mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-24 21:26:13 +01:00
GIT IS HITLER
This commit is contained in:
+33
-30
@@ -23,6 +23,7 @@
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#define FILE_DIR "icons/misc"
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#define FILE_DIR "icons/mob"
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#define FILE_DIR "icons/mob/human_races"
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#define FILE_DIR "icons/mob/human_races/xenos"
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#define FILE_DIR "icons/mob/species"
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#define FILE_DIR "icons/mob/species/armalis"
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#define FILE_DIR "icons/mob/species/skrell"
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@@ -254,6 +255,7 @@
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#include "code\defines\procs\captain_announce.dm"
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#include "code\defines\procs\command_alert.dm"
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#include "code\defines\procs\dbcore.dm"
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#include "code\defines\procs\hud.dm"
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#include "code\defines\procs\sd_Alert.dm"
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#include "code\defines\procs\statistics.dm"
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#include "code\game\asteroid.dm"
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@@ -1007,42 +1009,30 @@
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#include "code\modules\mob\living\living.dm"
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#include "code\modules\mob\living\living_defense.dm"
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#include "code\modules\mob\living\living_defines.dm"
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#include "code\modules\mob\living\living_powers.dm"
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#include "code\modules\mob\living\login.dm"
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#include "code\modules\mob\living\logout.dm"
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#include "code\modules\mob\living\say.dm"
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#include "code\modules\mob\living\blob\blob.dm"
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#include "code\modules\mob\living\carbon\carbon.dm"
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#include "code\modules\mob\living\carbon\carbon_defines.dm"
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#include "code\modules\mob\living\carbon\carbon_powers.dm"
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#include "code\modules\mob\living\carbon\give.dm"
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#include "code\modules\mob\living\carbon\shock.dm"
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#include "code\modules\mob\living\carbon\species.dm"
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#include "code\modules\mob\living\carbon\alien\alien.dm"
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#include "code\modules\mob\living\carbon\alien\alien_attacks.dm"
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#include "code\modules\mob\living\carbon\alien\alien_damage.dm"
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#include "code\modules\mob\living\carbon\alien\death.dm"
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#include "code\modules\mob\living\carbon\alien\login.dm"
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#include "code\modules\mob\living\carbon\alien\logout.dm"
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#include "code\modules\mob\living\carbon\alien\powers.dm"
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#include "code\modules\mob\living\carbon\alien\emote.dm"
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#include "code\modules\mob\living\carbon\alien\progression.dm"
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#include "code\modules\mob\living\carbon\alien\say.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\alien_powers.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\death.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\emote.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\inventory.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\life.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\login.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\queen.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\update_icons.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\caste\drone.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\caste\hunter.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\caste\sentinel.dm"
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#include "code\modules\mob\living\carbon\alien\larva\death.dm"
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#include "code\modules\mob\living\carbon\alien\larva\emote.dm"
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#include "code\modules\mob\living\carbon\alien\larva\inventory.dm"
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#include "code\modules\mob\living\carbon\alien\larva\larva.dm"
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#include "code\modules\mob\living\carbon\alien\larva\life.dm"
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#include "code\modules\mob\living\carbon\alien\larva\powers.dm"
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#include "code\modules\mob\living\carbon\alien\larva\update_icons.dm"
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#include "code\modules\mob\living\carbon\alien\special\alien_embryo.dm"
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#include "code\modules\mob\living\carbon\alien\special\facehugger.dm"
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#include "code\modules\mob\living\carbon\alien\update_icons.dm"
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#include "code\modules\mob\living\carbon\alien\diona\diona.dm"
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#include "code\modules\mob\living\carbon\alien\diona\diona_attacks.dm"
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#include "code\modules\mob\living\carbon\alien\diona\diona_powers.dm"
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#include "code\modules\mob\living\carbon\alien\diona\progression.dm"
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#include "code\modules\mob\living\carbon\alien\diona\say_understands.dm"
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#include "code\modules\mob\living\carbon\alien\diona\update_icons.dm"
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#include "code\modules\mob\living\carbon\brain\brain.dm"
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#include "code\modules\mob\living\carbon\brain\brain_item.dm"
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#include "code\modules\mob\living\carbon\brain\death.dm"
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@@ -1062,12 +1052,21 @@
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#include "code\modules\mob\living\carbon\human\human_defense.dm"
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#include "code\modules\mob\living\carbon\human\human_defines.dm"
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#include "code\modules\mob\living\carbon\human\human_movement.dm"
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#include "code\modules\mob\living\carbon\human\human_powers.dm"
