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GS13NG/code
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kevinz000 fd5c635840 adds a snowflakey-ish(??? maybe???) way to modify gun damage so we don't need more shot types for improvised shotguns (#12274)
* Update gun.dm

* Update _firing.dm

* Update code/modules/projectiles/ammunition/_firing.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-18 02:59:50 +02:00
..
__DEFINES
Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' (#12282)
2020-05-17 17:04:15 -07:00
__HELPERS
Demodularizing wishgranter, some helpers, and removing unused files. (#12291)
2020-05-17 17:06:05 -07:00
_globalvars
Porting tesla/electrocute code updates. (#12280)
2020-05-17 16:35:17 -07:00
_js
…
_onclick
Plane adjustments on several low layer objects. (#12286)
2020-05-17 17:02:57 -07:00
controllers
Field of Vision component. (#12075)
2020-05-15 15:25:04 -07:00
datums
Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' (#12282)
2020-05-17 17:04:15 -07:00
game
Buffs space heaters (#12241)
2020-05-18 02:31:31 +02:00
modules
adds a snowflakey-ish(??? maybe???) way to modify gun damage so we don't need more shot types for improvised shotguns (#12274)
2020-05-18 02:59:50 +02:00
_compile_options.dm
Backward 512 compatibility removal.
2020-04-23 00:59:23 +02:00
world.dm
…
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