* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
743 lines
23 KiB
Plaintext
743 lines
23 KiB
Plaintext
|
|
|
|
/* Tools!
|
|
* Note: Multitools are /obj/item/device
|
|
*
|
|
* Contains:
|
|
* Wrench
|
|
* Screwdriver
|
|
* Wirecutters
|
|
* Welding Tool
|
|
* Crowbar
|
|
*/
|
|
|
|
/*
|
|
* Wrench
|
|
*/
|
|
/obj/item/weapon/wrench
|
|
name = "wrench"
|
|
desc = "A wrench with common uses. Can be found in your hand."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "wrench"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 5
|
|
throwforce = 7
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
usesound = 'sound/items/Ratchet.ogg'
|
|
materials = list(MAT_METAL=150)
|
|
origin_tech = "materials=1;engineering=1"
|
|
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
|
toolspeed = 1
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
|
|
|
/obj/item/weapon/wrench/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/wrench/cyborg
|
|
name = "automatic wrench"
|
|
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/wrench/brass
|
|
name = "brass wrench"
|
|
desc = "A brass wrench. It's faintly warm to the touch."
|
|
icon_state = "wrench_brass"
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/wrench/abductor
|
|
name = "alien wrench"
|
|
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
|
|
icon = 'icons/obj/abductor.dmi'
|
|
icon_state = "wrench"
|
|
usesound = 'sound/effects/EMPulse.ogg'
|
|
toolspeed = 0.1
|
|
origin_tech = "materials=5;engineering=5;abductor=3"
|
|
|
|
/obj/item/weapon/wrench/power
|
|
name = "Hand Drill"
|
|
desc ="A simple powered drill with a bolt bit"
|
|
icon_state = "drill_bolt"
|
|
item_state = "drill"
|
|
usesound = 'sound/items/drill_use.ogg'
|
|
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
|
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
|
force = 8 //might or might not be too high, subject to change
|
|
throwforce = 8
|
|
attack_verb = list("drilled", "screwed", "jabbed")
|
|
toolspeed = 0.25
|
|
|
|
/obj/item/weapon/wrench/power/attack_self(mob/user)
|
|
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
|
|
var/obj/item/weapon/wirecutters/power/s_drill = new /obj/item/weapon/screwdriver/power
|
|
user << "<span class='notice'>You attach the screw driver bit to [src].</span>"
|
|
qdel(src)
|
|
user.put_in_active_hand(s_drill)
|
|
|
|
/obj/item/weapon/wrench/power/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/wrench/medical
|
|
name = "medical wrench"
|
|
desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
|
|
icon_state = "wrench_medical"
|
|
force = 2 //MEDICAL
|
|
throwforce = 4
|
|
origin_tech = "materials=1;engineering=1;biotech=3"
|
|
attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
|
|
|
|
/obj/item/weapon/wrench/medical/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
// TODO Make them glow with the power of the M E D I C A L W R E N C H
|
|
// during their ascension
|
|
|
|
// Stun stops them from wandering off
|
|
user.Stun(5)
|
|
playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
|
|
|
|
// Let the sound effect finish playing
|
|
sleep(20)
|
|
|
|
if(!user)
|
|
return
|
|
|
|
for(var/obj/item/W in user)
|
|
user.dropItemToGround(W)
|
|
|
|
var/obj/item/weapon/wrench/medical/W = new /obj/item/weapon/wrench/medical(loc)
|
|
W.add_fingerprint(user)
|
|
W.desc += " For some reason, it reminds you of [user.name]."
