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GS13NG/html/changelog.html
Poojawa 73b6b33f79 TG sync Sunday (#201)
* stage one

* datums and shit

* game stuff

* modules

* tgstation.dme

* tools

* these things for icons

* compiling fixes

* merge spree on TG

* other updates

* updated maps with deepfryers

* My helpers were not helping
2017-02-06 00:36:56 -06:00

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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<h2 class="date">06 February 2017</h2>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor janitors can now order EZ-clean grenades for 6 telecrystals per bundle. They function like normal cleaning grenades with an added "oh god my face is melting" effect, and can also be found in surplus crates.</li>
</ul>
<h2 class="date">05 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttle docking/round end shouldn't lag as much</li>
<li class="rscadd">There's a new round end sound!</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The bible now contains 1 whiskey</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ratvar-converted AIs become brass-colored, speak in Ratvarian, and cannot be carded.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Eyes are now organs. You can remove or implant them into peoples heads with organ manipulation surgery. A mob without eyes will obviously have trouble seeing.</li>
<li class="rscadd">All special eye powers are now tied to their respective organs. For example, this means you can harvest an alien or shadow persons eyes, have them implanted, and gain toggle-able night vision.</li>
<li class="rscadd">All cybernetic eye implants are now cybernetic eyes, meaning you must replace the patients organic eyes. HUD implants are still just regular implants.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tesla zaps can now generate an energy ball if they zap a tesla generator!</li>
</ul>
<h3 class="author">Sweaterkittens updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The station's Plasmamen have been issued a new production of envirosuits. The most notable change aside from small aesthetic differences is the addition of an integrated helmet light.</li>
<li class="tweak">Tweaked a few of the Plasma Envirosuit sprites to be more fitting thematically.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Saline-glucose solution can no longer decrease blood volume</li>
<li class="rscadd">Cyborg hyposprays can now dispense saline-glucose solution</li>
<li class="rscadd">Saline-glucose solution now increases blood volume when it heals</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The mulligan reagent can now be created with 1u stable mutation toxin + 1u unstable mutagen.</li>
<li class="rscdel">Tesla balls cannot dust people near grounding rods.</li>
<li class="rscadd">Soapstones/chisel/magic markers/chalk can remove messages for free. Removing one of your own messages still grants a use.</li>
<li class="rscadd">The Janitor starts with a dull soapstone for removing unwanted messages.</li>
</ul>
<h3 class="author">xmikey555 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The tesla engine no longer destroys energy ball generators.</li>
</ul>
<h2 class="date">04 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Modular computers now explode properly</li>
<li class="bugfix">Emagged holograms can no longer be exported for credits</li>
<li class="bugfix">Abstract entities no longer feed the singularity</li>
<li class="tweak">Machine frames will no longer be anchored when created</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Vanguard now shows you how long you have until it deactivates.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">By combing two flashlights and cable coil, you can create a new eye implant: flashlight eyes. People with flashlights for eyes can not see, but they will provide an enormous amount of light to their friends.</li>
<li class="rscadd">Valentines day will now randomly pair up crew members on dates. The paired crewmembers will get an objective to protect each other at all costs.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Addition of two security DragNETs to Deltastations, Omegastations and Metastations armouries.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[Delta] Removes space money from gold crate replaces with 3 Gold Bars Gold Wrestling belt is still there.</li>
<li class="rscadd">[Delta] Removes space money from silver crate replaces with 5 Silver Coins.</li>
<li class="bugfix">Fixes incorrect placement of RD modular computer on Metastation.</li>
</ul>
<h3 class="author">WhiteHusky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fields are supported when printing with a modular computer</li>
<li class="rscadd">PRINTER_FONT is now a variable</li>
<li class="rscdel">Removed the [logo] tag on Modular computers as the logo no longer exists</li>
<li class="tweak">New lines on paper are parsed properly</li>
<li class="tweak">[tab] is now four non-breaking spaces on papers</li>
<li class="tweak">Papers have an additional proc, reload_fields, to allow fields made programmatically to be used</li>
<li class="tweak">stripped_input stripped_multiline_input has a new argument: no_trim</li>
<li class="bugfix">Modular computers no longer spew HTML when looking at a file, rather it is unescaped like it should</li>
<li class="bugfix">Modular computers no longer show escaped HTML entities when editing</li>
<li class="bugfix">Modular computers can now propperly read and write from external media</li>
<li class="bugfix">Modular computers' file browser lists files correctly</li>
<li class="spellcheck">NTOS File Manager had a spelling mistake; Manage instead of Manager</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Engraved messages can no longer be moved by a gravitational singularity.</li>
<li class="tweak">The deadchat notification of randomly triggered events now uses the deadsay span.</li>
<li class="rscdel">The wizard spell "Rod Form" does not produce a message in deadchat everytime it is used.</li>
</ul>
<h2 class="date">03 February 2017</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts will now be informed when an event has been triggered by our lovely RNG system.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Firedoors will eventually reseal themselves if left open during a fire alarm</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clockwork Marauders have 25% less health, 300 health from 400.</li>
<li class="wip">The Vitality Matrix scripture is now a Script, from an Application. Its cost has been accordingly adjusted.</li>
<li class="tweak">Vitality Matrices will be consumed upon successfully reviving a Servant. They also drain and heal conscious targets slightly slower.</li>
<li class="wip">The Fellowship Armory scripture is now an Application, from a Script. Its cost has been accordingly adjusted.</li>
<li class="tweak">Fellowship Armory now affects all Servants in view of the invoker, and will replace weaker gear and armor with its Ratvarian armor. Also, clockwork treads now allow you to move in no gravity like magboots.</li>
<li class="rscdel">Mania Motors no longer instantly convert people next to them.</li>
<li class="rscadd">Instead, you have to remain next to them for several seconds, after which you will be knocked out, then converted if possible.</li>
<li class="tweak">Mania Motors now cost slightly less power to run.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Admin notes, memos and watchlist entries now use a generalized system, they can all be accessed from the former notes browser.</li>
<li class="rscadd">Added to this are messages, which allow admins to leave a message for players that is delivered to them when they next connect.</li>
</ul>
<h3 class="author">Lexorion updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Laser projectiles have a new sprite! They also have a new effect when they hit a wall.</li>
</ul>
<h3 class="author">Sweaterkittens and Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ocular Wardens will now provide auditory feedback when they acquire targets and deal damage.</li>
<li class="soundadd">adds ocularwarden-target.ogg, ocularwarden-dot1.ogg and ocularwarden-dot2.ogg to the game sound files.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Allows Station Engineers to access Delta Atmospherics Solar Panel Array Room.</li>
<li class="rscadd">[Omega] Adds a Massdriver room to chapel on Omegastation.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All art storage facilities offer construction paper now!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A victim of a transformation disease will retain their name.</li>
