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Vaurca Implementation Clean-up
Cleans up the darkness_view var, which wasn't used properly. Also removes the incorrect update to the handle_regular_status_updates() proc.
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@@ -1132,11 +1132,6 @@
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return //TODO: DEFERRED
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proc/handle_regular_status_updates()
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if(species.flags & IS_BUG)
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adjustBruteLoss(0)
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adjustFireLoss(0)
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if(status_flags & GODMODE) return 0
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if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
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@@ -75,7 +75,6 @@
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var/blood_color = "#A10808" //Red.
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var/flesh_color = "#FFC896" //Pink.
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var/base_color //Used when setting species.
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var/darkness_view
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//Used in icon caching.
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var/race_key = 0
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@@ -631,8 +630,7 @@ See code\modules\mob\new_player\preferences_setup.dm for where it's used.
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secondary_unarmed_type = /datum/unarmed_attack/bite/strong
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rarity_value = 2 //according to the code this does nothing but upset me so i guess it can stay
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slowdown = 1 //slow
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darksight = 8 //good at seeing
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darkness_view = 7
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darksight = 5 //good at seeing
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eyes = "blank_eyes" //made out of butts
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brute_mod = 0.5 //note to self: remove is_synthetic checks for brmod and burnmod
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burn_mod = 2 //bugs on fire
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