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#include "code\modules\mob\living\carbon\human\human_species.dm"
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#include "code\modules\mob\living\carbon\human\inventory.dm"
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#include "code\modules\mob\living\carbon\human\life.dm"
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#include "code\modules\mob\living\carbon\human\login.dm"
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#include "code\modules\mob\living\carbon\human\logout.dm"
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#include "code\modules\mob\living\carbon\human\say.dm"
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#include "code\modules\mob\living\carbon\human\species.dm"
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#include "code\modules\mob\living\carbon\human\update_icons.dm"
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#include "code\modules\mob\living\carbon\human\whisper.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien_embryo.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien_facehugger.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien_powers.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien_species.dm"
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#include "code\modules\mob\living\carbon\metroid\death.dm"
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#include "code\modules\mob\living\carbon\metroid\emote.dm"
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#include "code\modules\mob\living\carbon\metroid\examine.dm"
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@@ -1087,7 +1086,6 @@
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#include "code\modules\mob\living\carbon\monkey\life.dm"
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#include "code\modules\mob\living\carbon\monkey\login.dm"
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#include "code\modules\mob\living\carbon\monkey\monkey.dm"
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#include "code\modules\mob\living\carbon\monkey\powers.dm"
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#include "code\modules\mob\living\carbon\monkey\update_icons.dm"
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#include "code\modules\mob\living\silicon\alarm.dm"
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#include "code\modules\mob\living\silicon\death.dm"
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@@ -1142,7 +1140,6 @@
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#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
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#include "code\modules\mob\living\simple_animal\bees.dm"
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#include "code\modules\mob\living\simple_animal\borer.dm"
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#include "code\modules\mob\living\simple_animal\constructs.dm"
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#include "code\modules\mob\living\simple_animal\corpse.dm"
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#include "code\modules\mob\living\simple_animal\parrot.dm"
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@@ -1150,6 +1147,10 @@
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#include "code\modules\mob\living\simple_animal\simple_animal.dm"
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#include "code\modules\mob\living\simple_animal\vox.dm"
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#include "code\modules\mob\living\simple_animal\worm.dm"
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#include "code\modules\mob\living\simple_animal\borer\borer.dm"
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#include "code\modules\mob\living\simple_animal\borer\borer_captive.dm"
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#include "code\modules\mob\living\simple_animal\borer\borer_powers.dm"
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#include "code\modules\mob\living\simple_animal\borer\say.dm"
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#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
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#include "code\modules\mob\living\simple_animal\friendly\corgi.dm"
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#include "code\modules\mob\living\simple_animal\friendly\crab.dm"
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@@ -1193,8 +1194,10 @@
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#include "code\modules\nano\nanoui.dm"
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#include "code\modules\organs\blood.dm"
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#include "code\modules\organs\organ.dm"
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#include "code\modules\organs\organ_alien.dm"
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#include "code\modules\organs\organ_external.dm"
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#include "code\modules\organs\organ_internal.dm"
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#include "code\modules\organs\organ_objects.dm"
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#include "code\modules\organs\pain.dm"
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#include "code\modules\organs\wound.dm"
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#include "code\modules\paperwork\carbonpaper.dm"
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@@ -1420,16 +1423,16 @@
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#include "code\modules\shuttles\shuttle_supply.dm"
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#include "code\modules\shuttles\shuttles_multi.dm"
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#include "code\modules\supermatter\supermatter.dm"
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#include "code\modules\surgery\appendix.dm"
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#include "code\modules\surgery\bones.dm"
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#include "code\modules\surgery\braincore.dm"
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#include "code\modules\surgery\brainrepair.dm"
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#include "code\modules\surgery\encased.dm"
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#include "code\modules\surgery\eye.dm"
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#include "code\modules\surgery\face.dm"
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#include "code\modules\surgery\generic.dm"
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#include "code\modules\surgery\headreattach.dm"
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#include "code\modules\surgery\implant.dm"
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#include "code\modules\surgery\organs_internal.dm"
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#include "code\modules\surgery\other.dm"
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#include "code\modules\surgery\ribcage.dm"
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#include "code\modules\surgery\robolimbs.dm"
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#include "code\modules\surgery\surgery.dm"
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#include "code\modules\telesci\bscrystal.dm"
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@@ -420,14 +420,16 @@
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return
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/*
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Alt-click to ventcrawl - Monkeys, aliens, slimes and mice.
