Adding improvised signal jammers

Adds improvised signal jammers, does a bit of light refactoring, makes
signal jammers stop radio signallers.
This commit is contained in:
jack-fractal
2015-11-07 12:39:41 -05:00
parent e37434b70e
commit e7fbdf7286
7 changed files with 128 additions and 45 deletions
+7 -18
View File
@@ -968,12 +968,10 @@ var/global/list/obj/item/device/pda/PDAs = list()
for (var/obj/machinery/message_server/MS in message_servers)
//PDAs are now dependent on the Message Server.
if(MS.active)
if (active_radio_jammers && active_radio_jammers.len)
for (var/obj/item/device/radiojammer/Jammer in active_radio_jammers)
if (get_dist(MS, Jammer) <= Jammer.radius && prob(75))
continue finding_server
useMS = MS
break
if (within_jamming_range(MS) && prob(75))
continue finding_server
useMS = MS
break
var/datum/signal/signal = src.telecomms_process()
@@ -984,22 +982,13 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/turf/pos = get_turf(P)
if(pos.z in signal.data["level"])
useTC = 2
//Jamming the recipient
if (active_radio_jammers && active_radio_jammers.len)
for (var/obj/item/device/radiojammer/Jammer in active_radio_jammers)
if (get_dist(P, Jammer) <= Jammer.radius)
useTC = 1
break
if(within_jamming_range(P)) //Jamming the recipient
useTC = 1
//Let's make this barely readable
if(signal.data["compression"] > 0)
t = Gibberish(t, signal.data["compression"] + 50)
var/isjammed = 0
if (active_radio_jammers && active_radio_jammers.len)
for (var/obj/item/device/radiojammer/Jammer in active_radio_jammers)
if (get_dist(src, Jammer) <= Jammer.radius)
isjammed = 1
break
var/isjammed = within_jamming_range(src)
if(useMS && useTC && !isjammed) // only send the message if it's stable
if(useTC != 2) // Does our recipient have a broadcaster on their level?
@@ -320,11 +320,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
/* ###### Radio headsets can only broadcast through subspace ###### */
if(subspace_transmission)
//Actually, first we check if we're being jammed or not!
if (active_radio_jammers && active_radio_jammers.len)
for (var/obj/item/device/radiojammer/Jammer in active_radio_jammers)
if (get_dist(src, Jammer) <= Jammer.radius)
return
if (within_jamming_range(src)) //Actually, first we check if we're being jammed or not!
return
// First, we want to generate a new radio signal
var/datum/signal/signal = new
@@ -638,10 +635,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
return -1
if(!listening)
return -1
if (subspace_transmission == 1 && active_radio_jammers && active_radio_jammers.len)
for (var/obj/item/device/radiojammer/Jammer in active_radio_jammers)
if (get_dist(src, Jammer) <= Jammer.radius)
return -1
if (subspace_transmission == 1 && within_jamming_range(src))
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(!position || !(position.z in level))
+92 -13
View File
@@ -1,6 +1,12 @@
//Global list for housing active radiojammers:
var/list/active_radio_jammers = list()
proc/within_jamming_range(var/atom/test) // tests if an object is near a radio jammer
if (active_radio_jammers && active_radio_jammers.len)
for (var/obj/item/device/radiojammer/Jammer in active_radio_jammers)
if (get_dist(test, Jammer) <= Jammer.radius)
return TRUE
/obj/item/device/radiojammer
name = "radio jammer"
desc = "A small, inconspicious looking item with an 'ON/OFF' toggle."
@@ -10,29 +16,102 @@ var/list/active_radio_jammers = list()
var/active = 0
var/radius = 7
var/icon_state_active = "shield1"
var/icon_state_inactive = "shield0"
/obj/item/device/radiojammer/New()
..()
update()
/obj/item/device/radiojammer/Del()
if (active)
active_radio_jammers += src
icon_state = "shield1"
active_radio_jammers -= src
..()
/obj/item/device/radiojammer/attack_self()
toggle()
/obj/item/device/radiojammer/emp_act()
toggle()
/obj/item/device/radiojammer/proc/toggle()
switch (active)
if (0)
usr << "<span class='notice'>You activate \the [src].</span>"
active = 1
active_radio_jammers += src
icon_state = "shield1"
if (1)
usr << "<span class='notice'>You deactivate \the [src].</span>"
active = 0
