<h2 class="date">23 March 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clock cults always have to summon Ratvar, but that always involves a proselytization burst.</li>
<li class="rscdel">The proselytization burst will no longer convert heretics, leaving Ratvar free to chase them down.</li>
<li class="spellcheck">Places that referred to the Ark of the Clockwork Justicar as the "Gateway to the Celestial Derelict" have been corrected to always refer to the Ark.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wizard Ship - Bolts that floating light to the wall.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical Gauze now stacks up to 12</li>
<li class="bugfix">Pressure plates are now craftable.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Alt-clicking a command headset toggles HIGH VOLUME mode.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A dead AI no longer counts as an "unconverted AI" for clockcult.</li>
</ul>
<h2 class="date">22 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an autolathe circuit board to deltastation's tech storage.</li>
<li class="rscadd">Added 49 sheets of metal to deltastation's auxiliary tool storage.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Freon no longer bypasses atmos hardsuits.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Meta - Added Tool Belts to Engineering and Engineering Foyer</li>
<li class="rscdel">Meta - Removed Coffee Machine from Permabrig</li>
<li class="rscadd">Added Cameras for Supermatter Chamber (to view rad collectors and crystal)</li>
<li class="tweak">Adjusted Engine Camera Names for Station Consistency</li>
<li class="bugfix">Adjusted Monitor Names / Networks to view the Engine Cameras</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">APCs now glow faintly with their charging lights. So red is not charging, blue is charging, green is full. Emagged APCs are also blue. Broken APCs do not emit light.</li>
<li class="rscadd">Alien glowing resin now glows.</li>
</ul>
<h2 class="date">21 March 2017</h2>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">All core traits [Hydroponics] scale with the parts in the gene machine. Time to beg Duke's Guide Read.... I mean RND!</li>
<li class="tweak">Data disks with genes on them will have just the name of the gene instead of the prefix "plant data disk".</li>
<li class="tweak">If you were unaware, you can rename these disks with a pen. Now, you can also change the description if you felt inclined to.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Caches produce components every 70 seconds, from every 90, but each other linked, component-producing cache slows down cache generation by 10 seconds.</li>
</ul>
<h3 class="author">Lombardo2 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The tentacle changeling mutation now changes the arm appearance when activated.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Everyone's eyes aren't white anymore.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Box Station - The Vents and Scrubbers for the Supermatter Air Alarm are now isolated from the rest of the Air Alarms in Engineering.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chasms now smooth properly.</li>
</ul>
<h3 class="author">Tokiko1 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Minor supermatter balancing changes.</li>
<li class="tweak">Supermatter now announces its damage half as frequently.</li>
<li class="tweak">Badly unstable supermatter now occasionally zaps nearby engineers and causes anomalies to appear nearby, similar to overcharged supermatter.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Golem Shells can now be completed with medical gauze or cloth to form cloth golems, which are weaker and extremely flammable. However, if they die, they turn into a pile of cloth that will eventually re-animate back into full health. That is, unless someone lights it on fire.</li>
</ul>
<h2 class="date">19 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has decided to better equip the box-class emergency shuttles with a recharger on a table in the cockpit.</li>
</ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The slime created by a pyroclastic anomaly detonating is now adult and player-controlled! Reminder that if you see an anomaly alert, you should grab an analyzer and head to the announced location to scan it, and then signal the given frequency on a signaller!</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">change access variables for turrets and shield gens</li>
<li class="bugfix">Box Station - Replaces the smiling table grilles with their more serious counterparts.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Syndicate lavaland base now has a single self destruct bomb located next to the Communications Room. Guaranteed destruction of the base is guaranteed by payloads embedded in the walls.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes infinite vaping bug.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plant data disks have new sprites.</li>
<li class="bugfix">Fixed Monkey Recycler board not showing in Circuit Imprinter</li>
<li class="tweak">Kinetic Accelerator Range Mod now takes up 25% space instead of 24%</li>
</ul>
<h2 class="date">18 March 2017</h2>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Free golems can now buy new ids for 250 points.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now complete a golem shell with runed metal, if you somehow manage to get both.</li>