<li class="tweak">The slime transformation disease can turn you into any colour or age of slime.</li>
<li class="rscadd">The Abductor event can now happen at any time, rather than thirty (30) minute plus rounds.</li>
</ul>
<h2 class="date">01 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AI integrity restorer computer now respects power usage</li>
<li class="bugfix">Progress bars will now stack vertically instead of on top of each other</li>
<li class="bugfix">Progress bars will no longer be affected by lighting</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now fold up bluespace body bags with creatures or objects inside. You can't fold them up if too many things are inside, but anything you fold up in can be carried around in the object and redeployed at any time.</li>
</ul>
<h2 class="date">31 January 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The cyborg hugging module can no longer self target</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed what scriptures and tools Servant cyborgs get; a full list can be found on the clockwork cult wiki page.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the ability to choose where your uplink spawns, choose between the classic PDA, the "woops you don't actually have a PDA" fallback Radio uplink and the brand new Pen uplink!</li>
</ul>
<h2 class="date">30 January 2017</h2>
<h3 class="author">BASILMAN YOUR MAIN MAN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added BM SPEEDWAGON THE BEST (AND ONLY) SPACE CAR ON THE MARKET.</li>
</ul>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clicking item slot now clicks the item in it.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Judicial visors now recharge properly</li>
<li class="bugfix">Gluon grenades now properly freeze turfs</li>
<li class="bugfix">Revs are now properly jobbanned</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plant analyzers will now display plant traits</li>
<li class="tweak">Plant analyzers will now display all of a grown's genetic reagents</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Cutting off legs no longer stuns.</li>
<li class="tweak">Volt Void now only allows you to fire 4 volt rays instead of 5, and the damage of each ray has been reduced to 20, from 25.</li>
<li class="rscdel">Cyborgs using Volt Void now take damage if they fail to fire.</li>
<li class="experiment">Clockwork scripture can no longer require more components than it consumes: This means that most scriptures ""cost"" one less component.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Because of abuse, actions on interfaces are throttled. Some bursting is allowed. You will get a message if an action is ignored. Server operators can configure this in config.dm</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Delta] Fixes area names for Deltastation</li>
<li class="bugfix">[Delta] Fixes custodial closet being cold all the time on Deltastation</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen supports the arts. We now offer picture frames!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The Syndicate "Uplink Implant" now has no TC precharged. You can charge it with the use of physical telecrystals. The price has been reduced from 14TC to 4TC accordingly. (The uplink implant in the implant bundle still has 10TC).</li>
<li class="rscadd">Syndicate bombs and nuclear devices now have a minimum timer of 90 seconds.</li>
<li class="rscadd">Camoflaged HUDs given to head revolutionaries now function the same as chameleon glasses in the chameleon kit bundle, giving them an action button and far more disguise options.</li>
<li class="rscadd">Syndicate thermals are also now more like chameleon glasses as well.</li>
<li class="rscadd">You can regain a use of a soapstone by erasing one of your own messages. (This means you can remove a message if you don't like the colour and want to try rephrasing it to get a better colour). Erasing someone else's message still uses a charge.</li>
<li class="bugfix">Fixes bugs where you'd spend a charge without engraving anything.</li>
<li class="bugfix">Fixes a bug where the wrong ckey was entered in the engraving, you won't be able to take advantage of the "recharging" on messages made before this change.</li>
</ul>
<h2 class="date">29 January 2017</h2>
<h3 class="author">BASILMAN YOUR MAIN MAN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new sailor outfit to the autodrobe, now you can play sailors vs pirates.</li>
</ul>
<h3 class="author">BlakHoleSun updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new reaction with the rainbow slime extract. Injecting a rainbow slime extract with 5u of holy water and 5u of uranium gives you a flight potion.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI's can now be your banker by manipulating the stock machine.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Nuclear bombs now detonate</li>
<li class="rscadd">You can now link additional cloning pods in the same powered area to a single computer using a multitool.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Kudzu seed gene stats not being properly altered by certain reagents</li>
<li class="bugfix">Fixes Kudzu vine dropped seeds not properly having gene stats set</li>
<li class="bugfix">Fixes glowshrooms having an invalidly high lifespan</li>
<li class="bugfix">Fixes explosive vines not properly chaining</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Marauders now grant their host action buttons to force them to emerge/recall and communicate with them, instead of requiring the host to type their name or use a verb, respectively.</li>
<li class="rscdel">Clockwork Marauders no longer see their block and counter chances; this was mostly useless info, as knowing the chance didn't matter as to what you'd do.</li>
<li class="rscdel">Clockwork Marauders can no longer change their name.</li>
<li class="tweak">Clockwork Marauders have a slightly lower chance to block, and take slightly more damage when far from their host.</li>
<li class="bugfix">Fixes a bug where Clockwork Marauders never suffered reduced damage and speed at low health and never got the damage bonus at high health.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Stimpacks are no longer available in the mining vendor.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now change your view range as ghost. To do so, either use the View Range verb in the ghost tab, the mouse scroll up/down or control + "+"/"-". The verb also works as a reset if you changed your view.</li>
</ul>
<h3 class="author">Sogui updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">There are now 2 less traitors in the double agent mode</li>
<li class="tweak">All security (and captain) suit sensors are set to max by default</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The wooden chair with wings is now craft-able. -1 non reconstruct-able map object</li>
<li class="rscadd">Added the Tiki mask, you can make it in wood's crafting menu.</li>
<li class="imageadd">Ported Tiki mask's sprites from Hippie station. It is under the same Creative Commons 3.0 BY-SA as the rest of our sprites. They are from Nienhaus.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a camera network onto the Omega Station.</li>
<li class="imageadd">Added new sprite for the AI Slipper.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Implanting chainsaws is now a prosthetic replacement instead of its own surgery.</li>
<li class="rscadd">You can now implant synthetic armblades (from an emagged limb grower) into people's arms to use it at its full potential.</li>
<li class="rscdel">Chainsaw removal surgery has been removed as well; you'll have to sever the limb and get a new one.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AI control beacons are a new item created from the exosuit fabricator. When installed into a mech, it allows AIs to jump to and from that mech freely. Note that malfunctioning AIs with the domination power unlocked will instead be forced to dominate the mech.</li>
<li class="tweak">Some timed actions are no longer interrupted while drifting through space.</li>
<li class="rscadd">Riot foam darts can now be constructed from a hacked autolathe.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The library computer can now upload scanned books to the newscaster. Remember, seditious or unsavory news channels should receive a Nanotrasen D-Notice!</li>
<li class="rscadd">The library computer can now print corporate posters as well as Bibles.</li>