active_radio_jammers -= src
icon_state = "shield0"
if(active)
usr << "<span class='notice'>You deactivate \the [src].</span>"
else
usr << "<span class='notice'>You activate \the [src].</span>"
set_active(!active)
/obj/item/device/radiojammer/proc/set_active(var/new_value)
active = new_value
update()
/obj/item/device/radiojammer/proc/update()
if (active)
active_radio_jammers += src
icon_state = icon_state_active
else
active_radio_jammers -= src
icon_state = icon_state_inactive
/obj/item/device/radiojammer/improvised
name = "improvised radio jammer"
desc = "An awkward bundle of wires, batteries, and radio transmitters."
var/obj/item/device/assembly_holder/assembly_holder
var/obj/item/weapon/cell/cell
var/power_drain_per_second = 200
var/last_updated = null
radius = 5
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state_active = "improvised_jammer_active"
icon_state_inactive = "improvised_jammer_inactive"
/obj/item/device/radiojammer/improvised/New(var/obj/item/device/assembly_holder/incoming_holder, var/obj/item/weapon/cell/incoming_cell, var/mob/user)
..()
var/active_hand = user.hand
var/cell_was_in_hand = (user.l_hand==incoming_cell || user.r_hand ==incoming_cell)
user.drop_item_if_in_either_hand(incoming_holder,src)
user.drop_item_if_in_either_hand(incoming_cell,src)
assembly_holder = incoming_holder
assembly_holder.loc = src // this should never be necessary, but lets just be sure
cell = incoming_cell
cell.loc = src
set_active(TRUE)
last_updated = world.timeofday
processing_objects.Add(src) // drain that battery
if (cell_was_in_hand)
if(active_hand)
user.put_in_l_hand(src)
else
user.put_in_r_hand(src)
else
src.loc = user.loc
/obj/item/device/radiojammer/improvised/Del()
if(active)
processing_objects.Remove(src)
..()
/obj/item/device/radiojammer/improvised/process()
var/current = world.timeofday // current tick
var/delta = (current - last_updated) / 10.0 // delta in seconds
last_updated = current
if (!(cell.use(delta * power_drain_per_second)))
set_active(FALSE)
cell.charge = 0 // drain the last of the battery
processing_objects.Remove(src)
/obj/item/device/radiojammer/improvised/attack_self(mob/user as mob)
user << "<span class='notice'>You disassemble the improvised signal jammer.</span>"
user.put_in_hands(assembly_holder)
user.put_in_hands(cell)
del(src)
+9 -3
View File
@@ -99,8 +99,12 @@
proc/signal()
if(!radio_connection) return
if(!radio_connection)
return
if(within_jamming_range(src)) // can't send a signal through jammers
return
var/datum/signal/signal = new
signal.source = src
signal.encryption = code
@@ -126,6 +130,8 @@
receive_signal(datum/signal/signal)
if(within_jamming_range(src)) // can't receive signals while jammed
return
if(!signal) return 0
if(signal.encryption != code) return 0
if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
@@ -166,4 +172,4 @@
set desc = "BOOOOM!"
deadman = 1
processing_objects.Add(src)
usr.visible_message("\red [usr] moves their finger over [src]'s signal button...")
usr.visible_message("\red [usr] moves their finger over [src]'s signal button...")
+7
View File
@@ -102,6 +102,13 @@
return 1
return 0
/mob/proc/drop_item_if_in_either_hand(var/obj/item/W,var/atom/Target)
if (l_hand==W)
return drop_l_hand(Target)
if (r_hand==W)
return drop_r_hand(Target)
//Drops the item in our left hand
/mob/proc/drop_l_hand(var/atom/Target)
+9 -2
View File
@@ -89,8 +89,15 @@
message_mods("[user.name] ([user.ckey]) injected a power cell with plasma, rigging it to explode.")
S.reagents.clear_reagents()
if(istype(W,/obj/item/device/assembly_holder))
var/obj/item/device/assembly_holder/holder = W
if(istype(holder.a_left,/obj/item/device/assembly/signaler) && istype(holder.a_right,/obj/item/device/assembly/signaler))
user << "<span class='notice'>You make an improvised signal jammer from \the [holder].</span>"
new /obj/item/device/radiojammer/improvised(holder,src,user)
/obj/item/weapon/cell/proc/explode()
var/turf/T = get_turf(src.loc)
/*
Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

After

Width:  |  Height:  |  Size: 3.5 KiB