<li class="rscadd">Runic golems don't have passive bonuses over golems, but they have some special abilities.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The alert level is no longer lowered by a nuke's detonation.</li>
</ul>
<h2 class="date">17 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Moved Metastation's deep fryer so that the chef can walk all the way around the table.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The gulag mineral ratio has been tweaked so there are PLENTY of iron ore, nice bits of silver/plasma, with the negative of having less really high valued ores. If you need minerals, it may be a good time to ask the warden now!</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now place lights and most wall objects on shuttles.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the power flow control console, which allows remote manipulation of most APCs on the z-level. You can find them in the Chief Engineer's office on all maps.</li>
</ul>
<h2 class="date">16 March 2017</h2>
<h3 class="author">BASILMAN YOUR MAIN MAN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The BM Speedwagon has been improved both in terms of aesthetics and performance!</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The shield generators in Boxstation Xenobiology now have the correct access</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cult structures that emitted light now have colored light.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Humans can see in darkness slightly again. This is only so you can see where you are when the lights go out.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed lighting not updating when a opaque object was deleted</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increased Synchronization Range on Exosuit Fabricator</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Fixes telecoms temperature and gas mixing / being contaminated.</li>
<li class="bugfix">[Delta] Fixes some doubled up turfs causing items and objects to get stuck to stuff</li>
<li class="tweak">[Omega] Makes telecoms room cool down and be cold.</li>
</ul>
<h3 class="author">Tokiko1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Most gases now have unique effects when surrounding the supermatter crystal.</li>
<li class="tweak">The supermatter crystal can now take damage from too much energy and too much gas.</li>
<li class="rscadd">Added a dangerous overcharged state to the supermatter crystal.</li>
<li class="rscadd">Readded explosion delaminations, a new tesla delamination and allowed the singulo delamination to absorb the supermatter.</li>
<li class="tweak">The type of delamination now depends on the state of the supermatter crystal.</li>
<li class="tweak">Various supermatter engine rebalancing and fixes.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SDQL2 now supports outputting proccalls to variables, and associative lists</li>
</ul>
<h3 class="author">peoplearestrange updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed buildmodes full tile window to be correct path</li>
</ul>
<h3 class="author">rock updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">if we can have glowsticks in toolvends why not flashlights amirite guys</li>
</ul>
<h2 class="date">15 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer depart on the arrivals shuttle by hiding inside things</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Proselytizers converting clockwork floors to walls now always take 10 seconds, regardless of how fast the proselytizer is.</li>
<li class="tweak">Clockwork grilles no longer provide CV.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">**Engineering** - Changed Access Level from **24** (_Atmo_) to **10** (_Engine_) on **Radiation Shutter Control**</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Traitor Mimes with the finger guns spell now fire 3 bullets at a time, as opposed to just 1.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Allow new reflector frames to be built from metal sheets.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed patting</li>
</ul>
<h2 class="date">14 March 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shuttles now have dynamic lighting; you can remove the lights on them and use your own lights.</li>
<li class="tweak">All maps now use Deltastation's fancy syndicate shuttle.</li>
<li class="tweak">Shadowshrooms of lower potency are much less able to blanket the station in darkness.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lattices now require wirecutters to deconstruct, rather than welding tools.</li>
</ul>
<h2 class="date">13 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You must now be on any intent EXCEPT help to weld an airlock shut</li>
<li class="rscadd">You can now repair airlocks with welding tools on help intent (broken airlocks still need their wires mended though)</li>
</ul>
<h3 class="author">Cyberboss, Bgobandit, and Yogstation updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The HoP can now prioritze roles for late-joiners</li>
</ul>
<h3 class="author">Every coder, player, and admin in Space Station 13 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Tomb Of The Unknown Employee to Central Command,</li>
<li class="rscadd">Rest in peace, those who died after contributing to Space Station 13.</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Surplus leg r/l name fixed</li>
