134 lines
5.8 KiB
Plaintext
134 lines
5.8 KiB
Plaintext
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// Stealthy Weapons
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/*
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Uplink Items:
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Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
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When adding new entries to the file, please keep them sorted by category.
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*/
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/datum/uplink_item/stealthy_weapons/combatglovesplus
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name = "Combat Gloves Plus"
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desc = "A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology \
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to learn the abilities of krav maga to the wearer."
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item = /obj/item/clothing/gloves/krav_maga/combatglovesplus
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cost = 5
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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surplus = 0
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/datum/uplink_item/stealthy_weapons/cqc
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name = "CQC Manual"
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desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing."
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item = /obj/item/book/granter/martial/cqc
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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cost = 13
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surplus = 0
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/datum/uplink_item/stealthy_weapons/dart_pistol
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name = "Dart Pistol"
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desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \
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space a small item can."
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item = /obj/item/gun/syringe/syndicate
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cost = 4
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surplus = 50
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/datum/uplink_item/stealthy_weapons/dehy_carp
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name = "Dehydrated Space Carp"
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desc = "Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in \
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your hand before use so it knows not to kill you."
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item = /obj/item/toy/plush/carpplushie/dehy_carp
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cost = 1
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/datum/uplink_item/stealthy_weapons/edagger
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name = "Energy Dagger"
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desc = "A dagger made of energy that looks and functions as a pen when off."
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item = /obj/item/pen/edagger
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cost = 2
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/datum/uplink_item/stealthy_weapons/martialarts
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name = "Sleeping Carp Scroll"
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desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
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gain skin as hard as steel and swat bullets from the air, but you also refuse to use dishonorable ranged weaponry."
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item = /obj/item/book/granter/martial/carp
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cost = 17
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/martialartstwo
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name = "Rising Bass Scroll"
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desc = "This scroll contains the secrets of an ancient martial arts technique. You will become proficient in fleeing situations, \
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and dodging all ranged weapon fire, but you will refuse to use dishonorable ranged weaponry."
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item = /obj/item/book/granter/martial/bass
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cost = 18
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/crossbow
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name = "Miniature Energy Crossbow"
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desc = "A short bow mounted across a tiller in miniature. Small enough to \
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fit into a pocket or slip into a bag unnoticed. It will synthesize \
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and fire bolts tipped with a paralyzing toxin that will briefly stun \
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targets and cause them to slur as if inebriated. It can produce an \
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infinite number of bolts, but takes time to automatically recharge \
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after each shot."
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item = /obj/item/gun/energy/kinetic_accelerator/crossbow
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cost = 12
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surplus = 50
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/traitor_chem_bottle
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name = "Poison Kit"
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desc = "An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application."
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item = /obj/item/storage/box/syndie_kit/chemical
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cost = 6
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surplus = 50
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/datum/uplink_item/stealthy_weapons/romerol_kit
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name = "Romerol"
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desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. \
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On death, these nodules take control of the dead body, causing limited revivification, \
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along with slurred speech, aggression, and the ability to infect others with this agent."
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item = /obj/item/storage/box/syndie_kit/romerol
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cost = 25
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cant_discount = TRUE
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exclude_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/sleepy_pen
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name = "Sleepy Pen"
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desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a \
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strong anesthetic and a chemical that prevents the target from speaking. \
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The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target \
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falls asleep, they will be able to move and act."
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item = /obj/item/pen/sleepy
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cost = 4
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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datum/uplink_item/stealthy_weapons/taeclowndo_shoes
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name = "Tae-clown-do Shoes"
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desc = "A pair of shoes for the most elite agents of the honkmotherland. They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn."
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cost = 12
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item = /obj/item/clothing/shoes/clown_shoes/taeclowndo
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/suppressor
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name = "Suppressor"
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desc = "This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. \
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It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns."
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item = /obj/item/suppressor
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cost = 1
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surplus = 10
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/datum/uplink_item/stealthy_weapons/soap
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name = "Syndicate Soap"
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desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. \
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You can also drop it underfoot to slip people."
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item = /obj/item/soap/syndie
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cost = 1
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surplus = 50
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/datum/uplink_item/stealthy_weapons/soap_clusterbang
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name = "Slipocalypse Clusterbang"
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desc = "A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!"
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item = /obj/item/grenade/clusterbuster/soap
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cost = 6
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