Redundant code

from floating animations
This commit is contained in:
SoundScopes
2014-10-29 11:48:50 +00:00
parent 152d74f5f6
commit d5568cd9fb
3 changed files with 7 additions and 7 deletions
@@ -50,8 +50,8 @@
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
buckled_mob.update_canmove()
if(!buckled_mob.mob_has_gravity(buckled_mob.loc))
buckled_mob.float(1)
// if(!buckled_mob.mob_has_gravity(buckled_mob.loc))
// buckled_mob.float(1)
buckled_mob = null
return
@@ -98,8 +98,8 @@
M.loc = src.loc
M.dir = src.dir
M.update_canmove()
if(!M.mob_has_gravity(M.loc))
M.float(0)
// if(!M.mob_has_gravity(M.loc))
// M.float(0)
src.buckled_mob = M
src.add_fingerprint(user)
return
+2 -2
View File
@@ -142,8 +142,8 @@
M.loc = src.loc
M.dir = src.dir
M.update_canmove()
if(!M.mob_has_gravity(M.loc))
M.float(0)
// if(!M.mob_has_gravity(M.loc))
// M.float(0)
src.buckled_mob = M
src.add_fingerprint(user)
return