Files
GS13NG/code/modules/modular_computers/computers/item/computer_components.dm
Poojawa fc2dbcd9fe Tg port 2 15 (#230)
* defines/helpers

* globalvars, onclick, controllers

* datums and game

* woooooooooorld. Uh. dm

* modules sans mobs client admin

* modules/admin

* pref shit

* modules/mob

* icon updates

* extra things

* Cherrypicked fixes from open PRs

* metastation.tgm fix

* a better meta fix

* reverts async breakings
2017-02-15 03:35:32 -06:00

55 lines
1.6 KiB
Plaintext

/obj/item/device/modular_computer/proc/can_install_component(obj/item/weapon/computer_hardware/H, mob/living/user = null)
if(!H.can_install(src, user))
return FALSE
if(H.w_class > max_hardware_size)
user << "<span class='warning'>This component is too large for \the [src]!</span>"
return FALSE
if(all_components[H.device_type])
user << "<span class='warning'>This computer's hardware slot is already occupied by \the [all_components[H.device_type]].</span>"
return FALSE
return TRUE
// Installs component.
/obj/item/device/modular_computer/proc/install_component(obj/item/weapon/computer_hardware/H, mob/living/user = null)
if(!can_install_component(H, user))
return FALSE
if(user && !user.transferItemToLoc(H, src))
return FALSE
all_components[H.device_type] = H
user << "<span class='notice'>You install \the [H] into \the [src].</span>"
H.holder = src
H.forceMove(src)
H.on_install(src, user)
// Uninstalls component.
/obj/item/device/modular_computer/proc/uninstall_component(obj/item/weapon/computer_hardware/H, mob/living/user = null)
if(H.holder != src) // Not our component at all.
return FALSE
all_components.Remove(H.device_type)
user << "<span class='notice'>You remove \the [H] from \the [src].</span>"
H.forceMove(get_turf(src))
H.holder = null
H.on_remove(src, user)
if(enabled && !use_power())
shutdown_computer()
update_icon()
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
/obj/item/device/modular_computer/proc/find_hardware_by_name(name)
for(var/i in all_components)
var/obj/O = all_components[i]
if(O.name == name)
return O
return null