@@ -104,7 +104,7 @@
|
||||
var/health_threshold_dead = -100
|
||||
|
||||
var/organ_health_multiplier = 1
|
||||
var/organ_regeneration_multiplier = 1
|
||||
var/organ_regeneration_multiplier = 0
|
||||
|
||||
var/bones_can_break = 0
|
||||
var/limbs_can_break = 0
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/list/viewingcode = list()
|
||||
var/obj/machinery/telecomms/server/SelectedServer
|
||||
|
||||
var/network = "NULL" // the network to probe
|
||||
var/network = "tcommsat" // the network to probe
|
||||
var/temp = "" // temporary feedback messages
|
||||
|
||||
var/storedcode = "" // code stored
|
||||
|
||||
@@ -19,6 +19,12 @@
|
||||
icon_state = "policehelm"
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/secfcap
|
||||
name = "officer's cap"
|
||||
desc = "A security officer's cap."
|
||||
icon_state = "officercap"
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/riot
|
||||
name = "riot helmet"
|
||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||
|
||||
@@ -32,6 +32,11 @@
|
||||
icon_state = "warden_jacket"
|
||||
item_state = "armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden/jacket
|
||||
name = "Warden's jacket"
|
||||
desc = "An armoured jacket with silver rank pips and livery."
|
||||
icon_state = "formal_warden"
|
||||
item_state = "formal_warden"
|
||||
|
||||
/obj/item/clothing/suit/armor/riot
|
||||
name = "Riot Suit"
|
||||
|
||||
@@ -58,6 +58,16 @@
|
||||
item_state = "warden_corporate"
|
||||
item_color = "warden_corporate"
|
||||
|
||||
/obj/item/clothing/under/rank/security/formal
|
||||
icon_state = "sec_f"
|
||||
item_state = "sec_f"
|
||||
item_color = "sec_f"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/formal
|
||||
icon_state = "warden_f"
|
||||
item_state = "warden_f"
|
||||
item_color = "warden_f"
|
||||
|
||||
/obj/item/clothing/under/tactical
|
||||
name = "tactical jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
@@ -128,6 +138,11 @@
|
||||
item_state = "hos_corporate"
|
||||
item_color = "hos_corporate"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/formal
|
||||
icon_state = "hos_f"
|
||||
item_state = "hos_f"
|
||||
item_color = "hos_f"
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
name = "Head of Security Hat"
|
||||
desc = "The hat of the Head of Security. For showing the officers who's in charge."
|
||||
@@ -156,6 +171,11 @@
|
||||
flags_inv = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/formal
|
||||
name = "Head of Security's jacket"
|
||||
desc = "An armoured jacket with golden rank pips and livery."
|
||||
icon_state = "formal_hos"
|
||||
item_state = "formal_hos"
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS/dermal
|
||||
name = "Dermal Armour Patch"
|
||||
|
||||
@@ -71,9 +71,13 @@
|
||||
return
|
||||
|
||||
var/track = null
|
||||
|
||||
var/speaker_name
|
||||
var/style = "body"
|
||||
|
||||
if(!language)
|
||||
language = new /datum/language/common
|
||||
// if(!speaker)
|
||||
|
||||
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
|
||||
if (language && (language.flags & NONVERBAL))
|
||||
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
|
||||
@@ -94,13 +98,13 @@
|
||||
|
||||
if(hard_to_hear)
|
||||
message = stars(message)
|
||||
|
||||
var/speaker_name = speaker.name
|
||||
if(speaker)
|
||||
speaker_name = speaker.name
|
||||
|
||||
if(vname)
|
||||
speaker_name = vname
|
||||
|
||||
if(istype(speaker, /mob/living/carbon/human))
|
||||
if(speaker && (istype(speaker, /mob/living/carbon/human)))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
if(H.voice)
|
||||
speaker_name = H.voice
|
||||
@@ -114,7 +118,7 @@
|
||||
var/jobname // the mob's "job"
|
||||
var/mob/living/carbon/human/impersonating //The crewmember being impersonated, if any.
|
||||
|
||||
if (ishuman(speaker))
|
||||
if (speaker && (ishuman(speaker)))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
|
||||
if((H.wear_id && istype(H.wear_id,/obj/item/weapon/card/id/syndicate)) && (H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/gas/voice)))
|
||||
|
||||
@@ -1,6 +1,22 @@
|
||||
<small>04:09 [0x20078fb] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:09 [0x20078fb] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:10 [0x20078fb] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:10 [0x20078fb] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:10 [0x20078fb] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:10 [0x20078fb] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:01 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:01 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:06 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:06 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:11 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:11 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:16 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:16 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:21 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:21 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:26 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:26 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:31 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:31 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:36 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:36 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
|
||||
@@ -56,6 +56,23 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
|
||||
<!-- DO NOT REMOVE, MOVE, OR COPY THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
|
||||
|
||||
<div class='commit sansserif'>
|
||||
<h2 class='date'>22 January 2015</h2>
|
||||
<h3 class='author'>SoundScopes updated:</h3>
|
||||
<ul class='changes bgimages16'>
|
||||
<li class='rscadd'>Mutiny Mode</li>
|
||||
<li class='rscadd'>New IDs and PDAs for testing/opinions</li>
|
||||
<li class='rscadd'>New Z-level 2 layout</li>
|
||||
<li class='rscdel'>Organ Failure event</li>
|
||||
<li class='tweak'>Detective and Forensic Tech access unclustered</li>
|
||||
<li class='tweak'>Automatic Healing tweaked</li>
|
||||
<li class='bugfix'>Custom Item Spawning fixed to issue out multiple items again</li>
|
||||
<li class='bugfix'>TeleCommunications code fixes</li>
|
||||
<li class='bugfix'>Vox shuttle has more N2 tiles</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class='commit sansserif'>
|
||||
<h2 class='date'>21 January 2015</h2>
|
||||
<h3 class='author'>SoundScopes updated:</h3>
|
||||
|
||||
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