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Alt-click to vent crawl - Monkeys, aliens, slimes and mice.
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This is a little buggy but somehow that just seems to plague ventcrawl.
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I am sorry, I don't know why.
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*/
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/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
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// Commenting this out for now, it's not critical, stated to be buggy, and seems like
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// a really clumsy way of doing this. ~Z
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/*/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
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if(istype(ML))
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var/list/ventcrawl_verbs = list(/mob/living/carbon/monkey/verb/ventcrawl, /mob/living/carbon/alien/verb/ventcrawl, /mob/living/carbon/slime/verb/ventcrawl,/mob/living/simple_animal/mouse/verb/ventcrawl)
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if(length(ML.verbs & ventcrawl_verbs)) // alien queens have this removed, an istype would be complicated
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ML.handle_ventcrawl(src)
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return
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..()
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..()*/
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@@ -111,7 +111,7 @@
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src.hit()
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return
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/obj/beam/e_beam/HasEntered(atom/movable/AM as mob|obj)
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/obj/beam/e_beam/Crossed(atom/movable/AM as mob|obj)
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if (istype(AM, /obj/beam))
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return
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spawn( 0 )
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@@ -435,7 +435,7 @@
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// called when something steps onto an amorph
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// this could be made more general, but for now just handle mulebot
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/mob/living/carbon/amorph/HasEntered(var/atom/movable/AM)
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/mob/living/carbon/amorph/Crossed(var/atom/movable/AM)
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var/obj/machinery/bot/mulebot/MB = AM
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if(istype(MB))
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MB.RunOver(src)
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@@ -7,6 +7,6 @@
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unacidable = 1
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invisibility = 101
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/obj/effect/admin_log_trap/HasEntered(AM as mob|obj)
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/obj/effect/admin_log_trap/Crossed(AM as mob|obj)
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if(istype(AM,/mob))
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message_admins("[AM] ([AM:ckey]) stepped on an alerted tile in [get_area(src)]. <a href=\"byond://?src=%admin_ref%;teleto=\ref[src.loc]\">Jump</a>", admin_ref = 1)
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@@ -88,7 +88,14 @@
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//SoundScopes extra stuffs
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//I'm sending debug messages through here for when an admin log is made at the same time.
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//What's the point in making 2 recorded logs for one thing.
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/proc/msg_scopes(var/msg, tell_devs = 0, override = 0)
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/proc/msg_scopes(var/msg, tell_devs = 0, override = 0, var/client = null)
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if(client)
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var/client/C = client
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if(!C || !C.holder)
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return
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if(C.holder.hide_activity)
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return
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if(tell_devs)
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msg = "DEBUG: [msg]"
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else
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@@ -16,6 +16,8 @@ var/datum/global_hud/global_hud = new()
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var/list/darkMask
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var/obj/screen/lum
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var/obj/screen/nvg
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var/obj/screen/thermal
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var/obj/screen/meson
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/datum/global_hud/New()
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//420erryday psychedellic colours screen overlay for when you are high
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@@ -34,18 +36,32 @@ var/datum/global_hud/global_hud = new()
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nvg = new /obj/screen()
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nvg.screen_loc = "1,1"
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nvg.icon = 'icons/obj/nvg_hud_full.dmi'
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nvg.icon = 'icons/obj/hud_full.dmi'
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nvg.icon_state = "nvg_hud"
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nvg.layer = 17
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nvg.mouse_opacity = 0
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lum = new /obj/screen()
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lum.screen_loc = "1,1"
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lum.icon = 'icons/obj/nvg_hud_full.dmi'
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lum.icon = 'icons/obj/hud_full.dmi'
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lum.icon_state = "luminol_hud"
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lum.layer = 17
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lum.mouse_opacity = 0
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thermal = new /obj/screen()
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thermal.screen_loc = "1,1"
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thermal.icon = 'icons/obj/hud_full.dmi'
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thermal.icon_state = "thermal_hud"
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thermal.layer = 17
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thermal.mouse_opacity = 0
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meson = new /obj/screen()
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meson.screen_loc = "1,1"
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meson.icon = 'icons/obj/hud_full.dmi'
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meson.icon_state = "meson_hud"
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meson.layer = 17
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meson.mouse_opacity = 0
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var/obj/screen/O
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var/i
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//that nasty looking dither you get when you're short-sighted
|
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@@ -186,15 +202,13 @@ datum/hud/New(mob/owner)
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var/ui_alpha = mymob.client.prefs.UI_style_alpha
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||||
|
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if(ishuman(mymob))
|
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human_hud(ui_style, ui_color, ui_alpha) // Pass the player the UI style chosen in preferences
|
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human_hud(ui_style, ui_color, ui_alpha, mymob) // Pass the player the UI style chosen in preferences
|
||||
else if(ismonkey(mymob))
|
||||
monkey_hud(ui_style)
|
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else if(isbrain(mymob))
|
||||
brain_hud(ui_style)
|
||||
else if(islarva(mymob))
|
||||
larva_hud()
|
||||
else if(isalien(mymob))
|
||||
alien_hud()
|
||||
larva_hud()
|
||||
else if(isAI(mymob))
|
||||
ai_hud()
|
||||
else if(isrobot(mymob))
|
||||
|
||||
@@ -532,3 +532,15 @@
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||||
break //5 slots available, so no more can be added.