|
|
|
|
if(!user)
|
|
return
|
|
|
|
user.dust()
|
|
|
|
return OXYLOSS
|
|
|
|
/*
|
|
* Screwdriver
|
|
*/
|
|
/obj/item/weapon/screwdriver
|
|
name = "screwdriver"
|
|
desc = "You can be totally screwy with this."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = null
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 5
|
|
w_class = WEIGHT_CLASS_TINY
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
materials = list(MAT_METAL=75)
|
|
attack_verb = list("stabbed")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
usesound = 'sound/items/Screwdriver.ogg'
|
|
toolspeed = 1
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
|
|
|
/obj/item/weapon/screwdriver/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/weapon/screwdriver/New(loc, var/param_color = null)
|
|
..()
|
|
if(!icon_state)
|
|
if(!param_color)
|
|
param_color = pick("red","blue","pink","brown","green","cyan","yellow")
|
|
icon_state = "screwdriver_[param_color]"
|
|
|
|
if (prob(75))
|
|
src.pixel_y = rand(0, 16)
|
|
return
|
|
|
|
/obj/item/weapon/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
|
|
if(!istype(M))
|
|
return ..()
|
|
if(user.zone_selected != "eyes" && user.zone_selected != "head")
|
|
return ..()
|
|
if(user.disabilities & CLUMSY && prob(50))
|
|
M = user
|
|
return eyestab(M,user)
|
|
|
|
/obj/item/weapon/screwdriver/brass
|
|
name = "brass screwdriver"
|
|
desc = "A screwdriver made of brass. The handle feels freezing cold."
|
|
icon_state = "screwdriver_brass"
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/screwdriver/abductor
|
|
name = "alien screwdriver"
|
|
desc = "An ultrasonic screwdriver."
|
|
icon = 'icons/obj/abductor.dmi'
|
|
icon_state = "screwdriver"
|
|
usesound = 'sound/items/PSHOOM.ogg'
|
|
toolspeed = 0.1
|
|
|
|
/obj/item/weapon/screwdriver/power
|
|
name = "Hand Drill"
|
|
desc = "A simple hand drill with a screwdriver bit attached."
|
|
icon_state = "drill_screw"
|
|
item_state = "drill"
|
|
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
|
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
|
force = 8 //might or might not be too high, subject to change
|
|
throwforce = 8
|
|
throw_speed = 2
|
|
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
|
|
attack_verb = list("drilled", "screwed", "jabbed","whacked")
|
|
hitsound = 'sound/items/drill_hit.ogg'
|
|
usesound = 'sound/items/drill_use.ogg'
|
|
toolspeed = 0.25
|
|
|
|
/obj/item/weapon/screwdriver/power/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/weapon/screwdriver/power/attack_self(mob/user)
|
|
playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
|
|
var/obj/item/weapon/wrench/power/b_drill = new /obj/item/weapon/wrench/power
|
|
user << "<span class='notice'>You attach the bolt driver bit to [src].</span>"
|
|
qdel(src)
|
|
user.put_in_active_hand(b_drill)
|
|
|
|
/obj/item/weapon/screwdriver/cyborg
|
|
name = "powered screwdriver"
|
|
desc = "An electrical screwdriver, designed to be both precise and quick."
|
|
usesound = 'sound/items/drill_use.ogg'
|
|
toolspeed = 0.5
|
|
|
|
/*
|
|
* Wirecutters
|
|
*/
|
|
/obj/item/weapon/wirecutters
|
|
name = "wirecutters"
|
|
desc = "This cuts wires."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = null
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 6
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
materials = list(MAT_METAL=80)
|
|
attack_verb = list("pinched", "nipped")
|
|
hitsound = 'sound/items/Wirecutter.ogg'
|
|
usesound = 'sound/items/Wirecutter.ogg'
|
|
toolspeed = 1
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
|
|
|
/obj/item/weapon/wirecutters/New(loc, var/param_color = null)
|
|
..()
|
|
if(!icon_state)
|
|
if(!param_color)
|
|
param_color = pick("yellow","red")
|
|
icon_state = "cutters_[param_color]"
|
|
|
|
/obj/item/weapon/wirecutters/attack(mob/living/carbon/C, mob/user)
|
|
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
|
|
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
|
qdel(C.handcuffed)
|
|
C.handcuffed = null
|
|
if(C.buckled && C.buckled.buckle_requires_restraints)
|
|
C.buckled.unbuckle_mob(C)
|
|
C.update_handcuffed()
|
|
return
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/wirecutters/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
playsound(loc, usesound, 50, 1, -1)
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/wirecutters/brass
|
|
name = "brass wirecutters"
|
|
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
|
icon_state = "cutters_brass"
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/wirecutters/abductor
|
|
name = "alien wirecutters"
|
|
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
|
|
icon = 'icons/obj/abductor.dmi'
|
|
icon_state = "cutters"
|
|
toolspeed = 0.1
|
|
origin_tech = "materials=5;engineering=4;abductor=3"
|
|
|
|
/obj/item/weapon/wirecutters/cyborg
|
|
name = "wirecutters"
|
|
desc = "This cuts wires."
