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Yay Updates
Needs fixing: See how quickly the powernet drains at default load, I thought atmos went to quickly so I upped the power cell by one level, Shuttle Tags, Graphical glitches involving some wires, There is still some things missing with NanoUI but they are not game breaking in any way I have seen so far. Other than that we should be good to go.
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@@ -280,7 +280,7 @@
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if(!C.status)
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continue
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else
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if(C.network != "CREED" && C.network != "thunder" && C.network != "RD" && C.network != "phoron" && C.network != "Prison") COMPILE ERROR! This will have to be updated as camera.network is no longer a string, but a list instead
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if(C.network != "CREED" && C.network != "thunder" && C.network != "RD" && C.network != "toxins" && C.network != "Prison") COMPILE ERROR! This will have to be updated as camera.network is no longer a string, but a list instead
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cameralist[C.network] = C.network
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src.network = input(usr, "Which network would you like to view?") as null|anything in cameralist
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