* first series of updates * datums * games folder * admin and atmosia stuffs * moar * mob updates borg riding * sprites and stuff * fixes for various things * oops. some missed fixes
36 lines
726 B
Plaintext
36 lines
726 B
Plaintext
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/mob/living/silicon/robot/gib_animation()
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new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-r")
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/mob/living/silicon/robot/dust()
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if(mmi)
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qdel(mmi)
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..()
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/mob/living/silicon/robot/spawn_dust()
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new /obj/effect/decal/remains/robot(loc)
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/mob/living/silicon/robot/dust_animation()
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new /obj/effect/overlay/temp/dust_animation(loc, "dust-r")
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/mob/living/silicon/robot/death(gibbed)
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if(stat == DEAD)
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return
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. = ..()
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locked = 0 //unlock cover
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update_canmove()
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if(camera && camera.status)
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camera.toggle_cam(src,0)
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update_headlamp(1) //So borg lights are disabled when killed.
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uneq_all() // particularly to ensure sight modes are cleared
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update_icons()
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unbuckle_all_mobs(TRUE)
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sql_report_death(src)
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