<li class="bugfix">You can now carry honey in plant bags</li>
</ul>
<h3 class="author">Lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Devils can no longer break into areas with sheer force of disco funk</li>
<li class="rscadd">The pitchfork of an ascended devil can now break down walls.</li>
<li class="rscadd">Hell has decided to at least clothe it's devils when sending them a brand new body.</li>
<li class="rscadd">Pitchforks glow red now.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">**Engineering** - Removed Tables, paper bin, and pen</li>
<li class="rscadd">**Engineering** - Replaced with Welder and Electrical Lockers</li>
<li class="rscadd">**Engineering** - Moved First-Aid Burn kit to Engineering Foyer</li>
<li class="tweak">**Chapel** - Replaced one Window with Win-Door for Coffin Storage</li>
</ul>
<h3 class="author">Space Bicycle Consortium updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bicycles now only cost 10,000 yen, down from 1,000,000 yen.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The egg spawner on Metastation will generate a station message and inform the admins if an egg is spawned. (It's only a two percent chance, but live in hope.)</li>
<li class="rscadd">Glowsticks can now be found in "Swarmer Cyan" colors.</li>
</ul>
<h2 class="date">12 March 2017</h2>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Changed Desert Eagle sprites, changed .50 AE magazine sprites, added Desert Eagle magazine overlay to icons/obj/guns/projectile.dmi.</li>
<li class="tweak">The empty Desert Eagle sprite now only displays on an empty chamber. The existence or lack thereof of the magazine is rendered using an overlay instead.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Braindead has a more intuitive message</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">A cloner that is EMP'd will merely eject the clone early, rather than gibbing it. Emagging the cloner will still gib the clone.</li>
</ul>
<h2 class="date">11 March 2017</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitors now have access to radio jammers for 10 TC</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes anti toxin pill naming</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Window construction steps are slightly faster; normal windows now take 6 seconds with standard tools, from 7 and reinforced windows now take 12 seconds with standard tools, from 14.</li>
<li class="tweak">Brass windows take 8 seconds with standard tools, from 7.</li>
<li class="rscadd">Added Shadowshrooms as a glowshroom mutation. They do exactly what you'd expect.</li>
<li class="rscdel">Removed His Grace ascension.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cryoxadone's ability to heal cloneloss has been greatly reduced.</li>
<li class="rscadd">Clonexadone has been readded. It functions exactly like cryoxadone, but only heals cloneloss, and at a decent rate. Brew it with 1 part cryoxadone, 1 part sodium, and 5 units of plasma for a catalyst.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusted table locations</li>
<li class="tweak">Moved chair and Cargo Tech start location</li>
<li class="tweak">Moved filing cabinet</li>
<li class="rscdel">Removed Stock Computer</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Meta] Fixes Supermatter Shutters Not Working</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Swarmer lights are coloured cyan.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Deadchat no longer has huge amount of F's.</li>
</ul>
<h2 class="date">10 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You should no longer be seeing entities with `\improper` in front of their name</li>
<li class="rscadd">The arrivals shuttle will now ferry new arrivals to the station. It will not depart if any intelligent living being is on board. It will remain docked if it is depressurized.</li>
<li class="tweak">You now late-join spawn buckled to arrivals shuttle chairs</li>
<li class="tweak">Ghost spawn points have been moved to the center of the station</li>
<li class="tweak">Departing shuttles will now try and shut their docking airlocks</li>
<li class="bugfix">The arrivals shuttle airlocks are now properly cycle-linked</li>
<li class="bugfix">You can now hear hyperspace sounds outside of shuttles</li>
<li class="experiment">The map loader is faster</li>
<li class="tweak">Lavaland will now load instantly when the game starts</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Banning Panel now organises search results into pages of 15 each.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Slimes can now properly latch onto humans.</li>
<li class="bugfix">Slimes won't aggro neutral mobs anymore. This includes blood-spawned gold slime mobs.</li>
<li class="rscadd">Clicking on a tile with another tile and a crowbar in hand directly replaces the tile.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Ratvar and Nar-Sie now have fancy colored lighting!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards can now use their magic to make ghosts visible to haunt the crew, and possibly attempt to betray the wizard.</li>
<li class="rscadd">When someone dies, if their body is no longer present, the (F) link will instead jump to the turf they previously occupied.</li>
<li class="bugfix">Stacks of materials will automatically merge together when created. You may notice differences when ejecting metal, glass or using the cash machine in the vault.</li>