|
||||
num++
|
||||
src.client.screen += src.hud_used.item_action_list
|
||||
|
||||
//Used for new human mobs created by cloning/goleming/etc.
|
||||
/mob/living/carbon/human/proc/set_cloned_appearance()
|
||||
f_style = "Shaved"
|
||||
if(dna.species == "Human") //no more xenos losing ears/tentacles
|
||||
h_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
|
||||
undershirt = undershirt_t.Find("None")
|
||||
if(gender == MALE)
|
||||
underwear = underwear_m.Find("None")
|
||||
else
|
||||
underwear = underwear_f.Find("None")
|
||||
regenerate_icons()
|
||||
|
||||
@@ -112,6 +112,8 @@
|
||||
var/revival_cloning = 1
|
||||
var/revival_brain_life = -1
|
||||
|
||||
var/use_loyalty_implants = 0
|
||||
|
||||
//Used for modifying movement speed for mobs.
|
||||
//Unversal modifiers
|
||||
var/run_speed = 0
|
||||
@@ -145,6 +147,7 @@
|
||||
var/admin_irc = ""
|
||||
var/python_path = "" //Path to the python executable. Defaults to "python" on windows and "/usr/bin/env python2" on unix
|
||||
var/use_lib_nudge = 0 //Use the C library nudge instead of the python nudge.
|
||||
var/use_overmap = 0
|
||||
|
||||
/datum/configuration/New()
|
||||
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
|
||||
@@ -497,6 +500,9 @@
|
||||
if("max_maint_drones")
|
||||
config.max_maint_drones = text2num(value)
|
||||
|
||||
if("use_overmap")
|
||||
config.use_overmap = 1
|
||||
|
||||
else
|
||||
log_misc("Unknown setting in configuration: '[name]'")
|
||||
|
||||
@@ -542,6 +548,8 @@
|
||||
config.bones_can_break = value
|
||||
if("limbs_can_break")
|
||||
config.limbs_can_break = value
|
||||
if("use_loyalty_implants")
|
||||
config.use_loyalty_implants = 1
|
||||
else
|
||||
log_misc("Unknown setting in configuration: '[name]'")
|
||||
|
||||
|
||||
+18
-2
@@ -65,7 +65,12 @@
|
||||
G.fields["m_stat"] = "Stable"
|
||||
G.fields["sex"] = H.gender
|
||||
G.fields["species"] = H.get_species()
|
||||
G.fields["photo"] = get_id_photo(H)
|
||||
G.fields["home_system"] = H.home_system
|
||||
G.fields["citizenship"] = H.citizenship
|
||||
G.fields["faction"] = H.personal_faction
|
||||
G.fields["religion"] = H.religion
|
||||
// G.fields["photo_front"] = front
|
||||
// G.fields["photo_side"] = side
|
||||
if(H.gen_record && !jobban_isbanned(H, "Records"))
|
||||
G.fields["notes"] = H.gen_record
|
||||
else
|
||||
@@ -114,12 +119,23 @@
|
||||
L.fields["name"] = H.real_name
|
||||
L.fields["rank"] = H.mind.assigned_role
|
||||
L.fields["age"] = H.age
|
||||
L.fields["fingerprint"] = md5(H.dna.uni_identity)
|
||||
L.fields["sex"] = H.gender
|
||||
L.fields["b_type"] = H.b_type
|
||||
L.fields["b_dna"] = H.dna.unique_enzymes
|
||||
L.fields["enzymes"] = H.dna.SE // Used in respawning
|
||||
L.fields["identity"] = H.dna.UI // "
|
||||
L.fields["species"] = H.get_species()
|
||||
L.fields["home_system"] = H.home_system
|
||||
L.fields["citizenship"] = H.citizenship
|
||||
L.fields["faction"] = H.personal_faction
|
||||
L.fields["religion"] = H.religion
|
||||
L.fields["image"] = getFlatIcon(H) //This is god-awful
|
||||
/* if(H.exploit_record && !jobban_isbanned(H, "Records"))
|
||||
L.fields["exploit_record"] = H.exploit_record
|
||||
else
|
||||
L.fields["exploit_record"] = "No additional information acquired."
