Added Bluespace Techs

- Bluespace techs are spawnable by anyone with +DEV
- They are invincible.
- None of there OP items can be touched by anything that is not a
Bluespace Tech.
- Added some spark effects for spawning.
- Added spark effects and custom emote for when you suicide
- To remove an item from a slot (IE the ID card) you need to edit the
var canremove to = 1
- bsTechs can't be restrained.
This commit is contained in:
SoundScopes
2014-07-20 12:30:34 +01:00
parent c293993b64
commit 74cf33aee8
3 changed files with 255 additions and 2 deletions
+4 -2
View File
@@ -137,7 +137,8 @@ var/list/admin_verbs_dev = list(
/client/proc/toggledebuglogs,
/client/proc/SDQL_query,
/client/proc/SDQL2_query,
/client/proc/cmd_dev_say
/client/proc/cmd_dev_say,
/client/proc/cmd_dev_bst
)
var/list/admin_verbs_spawn = list(
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
@@ -184,7 +185,8 @@ var/list/admin_verbs_debug = list(
/client/proc/callproc,
/client/proc/toggledebuglogs,
/client/proc/SDQL_query,
/client/proc/SDQL2_query
/client/proc/SDQL2_query,
/client/proc/cmd_dev_bst
)
var/list/admin_verbs_possess = list(
/proc/possess,
+250
View File
@@ -0,0 +1,250 @@
/*
// Bluespace Technition and all their items.
// Only avaliable to people with +DEV and +DEVELOPER
// All items are ave canremove = 0 to avoid loos and thefts
// They are invincible.
// Suicide with them to exit in an rp way
//
// I really didn't expect most of this to work right but hey it does.
// - SoundScopes
*/
/client/proc/cmd_dev_bst()
set category = "Debug"
set name = "Spawn Bluespace Tech"
set desc = "Spawns a Bluespace Tech to debug stuff"
if(!check_rights(R_DEBUG|R_DEV)) return
if(!holder)
return //how did they get here?
if(!ticker)
alert("Wait until the game starts")
return
if(ticker.current_state < GAME_STATE_PLAYING)
src << "\red The game hasn't started yet!"
return
//I couldn't get the normal way to work so this works.
//This whole section looks like a hack, I don't like it.
var/T = get_turf(usr)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, T)
s.start()
var/mob/living/carbon/human/bst/bst = new(get_turf(T))
// bst.original_mob = usr
bst.anchored = 1
bst.ckey = usr.ckey
bst.name = "Bluespace Technician"
bst.real_name = "Bluespace Technician"
bst.voice_name = "Bluespace Technician"
bst.h_style = "hair_crewcut"
bst.update_hair()
//Items
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst)
bst.equip_to_slot_or_del(U, slot_w_uniform)
bst.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/bst(bst), slot_l_ear)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/holding/bst(bst), slot_back)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(bst.back), slot_in_backpack)
bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes)
bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret(bst), slot_head)
bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(bst), slot_belt)
bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves)
if(bst.backbag == 1)
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst), slot_r_hand)
else
bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst.back), slot_in_backpack)
//Implant because access
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(bst)
L.imp_in = bst
L.implanted = 1
var/datum/organ/external/affected = bst.organs_by_name["head"]
affected.implants += L
L.part = affected
//Sort out ID
var/obj/item/weapon/card/id/bst/id = new/obj/item/weapon/card/id/bst(bst)
id.registered_name = bst.real_name
id.assignment = "Bluespace Technician"
id.name = "[id.assignment]"
bst.equip_to_slot_or_del(id, slot_wear_id)
bst.update_inv_wear_id()
//Add the rest of the languages
//Because universal speak doesn't work right.
bst.add_language("Sinta'unathi")
bst.add_language("Siik'tajr")
bst.add_language("Skrellian")
bst.add_language("Vox-pidgin")
bst.add_language("Rootspeak")
bst.add_language("Tradeband")
bst.add_language("Gutter")
bst.add_language("Sini")
bst.add_language("Sign language")
/* bst.bluespace_trail.set_up(src)
bst.bluespace_trail.start()
spawn(100)
bst.bluepsace_trail.stop()
*/
spawn(5)
s.start()
bst.anchored = 0
feedback_add_details("admin_verb","BST")
return 1
/mob/living/carbon/human/bst
universal_speak = 1
universal_understand = 1
status_flags = GODMODE
var/bluespace_trail = new /datum/effect/effect/system/ion_trail_follow
can_inject(var/mob/user, var/error_msg, var/target_zone)
user << "<span class='alert'>The [src] disarms you before you can inject them.</span>"
user.drop_item()
return 0
suicide()
src.custom_emote(1,"presses a button on his suit, followed by a polite bow.")
spawn(10)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
spawn(5)
s.start()
del(src)
//Equipment. All should have canremove set to 0
//All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items.
//Bag o Holding
/obj/item/weapon/storage/backpack/holding/bst
canremove = 0
storage_slots = 20
max_combined_w_class = 400
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
return
else
..()
//Headset
/obj/item/device/radio/headset/ert/bst
name = "Bluespace Technician's headset"
desc = "Bluespace Technician's headset, 'BST' marked on the side."
translate_binary = 1
translate_hive = 1
canremove = 0
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
return
else
..()
//Clothes
/obj/item/clothing/under/rank/centcom_officer/bst
name = "Bluespace Technician's Uniform"
desc = "Bluespace Technician's Uniform, there is a logo on the sleve, it reads 'BST'."
has_sensor = 0
sensor_mode = 0
canremove = 0
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
return
else
..()
//Gloves
/obj/item/clothing/gloves/swat/bst
name = "Bluespace Technician's gloves"
desc = "A pair of modified gloves, 'BST' marked on the side."
siemens_coefficient = 0
permeability_coefficient = 0.05
canremove = 0
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
return
else
..()
//Sunglasses
/obj/item/clothing/glasses/sunglasses/bst
name = "Bluespace Technician's Glasses"
desc = "A pair of sunglasses, these look modified, 'BST' marked on the side."
var/list/obj/item/clothing/glasses/hud/health/hud = null
vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS)
canremove = 0
New()
..()
src.hud += new/obj/item/clothing/glasses/hud/security(src)
src.hud += new/obj/item/clothing/glasses/hud/health(src)
return
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
return
else
..()
//Shoes
/obj/item/clothing/shoes/black/bst
name = "Bluespace Technician's shoes"
name = "Bluespace Technician's shoes, 'BST' marked on the side."
icon_state = "black"
item_color = "black"
desc = "A pair of black shoes. 'BST' marked on the side."
flags = NOSLIP
canremove = 0
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
return
else
..()
//ID
/obj/item/weapon/card/id/bst
icon_state = "centcom"
desc = "An ID straight from Cent. Com, this one looks highly classified"
canremove = 0
New()
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
attack_hand()
if(!usr)
return
if(!istype(usr, /mob/living/carbon/human/bst))
usr << "<span class='alert'>Your hand seems to go right through the [src] ID. It's like it doesn't exist.</span>"
return
else
..()
/mob/living/carbon/human/bst/restrained()
return 0