<li class="rscadd">You can find green and red glowsticks in YouTool vending machines.</li>
</ul>
<h3 class="author">fludd12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Modifying/deconstructing skateboards while riding them no longer nails you to the sky.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Glitter bombs have been added to arcade prizes.</li>
</ul>
<h2 class="date">08 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added roundstart animation</li>
<li class="experiment">Roundstart should now be a smoother experience... again</li>
<li class="bugfix">You can now scan storage items with the forensic scanner</li>
<li class="bugfix">Unfolding paper planes no longer deletes them</li>
<li class="bugfix">Plastic no longer conducts electricity</li>
<li class="tweak">The map rotation message will only show if the map is actually changing</li>
</ul>
<h3 class="author">Francinum updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Holopads now require power.</li>
</ul>
<h3 class="author">Fun Police updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reject Adminhelp and IC Issue buttons have a cooldown.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Circuit tiles now glow faintly.</li>
<li class="rscadd">Glowshrooms now have colored light.</li>
<li class="tweak">Tweaked the potency scaling for glowshroom/glowberry light; high-potency plantss no longer light up a huge area, but are slightly brighter.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">People with mutant parts (cat ears) are no longer outright barred from selecting command roles in their preferences, but will have their mutant parts removed on spawning if they are selected for that role.</li>
</ul>
<h3 class="author">LanCartwright updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds scaling damage to buckshot.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The DNA Vault has 2 new powers</li>
<li class="tweak">The DNA Vault requires super capacitors instead of quadratic</li>
<li class="tweak">Cargo's Vault Pack now includes DNA probes</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Robust Soft Drinks LLC is proud to announce Premium canned air for select markets. There is not an air shortage. Robust Soft Drinks has never engaged in any form of profiteering.</li>
</ul>
<h3 class="author">TalkingCactus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Energy swords (and other energy melee weapons) now have a colored light effect when active.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[All Maps] Fixes syndicate shuttles spawning too close to stations by moving their spawn further from the station</li>
<li class="rscadd">[Omegastation] This station now has a syndicate shuttle and syndicate shuttle spawn.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards now have a new spell "The Traps" in their spellbook. Summon an array of temporary and permanent hazards for your foes, but don't fall into your own trap(s)!</li>
<li class="rscadd">Permanent wizard traps can be triggered relatively safely by throwing objects across the trap, or examining it at close range. The trap will then be on cooldown for a minute.</li>
<li class="rscadd">Toy magic eightballs can now be found around the station in maintenance and arcade machines. Ask your question aloud, and then shake for guidance.</li>
<li class="rscadd">Adds new Librarian traitor item, the Haunted Magic Eightball. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes.</li>
<li class="rscadd">You only have a headache looking at the supermatter if you're a human without mesons.</li>
<li class="rscadd">The supermatter now speaks in a robotic fashion.</li>
<li class="rscadd">Admins have a "Rename Station Name" option, under Secrets.</li>
<li class="rscadd">A special admin station charter exists, that has unlimited uses and can be used at any time.</li>
<li class="rscadd">Added glowsticks. Found in maintenance, emergency toolboxes and Party Crates.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Syndicate reports a breakthrough in chameleon laser gun technology that will disguise its projectiles to be just like the real thing!</li>
</ul>
<h2 class="date">07 March 2017</h2>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wannabe ninjas have been found carrying an experimental chameleon belt. The Spider clan has disavowed any involvement.</li>
</ul>
<h2 class="date">06 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Map rotation has been made smoother</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Aux Base Construction Console now directs to the correct Base Management Console.</li>
<li class="bugfix">The missing Science Department access has been added to the Auxiliary Base Management Console.</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Space bar is out of bussiness</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">patched a hacky workaround for /vg/lights memory leaking crashing the server</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changed DIR of Gas Filter for O2 in Waste Loop from 1 to 4</li>
</ul>
