Update force.dm

Wizard staff is currently a 20-damage laser that can do shrapnels and embeds and does a little knockback.  This bumps it up to be on-par with a laser, plus the shrapnel and knockback.  It is, of course, and always will be one of the weakest choices a wizard can make.  Because you could just teleport into the armoury and steal their laser, or steal the captain's laser instead of wasting a precious spell-slot.  But at least it's not a joke now.
This commit is contained in:
Duck-
2014-03-17 02:31:33 -04:00
parent 80d4ed5882
commit 16be828ddd
+2 -2
View File
@@ -2,7 +2,7 @@
name = "force bolt"
icon = 'icons/obj/projectiles.dmi'
icon_state = "ice_1"
damage = 20
damage = 40
flag = "energy"
embed = 1
@@ -27,4 +27,4 @@
throwdir = get_dir(src,target)
M.throw_at(get_edge_target_turf(M, throwdir),15,1)
return ..()
*/
*/