|
||||
*/
|
||||
locked += L
|
||||
return
|
||||
|
||||
@@ -148,7 +164,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
//Tail
|
||||
if(H.species.tail && H.species.flags & HAS_TAIL)
|
||||
if(H.species.tail)
|
||||
temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.species.tail]_s")
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
|
||||
@@ -19,12 +19,10 @@
|
||||
|
||||
if(istype(affected_mob,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = affected_mob
|
||||
if(H.species.name == "Diona" || H.species.name == "Machine" || H.species.name == "Vox") src.cure()
|
||||
if(!H.internal_organs_by_name["appendix"])
|
||||
src.cure()
|
||||
|
||||
if(stage == 1)
|
||||
if(affected_mob.op_stage.appendix == 2.0)
|
||||
// appendix is removed, can't get infected again
|
||||
src.cure()
|
||||
if(prob(5))
|
||||
affected_mob << "\red You feel a stinging pain in your abdomen!"
|
||||
affected_mob.emote("me",1,"winces slightly.")
|
||||
@@ -47,7 +45,6 @@
|
||||
var/mob/living/carbon/human/H = affected_mob
|
||||
H << "\red Your abdomen is a world of pain!"
|
||||
H.Weaken(10)
|
||||
H.op_stage.appendix = 2.0
|
||||
|
||||
var/datum/organ/external/groin = H.get_organ("groin")
|
||||
var/datum/wound/W = new /datum/wound/internal_bleeding(20)
|
||||
|
||||
@@ -26,8 +26,8 @@
|
||||
if("gib_brain")
|
||||
if(ishuman(target) || ismonkey(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.brain_op_stage != 4) // Their brain is already taken out
|
||||
var/obj/item/brain/B = new(C.loc)
|
||||
if(C.has_brain()) // Their brain is already taken out
|
||||
var/obj/item/organ/brain/B = new(C.loc)
|
||||
B.transfer_identity(C)
|
||||
target.gib()
|
||||
if("disintegrate")
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
icon_state = "beartrap[armed]"
|
||||
user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
|
||||
|
||||
/obj/item/weapon/legcuffs/beartrap/HasEntered(AM as mob|obj)
|
||||
/obj/item/weapon/legcuffs/beartrap/Crossed(AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
if(isturf(src.loc))
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
/* Using the HUD procs is simple. Call these procs in the life.dm of the intended mob.
|
||||
Use the regular_hud_updates() proc before process_med_hud(mob) or process_sec_hud(mob) so
|
||||
the HUD updates properly! */
|
||||
|
||||
//Medical HUD outputs. Called by the Life() proc of the mob using it, usually.
|
||||
proc/process_med_hud(var/mob/M, var/local_scanner, var/mob/Alt)
|
||||
if(!can_process_hud(M))
|
||||
return
|
||||
|
||||
var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, med_hud_users)
|
||||
for(var/mob/living/carbon/human/patient in P.Mob.in_view(P.Turf))
|
||||
if(P.Mob.see_invisible < patient.invisibility)
|
||||
continue
|
||||
|
||||
if(!local_scanner)
|
||||
if(istype(patient.w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = patient.w_uniform
|
||||
if(U.sensor_mode < 2)
|
||||
continue
|
||||
else
|
||||
continue
|
||||
|
||||
P.Client.images += patient.hud_list[HEALTH_HUD]
|
||||
if(local_scanner)
|
||||
P.Client.images += patient.hud_list[STATUS_HUD]
|
||||
|
||||
//Security HUDs. Pass a value for the second argument to enable implant viewing or other special features.
