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Chemsprayer rework
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@@ -146,14 +146,74 @@
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/obj/item/weapon/reagent_containers/spray/chemsprayer
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name = "chem sprayer"
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desc = "A utility used to spray large amounts of reagent in a given area."
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icon = 'icons/obj/gun.dmi'
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icon = 'icons/obj/chemsprayer.dmi'
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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throwforce = 3
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w_class = 3.0
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w_class = 4.0
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slot_flags = SLOT_BACK
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volume = 600
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origin_tech = "combat=3;materials=3;engineering=3"
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/obj/item/weapon/chemsprayerframe
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name = "chem sprayer frame"
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desc = "A metal frame lacking almost any items required to showcase its full potential."
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icon = 'icons/obj/chemsprayer.dmi'
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icon_state = "chemsprayerframe"
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item_state = "chemsprayer"
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var/build_step = 0
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w_class = 4.0
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/*
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CODE THIS WHENENEVER YOU'RE -NOT- TIRED, SKULL!
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/obj/item/weapon/chemsprayerframe/complete
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name = "chem sprayer frame"
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desc = "A metal frame with a metal superstructure built on it."
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icon_state = "chemsprayerframecomplete"
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/obj/item/weapon/chemsprayerframe/onetank
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name = "chem sprayer frame"
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desc = "A metal frame with a single pressure vessel attached to it."
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icon_state = "chemsprayeronetank"
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/obj/item/weapon/chemsprayerframe/twotank
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name = "chem sprayer frame"
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desc = "A metal frame with two pressure vessel attached to it."
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icon_state = "chemsprayertwotank"
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/obj/item/weapon/chemsprayerframe/beaker
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name = "chem sprayer frame"
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desc = "A metal frame with two pressure vessels and a reagent container attached to it."
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icon_state = "chemsprayerbeaker"
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/obj/item/weapon/chemsprayerframe/electronics
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name = "chem sprayer frame"
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desc = "A metal frame with a set of electronics rigged to the existing machinery."
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icon_state = "chemsprayerelectronics"
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/obj/item/weapon/reagent_containers/spray/chemsprayer/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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switch(build_step)
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if(0)
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if(istype(W, /obj/item/device/healthanalyzer))
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user.drop_item()
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del(W)
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src.build_step++
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user << "<span class='notice'>You add the health sensor to [src].</span>"
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src.name = "First aid/robot arm/health analyzer assembly"
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src.overlays += image('icons/obj/aibots.dmi', "na_scanner")
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if(1)
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if(isprox(W))
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user.drop_item()
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del(W)
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src.build_step++
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user << "<span class='notice'>You complete the Medibot! Beep boop.</span>"
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var/turf/T = get_turf(src)
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var/obj/machinery/bot/medbot/S = new /obj/machinery/bot/medbot(T)
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S.name = src.created_name
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user.drop_from_inventory(src)
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del(src) */
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//this is a big copypasta clusterfuck, but it's still better than it used to be!
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/obj/item/weapon/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
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