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/wirecutters/power
|
|
name = "Jaws of Life"
|
|
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head."
|
|
icon_state = "jaws_cutter"
|
|
item_state = "jawsoflife"
|
|
origin_tech = "materials=2;engineering=2"
|
|
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
|
usesound = 'sound/items/jaws_cut.ogg'
|
|
toolspeed = 0.25
|
|
|
|
/obj/item/weapon/wirecutters/power/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
|
|
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/C = user
|
|
var/obj/item/bodypart/BP = C.get_bodypart("head")
|
|
if(BP)
|
|
BP.drop_limb()
|
|
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/wirecutters/power/attack_self(mob/user)
|
|
playsound(get_turf(user),"sound/items/change_jaws.ogg",50,1)
|
|
var/obj/item/weapon/crowbar/power/pryjaws = new /obj/item/weapon/crowbar/power
|
|
user << "<span class='notice'>You attach the pry jaws to [src].</span>"
|
|
qdel(src)
|
|
user.put_in_active_hand(pryjaws)
|
|
/*
|
|
* Welding Tool
|
|
*/
|
|
/obj/item/weapon/weldingtool
|
|
name = "welding tool"
|
|
desc = "A standard edition welder provided by NanoTrasen."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "welder"
|
|
item_state = "welder"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 3
|
|
throwforce = 5
|
|
hitsound = "swing_hit"
|
|
usesound = 'sound/items/Welder.ogg'
|
|
var/acti_sound = 'sound/items/WelderActivate.ogg'
|
|
var/deac_sound = 'sound/items/WelderDeactivate.ogg'
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
|
origin_tech = "engineering=1;plasmatech=1"
|
|
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
|
var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
|
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
|
var/change_icons = 1
|
|
var/can_off_process = 0
|
|
var/light_intensity = 2 //how powerful the emitted light is when used.
|
|
heat = 3800
|
|
toolspeed = 1
|
|
|
|
/obj/item/weapon/weldingtool/New()
|
|
..()
|
|
create_reagents(max_fuel)
|
|
reagents.add_reagent("welding_fuel", max_fuel)
|
|
update_icon()
|
|
return
|
|
|
|
|
|
/obj/item/weapon/weldingtool/proc/update_torch()
|
|
cut_overlays()
|
|
if(welding)
|
|
add_overlay("[initial(icon_state)]-on")
|
|
item_state = "[initial(item_state)]1"
|
|
else
|
|
item_state = "[initial(item_state)]"
|
|
|
|
|
|
/obj/item/weapon/weldingtool/update_icon()
|
|
if(change_icons)
|
|
var/ratio = get_fuel() / max_fuel
|
|
ratio = Ceiling(ratio*4) * 25
|
|
if(ratio == 100)
|
|
icon_state = initial(icon_state)
|
|
else
|
|
icon_state = "[initial(icon_state)][ratio]"
|
|
update_torch()
|
|
return
|
|
|
|
|
|
/obj/item/weapon/weldingtool/process()
|
|
switch(welding)
|
|
if(0)
|
|
force = 3
|
|
damtype = "brute"
|
|
update_icon()
|
|
if(!can_off_process)
|
|
STOP_PROCESSING(SSobj, src)
|
|
return
|
|
//Welders left on now use up fuel, but lets not have them run out quite that fast
|
|
if(1)
|
|
force = 15
|
|
damtype = "fire"
|
|
if(prob(5))
|
|
remove_fuel(1)
|
|
update_icon()
|
|
|
|
//This is to start fires. process() is only called if the welder is on.