<li class="rscdel">Cargo no longer offers a corporate poster crate. Nobody ever bought it anyway.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Librarian now starts with a chisel/soapstone/chalk/magic marker capable of engraving messages for subsequent shifts, and permanently erasing messages that the Librarian is unhappy with. It has limited uses, so order more at Cargo.</li>
<li class="bugfix">The contraband cream pie crate is now locked, and requires Theatre access.</li>
<li class="rscadd">Any silicons created by bolts of change have no laws.</li>
<li class="rscadd">Cyborgs are immune to polymorph while changing module.</li>
<li class="rscadd">Adds Romerol to the traitor uplink for 25 TC. (This means you need a discount, or to work with another traitor to afford it). Romerol is a highly experimental bioterror agent which silently create dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.</li>
<li class="rscdel">Zombie infections are no longer visible on MediHUD.</li>
<li class="rscdel">Zombies no longer tear open airlocks, since they can just smash them open just as fast.</li>
<li class="rscdel">Zombies are no longer TOXINLOVING.</li>
<li class="rscadd">EMPs may cause random wires to be pulsed. Please ensure that sensitive equipment avoids exposure to heavy electromagnetic pulses.</li>
</ul>
<h3 class="author">jughu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes some cargo export prices</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen has improved training of the crew, teaching crewmembers like you to unscrew the top off the bottle and pour it into containers like beakers.</li>
</ul>
<h3 class="author">vcordie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Loads the HADES carbine with the correct bullet.</li>
<li class="tweak">The SRM-8 Rocket Pods have been loaded with new explosives designed to do maximum damage to terrain. These explosives are less effective on people, however.</li>
</ul>
<h2 class="date">28 January 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Brass windows no longer start off anchored, but are constructed instantly.</li>
<li class="bugfix">You can no longer stack multiple windows of the same direction on a tile.</li>
<li class="rscadd">Vitality Matrices now share vitality globally, allowing you to use vitality gained from any Matrix.</li>
<li class="tweak">Geis now mutes human targets if there are less than 6 Servants.</li>
<li class="tweak">Geis no longer produces resist messages below 6 Servants; this isn't a change, as Geis cannot be successfully resisted below 6 Servants.</li>
<li class="tweak">Applying Geis to an already bound target will also mute them, in addition to preventing resistance.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A New weapon for clown mechs, the Oingo Boingo Punch-face! it's a giant boxing glove that extends out on a spring and sends atoms flying (including anchored ones and things that make no sense to move because -clowns-)</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mop will no longer try and clean tile under janitorial cart when wetting the mop.</li>
<li class="rscadd">Adds modular computers to Metastation.</li>
<li class="bugfix">Fixes no air in Deltastation maintenance kitchen.</li>
<li class="rscadd">Adds a modular computer to the CE office on Pubbystation.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Energy-based weapons can now light cigarettes.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Communication consoles now share cooldowns on announcements.</li>
<li class="rscadd">Cyborgs can now alter the messages of the announcement system.</li>
<li class="bugfix">Deadchat is now notified of any deaths on the shuttle or on Centcom. The CTF arena does not generate death messages, due to the high levels of death.</li>
<li class="rscadd">The Human-level Intelligence event now occurs slightly more often, and produces a classified message.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Emitters and Tesla Coils now have activation wires!</li>
<li class="rscadd">Emitters will shoot out an emitter bolt when pulsed, regardless of it is on.</li>
<li class="rscadd">Tesla coils will shoot lightning when pulsed, if it is connected to a cable that has power.</li>
<li class="bugfix">Bolas no longer restrain your hands for 10 seconds when you try to remove them and fail.</li>
</ul>
<h2 class="date">27 January 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Buckshot now does a maximum of 75 damage, from 90.</li>
<li class="tweak">The unique cyborg scriptures(Linked Vanguard, Judicial Marker) take 3 seconds to invoke, from 4.</li>
<li class="tweak">Invoking Inath-neq and Invoking Nzcrentr now both take 10 seconds to invoke, from 15.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Now you can choose what department you want to be as security! (This may not be completly reliable).</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Emagging a sleeper now randomises the buttons, the buttons remain the same until randomised again so you can "learn" the new button config if you're a masochist, Inject omnizine but realise far too late that it's all morphine, woops! (Note: Epinephrine can always be injected, regardless of chem levels, this means if something !!FUN!! ends up on the Epinephrine button, it will always be injectable!)</li>
</ul>
<h3 class="author">Sweaterkittens updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">There are now updated names and descriptions for the items that your plasma-based crewmembers start with and use frequently.</li>
</ul>
<h2 class="date">26 January 2017</h2>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Unholy Water can now be thrown or vaporized to deliver a powerful poison unto the cult's enemies - or healing and stun resistance to its acolytes.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Moved Meta station AI MiniSat tracking beacon to AI MiniSat entrance. Should prevent being regular teleported into space.</li>
<li class="bugfix">Added missing row of pixels to Flypeople torso so head connects to body properly.</li>
</ul>
<h3 class="author">Tofa01 & XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds radio alert messages going to medical channel to the cryo tube when a patient is fully restored.</li>
<li class="soundadd">Adds new alert sound for cryo tube. (cryo_warning.ogg)</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Voice of God has received a few more commands.</li>
<li class="rscadd">You can now use job abbreviations (ex. hos > head of security) and first names (ex. Duke > Duke Hayka) to focus targets.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The nuclear operative cybernetic implant bundle now actually contains implants.</li>
<li class="rscdel">The cybernetic implant bundle is no longer eligible for discounts (bundles are, in general, not eligible).</li>
<li class="rscadd">Telecrystals can be purchased in stacks of five and twenty.</li>
<li class="rscadd">The entire stack of telecrystals are added to the uplink when charging them.</li>
</ul>
<h2 class="date">24 January 2017</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buckle handcuffed people to singularity/tesla generators, RTGs, tesla coils and grounding rods.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Firealarms now go off if it's too cold</li>
<li class="bugfix">World start will no longer lag</li>
<li class="bugfix">Dismembered heads will now use a mob's real name</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Slabs can now focus on a specific component type to produce.</li>
<li class="experiment">Redesigned: Volt Void now allows you to fire up to 5 energy rays at targets in view; each ray does 25 laser damage to non-Servants in the target tile. The ray will consume power to do up to double damage, however.</li>
<li class="wip">Failing to fire a Volt Void ray will damage you, though you won't die from it unless you have access to a lot of power and are either low on health or fail all five rays in a row.</li>
<li class="rscadd">The Ark of the Clockwork Justicar will gradually convert objects near it with increasing range as it gets closer to activating.</li>
<li class="tweak">Brass windows have 20% less health, and are accordingly easier to destroy. Fun fact: Lasers do more damage to brass windows!</li>
<li class="tweak">Wall gears have 33% less health and are slightly faster to deconstruct. Fun fact: You can climb over wall gears!</li>
<li class="tweak">Marauders will heal more of their host's damage, on average, per life tick.</li>
<li class="rscadd">Clockwork Proselytizers can now repair Servant silicons and clockwork mobs. This works in the same manner as repairing clockwork structures.</li>