|
||||
proc/process_sec_hud(var/mob/M, var/advanced_mode, var/mob/Alt)
|
||||
if(!can_process_hud(M))
|
||||
return
|
||||
var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, sec_hud_users)
|
||||
for(var/mob/living/carbon/human/perp in P.Mob.in_view(P.Turf))
|
||||
if(P.Mob.see_invisible < perp.invisibility)
|
||||
continue
|
||||
|
||||
P.Client.images += perp.hud_list[ID_HUD]
|
||||
if(advanced_mode)
|
||||
P.Client.images += perp.hud_list[WANTED_HUD]
|
||||
P.Client.images += perp.hud_list[IMPTRACK_HUD]
|
||||
P.Client.images += perp.hud_list[IMPLOYAL_HUD]
|
||||
P.Client.images += perp.hud_list[IMPCHEM_HUD]
|
||||
|
||||
datum/arranged_hud_process
|
||||
var/client/Client
|
||||
var/mob/Mob
|
||||
var/turf/Turf
|
||||
|
||||
proc/arrange_hud_process(var/mob/M, var/mob/Alt, var/list/hud_list)
|
||||
hud_list |= M
|
||||
var/datum/arranged_hud_process/P = new
|
||||
P.Client = M.client
|
||||
P.Mob = Alt ? Alt : M
|
||||
P.Turf = get_turf(P.Mob)
|
||||
return P
|
||||
|
||||
proc/can_process_hud(var/mob/M)
|
||||
if(!M)
|
||||
return 0
|
||||
if(!M.client)
|
||||
return 0
|
||||
if(M.stat != CONSCIOUS)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//Deletes the current HUD images so they can be refreshed with new ones.
|
||||
mob/proc/regular_hud_updates() //Used in the life.dm of mobs that can use HUDs.
|
||||
if(client)
|
||||
for(var/image/hud in client.images)
|
||||
if(copytext(hud.icon_state,1,4) == "hud")
|
||||
client.images -= hud
|
||||
med_hud_users -= src
|
||||
sec_hud_users -= src
|
||||
|
||||
mob/proc/in_view(var/turf/T)
|
||||
return view(T)
|
||||
|
||||
/mob/aiEye/in_view(var/turf/T)
|
||||
var/list/viewed = new
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(get_dist(H, T) <= 7)
|
||||
viewed += H
|
||||
return viewed
|
||||
@@ -71,9 +71,6 @@
|
||||
/atom/proc/CheckExit()
|
||||
return 1
|
||||
|
||||
/atom/proc/HasEntered(atom/movable/AM as mob|obj)
|
||||
return
|
||||
|
||||
/atom/proc/HasProximity(atom/movable/AM as mob|obj)
|
||||
return
|
||||
|
||||
|
||||
@@ -552,7 +552,7 @@
|
||||
if (href_list["selectUIBlock"] && href_list["selectUISubblock"]) // This chunk of code updates selected block / sub-block based on click
|
||||
var/select_block = text2num(href_list["selectUIBlock"])
|
||||
var/select_subblock = text2num(href_list["selectUISubblock"])
|
||||
if ((select_block <= 13) && (select_block >= 1))
|
||||
if ((select_block <= DNA_UI_LENGTH) && (select_block >= 1))
|
||||
src.selected_ui_block = select_block
|
||||
if ((select_subblock <= DNA_BLOCK_SIZE) && (select_subblock >= 1))
|
||||
src.selected_ui_subblock = select_subblock
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
M.mutations.Add(mutation)
|
||||
if(disability)
|
||||
M.disabilities|=disability
|
||||
if(mutation)
|
||||
if(sdisability)
|
||||
M.sdisabilities|=sdisability
|
||||
if(activation_message)
|
||||
M << "\red [activation_message]"
|
||||
@@ -43,9 +43,9 @@
|
||||
if(mutation && (mutation in M.mutations))
|
||||
M.mutations.Remove(mutation)
|
||||
if(disability)
|
||||
M.disabilities-=disability
|
||||
if(mutation)
|
||||
M.sdisabilities-=sdisability
|
||||
M.disabilities &= (~disability)
|
||||
if(sdisability)
|
||||
M.sdisabilities &= (~sdisability)
|
||||
if(deactivation_message)
|
||||
M << "\red [deactivation_message]"
|
||||
else
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/gateway/HasEntered(AM as mob|obj)
|
||||
/obj/effect/gateway/Crossed(AM as mob|obj)
|
||||
spawn(0)
|
||||
return
|
||||
return
|
||||
@@ -567,8 +567,8 @@ var/list/sacrificed = list()
|
||||
if(!(iscultist(V)))
|
||||