|
|
open_flame()
|
|
|
|
|
|
/obj/item/weapon/weldingtool/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return (FIRELOSS)
|
|
|
|
|
|
/obj/item/weapon/weldingtool/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/weapon/screwdriver))
|
|
flamethrower_screwdriver(I, user)
|
|
else if(istype(I, /obj/item/stack/rods))
|
|
flamethrower_rods(I, user)
|
|
else
|
|
return ..()
|
|
|
|
|
|
/obj/item/weapon/weldingtool/attack(mob/living/carbon/human/H, mob/user)
|
|
if(!istype(H))
|
|
return ..()
|
|
|
|
var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
|
|
|
|
if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
|
|
if(src.remove_fuel(1))
|
|
playsound(loc, usesound, 50, 1)
|
|
user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
|
|
if(!do_mob(user, H, 50))
|
|
return
|
|
item_heal_robotic(H, user, 5, 0)
|
|
else
|
|
return ..()
|
|
|
|
|
|
/obj/item/weapon/weldingtool/afterattack(atom/O, mob/user, proximity)
|
|
if(!proximity) return
|
|
|
|
if(welding)
|
|
remove_fuel(1)
|
|
var/turf/location = get_turf(user)
|
|
location.hotspot_expose(700, 50, 1)
|
|
if(get_fuel() <= 0)
|
|
user.AddLuminosity(-light_intensity)
|
|
|
|
if(isliving(O))
|
|
var/mob/living/L = O
|
|
if(L.IgniteMob())
|
|
message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
|
|
log_game("[key_name(user)] set [key_name(L)] on fire")
|
|
|
|
|
|
/obj/item/weapon/weldingtool/attack_self(mob/user)
|
|
switched_on(user)
|
|
if(welding)
|
|
SetLuminosity(0)
|
|
user.AddLuminosity(light_intensity)
|
|
update_icon()
|
|
|
|
|
|
//Returns the amount of fuel in the welder
|
|
/obj/item/weapon/weldingtool/proc/get_fuel()
|
|
return reagents.get_reagent_amount("welding_fuel")
|
|
|
|
|
|
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
|
|
/obj/item/weapon/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
|
|
if(!welding || !check_fuel())
|
|
return 0
|
|
if(get_fuel() >= amount)
|
|
reagents.remove_reagent("welding_fuel", amount)
|
|
check_fuel()
|
|
if(M)
|
|
M.flash_act(light_intensity)
|
|
return TRUE
|
|
else
|
|
if(M)
|
|
M << "<span class='warning'>You need more welding fuel to complete this task!</span>"
|
|
return FALSE
|
|
|
|
|
|
//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
|
|
/obj/item/weapon/weldingtool/proc/check_fuel(mob/user)
|
|
if(get_fuel() <= 0 && welding)
|
|
switched_on(user)
|
|
update_icon()
|
|
//mob icon update
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
M.update_inv_hands(0)
|
|
|
|
return 0
|
|
return 1
|
|
|
|
//Switches the welder on
|
|
/obj/item/weapon/weldingtool/proc/switched_on(mob/user)
|
|
if(!status)
|
|
user << "<span class='warning'>[src] can't be turned on while unsecured!</span>"
|
|
return
|
|
welding = !welding
|
|
if(welding)
|
|
if(get_fuel() >= 1)
|
|
user << "<span class='notice'>You switch [src] on.</span>"
|
|
playsound(loc, acti_sound, 50, 1)
|
|
force = 15
|
|
damtype = "fire"
|
|
hitsound = 'sound/items/welder.ogg'
|
|
update_icon()
|
|
START_PROCESSING(SSobj, src)
|
|
else
|
|
user << "<span class='warning'>You need more fuel!</span>"
|
|
switched_off(user)
|
|
else
|
|
user << "<span class='notice'>You switch [src] off.</span>"
|
|
playsound(loc, deac_sound, 50, 1)
|
|
switched_off(user)
|
|
|
|
//Switches the welder off
|
|
/obj/item/weapon/weldingtool/proc/switched_off(mob/user)
|
|
welding = 0
|
|
if(user == loc) //If player is holding the welder
|
|
user.AddLuminosity(-light_intensity)
|
|
SetLuminosity(0)
|
|
else
|
|
SetLuminosity(0)
|
|
|
|
force = 3
|
|
damtype = "brute"
|
|
hitsound = "swing_hit"
|
|
update_icon()
|
|
|
|
|
|
/obj/item/weapon/weldingtool/pickup(mob/user)
|
|
..()
|
|
if(welding)
|
|
SetLuminosity(0)
|
|
user.AddLuminosity(light_intensity)
|
|
|
|
|
|
/obj/item/weapon/weldingtool/dropped(mob/user)
|
|
..()
|
|
if(welding)
|
|
if(user)
|
|
user.AddLuminosity(-light_intensity)
|
|
SetLuminosity(light_intensity)
|
|
|
|
|
|
/obj/item/weapon/weldingtool/examine(mob/user)
|
|
..()
|
|
user << "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
|
|
|
|
/obj/item/weapon/weldingtool/is_hot()
|
|
return welding * heat
|
|
|
|
//Returns whether or not the welding tool is currently on.