<li class="tweak">Cogscarabs work slightly differently, and act as though the proselytizer is a screwdriver.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Megafauna will not heal while on the station. Do not be afraid to throw your life away to get in a few toolbox hits.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">PAIs can no longer ventcrawl</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Statues are now just incredibly tough mobs, rather than GODMODE. As a side effect, they are no longer immune to bolts of change.</li>
<li class="bugfix">Fixed some issues with X (as Y) names on polymorphed mobs.</li>
</ul>
<h2 class="date">22 January 2017</h2>
<h3 class="author">ChemicalRascal updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Voice analyzers in "inclusive" mode (the default mode) are now case-insensitive.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can no longer meatspike bots and silicons</li>
<li class="bugfix">Secbots will now drop the baton type they were constructed with</li>
</ul>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">yeehaw.ogg is now a round end sound</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">drying meat slabs and grapes now yields a healthy non-junkfood snack</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds paint remover to the janitors closet</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Proselytizers can now convert lattices and catwalks. This has negative gameplay benefit, but looks cool.</li>
<li class="rscadd">Sigils of Transmission can be accessed by clockwork structures in a larger range.</li>
<li class="tweak">You can see, when examining a clockwork structure, how many sigils are in range of it.</li>
<li class="rscadd">Clockwork constructs will toggle clockwork structures instead of attacking them.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Zombies will now get their claws upon zombification</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The indestructible walls on CentComm will now smooth.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed alert message on early launch Authorization shuttle repeal message.</li>
<li class="bugfix">Makes the repeal message work and push a alert to the crew properly, also reports every Authorization repeal now.</li>
<li class="bugfix">Auto Capitalisation will now work with all types of MMI chat</li>
</ul>
<h3 class="author">Ultimate-Chimera updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new costume crate to the cargo ordering console.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Xenobiology consoles are now buildable from circuitboards in R&D. They'll be limited to the area they're built in plus any area with the same name.</li>
<li class="rscadd">Stock Exchange computers are now also buildable this way.</li>
<li class="rscadd">Androids now speak in a more robotic tone of voice.</li>
<li class="imageadd">Armblades now look a bit more bladelike.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Delta emergency shuttle now travels towards the south, rather than the north. This changes nothing except which direction the stars rushing past the windows are moving.</li>
<li class="bugfix">Fixed dragging the spawn protection traps on CTF.</li>
</ul>
<h2 class="date">20 January 2017</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Any sharp item can now be used for "incise" surgery step, with 30% success probability.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sentinel's Compromise will also convert oxygen damage into half toxin, in addition to brute and burn.</li>
<li class="tweak">Reduced the Ark of the Clockwork Justicar's health from 600 to 500</li>
<li class="rscadd">You can now pull objects past the Ark of the Clockwork Justicar without them being moved and or destroyed by its power.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Server side timing of the parallax shuttle launch animation now runs on client time rather than byond time/server time. This will fix the odd issues it has during lag. The parallax shuttle slowdown animation will still have issues, those will be fixed in another more involved update to shuttles.</li>
<li class="rscadd">The window will flash in the taskbar when a new round is ready and about to start.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Moved The CentComm station 6 tiles to the left in order to prevent large shuttles such as "asteroid with engines on it" from clipping off the end of the right side of the map.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chameleon PDAs can now morph into assistant PDAs.</li>
<li class="bugfix">A few iconless items have been blacklisted from chameleon clothing.</li>
<li class="tweak">Reviver implants now warn you when they're turning on or off, or when giving a heart attack due to EMP.</li>
</ul>
<h2 class="date">19 January 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Various abstract entities will no longer be affected by spacewind</li>
<li class="bugfix">Ash will, once again, burn in lava</li>
<li class="rscadd">Active testmerges of PRs will now be shown in the MOTD</li>
<li class="bugfix">You will no longer appear to bleed while bandaged</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Clockwork airlocks now have more explicit deconstruction messages, using the same syntax as rwall deconstruction.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Raw Telecrystals won't appear in the Traitor's purchase log at the end of the round</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed excessive and immersion ruining delay on the smoothing of asteroid/mining rock after a neighboring rock turf was mined up.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plasmamen that are set on fire by reacting with oxygen will burn even if they have protective clothing. It will still protect from external fire sources.</li>
<li class="tweak">Atmos-sealing clothing, like hardsuits, will protect plasmamen from reacting with the atmosphere.</li>
<li class="tweak">Plasmamen can survive up to 1 mole of oxygen before burning, instead of burning with any hint of oxygen.</li>
<li class="bugfix">Nanotrasen no longer ships self-glueing posters. You'll have to finish placing the posters to ensure they don't fall on the ground.</li>
<li class="bugfix">Exosuits can't push anchored mobs, such as megafauna or tendrils, anymore.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs can no longer activate the Doomsday Device off-station. Previously it would activate and then immediately turn off, outing the AI as a traitor without any benefit.</li>
</ul>
<h2 class="date">18 January 2017</h2>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Using a welder to repair a mining drone now follows standard behaviour</li>
<li class="bugfix">Redeeming the mining voucher for a mining drone now also provides welding goggles</li>
<li class="bugfix">ntnrc channels are now deleted properly</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Moved all sprites for heat pipe manifold either up or down by one so that they will line up correctly when connected to adjacent pipes.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More AI holograms!</li>
</ul>
<h2 class="date">16 January 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Firedoors no longer have maintenance panels</li>
<li class="tweak">Firedoors must now be welded and screwdrivered prior to be deconstructed</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ratvar will now convert lattices and catwalks to clockwork versions.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updating your PDA info with an agent id card inside will also overwrite the previous name.</li>
<li class="bugfix">Loading a xenobiology console with a bio bag won't cause you to smack it with it.</li>
<li class="tweak">Chemical splashing is now based on distance rather than affected tiles.</li>
<li class="bugfix">You can now properly wet floors by putting enough water in a grenade.</li>
<li class="bugfix">Floating without gravity won't drain hunger.</li>
</ul>
<h2 class="date">14 January 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Explosions now flash people properly</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes TGUI not working for people without IE11</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Recoloured mobs and objects will no longer produce coloured fire.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen decided that the "violent osmosis" method for refilling fire extinguishers was, while cathartic, too expensive, due to the water tank repair bills. Water tanks now have a tap.</li>
<li class="bugfix">(refilling extinguishers from tanks won't make you hit them)</li>