<h3 class="author">Sligneris updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">'xeno queen' AI hologram now actually uses the xeno queen sprite as a reference</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Omega] Fixes missing walls and wires new dock to the powergrid</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings can now click their fake clothing to remove it, without needing to drop the full disguise.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Bardrone and Barmaid are neutral, even in the face of reality altering elder gods.</li>
</ul>
<h2 class="date">04 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can build lattice in space again</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Detective revolver/ammo now starts in their shoulder holster</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Weaker cult talismans take less time to imbue.</li>
</ul>
<h3 class="author">PJB3005 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rebased to /vg/station lighting code.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Grey security uniforms have unique names and descriptions</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the new Centcomm Raven Battlecruiser to the purchasable shuttle list buy now get one free!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CTF players start with their helmet toggled off, better to see the whites of their opponents eyes. Very briefly.</li>
<li class="bugfix">Existing CTF barricades are repaired between rounds, and deploy instantly when replaced.</li>
<li class="tweak">Healing non-critical CTF damage is faster. Remember though, if you drop into crit, YOU DIE.</li>
<li class="rscadd">Admin ghosts can just click directly on the CTF controller to enable them, in addition to using the Secrets panel.</li>
<li class="bugfix">Cyborg radios can no longer have their inaccessible wires pulsed by EMPs.</li>
</ul>
<h2 class="date">03 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now repair shuttles in transit space</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Server Owners: There is a new system for title screens accessible from config/title_screen folder.</li>
<li class="rscadd">This system allows for multiple rotating title screens as well as map specific title screens.</li>
<li class="rscadd">It also allows for hosting title screens in formats other than DMI.</li>
<li class="rscadd">See the readme.txt in config/title_screen for full details. remove: The previous method of title screen selection, the define TITLESCREEN, has been depreciated by this change.</li>
</ul>
<h3 class="author">Sligneris updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Updated sprites for the small xeno queen mode</li>
</ul>
<h2 class="date">02 March 2017</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Advanced camera, Slime Management, and Base Construction consoles may now be operated by drones and cyborgs.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The syndicate power beacon will now announce the distance and direction of any engines every 10 seconds.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Robotics and Mech Bay have seen a mapping overhaul on Boxstation.</li>
<li class="rscadd">A cautery surgical tool has been added to the Robotics surgical area on Boxstation.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hallucinations have been modified to increase the creepiness factor and reduce the boring factor.</li>
<li class="rscadd">Added some new hallucinations.</li>
<li class="bugfix">Fixed a bug where the singularity hallucination was stunning for longer than intended and leaving the fake HUD crit icon permanently.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts are polled if they want to play an alien larva that is about to chestburst. They are also told who is the (un)lucky victim.</li>
<li class="bugfix">Clones no longer gasp for air while in cloning pods.</li>
<li class="rscadd">Adds a new reagent, "Mime's Bane", that prevents all emoting while it is in a victim's system. Currently admin only.</li>
<li class="experiment">Mappers now have an easier time adding posters, and specifying whether they're random, random official, random contraband or a specific poster.</li>
<li class="rscdel">Posters no longer have serial numbers when rolled up; their names are visible instead.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft pressure plates.</li>
<li class="rscadd">Pressure plates are hidden under the floor like smuggler satchels are, but you can attach a signaller to them to have it signal when a mob passes over them!</li>
<li class="experiment">Bomb armor is now effective in lessening the chance of being knocked out by bombs.</li>
</ul>
<h2 class="date">01 March 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lobby music is no longer delayed</li>
</ul>
<h2 class="date">28 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You will no longer be shown empty memories when the game starts</li>
<li class="bugfix">Built APCs now work again</li>
<li class="bugfix">Borg AI cameras now work again</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Anima Fragments now slam into non-Servants when bumping. This will ONLY happen if the fragment is not slowed, and slamming into someone will slightly damage the fragment and slow it severely.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Communications console can also check the ID the user is wearing.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The button now has a five second delay when detonating bombs</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now change the input/output directons for Ore Redemption Machines by using a multitool on them with the panel open.</li>
<li class="rscadd">Diagnostic HUDs can now see if airlocks are shocked.</li>
</ul>
<h2 class="date">27 February 2017</h2>
<h3 class="author">Kor, Jordie0608 and Tokiko1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Singularity containment has been replaced on box, meta, and delta with a supermatter room. The supermatter gives ample warning when melting down, so hopefully we'll see fewer 15 minute rounds ended by a loose singularity.</li>
<li class="rscadd">Supermatter crystals now collapse into singularities when they fail, rather than explode.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stops AI And Borgs From Interfacing With Ferry Console</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Box sprites are improved.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New and improved BRPED beam. The old one was hideous.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drone shells are now points of interest in the orbit list.</li>
<li class="rscadd">Derelict drone shells now spawn with appropriate headgear.</li>
</ul>
<h2 class="date">26 February 2017</h2>
<h3 class="author">Ausops updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New sprites for water, fuel and hydroponics tanks.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Clockwork objects are overall easier to deconstruct:</li>
<li class="wip">Clockwork Walls now take 33% less time to slice through, Brass Windows now work like non-reinforced windows, and Pinion Airlocks now have less health and only two steps to decon(wrench, then crowbar).</li>
<li class="rscadd">EMPing Pinion Airlocks and Brass Windoors now has a high chance to open them and will not shock or bolt them.</li>
<li class="rscadd">Anima fragments will very gradually self-repair.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Omega] Fixes ORM input and output directions</li>
<li class="bugfix">Fixes space bar kitchen freezer access level</li>
<li class="bugfix">Fixes giving IDs proper access for players who spawn on a ruin via a player sleeper/spawners</li>
<li class="bugfix">[Delta] Fixes varedited tiles causing tiles to appear as if they have no texture</li>
<li class="bugfix">Fixes robotic limb repair grammar issue</li>
</ul>
<h2 class="date">25 February 2017</h2>
<h3 class="author">AnonymousNow updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nerd Co. has sent pairs of thicker prescription glasses out to Nanotrasen stations, for your local geek to wear.</li>
</ul>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New box sprites</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hulks can no longer use pneumatic cannons or flamethrowers</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[All Maps] The new and improved Centcom transportation ferry version 2.0 is out now!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo can now order plastic sheets to make plastic flaps. No doubt other uses for plastic will be discovered in the future.</li>
<li class="rscadd">To deconstruct plastic flaps, unscrew from the floor, then cut apart with wirecutters. Plastic flaps have examine tips like reinforced walls.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Science crates now have new sprites</li>
</ul>
<h2 class="date">24 February 2017</h2>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Limit on Mining Satchel of Holding Removed</li>
<li class="tweak">Dumping/mass pickup/mass transfer of items is now lag checked</li>
<li class="rscadd">Dumping/mass pickup/mass transfer of items has a progress bar</li>
</ul>
<h2 class="date">23 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where the fire overlay wasn't getting removed from objects</li>
<li class="bugfix">The graphical delays with characters at roundstart are gone</li>
<li class="bugfix">The crew manifest is working again</li>
<li class="rscadd">Admins can now asay with ":p" and dsay with ":d"</li>
</ul>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Robust Softdrinks LLC. has sent out new vendies to the stendy.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Off-station and carded AIs no longer prevent Judgement scripture from unlocking.</li>
</ul>
<h3 class="author">Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updates ammo sprites to the new perspective.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disables sound/frequency variance on cryo tube alert sound</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen reminds its employees that they have ALWAYS been able to taste. Anyone claiming that they've recently only just gained the ability to taste are probably Syndicate agents.</li>
</ul>
<h2 class="date">22 February 2017</h2>
<h3 class="author">AnonymousNow updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Medical HUD Sunglasses. Not currently available on-station, unless you can convince Centcom to send you a pair.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spawning to the station should now be a less hitchy experience</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Ion storms have several new additions:</li>
<li class="rscadd">25% chance to flatly replace the AI's core lawset with something random in the config. Suddenly the AI is Corporate, deal w/ it.</li>
<li class="rscadd">10% chance to delete one of the AI's core or supplied laws. Hope you treated the AI well without its precious law 1 to protect your sorry ass.</li>
