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Update force.dm
Wizard staff is currently a 20-damage laser that can do shrapnels and embeds and does a little knockback. This bumps it up to be on-par with a laser, plus the shrapnel and knockback. It is, of course, and always will be one of the weakest choices a wizard can make. Because you could just teleport into the armoury and steal their laser, or steal the captain's laser instead of wasting a precious spell-slot. But at least it's not a joke now.
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@@ -2,7 +2,7 @@
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name = "force bolt"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "ice_1"
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damage = 20
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damage = 40
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flag = "energy"
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embed = 1
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@@ -27,4 +27,4 @@
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throwdir = get_dir(src,target)
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M.throw_at(get_edge_target_turf(M, throwdir),15,1)
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return ..()
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*/
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*/
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