As discussed:
* Is_bruised will result in 6 units of oxyloss. Not directly life
threathening, but it can creep up on you and hurt you severely.
* Is_broken will result in an additional 5 units of damage ontop of
that. Which will kill. However, considering most cases are bruises, it's
a decent balance: you really have to work to have a lung completely
broken.
This commit is contained in:
skull132
2015-05-30 00:25:46 +03:00
parent 9272ee7c83
commit d319f595ef
+3 -3
View File
@@ -149,8 +149,6 @@
name = "lungs"
parent_organ = "chest"
removed_type = /obj/item/organ/lungs
min_bruised_damage = 15
min_broken_damage = 20
process()
..()
@@ -164,7 +162,9 @@
owner.drip(10)
if(prob(4))
spawn owner.emote("me", 1, "gasps for air!")
owner.losebreath += 15
owner.losebreath += 6
if(is_broken())
owner.losebreath +=5
/datum/organ/internal/liver
name = "liver"