<li class="bugfix">Golems no longer drop belt, id, and pocket contents in a fit of extreme clumsiness when drawing a sword from a sheath.</li>
<li class="bugfix">Wrenching portable chem dispensers won't cause you to immediately try unwrenching them.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blue circuit floors are now restored to their normal colour if an AI doomsday device is disabled.</li>
</ul>
<h2 class="date">13 January 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Walls blow up less stupidly</li>
<li class="bugfix">You no longer drop a beaker after attempting to load it into an already full cryo cell</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Instant Summons is no longer greedy with containers.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hardsuits, amour and other suits that cover the feet now protect against glass shards</li>
<li class="bugfix">You will now lose the lawyer's speech bubble effect if you unequip the layer's badge</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">More performance tweaks with the modulated reactive ensured entropy frame governor system</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ash walker tendrils will now restore 5% of their HP when fed.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borg emotes should now play at the correct pitch</li>
<li class="bugfix">The ID console now properly handles authorization</li>
<li class="bugfix">Clicking on one of the ID cards in the UI will no longer eject both of them</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Morphs will no longer retain the colour of the last thing mimicked when reverting to their true form</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Patches' application is now properly delayed instead of instant.</li>
<li class="bugfix">Accelerator laser cannons' projectile now properly grows with distance.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The end of round stats include the number of people who escaped on the main emergency shuttle.</li>
</ul>
<h2 class="date">10 January 2017</h2>
<h3 class="author">Arianya updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Doors and vending machines once again make a sound when you screwdriver them.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Explosions can no longer be dodged</li>
<li class="tweak">Airlocks are now destroyed by the same level explosion that destroys walls</li>
<li class="tweak">Diamond/External/Centcomm airlocks and firedoors now block explosions as walls do</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Clockwork Proselytizers no longer require Replicant Alloy to function; instead, they gradually charge themselves with power, which is used more or less the same as alloy.</li>
<li class="tweak">Clockwork Proselytizers now produce brass sheets when used in-hand, instead of Replicant Alloy.</li>
<li class="rscdel">Tinkerer's Caches can no longer have Replicant Alloy removed from them; using an empty hand on them will simply check when they'll next produce a component.</li>
<li class="rscdel">Mending Motors can no longer use Replicant Alloy in place of power.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Controlling the station status displays no longer overrides the cargo supply timer</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Lighting was made more responsive.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Earmuffs and null rods protect against the Voice of God.</li>
<li class="rscadd">Earmuffs are now buildable in autolathes.</li>
<li class="tweak">Voice of God stuns have a longer cooldown.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Girders now offer hints to their deconstruction when examined.</li>
</ul>
<h2 class="date">08 January 2017</h2>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">pre-placed posters don't retain their pixel offset when taken down carefully</li>
<li class="bugfix">Dinnerware Vendor will show it's wire panel</li>
</ul>
<h3 class="author">Nanotrasen Station Project Advisory Board updated:</h3>
<ul class="changes bgimages16">
<li class="wip">It is highly recommended that, when constructing the Meteor Shield project, you are able to see, at minimum, two meteor shields from a stationary location. The Nanotrasen Station Project Advisory Board is not liable for meteor damage taken under wider shield arrangements.</li>
</ul>
<h3 class="author">Speed of Light Somehow Changed updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Dynamic lights are no longer animated, and update instantly</li>
<li class="tweak">Increased maximum radius of mob and mobile lights</li>
</ul>
<h2 class="date">06 January 2017</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the leftmost and bottommost 15 turfs not having static for AIs and camera consoles</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Tesla coils and grounding rods must be anchored with a closed panel to function, ie; not explode when shocked.</li>
<li class="tweak">Metastation's xenobio has been slightly modified to avoid getting hit by some standard shuttles.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Regular spraycans aren't silent anymore</li>
</ul>
<h3 class="author">MrStonedOne and Ter13 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added some ping tracking to the game.</li>
<li class="rscadd">Your ping shows in the status tab</li>
<li class="rscadd">Other players ping shows in who to players and admins.</li>
</ul>
<h3 class="author">Nabski89 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Re-Vitiligo Levels to match wiki.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Voice of God's Sleep lasts less than the other stuns.</li>
<li class="rscadd">You can also use people's jobs to single them out, instead of only names.</li>
<li class="tweak">If multiple people share the same name/job they'll all be included, although at a reduced bonus.</li>
<li class="tweak">Names and jobs will only be accepted if they're the first part of the command, and not in the middle, to prevent unintended focusing.</li>
<li class="bugfix">Voice of God now shows speech before the emotes it causes.</li>
<li class="bugfix">Special characters are no longer over-sanitized.</li>
<li class="bugfix">You can now properly apply items to clothing with pockets, such as slime speed potions on clown shoes.</li>
<li class="bugfix">Mechs are now able to enter wormhole-sized portals.</li>
</ul>
<h2 class="date">03 January 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs can no longer see cult runes properly</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Can't kick racks if weakened, resting or lying</li>
</ul>
<h2 class="date">02 January 2017</h2>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Throwing was refactored to cause less lag and be more precise</li>
<li class="rscadd">Item throwing now imparts the momentum of the user throwing. Throwing in the direction you are moving throws the item faster, throwing away from the direction you are moving throws the item slower. This should make hitting yourself with floor tiles less likely.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Storage bags should now cause less lag when picking up large amounts of items.</li>
<li class="bugfix">Storage bags now don't send an error message for every single item they fail to pick up.</li>
</ul>
<h2 class="date">01 January 2017</h2>
<h3 class="author">A whole bunch of spiders in a SWAT suit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">spiders can't wrap anchored things</li>
</ul>
<h2 class="date">31 December 2016</h2>
<h3 class="author">hyena updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes caps suit fire immunity</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Machine overloads/overrides aren't as bullshit as you'll actually be able to dodge it now.</li>
</ul>
<h2 class="date">29 December 2016</h2>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Patched an exploit related to pulling a vehicle as its driver while in space</li>
<li class="bugfix">Fixed evidence bags not displaying their contents when held</li>
<li class="bugfix">Clothing without a casual variant will no longer say it can be worn differently when examined</li>
<li class="bugfix">Only standard handcuffs can be used to make chained shoes</li>
<li class="bugfix">Fixed cards against space</li>
<li class="bugfix">Drying rack sprite updates properly when things are removed without drying</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Colossi now drop the Voice of God, a mouth organ that, if implanted, allows you to speak in a HEAVY TONE. This voice can compel hearers to briefly obey certain codewords, such as "STOP". Using these codewords will severely increase this ability's cooldown, and only one will be used per sentence.</li>
