* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
189 lines
7.1 KiB
Plaintext
189 lines
7.1 KiB
Plaintext
/obj/effect/spawner/lootdrop
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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color = "#00FF00"
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var/lootcount = 1 //how many items will be spawned
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var/lootdoubles = 1 //if the same item can be spawned twice
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var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
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/obj/effect/spawner/lootdrop/New()
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if(loot && loot.len)
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for(var/i = lootcount, i > 0, i--)
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if(!loot.len) break
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var/lootspawn = pickweight(loot)
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if(!lootdoubles)
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loot.Remove(lootspawn)
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if(lootspawn)
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new lootspawn(get_turf(src))
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qdel(src)
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/obj/effect/spawner/lootdrop/armory_contraband
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name = "armory contraband gun spawner"
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lootdoubles = 0
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loot = list(
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/obj/item/weapon/gun/ballistic/automatic/pistol = 8,
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/obj/item/weapon/gun/ballistic/shotgun/automatic/combat = 5,
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/obj/item/weapon/gun/ballistic/revolver/mateba,
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/obj/item/weapon/gun/ballistic/automatic/pistol/deagle
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)
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/obj/effect/spawner/lootdrop/gambling
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name = "gambling valuables spawner"
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loot = list(
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/obj/item/weapon/gun/ballistic/revolver/russian = 5,
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/obj/item/weapon/storage/box/syndie_kit/throwing_weapons = 1,
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/obj/item/toy/cards/deck/syndicate = 2
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)
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/obj/effect/spawner/lootdrop/grille_or_trash
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name = "maint grille or trash spawner"
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loot = list(/obj/structure/grille = 5,
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/obj/item/weapon/cigbutt = 1,
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/obj/item/trash/cheesie = 1,
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/obj/item/trash/candy = 1,
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/obj/item/trash/chips = 1,
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/obj/item/trash/deadmouse = 1,
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/obj/item/trash/pistachios = 1,
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/obj/item/trash/plate = 1,
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/obj/item/trash/popcorn = 1,
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/obj/item/trash/raisins = 1,
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/obj/item/trash/sosjerky = 1,
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/obj/item/trash/syndi_cakes = 1)
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/obj/effect/spawner/lootdrop/maintenance
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name = "maintenance loot spawner"
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//How to balance this table
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//-------------------------
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//The total added weight of all the entries should be (roughly) equal to the total number of lootdrops
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//(take in account those that spawn more than one object!)
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//
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//While this is random, probabilities tells us that item distribution will have a tendency to look like
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//the content of the weighted table that created them.
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//The less lootdrops, the less even the distribution.
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//
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//If you want to give items a weight <1 you can multiply all the weights by 10
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//
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//the "" entry will spawn nothing, if you increase this value,
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//ensure that you balance it with more spawn points
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//table data:
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//-----------
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//aft maintenance: 24 items, 18 spots 2 extra (28/08/2014)
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//asmaint: 16 items, 11 spots 0 extra (08/08/2014)
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//asmaint2: 36 items, 26 spots 2 extra (28/08/2014)
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//fpmaint: 5 items, 4 spots 0 extra (08/08/2014)
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//fpmaint2: 12 items, 11 spots 2 extra (28/08/2014)
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//fsmaint: 0 items, 0 spots 0 extra (08/08/2014)
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//fsmaint2: 40 items, 27 spots 5 extra (28/08/2014)
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//maintcentral: 2 items, 2 spots 0 extra (08/08/2014)
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//port: 5 items, 5 spots 0 extra (08/08/2014)
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loot = list(
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/obj/item/bodybag = 1,
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/obj/item/clothing/glasses/meson = 2,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/clothing/gloves/color/fyellow = 1,
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/obj/item/clothing/head/hardhat = 1,
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/obj/item/clothing/head/hardhat/red = 1,
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/obj/item/clothing/head/that{throwforce = 1;} = 1,
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/obj/item/clothing/head/ushanka = 1,
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/obj/item/clothing/head/welding = 1,
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/obj/item/clothing/mask/gas = 15,
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/obj/item/clothing/suit/hazardvest = 1,
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/obj/item/clothing/under/rank/vice = 1,
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/obj/item/device/assembly/prox_sensor = 4,
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/obj/item/device/assembly/timer = 3,
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/obj/item/device/flashlight = 4,
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/obj/item/device/flashlight/pen = 1,
