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GS13NG/code/game/machinery/mass_driver.dm
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deathride58andkevinz000 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00

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/obj/machinery/mass_driver
name = "mass driver"
desc = "The finest in spring-loaded piston toy technology, now on a space station near you."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mass_driver"
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 50
var/power = 1
var/code = 1
var/id = 1
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
/obj/machinery/mass_driver/proc/drive(amount)
if(stat & (BROKEN|NOPOWER))
return
use_power(500)
var/O_limit
var/atom/target = get_edge_target_turf(src, dir)
for(var/atom/movable/O in loc)
if(!O.anchored || ismecha(O)) //Mechs need their launch platforms.
O_limit++
if(O_limit >= 20)
audible_message("<span class='notice'>[src] lets out a screech, it doesn't seem to be able to handle the load.</span>")
break
use_power(500)
O.throw_at(target, drive_range * power, power)
flick("mass_driver1", src)
/obj/machinery/mass_driver/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
if(stat & (BROKEN|NOPOWER))
return
drive()