Fixes xeno taserhands for realsies.

I'm sorry!
This commit is contained in:
Duck-
2014-03-29 16:33:31 -04:00
parent 4aa6f9b4b6
commit a7f1e2275f
@@ -39,17 +39,17 @@
apply_damage(damage, BRUTE, affecting, armor_block)
if (damage >= 25)
visible_message("\red <B>[M] has wounded [src]!</B>")
apply_effect(rand(0.5,3), WEAKEN, armor_block)
apply_effect(rand(3, 4), WEAKEN, armor_block)
updatehealth()
if("disarm")
if (prob(80))
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
Weaken(rand(0.5,3))
Weaken(5)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has tackled down []!</B>", M, src), 1)
M.Weaken(5)
else
if (prob(80))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)