|
|
/obj/item/weapon/weldingtool/proc/isOn()
|
|
return welding
|
|
|
|
|
|
/obj/item/weapon/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
|
|
if(welding)
|
|
user << "<span class='warning'>Turn it off first!</span>"
|
|
return
|
|
status = !status
|
|
if(status)
|
|
user << "<span class='notice'>You resecure [src].</span>"
|
|
else
|
|
user << "<span class='notice'>[src] can now be attached and modified.</span>"
|
|
add_fingerprint(user)
|
|
|
|
/obj/item/weapon/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
|
|
if(!status)
|
|
var/obj/item/stack/rods/R = I
|
|
if (R.use(1))
|
|
var/obj/item/weapon/flamethrower/F = new /obj/item/weapon/flamethrower(user.loc)
|
|
if(!remove_item_from_storage(F))
|
|
user.transferItemToLoc(src, F, TRUE)
|
|
F.weldtool = src
|
|
add_fingerprint(user)
|
|
user << "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>"
|
|
user.put_in_hands(F)
|
|
else
|
|
user << "<span class='warning'>You need one rod to start building a flamethrower!</span>"
|
|
|
|
/obj/item/weapon/weldingtool/ignition_effect(atom/A, mob/user)
|
|
if(welding && remove_fuel(1, user))
|
|
. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
|
|
else
|
|
. = ""
|
|
|
|
/obj/item/weapon/weldingtool/largetank
|
|
name = "industrial welding tool"
|
|
desc = "A slightly larger welder with a larger tank."
|
|
icon_state = "indwelder"
|
|
max_fuel = 40
|
|
materials = list(MAT_GLASS=60)
|
|
origin_tech = "engineering=2;plasmatech=2"
|
|
|
|
/obj/item/weapon/weldingtool/largetank/cyborg
|
|
name = "integrated welding tool"
|
|
desc = "An advanced welder designed to be used in robotic systems."
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/weldingtool/largetank/flamethrower_screwdriver()
|
|
return
|
|
|
|
|
|
/obj/item/weapon/weldingtool/mini
|
|
name = "emergency welding tool"
|
|
desc = "A miniature welder used during emergencies."
|
|
icon_state = "miniwelder"
|
|
max_fuel = 10
|
|
w_class = WEIGHT_CLASS_TINY
|
|
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
|
change_icons = 0
|
|
|
|
/obj/item/weapon/weldingtool/mini/flamethrower_screwdriver()
|
|
return
|
|
|
|
/obj/item/weapon/weldingtool/abductor
|
|
name = "alien welding tool"
|
|
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
|
|
icon = 'icons/obj/abductor.dmi'
|
|
icon_state = "welder"
|
|
toolspeed = 0.1
|
|
light_intensity = 0
|
|
change_icons = 0
|
|
origin_tech = "plasmatech=5;engineering=5;abductor=3"
|
|
|
|
/obj/item/weapon/weldingtool/abductor/process()
|
|
if(get_fuel() <= max_fuel)
|
|
reagents.add_reagent("welding_fuel", 1)
|
|
..()
|
|
|
|
/obj/item/weapon/weldingtool/hugetank
|
|
name = "upgraded industrial welding tool"
|
|
desc = "An upgraded welder based of the industrial welder."