<li class="rscadd">10% chance that, instead of adding a random law, it will instead replace one of the AI's existing core or supplied laws with the ion law. Otherwise, it adds the generated law as normal. There's still a 100% chance of getting a generated ion law.</li>
<li class="rscadd">10% chance afterwards to shuffle all the AI's laws.</li>
</ul>
<h3 class="author">TalkingCactus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">New characters will now have their backpack preference correctly set to "Department Backpack".</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Fixes missing R&D shutter near public autolathe</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Highlanders can no longer hide behind chairs and plants.</li>
<li class="tweak">Highlanders no longer bleed and are no longer slowed down by damage.</li>
</ul>
<h2 class="date">21 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now unshunt as a malfunctioning AI again</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You will now retain your facing when getting pushed by another mob.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Z2] Fixed Centcomm shutters to have proper access levels for inspectors and other Admin given roles</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.</li>
<li class="rscadd">Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.</li>
<li class="rscadd">Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.</li>
<li class="bugfix">Cloning pods always know the name of the person they are cloning.</li>
<li class="rscadd">You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.</li>
<li class="rscdel">Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.</li>
<li class="rscdel">An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.</li>
<li class="rscadd">Occupants of cloning pods do not interact with the air outside the pod.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">All shuttle engines should now be facing the right way</li>
</ul>
<h2 class="date">20 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The frequncy fire alarms play at is now consistent</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">bluespace ore cap changed from 100 ores to 500</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">[Meta] Replaces orange jumpsuit in holding cell with prisoner jumpsuits</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Repairing someone else's robotic limb is instant. Repairing your own robotic limbs will still take time.</li>
<li class="tweak">Repairing limbs with cable or welding will now heal more.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Medipens are no longer reusable.</li>
</ul>
<h2 class="date">19 February 2017</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">some toolboxes, very rarely, have more than one latch</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now put components, and deposit components from slabs, directly into the Ark of the Clockwork Justicar provided it actually requires components.</li>
<li class="experiment">Taunting Tirade now leaves a confusing and weakening trail instead of confusing and weakening everyone in view.</li>
<li class="tweak">Invoking Inath-neq/Nzcrentr is now 33% cheaper and has a 33% lower cooldown.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">[Delta] Removes SSU From Mining Equipment Room</li>
<li class="tweak">Changes centcomm ferry to require centcomm general access instead of admin permission.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops syndicate cyborgs have been split into two seperate uplink items. Medical cyborgs now cost 35 TC, assault cyborgs now cost 65 TC.</li>
</ul>
<h3 class="author">grimreaperx15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blood Cult Pylons will now rapidly regenerate any nearby cultists blood, in addition to the normal healing they do.</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Intercepted messages from a lavaland syndicate base reveals they have additional grenade and other miscellaneous equipment.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shuttle engines have new sprites.</li>
</ul>
<h2 class="date">18 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New round end animation. Inspired by @Iamgoofball</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Aux Base console now controls turrets made by the construction console.</li>
<li class="rscadd">The Aux Base may now be dropped at a random location if miners fail to use the landing remote.</li>
<li class="rscadd">The mining shuttle may now dock at the Aux Base's spot once the base is dropped.</li>
<li class="tweak">Removed access levels on the mining shuttle so it can be used at the public dock.</li>
<li class="tweak">The Aux Base's turrets now fire through glass. Reminder that the turrets need to be installed outside the base for full damage.</li>
<li class="rscadd">Added a base construction console to Delta Station.</li>
</ul>
<h3 class="author">Mysterious Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More powerful toolboxes are active in this world...</li>
</ul>
<h3 class="author">Scoop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Condimasters now correctly drop their items in front of their sprite.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Re-Arranges And Extends Pubby Escape Hallway To Allow Larger Shuttle To Dock</li>
