Commissar Warden gear
-Adds a commissar coat/hat to the game, both of which set to spawn as alternative gear in the warden's locker.
@@ -149,7 +149,9 @@
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new /obj/item/clothing/under/rank/warden(src)
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// new /obj/item/clothing/under/rank/warden/corp(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden/commissar(src)
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new /obj/item/clothing/head/helmet/warden(src)
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new /obj/item/clothing/head/helmet/warden/commissar(src)
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// new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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@@ -15,6 +15,12 @@
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icon_state = "policehelm"
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flags_inv = 0
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/obj/item/clothing/head/helmet/warden/commissar
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name = "commissar's cap"
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desc = "A security commissar's cap."
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icon_state = "commissarcap"
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flags_inv = 0
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/obj/item/clothing/head/helmet/secfcap
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name = "officer's cap"
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desc = "A security officer's cap."
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@@ -38,6 +38,12 @@
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icon_state = "formal_warden"
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item_state = "formal_warden"
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/obj/item/clothing/suit/armor/vest/warden/commissar
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name = "Commissar's jacket"
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desc = "An tasteful dark blue jacket with silver and white highlights. Has hard-plate inserts for armor."
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icon_state = "commissar_warden"
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item_state = "commissar_warden"
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/obj/item/clothing/suit/armor/riot
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name = "Riot Suit"
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desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
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Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 121 KiB |
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Before Width: | Height: | Size: 250 KiB After Width: | Height: | Size: 252 KiB |
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Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
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Before Width: | Height: | Size: 87 KiB After Width: | Height: | Size: 88 KiB |