|
|
icon_state = "upindwelder"
|
|
item_state = "upindwelder"
|
|
max_fuel = 80
|
|
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
|
origin_tech = "engineering=3;plasmatech=2"
|
|
|
|
/obj/item/weapon/weldingtool/experimental
|
|
name = "experimental welding tool"
|
|
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
|
|
icon_state = "exwelder"
|
|
item_state = "exwelder"
|
|
max_fuel = 40
|
|
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
|
origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
|
|
var/last_gen = 0
|
|
change_icons = 0
|
|
can_off_process = 1
|
|
light_intensity = 1
|
|
toolspeed = 0.5
|
|
var/nextrefueltick = 0
|
|
|
|
/obj/item/weapon/weldingtool/experimental/brass
|
|
name = "brass welding tool"
|
|
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
|
icon_state = "brasswelder"
|
|
item_state = "brasswelder"
|
|
|
|
|
|
/obj/item/weapon/weldingtool/experimental/process()
|
|
..()
|
|
if(get_fuel() < max_fuel && nextrefueltick < world.time)
|
|
nextrefueltick = world.time + 10
|
|
reagents.add_reagent("welding_fuel", 1)
|
|
|
|
|
|
/*
|
|
* Crowbar
|
|
*/
|
|
|
|
/obj/item/weapon/crowbar
|
|
name = "pocket crowbar"
|
|
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "crowbar"
|
|
usesound = 'sound/items/Crowbar.ogg'
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 5
|
|
throwforce = 7
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
materials = list(MAT_METAL=50)
|
|
origin_tech = "engineering=1;combat=1"
|
|
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
|
toolspeed = 1
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
|
|
|
|
/obj/item/weapon/crowbar/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/crowbar/red
|
|
icon_state = "crowbar_red"
|
|
force = 8
|
|
|
|
/obj/item/weapon/crowbar/brass
|
|
name = "brass crowbar"
|
|
desc = "A brass crowbar. It feels faintly warm to the touch."
|
|
icon_state = "crowbar_brass"
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/crowbar/abductor
|
|
name = "alien crowbar"
|
|
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
|
|
icon = 'icons/obj/abductor.dmi'
|
|
usesound = 'sound/weapons/sonic_jackhammer.ogg'
|
|
icon_state = "crowbar"
|
|
toolspeed = 0.1
|
|
origin_tech = "combat=4;engineering=4;abductor=3"
|
|
|
|
/obj/item/weapon/crowbar/large
|
|
name = "crowbar"
|
|
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
|
|
force = 12
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
throw_speed = 3
|
|
throw_range = 3
|
|
materials = list(MAT_METAL=70)
|
|
icon_state = "crowbar_large"
|
|
item_state = "crowbar"
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/crowbar/cyborg
|
|
name = "hydraulic crowbar"
|
|
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
|
|
usesound = 'sound/items/jaws_pry.ogg'
|
|
force = 10
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/weapon/crowbar/power
|
|
name = "Jaws of Life"
|
|
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head"
|
|
icon_state = "jaws_pry"
|
|
item_state = "jawsoflife"
|
|
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
|
origin_tech = "materials=2;engineering=2"
|
|
usesound = 'sound/items/jaws_pry.ogg'
|
|
force = 15
|
|
toolspeed = 0.25
|
|
|
|
/obj/item/weapon/crowbar/power/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/crowbar/power/attack_self(mob/user)
|
|
playsound(get_turf(user),"sound/items/change_jaws.ogg",50,1)
|
|
var/obj/item/weapon/wirecutters/power/cutjaws = new /obj/item/weapon/wirecutters/power
|
|
user << "<span class='notice'>You attach the cutting jaws to [src].</span>"
|
|
qdel(src)
|
|
user.put_in_active_hand(cutjaws)
|