Files
GS13NG/code/datums/status_effects/neutral.dm
2021-10-14 17:26:17 -04:00

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//entirely neutral or internal status effects go here
/datum/status_effect/sigil_mark //allows the affected target to always trigger sigils while mindless
id = "sigil_mark"
duration = -1
alert_type = null
var/stat_allowed = DEAD //if owner's stat is below this, will remove itself
/datum/status_effect/sigil_mark/tick()
if(owner.stat < stat_allowed)
qdel(src)
/datum/status_effect/crusher_damage //tracks the damage dealt to this mob by kinetic crushers
id = "crusher_damage"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
var/total_damage = 0
/datum/status_effect/syphon_mark
id = "syphon_mark"
duration = 50
status_type = STATUS_EFFECT_MULTIPLE
alert_type = null
on_remove_on_mob_delete = TRUE
var/obj/item/borg/upgrade/modkit/bounty/reward_target
/datum/status_effect/syphon_mark/on_creation(mob/living/new_owner, obj/item/borg/upgrade/modkit/bounty/new_reward_target)
. = ..()
if(.)
reward_target = new_reward_target
/datum/status_effect/syphon_mark/on_apply()
if(owner.stat == DEAD)
return FALSE
return ..()
/datum/status_effect/syphon_mark/proc/get_kill()
if(!QDELETED(reward_target))
reward_target.get_kill(owner)
/datum/status_effect/syphon_mark/tick()
if(owner.stat == DEAD)
get_kill()
qdel(src)
/datum/status_effect/syphon_mark/on_remove()
get_kill()
return ..()
/atom/movable/screen/alert/status_effect/in_love
name = "In Love"
desc = "You feel so wonderfully in love!"
icon_state = "in_love"
/datum/status_effect/in_love
id = "in_love"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/in_love
var/mob/living/date
/datum/status_effect/in_love/on_creation(mob/living/new_owner, mob/living/love_interest)
. = ..()
if(.)
date = love_interest
linked_alert.desc = "You're in love with [date.real_name]! How lovely."
/datum/status_effect/in_love/tick()
if(date)
new /obj/effect/temp_visual/love_heart/invisible(get_turf(date.loc), owner)
/datum/status_effect/throat_soothed
id = "throat_soothed"
duration = 60 SECONDS
status_type = STATUS_EFFECT_REFRESH
alert_type = null
/datum/status_effect/throat_soothed/on_apply()
. = ..()
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
/datum/status_effect/throat_soothed/on_remove()
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
return ..()
// this status effect is used to negotiate the high-fiving capabilities of all concerned parties
/datum/status_effect/offering
id = "offering"
duration = -1
tick_interval = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
/// The people who were offered this item at the start
var/list/possible_takers
/// The actual item being offered
var/obj/item/offered_item
/// The type of alert given to people when offered, in case you need to override some behavior (like for high-fives)
var/give_alert_type = /atom/movable/screen/alert/give
/datum/status_effect/offering/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override)
. = ..()
if(!.)
return
offered_item = offer
if(give_alert_override)
give_alert_type = give_alert_override
for(var/mob/living/carbon/possible_taker in orange(1, owner))
if(!owner.CanReach(possible_taker) || IS_DEAD_OR_INCAP(possible_taker) || !possible_taker.can_hold_items())
continue
register_candidate(possible_taker)
if(!possible_takers) // no one around
qdel(src)
return
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/check_owner_in_range)
RegisterSignal(offered_item, list(COMSIG_PARENT_QDELETING, COMSIG_ITEM_DROPPED), .proc/dropped_item)
//RegisterSignal(owner, COMSIG_PARENT_EXAMINE_MORE, .proc/check_fake_out)
/datum/status_effect/offering/Destroy()
for(var/i in possible_takers)
var/mob/living/carbon/removed_taker = i
remove_candidate(removed_taker)
LAZYCLEARLIST(possible_takers)
return ..()
/// Hook up the specified carbon mob to be offered the item in question, give them the alert and signals and all
/datum/status_effect/offering/proc/register_candidate(mob/living/carbon/possible_candidate)
var/atom/movable/screen/alert/give/G = possible_candidate.throw_alert("[owner]", give_alert_type)
if(!G)
return
LAZYADD(possible_takers, possible_candidate)
RegisterSignal(possible_candidate, COMSIG_MOVABLE_MOVED, .proc/check_taker_in_range)
G.setup(possible_candidate, owner, offered_item)
/// Remove the alert and signals for the specified carbon mob. Automatically removes the status effect when we lost the last taker
/datum/status_effect/offering/proc/remove_candidate(mob/living/carbon/removed_candidate)
removed_candidate.clear_alert("[owner]")
LAZYREMOVE(possible_takers, removed_candidate)
UnregisterSignal(removed_candidate, COMSIG_MOVABLE_MOVED)
if(!possible_takers && !QDELING(src))
qdel(src)
/// One of our possible takers moved, see if they left us hanging
/datum/status_effect/offering/proc/check_taker_in_range(mob/living/carbon/taker)
SIGNAL_HANDLER
if(owner.CanReach(taker) && !IS_DEAD_OR_INCAP(taker))
return
remove_candidate(taker)
/// The offerer moved, see if anyone is out of range now
/datum/status_effect/offering/proc/check_owner_in_range(mob/living/carbon/source)
SIGNAL_HANDLER
for(var/i in possible_takers)
var/mob/living/carbon/checking_taker = i
if(!istype(checking_taker) || !owner.CanReach(checking_taker) || IS_DEAD_OR_INCAP(checking_taker))
remove_candidate(checking_taker)
/// We lost the item, give it up
/datum/status_effect/offering/proc/dropped_item(obj/item/source)
SIGNAL_HANDLER
qdel(src)
/datum/status_effect/offering/secret_handshake
id = "secret_handshake"
give_alert_type = /atom/movable/screen/alert/give/secret_handshake