<li class="rscadd">Use .x, :x, or #x as a prefix to use Voice of God or any future vocal cord organs.</li>
<li class="rscadd">Chaplains, being closer to the gods, and command staff, being used to giving orders, gain an increased effect when using the Voice of God. The mime, not being used to speaking, has a reduced effect.</li>
</ul>
<h2 class="date">28 December 2016</h2>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new access level is available, named "Cloning Room". Medical Doctors, Geneticists and CMOs start with it.</li>
<li class="tweak">On Box Station and on Meta Station, the cloning lab doors require Cloning Room access in addition to each door's previous requirements.</li>
<li class="tweak">Cloning pods are now unlocked with Cloning Room access only.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There's a new category in uplinks for discounted gear. These special discounts however can only be taken once, so even if you are lucky enough to see syndibombs for 75% off you won't be able to nuke the entire station with them.</li>
<li class="bugfix">The charge spell will no longer bilk you on wand charges, and wands that are dead won't show up as charged.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Clockwork Marauders no longer have Fatigue. It was difficult to balance and made them too easy to force into recalling. This means they just have health; they aren't forced to recall by anything, but can accordingly die much more easily.</li>
<li class="rscadd">Accordingly Clockwork Marauders now have more health, do slightly more damage, block slightly more often, and have to go slightly further from their host to take damage.</li>
<li class="rscadd">Marauders that are not recovering(from recalling while the host's health is too high to emerge) and are inside their host, or are within a tile of their host, will gradually heal their host until their host is above the health threshold to emerge.</li>
<li class="tweak">Chaos guardians transfer slightly less damage to their summoner.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Armblades now go slash slash instead of thwack thwack</li>
<li class="imageadd">Tentacles have some fancier sprites</li>
</ul>
<h2 class="date">27 December 2016</h2>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Nanotrasen Sewing Club has finally fixed the problem which rendered NT, Ian, and Grey bedsheets invisible when worn!</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Detective coats can now hold police batons</li>
<li class="bugfix">Fixes disabler in hand sprites</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now put syndicate MMIs and soul vessels into AI cores.</li>
<li class="rscadd">The Hierophant boss will now create an arena if you try to leave its arena.</li>
<li class="imageadd">The Hierophant boss, its arena, and the weapon it drops all have new sprites.</li>
<li class="soundadd">And new sounds.</li>
<li class="wip">And new text.</li>
<li class="rscadd">Wizards can now buy magic guardians for 2 points. They are not limited to one guardian, meaning they can have up to 5. If that's wise is an entirely different question.</li>
<li class="experiment">Wizards cannot buy support guardians, but can buy dexterous guardians, which can hold items.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Shuttle are now safe from radstorms</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">HUD implants now properly allow you to modify the records of those you examine, like HUD glasses do.</li>
<li class="bugfix">Organ Manipulation surgery now properly heals on the cautery step.</li>
<li class="bugfix">The maintenance door adjacent to R&D in metastation is now accessible to scientists, instead of requiring both science and robotics access.</li>
</ul>
<h2 class="date">24 December 2016</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Implants now work on animals.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dead things can no longer be used to open doors</li>
</ul>
<h3 class="author">F-OS updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">swarmers can no longer destroy airlocks.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI's call bot command has been throttled to prevent edge cases causing lag. You will not be able to call another bot until the first bot has finished mapping out it's route.</li>
</ul>
<h3 class="author">TehZombehz updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Observers can now orbit derelict station drone shells, much like current lavaland ghost role spawners, to make finding them easier. Regular drone shells are not affected by this.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Autolathes are now true to their name and can queue 5 or 10 copies of the same item.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborg renaming boards cannot be used if no name has been entered.</li>
<li class="rscdel">Cyborg rename and emergency reboot modules are destroyed upon use, and not stored inside the cyborg to be ejected if modules are reset.</li>
<li class="rscadd">Emagging the book management console and printing forbidden lore now has a chance of producing a clockwork slab rather than an arcane tome.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Flightsuits now have their own subsystem!</li>
<li class="bugfix">Flightsuits properly account for power before calculating drifting</li>
<li class="experiment">Flightpack users will automatically fly over anyone buckled without crashing.</li>
<li class="experiment">Flightpack users automatically slip through mineral doors</li>
<li class="experiment">Flightpack users will crash straight through grills at appropriate times</li>
<li class="experiment">Flightpack users automatically slip through unbolted airlocks</li>
<li class="experiment">Flightpacks are faster in space, but their space momentum decay has been upped significantly to compensate</li>
<li class="experiment">Flighthelmets now have a function to allow the wearer to zoom out to see further. Helps you not crash eh?</li>
</ul>
<h3 class="author">spudboy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gave cyborgs some hotkeys they should have had.</li>
</ul>
<h2 class="date">21 December 2016</h2>
<h3 class="author">FTL13, yogstation, Iamgoofball, and MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space is pretty.</li>
<li class="tweak">You can configure how pretty space is in preferences, those of you on toasters should go to low to remove the need to do client side animations. (standard fanfare as job selection, left click to increase, right click to decrease) (Changes are applied immediately in most cases, on reconnect otherwise)</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">EMPs will generally fuck up clockwork structures.</li>
<li class="rscdel">Cogscarabs can no longer hold slabs to produce components.</li>
<li class="rscadd">Slabs will now produce components even if in a box in your backpack inside of a bag of holding on your back; any depth you can hide the slab in will still produce components.</li>
<li class="bugfix">Non-Servants in possession of clockwork slabs will also no longer produce components.</li>
</ul>
<h3 class="author">Mekhi Anderson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">PAI notifications no longer flood those who do not wish to be flooded.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">2 new performer's outfits have been added to the autodrobe</li>
</ul>
<h2 class="date">20 December 2016</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can put a variety of hats on cyborgs using help intent (the engiborg can't wear hats though, as it is shaped too oddly. Sorry!)</li>
<li class="rscadd">The complete list of currently equippable hats is as follows: Cakehat, Captains Hat, Centcomm Hat, Witch Hunter Hat, HoS Cap, HoP Cap, Sombrero, Wizard Hat, Nurse Hat.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mjor the Creative will drop his loot correctly now.</li>
</ul>
<h3 class="author">Mekhi Anderson updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Fixes various PAI bugs, various tweaks and bullshit.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Starlight will have more of a gradient and generally shine a more constant amount of light regardless of how many tiles are touching space. In dark places with long borders to space, starlight will be much darker.</li>
</ul>
<h2 class="date">19 December 2016</h2>
<h3 class="author">spudboy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed items not appearing in the detective's fedora.</li>
