Combat v7 - Sprint removal, automatic block/parry, turns combat mode into a pure UI/interaction toggle with no side effects, and a truckload of other stuff.
222 lines
6.6 KiB
Plaintext
222 lines
6.6 KiB
Plaintext
/turf/closed
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layer = CLOSED_TURF_LAYER
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plane = WALL_PLANE
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opacity = 1
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density = TRUE
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blocks_air = 1
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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rad_insulation = RAD_MEDIUM_INSULATION
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wave_explosion_block = 10
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wave_explosion_multiply = 0.75
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/// How much we block yelling
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var/yelling_resistance = 10
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/// how much of inbound yelling to dampen
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var/yelling_dampen = 0.5
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/turf/closed/Initialize()
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. = ..()
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/turf/closed/AfterChange()
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. = ..()
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SSair.high_pressure_delta -= src
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/turf/closed/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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return FALSE
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/turf/closed/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && (mover.pass_flags & PASSCLOSEDTURF))
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return TRUE
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return ..()
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/turf/closed/indestructible
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name = "wall"
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icon = 'icons/turf/walls.dmi'
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explosion_block = 50
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wave_explosion_block = INFINITY
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/turf/closed/indestructible/rust_heretic_act()
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return
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/turf/closed/indestructible/TerraformTurf(path, new_baseturf, flags, defer_change = FALSE, ignore_air = FALSE)
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return
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/turf/closed/indestructible/acid_act(acidpwr, acid_volume, acid_id)
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return 0
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/turf/closed/indestructible/Melt()
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to_be_destroyed = FALSE
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return src
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/turf/closed/indestructible/singularity_act()
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return
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/turf/closed/indestructible/oldshuttle
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name = "strange shuttle wall"
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icon = 'icons/turf/shuttleold.dmi'
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icon_state = "block"
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/turf/closed/indestructible/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating. Rough."
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icon = 'icons/turf/walls/sandstone_wall.dmi'
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icon_state = "sandstone"
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baseturfs = /turf/closed/indestructible/sandstone
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smooth = SMOOTH_TRUE
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/turf/closed/indestructible/wood
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name = "wooden wall"
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desc = "A wall with wooden plating. Stiff."
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icon = 'icons/turf/walls/wood_wall.dmi'
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icon_state = "wood"
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baseturfs = /turf/closed/indestructible/wood
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smooth = SMOOTH_TRUE
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/turf/closed/indestructible/oldshuttle/corner
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icon_state = "corner"
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/turf/closed/indestructible/splashscreen
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name = "Space Station 13"
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icon = 'icons/blank_title.png'
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icon_state = ""
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layer = FLY_LAYER
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bullet_bounce_sound = null
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/turf/closed/indestructible/splashscreen/New()
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SStitle.splash_turf = src
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if(SStitle.icon)
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icon = SStitle.icon
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..()
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/turf/closed/indestructible/splashscreen/vv_edit_var(var_name, var_value)
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. = ..()
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if(.)
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switch(var_name)
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if(NAMEOF(src, icon))
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SStitle.icon = icon
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/turf/closed/indestructible/riveted
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icon = 'icons/turf/walls/riveted.dmi'
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icon_state = "riveted"
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smooth = SMOOTH_TRUE
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explosion_block = INFINITY
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/turf/closed/indestructible/syndicate
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icon = 'icons/turf/walls/plastitanium_wall.dmi'
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icon_state = "map-shuttle"
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smooth = SMOOTH_TRUE
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/turf/closed/indestructible/riveted/uranium
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icon = 'icons/turf/walls/uranium_wall.dmi'
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icon_state = "uranium"
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/turf/closed/indestructible/abductor
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icon_state = "alien1"
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/turf/closed/indestructible/opshuttle
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icon_state = "wall3"
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/turf/closed/indestructible/fakeglass
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name = "window"
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icon_state = "fake_window"
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opacity = 0
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smooth = SMOOTH_TRUE
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icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
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/turf/closed/indestructible/fakeglass/Initialize()
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. = ..()
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icon_state = null //set the icon state to null, so our base state isn't visible
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underlays += mutable_appearance('icons/obj/structures.dmi', "grille") //add a grille underlay
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underlays += mutable_appearance('icons/turf/floors.dmi', "plating") //add the plating underlay, below the grille
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/turf/closed/indestructible/fakedoor
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name = "CentCom Access"
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icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi'
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icon_state = "fake_door"
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/turf/closed/indestructible/rock
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name = "dense rock"
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desc = "An extremely densely-packed rock, most mining tools or explosives would never get through this."
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icon = 'icons/turf/mining.dmi'
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icon_state = "rock"
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/turf/closed/indestructible/rock/snow
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name = "mountainside"
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desc = "An extremely densely-packed rock, sheeted over with centuries worth of ice and snow."
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icon = 'icons/turf/walls.dmi'
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icon_state = "snowrock"
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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/turf/closed/indestructible/rock/snow/ice
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name = "iced rock"
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desc = "Extremely densely-packed sheets of ice and rock, forged over the years of the harsh cold."
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icon = 'icons/turf/walls.dmi'
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icon_state = "icerock"
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/turf/closed/indestructible/rock/snow/ice/ore
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icon = 'icons/turf/walls/icerock_wall.dmi'
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icon_state = "icerock"
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smooth = SMOOTH_MORE|SMOOTH_BORDER
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canSmoothWith = list (/turf/closed)
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pixel_x = -4
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pixel_y = -4
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/turf/closed/indestructible/paper
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name = "thick paper wall"
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desc = "A wall layered with impenetrable sheets of paper."
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icon = 'icons/turf/walls.dmi'
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icon_state = "paperwall"
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/turf/closed/indestructible/necropolis
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name = "necropolis wall"
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desc = "A seemingly impenetrable wall."
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icon = 'icons/turf/walls.dmi'
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icon_state = "necro"
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explosion_block = 50
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baseturfs = /turf/closed/indestructible/necropolis
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/turf/closed/indestructible/necropolis/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "necro1"
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return TRUE
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/turf/closed/indestructible/riveted/boss
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name = "necropolis wall"
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desc = "A thick, seemingly indestructible stone wall."
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icon = 'icons/turf/walls/boss_wall.dmi'
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icon_state = "wall"
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canSmoothWith = list(/turf/closed/indestructible/riveted/boss, /turf/closed/indestructible/riveted/boss/see_through)
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explosion_block = 50
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baseturfs = /turf/closed/indestructible/riveted/boss
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/turf/closed/indestructible/riveted/boss/see_through
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opacity = FALSE
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/turf/closed/indestructible/riveted/boss/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "basalt"
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return TRUE
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/turf/closed/indestructible/riveted/hierophant
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name = "wall"
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desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
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icon = 'icons/turf/walls/hierophant_wall.dmi'
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icon_state = "wall"
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/turf/closed/indestructible/rock/glacierrock
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name = "unaturally hard ice wall"
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desc = "Ice, hardened over thousands of years, you're not breaking through this."
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icon = 'icons/turf/walls.dmi'
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icon_state = "snow_rock"
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/turf/closed/indestructible/rock/glacierrock/blue
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name = "blue ice wall"
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desc = "The incredible compressive forces that formed this sturdy ice wall gave it a blue color."
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icon = 'icons/turf/walls.dmi'
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icon_state = "ice"
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canSmoothWith = list(/turf/closed/indestructible/rock/glacierrock/blue)
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/turf/closed/get_yelling_resistance(power)
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return yelling_resistance + (power * yelling_dampen)
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