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/obj/item/device/multitool = 2,
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/obj/item/device/radio/off = 2,
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/obj/item/device/t_scanner = 5,
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/obj/item/weapon/airlock_painter = 1,
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/obj/item/stack/cable_coil = 4,
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/obj/item/stack/cable_coil{amount = 5} = 6,
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/obj/item/stack/medical/bruise_pack = 1,
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/obj/item/stack/rods{amount = 10} = 9,
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/obj/item/stack/rods{amount = 23} = 1,
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/obj/item/stack/rods{amount = 50} = 1,
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/obj/item/stack/sheet/cardboard = 2,
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/obj/item/stack/sheet/metal{amount = 20} = 1,
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/obj/item/stack/sheet/mineral/plasma = 1,
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/obj/item/stack/sheet/rglass = 1,
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/obj/item/weapon/book/manual/wiki/engineering_construction = 1,
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/obj/item/weapon/book/manual/wiki/engineering_hacking = 1,
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/obj/item/clothing/head/cone = 1,
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/obj/item/weapon/coin/silver = 1,
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/obj/item/weapon/coin/twoheaded = 1,
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/obj/item/weapon/poster/contraband = 1,
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/obj/item/weapon/poster/legit = 1,
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/obj/item/weapon/crowbar = 1,
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/obj/item/weapon/crowbar/red = 1,
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/obj/item/weapon/extinguisher = 11,
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//obj/item/weapon/gun/ballistic/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
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/obj/item/weapon/hand_labeler = 1,
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/obj/item/weapon/paper/crumpled = 1,
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/obj/item/weapon/pen = 1,
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/obj/item/weapon/reagent_containers/spray/pestspray = 1,
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/obj/item/weapon/reagent_containers/glass/rag = 3,
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/obj/item/weapon/stock_parts/cell = 3,
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/obj/item/weapon/storage/belt/utility = 2,
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/obj/item/weapon/storage/box = 2,
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/obj/item/weapon/storage/box/cups = 1,
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/obj/item/weapon/storage/box/donkpockets = 1,
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/obj/item/weapon/storage/box/lights/mixed = 3,
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/obj/item/weapon/storage/box/hug/medical = 1,
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/obj/item/weapon/storage/fancy/cigarettes/dromedaryco = 1,
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/obj/item/weapon/storage/toolbox/mechanical = 1,
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/obj/item/weapon/screwdriver = 3,
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/obj/item/weapon/tank/internals/emergency_oxygen = 2,
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/obj/item/weapon/vending_refill/cola = 1,
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/obj/item/weapon/weldingtool = 3,
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/obj/item/weapon/wirecutters = 1,
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/obj/item/weapon/wrench = 4,
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/obj/item/weapon/relic = 3,
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/obj/item/weaponcrafting/reciever = 2,
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/obj/item/clothing/head/cone = 2,
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/obj/item/weapon/grenade/smokebomb = 2,
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/obj/item/device/geiger_counter = 3,
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/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange = 1,
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/obj/item/device/radio/headset = 1,
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/obj/item/device/assembly/infra = 1,
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/obj/item/device/assembly/igniter = 2,
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/obj/item/device/assembly/signaler = 2,
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/obj/item/device/assembly/mousetrap = 2,
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/obj/item/weapon/reagent_containers/syringe = 2,
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/obj/item/clothing/gloves/color/random = 8,
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/obj/item/clothing/shoes/laceup = 1,
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/obj/item/weapon/storage/secure/briefcase = 3,
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/obj/item/weapon/storage/toolbox/artistic = 2,
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"" = 3
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)
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/obj/effect/spawner/lootdrop/crate_spawner
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name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
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lootdoubles = 0
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loot = list(
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/obj/structure/closet/crate/secure/loot = 20,
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"" = 80
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)
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/obj/effect/spawner/lootdrop/organ_spawner
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name = "organ spawner"
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loot = list(
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/obj/item/organ/heart/gland/bloody = 7,
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/obj/item/organ/heart/gland/bodysnatch = 4,
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/obj/item/organ/heart/gland/egg = 7,
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/obj/item/organ/heart/gland/emp = 3,
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/obj/item/organ/heart/gland/mindshock = 5,
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/obj/item/organ/heart/gland/plasma = 7,
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/obj/item/organ/heart/gland/pop = 5,
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/obj/item/organ/heart/gland/slime = 4,
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/obj/item/organ/heart/gland/spiderman = 5,
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/obj/item/organ/heart/gland/ventcrawling = 1,
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/obj/item/organ/body_egg/alien_embryo = 1,
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/obj/item/organ/hivelord_core = 2)
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lootcount = 3
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