<li class="bugfix">[Meta] Fixes top left grounding rod from being destroyed by the Tesla engine.</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor mimes can now learn two new spells for 15 tc.</li>
<li class="rscadd">The first, Invisible Blockade, creates a 3x1 invisible wall.</li>
<li class="rscadd">The second, Finger Guns, allows them to shoot bullets out of their fingers.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now ride piggyback on other human beings, as a human being! To do so they must grab you aggressively and you must climb on without outside assistance without being restrained or incapacitated in any manner. They must also not be restrained or incapacitated in any manner.</li>
<li class="rscadd">If someone is riding on you and you want them to get off, disarm them to instantly floor them for a few seconds! It's pretty rude, though.</li>
</ul>
<h3 class="author">rock updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">you can now harmlessly slap somebody by aiming for the mouth on disarm intent.</li>
<li class="soundadd">you can only slap somebody who is unarmed on help intent, restrained, or ready to slap you.</li>
</ul>
<h2 class="date">17 February 2017</h2>
<h3 class="author">Arianya updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Labour Camp rivet wall has been removed!</li>
<li class="spellcheck">Fixed some typos in Prison Ofitser's description.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Flashes have been rebalanced to be more powerful</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rack construction progress bars will no longer be spammed</li>
<li class="tweak">The round start timer will count down during subsystem initialization</li>
<li class="tweak">Total subsystem initialization time will now be displayed</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">His Grace no longer globally announces when He is awakened or falls to sleep.</li>
<li class="rscdel">His Grace is not a toolbox, even if He looks like one.</li>
<li class="experiment">His Grace no longer requires organs to awaken.</li>
<li class="tweak">His Grace now gains 4 force for each victim consumed, always provides stun immunity, and will, generally, take longer to consume His owner.</li>
<li class="experiment">His Grace must be destroyed to free the bodies within Him.</li>
<li class="experiment">Dropping His Grace while He is awake will cause you to suffer His Wrath until you hold Him again.</li>
<li class="rscadd">His Grace becomes highly aggressive after consuming His owner, and will hunt His own prey.</li>
<li class="experiment">The Ark of the Clockwork Justicar now only costs 3 of each component to summon, but must consume an additional 7 of each component before it will activate and start counting down.</li>
<li class="rscadd">The presence of the Ark will be immediately announced, though the location will still only be announced after it has been active and counting down for 2 minutes.</li>
<li class="tweak">The Ark also requires an additional invoker to invoke.</li>
</ul>
<h3 class="author">Lobachevskiy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed glass shards affecting buckled and flying mobs</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The game will now force hardware rendering on for all clients.</li>
</ul>
<h3 class="author">Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drying racks have new sprites.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Trays can now be used to insert food into food processors</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">It's ACTUALLY possible to pat people on the head now</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Improved blueshift sprites, courtesy of Nienhaus.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bluespace Crystals are now a material that can be inserted in Protolathes and Circuit Printers. Some items now require Bluespace Mesh.</li>
<li class="rscadd">Bluespace Crystal can now be ground in a reagent grinder to gain bluespace dust. It has no uses, but it teleports people if splashed on them, and if ingested it will occasionally cause teleportation.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Engraved messages now have a UI, which any player, living or dead can access. See when the message was engraved, and upvote or downvote accordingly.</li>
<li class="rscadd">Admins have additional options with the UI, seeing the player ckey, original character name, and the ability to outright delete messages at the press of a button.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Flightsuits actually fly over people</li>
<li class="bugfix">Flightsuits don't interrupt pulls when you pass through doors</li>
</ul>
<h2 class="date">16 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Test merged PRs are now more detailed</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Head of Security's Hardsuit is now equipped with a inbuilt Jetpack.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Hyperfractal Gigashuttle is now purchasable for 100,000 credits. Help Centcom by testing this very safe and efficient shuttle design. (Terms and conditions apply.)</li>
<li class="rscadd">The changeling power "Anatomic Panacea" now causes the changeling to vomit out zombie infections, along with headslugs and xeno infections, as before.</li>
<li class="bugfix">The main CTF laser gun disappears when dropped on the floor.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
</td></tr></table>
</body>
</html>