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GS13NG/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm
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/datum/design/m10mm/fire
name = "pistol magazine (10mm incendiary)"
desc = "A gun magazine. Loaded with rounds which ignite the target.."
id = "10mminc"
build_type = PROTOLATHE
materials = list(/datum/material/plasma = 5000, /datum/material/iron = 7500)
build_path = /obj/item/ammo_box/magazine/m10mm/fire
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm
name = "pistol magazine (10mm)"
desc = "A gun magazine."
id = "10mm"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 6000)
build_path = /obj/item/ammo_box/magazine/m10mm
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/hp
name = "pistol magazine (10mm HP)"
desc = "A gun magazine. Loaded with hollow-point rounds, extremely effective against unarmored targets, but nearly useless against protective clothing."
id = "10mmhp"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 7500, /datum/material/glass = 5000)
build_path = /obj/item/ammo_box/magazine/m10mm/hp
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 7500, /datum/material/titanium = 6500)
build_path = /obj/item/ammo_box/magazine/m10mm/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bolt_clip
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
id = "bolt_clip"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 8000)
build_path = /obj/item/ammo_box/a762
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m45 //Kinda NT in theory
name = "handgun magazine (.45)"
id = "m45"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 8000)
build_path = /obj/item/ammo_box/magazine/m45
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pistolm9mm
name = "pistol magazine (9mm)"
desc = "A gun magazine."
id = "pistolm9mm"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 7500)
build_path = /obj/item/ammo_box/magazine/pistolm9mm
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/sl357
name = "revolver speedloader (.357)"
desc = "A revolver speedloader."
id = "sl357"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 30000)
build_path = /obj/item/ammo_box/a357
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/sl357ap
name = "revolver speedloader (.357 AP)"
desc = "A revolver speedloader. Cuts through like a hot knife through butter."
id = "sl357ap"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 30000, /datum/material/titanium = 5000)
build_path = /obj/item/ammo_box/a357/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10apbox
name = "ammo box (10mm Armour Piercing)"
desc = "A box of ammo containing 20 rounds designed to penetrate armor, at the cost of raw damage."
id = "m10apbox"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 30000, /datum/material/titanium = 6000)
build_path = /obj/item/ammo_box/c10mm/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10firebox
name = "ammo box (10mm Incendiary)"
desc = "A box of ammo containing 20 rounds designed to set people ablaze, at the cost of raw damage."
id = "m10firebox"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 30000, /datum/material/plasma = 6000)
build_path = /obj/item/ammo_box/c10mm/fire
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10hpbox
name = "ammo box (10mm Hollowpoint)"
desc = "A box of ammo containing 20 rounds designed to tear through unarmored opponents, while being completely ineffective against armor."
id = "m10hpbox"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 30000, /datum/material/glass = 6000)
build_path = /obj/item/ammo_box/c10mm/hp
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY