cl add: Circuits integrity, charge, and overall circuit composition is displayed on diagnostic huds. If the assembly has dangerous circuits then the status icon will display exclamation points, if the assembly can communicate with something far away a wifi icon will appear next to the status icon, and if the circuit can not operate the status icon will display an 'X'. add: AR interface circuit which can modify the status icon if it is not displaying the exclamation points or the 'X'. tweak: Locomotive circuits can no longer be added to assemblies that can't use them. spellcheck: Fixed a typo in the grenade primer description. code: Added flags to circuits that help group subsets of circuits and regulate them. /cl The diagnostic hud addition is meant to allow more counter play to circuits by seeing the assemblies's healths and how dangerous they are. The flags are a useful addition to the code because players shouldn't be able to put circuits in assemblies if the assembly can't use that circuit (this can also be used later for other assemblies which could use unique circuits). The following circuits are flagged as dangerous: weapon firing mechanism grenade primer thrower The following circuits are flagged as long range: NTNet networking circuit integrated signaler video camera circuit possible AR interface displays: default alert move
477 lines
15 KiB
Plaintext
477 lines
15 KiB
Plaintext
/*
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* Data HUDs have been rewritten in a more generic way.
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* In short, they now use an observer-listener pattern.
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* See code/datum/hud.dm for the generic hud datum.
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* Update the HUD icons when needed with the appropriate hook. (see below)
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*/
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/* DATA HUD DATUMS */
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/atom/proc/add_to_all_human_data_huds()
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for(var/datum/atom_hud/data/human/hud in GLOB.huds)
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hud.add_to_hud(src)
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/atom/proc/remove_from_all_data_huds()
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for(var/datum/atom_hud/data/hud in GLOB.huds)
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hud.remove_from_hud(src)
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/datum/atom_hud/data
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/datum/atom_hud/data/human/medical
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hud_icons = list(STATUS_HUD, HEALTH_HUD)
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/datum/atom_hud/data/human/medical/basic
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/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
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if(!istype(H))
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return 0
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var/obj/item/clothing/under/U = H.w_uniform
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if(!istype(U))
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return 0
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if(U.sensor_mode <= SENSOR_VITALS)
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return 0
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return 1
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/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
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if(check_sensors(H))
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..()
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/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
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check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
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/datum/atom_hud/data/human/medical/advanced
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/datum/atom_hud/data/human/security
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/datum/atom_hud/data/human/security/basic
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hud_icons = list(ID_HUD)
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/datum/atom_hud/data/human/security/advanced
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hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD)
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/datum/atom_hud/data/diagnostic
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/datum/atom_hud/data/diagnostic/basic
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hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD)
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/datum/atom_hud/data/diagnostic/advanced
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hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_PATH_HUD)
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/datum/atom_hud/data/bot_path
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hud_icons = list(DIAG_PATH_HUD)
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/datum/atom_hud/abductor
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hud_icons = list(GLAND_HUD)
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
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*/
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/***********************************************
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Medical HUD! Basic mode needs suit sensors on.
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************************************************/
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//HELPERS
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//called when a carbon changes virus
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/mob/living/carbon/proc/check_virus()
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var/threat
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for(var/thing in viruses)
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var/datum/disease/D = thing
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if(!(D.visibility_flags & HIDDEN_SCANNER))
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if(!threat || D.severity > threat) //a buffing virus gets an icon
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threat = D.severity
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return threat
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//helper for getting the appropriate health status
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/proc/RoundHealth(mob/living/M)
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if(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH)))
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return "health-100" //what's our health? it doesn't matter, we're dead, or faking
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var/maxi_health = M.maxHealth
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if(iscarbon(M) && M.health < 0)
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maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
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var/resulthealth = (M.health / maxi_health) * 100
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switch(resulthealth)
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if(100 to INFINITY)
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return "health100"
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if(90.625 to 100)
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return "health93.75"
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if(84.375 to 90.625)
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return "health87.5"
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if(78.125 to 84.375)
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return "health81.25"
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if(71.875 to 78.125)
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return "health75"
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if(65.625 to 71.875)
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return "health68.75"
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if(59.375 to 65.625)
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return "health62.5"
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if(53.125 to 59.375)
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return "health56.25"
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if(46.875 to 53.125)
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return "health50"
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if(40.625 to 46.875)
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return "health43.75"
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if(34.375 to 40.625)
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return "health37.5"
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if(28.125 to 34.375)
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return "health31.25"
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if(21.875 to 28.125)
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return "health25"
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if(15.625 to 21.875)
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return "health18.75"
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if(9.375 to 15.625)
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return "health12.5"
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if(1 to 9.375)
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return "health6.25"
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if(-50 to 1)
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return "health0"
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if(-85 to -50)
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return "health-50"
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if(-99 to -85)
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return "health-85"
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else
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return "health-100"
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return "0"
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//HOOKS
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//called when a human changes suit sensors
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/mob/living/carbon/proc/update_suit_sensors()
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var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
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B.update_suit_sensors(src)
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//called when a living mob changes health
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/mob/living/proc/med_hud_set_health()
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var/image/holder = hud_list[HEALTH_HUD]
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holder.icon_state = "hud[RoundHealth(src)]"
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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//for carbon suit sensors
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/mob/living/carbon/med_hud_set_health()
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..()
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/proc/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
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holder.icon_state = "huddead"
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else
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holder.icon_state = "hudhealthy"
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/mob/living/carbon/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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var/virus_threat = check_virus()
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holder.pixel_y = I.Height() - world.icon_size
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if(has_trait(TRAIT_XENO_HOST))
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holder.icon_state = "hudxeno"
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else if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
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holder.icon_state = "huddead"
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else
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switch(virus_threat)
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if(VIRUS_SEVERITY_BIOHAZARD)
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holder.icon_state = "hudill5"
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if(VIRUS_SEVERITY_DANGEROUS)
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holder.icon_state = "hudill4"
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if(VIRUS_SEVERITY_HARMFUL)
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holder.icon_state = "hudill3"
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if(VIRUS_SEVERITY_MEDIUM)
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holder.icon_state = "hudill2"
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if(VIRUS_SEVERITY_MINOR)
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holder.icon_state = "hudill1"
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if(VIRUS_SEVERITY_NONTHREAT)
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holder.icon_state = "hudill0"
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if(VIRUS_SEVERITY_POSITIVE)
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holder.icon_state = "hudbuff"
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if(null)
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holder.icon_state = "hudhealthy"
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/***********************************************
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Security HUDs! Basic mode shows only the job.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/sec_hud_set_ID()
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var/image/holder = hud_list[ID_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = "hudno_id"
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if(wear_id)
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holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
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sec_hud_set_security_status()
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/mob/living/carbon/human/proc/sec_hud_set_implants()
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var/image/holder
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for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
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holder = hud_list[i]
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holder.icon_state = null
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for(var/obj/item/implant/I in implants)
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if(istype(I, /obj/item/implant/tracking))
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holder = hud_list[IMPTRACK_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_tracking"
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else if(istype(I, /obj/item/implant/mindshield))
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holder = hud_list[IMPLOYAL_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_loyal"
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else if(istype(I, /obj/item/implant/chem))
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holder = hud_list[IMPCHEM_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_chem"
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/mob/living/carbon/human/proc/sec_hud_set_security_status()
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var/image/holder = hud_list[WANTED_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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var/perpname = get_face_name(get_id_name(""))
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if(perpname && GLOB.data_core)
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var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
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if(R)
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switch(R.fields["criminal"])
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if("*Arrest*")
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holder.icon_state = "hudwanted"
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return
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if("Incarcerated")
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holder.icon_state = "hudincarcerated"
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return
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if("Parolled")
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holder.icon_state = "hudparolled"
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return
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if("Discharged")
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holder.icon_state = "huddischarged"
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return
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holder.icon_state = null
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/***********************************************
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Diagnostic HUDs!
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************************************************/
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//For Diag health and cell bars!
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/proc/RoundDiagBar(value)
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switch(value * 100)
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if(95 to INFINITY)
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return "max"
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if(80 to 100)
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return "good"
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if(60 to 80)
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return "high"
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if(40 to 60)
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return "med"
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if(20 to 40)
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return "low"
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if(1 to 20)
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return "crit"
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else
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return "dead"
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/silicon/proc/diag_hud_set_status()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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switch(stat)
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if(CONSCIOUS)
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holder.icon_state = "hudstat"
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if(UNCONSCIOUS)
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holder.icon_state = "hudoffline"
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else
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holder.icon_state = "huddead2"
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//Borgie battery tracking!
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/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(cell)
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var/chargelvl = (cell.charge/cell.maxcharge)
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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//borg-AI shell tracking
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/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(!shell) //Not an AI shell
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holder.icon_state = null
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else if(deployed) //AI shell in use by an AI
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holder.icon_state = "hudtrackingai"
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else //Empty AI shell
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holder.icon_state = "hudtracking"
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//AI side tracking of AI shell control
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/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(!deployed_shell)
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holder.icon_state = null
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else //AI is currently controlling a shell
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holder.icon_state = "hudtrackingai"
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/*~~~~~~~~~~~~~~~~~~~~
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BIG STOMPY MECHS
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~~~~~~~~~~~~~~~~~~~~~*/
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/obj/mecha/proc/diag_hud_set_mechhealth()
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var/image/holder = hud_list[DIAG_MECH_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
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/obj/mecha/proc/diag_hud_set_mechcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(cell)
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var/chargelvl = cell.charge/cell.maxcharge
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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/obj/mecha/proc/diag_hud_set_mechstat()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = null
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if(internal_damage)
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holder.icon_state = "hudwarn"
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/obj/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
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for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
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if(T.ai_beacon) //Beacon with AI uplink
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new_icon_state = "hudtrackingai"
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break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
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else
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new_icon_state = "hudtracking"
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holder.icon_state = new_icon_state
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/*~~~~~~~~~
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Bots!
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~~~~~~~~~~*/
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/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
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var/image/holder = hud_list[DIAG_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(on)
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holder.icon_state = "hudstat"
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else if(stat) //Generally EMP causes this
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holder.icon_state = "hudoffline"
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else //Bot is off
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holder.icon_state = "huddead2"
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/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
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var/image/holder = hud_list[DIAG_BOT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(client) //If the bot is player controlled, it will not be following mode logic!
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holder.icon_state = "hudsentient"
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return
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switch(mode)
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if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
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holder.icon_state = "hudcalled"
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if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
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holder.icon_state = "hudworking"
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if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
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holder.icon_state = "hudpatrol"
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if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
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holder.icon_state = "hudalert"
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if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
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holder.icon_state = "hudmove"
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else
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holder.icon_state = ""
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/*~~~~~~~~~~~~
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Circutry!
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~~~~~~~~~~~~~*/
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/obj/item/device/electronic_assembly/proc/diag_hud_set_circuithealth(hide = FALSE)
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var/image/holder = hud_list[DIAG_CIRCUIT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if((!isturf(loc))||hide) //if not on the ground dont show overlay
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holder.icon_state = null
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else
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holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
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/obj/item/device/electronic_assembly/proc/diag_hud_set_circuitcell(hide = FALSE)
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var/image/holder = hud_list[DIAG_BATT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if((!isturf(loc))||hide) //if not on the ground dont show overlay
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holder.icon_state = null
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else if(battery)
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var/chargelvl = battery.charge/battery.maxcharge
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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/obj/item/device/electronic_assembly/proc/diag_hud_set_circuitstat(hide = FALSE) //On, On and dangerous, or Off
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if((!isturf(loc))||hide) //if not on the ground dont show overlay
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holder.icon_state = null
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else if(!battery)
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holder.icon_state = "hudoffline"
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else if(battery.charge == 0)
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holder.icon_state = "hudoffline"
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else if(combat_circuits) //has a circuit that can harm people
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holder.icon_state = "hudwarn"
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else //Bot is on and not dangerous
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holder.icon_state = prefered_hud_icon
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/obj/item/device/electronic_assembly/proc/diag_hud_set_circuittracking(hide = FALSE)
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if((!isturf(loc))||hide) //if not on the ground dont show overlay
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holder.icon_state = null
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else if(long_range_circuits)
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holder.icon_state = "hudtracking"
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else
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holder.icon_state = null
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/*~~~~~~~~~~~~
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Airlocks!
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~~~~~~~~~~~~~*/
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/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
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var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
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if(secondsElectrified != 0)
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holder.icon_state = "electrified"
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else
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holder.icon_state = ""
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