Various tweaks.

Buildaturrets made more accessible.  They aren't that great anyway.

Table laserblocking chance increased significantly.  Because if you
bother to get cover, you deserve cover that works.  Tables soak
projectiles a little better, too.

Removes hulks always all-capsing.  Puts pulse rifle unwielded firedelay
in line with other fire delays.
This commit is contained in:
Duck-
2014-09-19 13:29:01 -04:00
parent d272c77fb3
commit 17c2f2709a
5 changed files with 19 additions and 13 deletions
+6 -6
View File
@@ -21,7 +21,7 @@
throwpass = 1 //You can throw objects over this, despite it's density.")
var/parts = /obj/item/weapon/table_parts
var/flipped = 0
var/health = 100
var/health = 200
/obj/structure/table/proc/update_adjacent()
for(var/direction in list(1,2,4,8,5,6,9,10))
@@ -311,14 +311,14 @@
if (get_dist(P.starting, loc) <= 1) //Tables won't help you if people are THIS close
return 1
if (get_turf(P.original) == cover)
var/chance = 20
var/chance = 30
if (ismob(P.original))
var/mob/M = P.original
if (M.lying)
chance += 20 //Lying down lets you catch less bullets
chance += 50 //Lying down lets you catch less bullets
if(flipped)
if(get_dir(loc, from) == dir) //Flipped tables catch mroe bullets
chance += 20
chance += 50
else
return 1 //But only from one side
if(prob(chance))
@@ -545,7 +545,7 @@
desc = "Do not apply fire to this. Rumour says it burns easily."
icon_state = "wood_table"
parts = /obj/item/weapon/table_parts/wood
health = 50
health = 100
/*
* Reinforced tables
*/
@@ -553,7 +553,7 @@
name = "reinforced table"
desc = "A version of the four legged table. It is stronger."
icon_state = "reinf_table"
health = 200
health = 400
var/status = 2
parts = /obj/item/weapon/table_parts/reinforced