Yay Updates

Needs fixing:
See how quickly the powernet drains at default load, I thought atmos
went to quickly so I upped the power cell by one level,
Shuttle Tags,
Graphical glitches involving some wires,
There is still some things missing with NanoUI but they are not game
breaking in any way I have seen so far.

Other than that we should be good to go.
This commit is contained in:
SoundScopes
2014-11-12 19:12:22 +00:00
parent c2e72bf51f
commit f25ee4ee9f
86 changed files with 25649 additions and 10773 deletions
+1 -1
View File
@@ -1142,7 +1142,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
Plasma.air_contents.gas["phoron"] = 70
Plasma.air_contents.gas["toxins"] = 70
Rad.drainratio = 0
Rad.P = Plasma
Plasma.loc = Rad