</ul>
<h2 class="date">18 December 2016</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sec hailers can now be emagged for a more rational, calm message.</li>
</ul>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Limb Grower circuit boards can now be made in Research and Development, requiring level 3 in data theory and level 2 in biological technology.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The NanoTrasen Airlock Builder Federation(NTABF) has recently released the blueprints involving building and deconstructing Titanium Airlocks! These airlocks are now being used on all of our shuttles.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the personal crafting cost of ED-209's being too expensive</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">adds 2 geiger counters to radition protection crates and a gift from the russians</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Replicant and Tinkerer's Cache to the default slab quickbind.</li>
<li class="rscadd">Revenants will be revealed by ocular wardens when targeted.</li>
</ul>
<h3 class="author">Joan, Dagdammit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now push Wraith Spectacles up to avoid vision damage, but lose xray vision.</li>
<li class="wip">Do note that flicking them on and off very quickly may cause you to lose vision rather quickly.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the treasure hunter's hat, coat, uniform, and whip. These aren't available on the map yet, but will be available to the librarian soon.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Notice boards can now have photographs pined to them</li>
<li class="tweak">Items removed from the notice board are placed in your hands</li>
<li class="bugfix">Intents can be cycled forward and backwards with hotkeys again</li>
<li class="bugfix">Russian revolver ammo display works correctly</li>
<li class="rscadd">Added a credit deposit to pubbystation's vault</li>
<li class="rscdel">Removed a rather garish golden statue of the HoP from pubbystation's vault</li>
</ul>
<h3 class="author">Okand37 & Lexorion updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new hair style, the Sidecut!</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork components the chaplain picks up are now destroyed.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds eggnog. It can be made by mixing 5 parts rum, 5 parts cream, and 5 parts egg yolk.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings can now buy Tentacles on the Cellular emporium for 2 evolution points.</li>
<li class="rscadd">Tentacles, once used, can be fired once against an item or mob to pull it towards yourself. Items will be automatically grabbed. Costs 10 chemicals per tentacle.</li>
<li class="rscadd">On humanoid mobs tentacles have a varying effect depending on intent: - Help intent simply pulls the target closer without harming him; - Disarm intent does not pull the target but instead pulls whatever item he's holding in his hands to yours; - Grab intent puts the target into an aggressive grab after it is pulled, allowing you to throw it or try to consume it; - Harm intent will briefly stun the target on landing; if you're holding a sharp weapon you'll also impale the target, dealing increased damage and a longer stun.</li>
<li class="bugfix">Random golems now properly acquire the properties of the golem they pick.</li>
<li class="rscadd">When becoming a random golem the user is informed of the properties of the picked golem.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chameleon clothing produced by the syndicate has been found to react negatively to EMPs, randomly switching forms for a time.</li>
<li class="rscadd">Anomalies now have observer-visible countdowns to their detonation.</li>
<li class="rscadd">Adds upgrades for the medical cyborg!</li>
<li class="rscadd">The Hypospray Expanded Synthesiser that adds chemicals to treat blindness, deafness, brain damage, genetic corruption and drug abuse.</li>
<li class="rscadd">The Hypospray High-Strength Synthesiser, containing stronger versions of drugs to treat brute, burn, oxyloss and toxic damage.</li>
<li class="rscadd">The Piercing Hypospray (also applicable to the Standard and Peacekeeper borgs) that allows a hypospray to pierce thick clothing and hardsuits.</li>
<li class="rscadd">The Defibrillator, giving the medical cyborg an onboard defibrillator.</li>
<li class="rscadd">Loose atmospherics pipes are now dangerous to be hit by.</li>
<li class="rscadd">Whenever you automatically pick up ore with an ore satchel, if you are dragging a wooden ore box, the satchel automatically empties into the box.</li>
</ul>
<h3 class="author">dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a villain costume to the autodrobe.</li>
<li class="bugfix">Fixes autodrobe failing to stock items.</li>
</ul>
<h3 class="author">jughu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">sandals are not fireproof or acidproof anymore :add: Magical sandals for the wizard that are still fireproof/acid proof :tweak: makes the marisa boots acid and fire proof too</li>
</ul>
<h3 class="author">karlnp updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">made facehuggers work again</li>
<li class="bugfix">vendors, airlocks, etc now cannot shock at a distance</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Side entrance to Box Medbay, a few layout changes.</li>
</ul>
<h2 class="date">14 December 2016</h2>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Recently we've been receiving reports of cheap knock off nuclear authentication disks circulating among the syndicate network. Don't be fooled by these decoys, only the real deal can be used to destroy the station!</li>
<li class="experiment">Please don't destroy the station in an attempt to make sure the disk is real.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The Ark of the Clockwork Justicar can no longer be repaired.</li>
<li class="tweak">The Ark now has 20% more health.</li>
<li class="rscadd">The Ark of the Clockwork Justicar will now force objects away from it.</li>
<li class="tweak">Faster-than-normal tools are somewhat slower than before.</li>
<li class="tweak">Mania Motors now require a much larger amount of power to convert people adjacent, and people converted by it are knocked out.</li>
</ul>
<h3 class="author">Mindustry updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Goliath meat can be cooked in lava again</li>
</ul>
<h3 class="author">Okand37 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">DeltaStation's emergency shuttle</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Abductor Agents have now been equipped with extremely advanced construction and hacking tools.</li>
</ul>
<h2 class="date">13 December 2016</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds in random botany seeds; never the same twice.</li>
<li class="rscadd">Adds in new trait that makes a grown release smoke when squashed</li>
<li class="rscadd">Weed rates and chances are now core seed genes</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Clockwork proselytizers suffer doubled cost and proselytization time when not on the station, mining, or centcom.</li>
<li class="soundadd">Trying to recite scripture offstation is more clearly disapproved of.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The internal rage of the crew has been suppressed, and they will no longer attack their own backpacks when opening them.</li>
</ul>
<h2 class="date">12 December 2016</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">more chaplain outfits</li>
<li class="rscadd">animal and tribal masks to the theater vendor</li>
</ul>
<h2 class="date">11 December 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes literally everything regarding renaming so far. When adding unique_rename to objects, make sure the attackby checks for inheritance.</li>
<li class="bugfix">You can pull as other mobs now. Sorry, clickcode is stupid.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Frozen things will now unfreeze above 0C</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Invoking Nezbere now increases ocular warden damage slightly more, but increases ocular warden range slightly less.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The recipe for moonshine now calls for 5 units of nutriment and 5 units of sugar instead of 10 units of nutriment.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Scrapheap Challenge shuttle now actually works</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborgs now have a reset module wire, that when pulsed, triggers the cyborg's reset module hardware.</li>
