* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
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//Here are the procs used to modify status effects of a mob.
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
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// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
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/////////////////////////////////// STUNNED ////////////////////////////////////
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/mob/living/silicon/Stun(amount, updating = 1, ignore_canstun = 0)
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. = ..()
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if(. && updating)
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update_stat()
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/mob/living/silicon/SetStunned(amount, updating = 1, ignore_canstun = 0)
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. = ..()
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if(. && updating)
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update_stat()
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/mob/living/silicon/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
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. = ..()
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if(. && updating)
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update_stat()
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/////////////////////////////////// WEAKENED ////////////////////////////////////
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/mob/living/silicon/Weaken(amount, updating = 1, ignore_canweaken = 0)
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. = ..()
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if(. && updating)
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update_stat()
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/mob/living/silicon/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
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. = ..()
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if(. && updating)
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update_stat()
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/mob/living/silicon/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
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. = ..()
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if(. && updating)
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update_stat()
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/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
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/mob/living/silicon/adjustEarDamage()
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return
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/mob/living/silicon/setEarDamage()
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return |