victims += V//Checks for cult status and mob type
|
||||
for(var/obj/item/I in src.loc)//Checks for MMIs/brains/Intellicards
|
||||
if(istype(I,/obj/item/brain))
|
||||
var/obj/item/brain/B = I
|
||||
if(istype(I,/obj/item/organ/brain))
|
||||
var/obj/item/organ/brain/B = I
|
||||
victims += B.brainmob
|
||||
else if(istype(I,/obj/item/device/mmi))
|
||||
var/obj/item/device/mmi/B = I
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
|
||||
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
|
||||
/obj/item/weapon/storage/box/emps:3:5 EMP Grenades;
|
||||
/obj/item/weapon/melee/baton/stunrod:4:Stunrod;
|
||||
/obj/item/weapon/melee/baton/stunrod/loaded:4:Stunrod;
|
||||
Whitespace:Seperator;
|
||||
Stealthy and Inconspicuous Weapons;
|
||||
/obj/item/weapon/pen/paralysis:3:Paralysis Pen;
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
|
||||
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
|
||||
/obj/item/weapon/storage/box/emps:3:5 EMP Grenades;
|
||||
/obj/item/weapon/melee/baton/stunrod:4:Stunrod;
|
||||
/obj/item/weapon/melee/baton/stunrod/loaded:4:Stunrod;
|
||||
Whitespace:Seperator;
|
||||
Stealthy and Inconspicuous Weapons;
|
||||
/obj/item/weapon/storage/box/walkingcane:5:Disguised Sword;
|
||||
|
||||
@@ -12,11 +12,11 @@
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
|
||||
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
|
||||
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_external_airlocks)
|
||||
minimal_player_age = 14
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -58,8 +58,8 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels)
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_external_airlocks)
|
||||
minimal_player_age = 5
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -178,8 +178,8 @@
|
||||
spawn_positions = 5
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels)
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_external_airlocks)
|
||||
minimal_player_age = 3
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
|
||||
@@ -376,7 +376,6 @@
|
||||
storage_capacity["glass"] = tot_rating * 12500
|
||||
|
||||
/obj/machinery/autolathe/dismantle()
|
||||
..()
|
||||
var/list/sheets = list("metal" = /obj/item/stack/sheet/metal, "glass" = /obj/item/stack/sheet/glass)
|
||||
|
||||
for(var/mat in stored_material)
|
||||
@@ -384,4 +383,6 @@
|
||||
var/obj/item/stack/sheet/S = new T
|
||||
if(stored_material[mat] > S.perunit)
|
||||
S.amount = round(stored_material[mat] / S.perunit)
|
||||
S.loc = loc
|
||||
S.loc = loc
|
||||
|
||||
..()
|
||||
@@ -77,9 +77,10 @@
|
||||
if ((M.stat != 2) || (!M.client))
|
||||
continue
|
||||
//They need a brain!
|
||||
if ((istype(M, /mob/living/carbon/human)) && (M:brain_op_stage >= 4.0))
|
||||
continue
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species.has_organ["brain"] && !H.has_brain())
|
||||
continue
|
||||
if (M.ckey == find_key)
|
||||
selected = M
|
||||
break
|
||||
@@ -209,9 +210,7 @@
|
||||
H.dna.UpdateSE()
|
||||
H.dna.UpdateUI()
|
||||
|
||||
H.f_style = "Shaved"
|
||||
if(R.dna.species == "Human") //no more xenos losing ears/tentacles
|
||||
H.h_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
|
||||
H.set_cloned_appearance()
|
||||
|
||||
for(var/datum/language/L in R.languages)
|
||||
H.add_language(L.name)
|
||||
|
||||
@@ -337,7 +337,7 @@
|
||||
if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna))
|
||||
scantemp = "Error: Unable to locate valid genetic data."
|
||||
return
|
||||
if (subject.brain_op_stage == 4.0)
|
||||
if (!subject.has_brain())
|
||||
scantemp = "Error: No signs of intelligence detected."