<li class="rscadd">Cyborgs now eject all upgrades when reset, rather than the upgrades being destroyed.</li>
<li class="rscdel">Removed redundant reset module.</li>
</ul>
<h2 class="date">10 December 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The slips bug (which made freon laggy) is fixed</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="imagedel">Deleted all (3000+) left handed inhand icons. They are now automatically mirrored from the right hand, saving spriters a lot of tedious busywork.</li>
<li class="rscadd">By crafting a wall mounted flasher frame (can be ordered via cargo), a flash, and a riot shield, you can now construct a strobe shield. The strobe shield combines the functionality of a riot shield and a flash, and can be reloaded with flash bulbs.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Conveyors have been more firmly anchored. No fun allowed</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Standby Emergency Vessel "Scrapheap Challenge" as a new emergency shuttle option. You'll even be paid 1000 credits to use it!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to a combination of radiation and water supply contamination, stations have been reporting animals gaining self awareness.</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed ashdrake's flame wall.</li>
<li class="bugfix">fixed walls decon spawning metal in a random location in the same room.</li>
</ul>
<h2 class="date">08 December 2016</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The ability to harvest a plant, repeatedly, is now a gene-extractable trait that can be spliced into other plants</li>
<li class="rscadd">can extract the battery capabilities of potatoes and splice them into other plants</li>
<li class="rscadd">Plants types are now gene traits that can be added/removed from plants</li>
<li class="rscadd">Adds new stinging plant trait that will inject a bit of a plant's reagents when thrown at someone</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The clockwork slab's interface is now TGUI.</li>
<li class="imageadd">You can now see what an ocular warden is attacking.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The light replacer can now create bulbs from glass shards</li>
<li class="rscadd">Click a light replacer while holding a glass shard to add the shard to the replacer</li>
<li class="rscadd">Click a glass shard while holding a light replacer to consume the shard</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">world initialization is now faster.</li>
<li class="bugfix">fixed the modify bodypart admin tool not working</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swarmer beacons now have 750 health, down from 3000.</li>
</ul>
<h3 class="author">TehZombehz updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Culinary Division has authorized the production of tacos, both plain and classic.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Replica Pod cloning now works on people who have been decapitated.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Additional mice sometimes appear in the maintenance tunnels. Engineers beware!</li>
</ul>
<h2 class="date">07 December 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos canisters now stay connected after relabeling them</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Server owners that use the panic bunker feature can now optionally redirect new players to a different server. See config.txt for details.</li>
</ul>
<h3 class="author">LOOT DUDE updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swarmers will drop bluespace crystals on death, non-artificial crystals.</li>
</ul>
<h3 class="author">MisterTikva updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Mushroom Studies Division proudly announces that growth serum producing plants were genetically reassembled. You no longer alternate between sizes with doses 20u+ and more effects were added to higher doses.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now only order a replacement shuttle once</li>
</ul>
<h2 class="date">06 December 2016</h2>
<h3 class="author">BASILMAN YOUR MAIN MAN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes people "walking over the glass shard!" when they're on the ground, changes message when incapacitated</li>
</ul>
<h3 class="author">Chnkr updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuclear Operatives can now customize the message broadcast to the station when declaring war.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The atmos waste lines for the Metastation Kitchen and Botany departments is now actually connected</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Janitorial Sciences Division is proud to announce a new concept for the Advanced Mop prototype; It now includes a built-in condenser for self re-hydration! See your local Scientist today! In the event that janitorial staff wish to use more expensive solutions, the condenser may be shut off with a handy handle switch!</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The timer for shuttle calls/recalls now scales with the security level of the station (Code Red/Green, etc.). You no longer have to feel dumb if you forget to call Code Red before you call the shuttle!</li>
<li class="rscadd">Shuttles called in Code Green (the lowest level) now take 20 minutes to arrive, but may be recalled for up to 10 minutes. They also don't require a reason to be called.</li>
<li class="experiment">That doesn't mean you should call a code green shuttle every round the moment it finishes refueling.</li>
<li class="rscadd">Server owners may now customize the population levels required to play various modes. Keep in mind that this does not preserve the balance of the mode if you change it drastically. See game_modes.txt for details.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now proselytize floor tiles at a rate of 20 tiles to 1 brass sheet or 2 tiles to 1 liquified alloy for cogscarabs.</li>
<li class="rscadd">Proselytizers will automatically pry up floor tiles if those tiles can be proselytized.</li>
<li class="tweak">Brass floor tiles no longer exist. Instead, you can just apply brass sheets to a tile. Crowbarring up a clockwork floor will yield that brass sheet.</li>
<li class="rscadd">You can now cancel AI intellicard wiping.</li>
<li class="tweak">Geis now takes 5 seconds to resist.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Examining now lists the neck slot</li>
</ul>
<h3 class="author">MisterTikva updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen informs that certain berry and root plants have been infused with additional genetic traits.</li>
<li class="rscadd">Watermelons now have water in them!</li>
<li class="rscadd">Blumpkin's chlorine production has been reduced for better workplace efficiency.</li>
<li class="rscadd">Squishy plants now obey the laws of physics and will squash all over you if fall on them.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The lavaland syndicate agents, as well as the ID for all simple_animal syndicate corpses should have their ID actually have syndicate access on it now!</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new toxin: Anacea. It metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage. Its recipe is 1 part Haloperidol, 1 part Impedrezene, 1 part Radium.</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AI core turrets can once again hit you if you are standing in front of the glass panes, or in the viewing area's doorway.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Quantum Pads are now buildable in R&D!</li>
<li class="rscadd">Quantum Pads, once built, can be linked to other Quantum Pads using a multitool. Using a Pad who has been linked will teleport everything on the sending pad to the linked pad!</li>
<li class="rscadd">Pads do not need to be linked in pairs: Pad A can lead to Pad B which can lead to pad C.</li>
<li class="rscadd">Upgrading a Quantum Pad will reduce the cooldown, charge-up time, and power consumption.</li>
<li class="rscadd">Quantum Pads require a bluespace crystal, a micro manipulator, a capacitor and a cable piece.</li>
</ul>
<h3 class="author">kilkun updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New lore surrounding the various SWAT suits.</li>
<li class="tweak">Captain's hardsuit/SWAT suit got a few buffs. It's now much more robust.</li>
<li class="bugfix">Captain's space suit is now heat proof as well as fireproof. Long overlooked no longer.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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