|
||||
return
|
||||
if (subject.suiciding == 1)
|
||||
|
||||
@@ -67,6 +67,12 @@
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/deepfryholder))
|
||||
user << "<span class='userdanger'>You cannot doublefry.</span>"
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/customizable/candy))
|
||||
user << "<span class='warning'>That would probably break [src].</span>"
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/cereal))
|
||||
user << "<span class='warning'>That isn't going to fit.</span>"
|
||||
return
|
||||
else
|
||||
fry_food(I, user)
|
||||
|
||||
|
||||
@@ -91,15 +91,7 @@ obj/machinery/recharger/process()
|
||||
|
||||
if(istype(charging, /obj/item/weapon/melee/baton))
|
||||
var/obj/item/weapon/melee/baton/B = charging
|
||||
//Should really update the baton to use cells
|
||||
if(B.charges < initial(B.charges))
|
||||
B.charges++
|
||||
icon_state = "recharger1"
|
||||
use_power(150)
|
||||
else
|
||||
icon_state = "recharger2"
|
||||
|
||||
/* if(B.bcell)
|
||||
if(B.bcell)
|
||||
if(!B.bcell.fully_charged())
|
||||
icon_state = icon_state_charging
|
||||
B.bcell.give(active_power_usage*CELLRATE)
|
||||
@@ -110,7 +102,6 @@ obj/machinery/recharger/process()
|
||||
else
|
||||
icon_state = icon_state_idle
|
||||
update_use_power(1)
|
||||
*/
|
||||
return
|
||||
|
||||
/* if(istype(charging, /obj/item/device/laptop))
|
||||
@@ -147,12 +138,8 @@ obj/machinery/recharger/emp_act(severity)
|
||||
|
||||
else if(istype(charging, /obj/item/weapon/melee/baton))
|
||||
var/obj/item/weapon/melee/baton/B = charging
|
||||
//same here
|
||||
if(B.charges)
|
||||
B.charges = 0
|
||||
/* if(B.bcell)
|
||||
if(B.bcell)
|
||||
B.bcell.charge = 0
|
||||
*/
|
||||
..(severity)
|
||||
|
||||
obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
|
||||
|
||||
@@ -45,7 +45,7 @@ var/global/list/image/splatter_cache=list()
|
||||
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
||||
color = basecolor
|
||||
|
||||
/obj/effect/decal/cleanable/blood/HasEntered(mob/living/carbon/human/perp)
|
||||
/obj/effect/decal/cleanable/blood/Crossed(mob/living/carbon/human/perp)
|
||||
if (!istype(perp))
|
||||
return
|
||||
if(amount < 1)
|
||||
|
||||
@@ -216,7 +216,7 @@ steam.start() -- spawns the effect
|
||||
delete()
|
||||
return
|
||||
|
||||
/obj/effect/effect/smoke/HasEntered(mob/living/carbon/M as mob )
|
||||
/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
|
||||
..()
|
||||
if(istype(M))
|
||||
affect(M)
|
||||
@@ -549,7 +549,7 @@ steam.start() -- spawns the effect
|
||||
delete()
|
||||
|
||||
|
||||
/obj/effect/effect/foam/HasEntered(var/atom/movable/AM)
|
||||
/obj/effect/effect/foam/Crossed(var/atom/movable/AM)
|
||||
if(metal)
|
||||
return
|
||||
|
||||
|
||||
@@ -40,6 +40,10 @@
|
||||
latejoin += loc
|
||||
del(src)
|
||||
|
||||
if("JoinLateCryo")
|
||||
latejoin_cryo += loc
|
||||
del(src)
|
||||
|
||||
//prisoners
|
||||
if("prisonwarp")
|
||||
prisonwarp += loc
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/portal/HasEntered(AM as mob|obj)
|
||||
/obj/effect/portal/Crossed(AM as mob|obj)
|
||||
spawn(0)
|
||||
src.teleport(AM)
|
||||
return
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/obj/effect/step_trigger/proc/Trigger(var/atom/movable/A)
|
||||
return 0
|
||||
|
||||
/obj/effect/step_trigger/HasEntered(H as mob|obj)
|
||||
/obj/effect/step_trigger/Crossed(H as mob|obj)
|
||||
..()
|
||||
if(!H)
|
||||
return
|
||||
|
||||
+27
-28
@@ -156,15 +156,6 @@
|
||||
|
||||
/obj/item/attack_paw(mob/user as mob)
|
||||
|
||||
if(isalien(user)) // -- TLE
|
||||
var/mob/living/carbon/alien/A = user
|
||||
|
||||
if(!A.has_fine_manipulation || w_class >= 4)
|
||||
if(src in A.contents) // To stop Aliens having items stuck in their pockets
|
||||
A.drop_from_inventory(src)
|
||||
user << "Your claws aren't capable of such fine manipulation."
|
||||
return
|
||||
|
||||
if (istype(src.loc, /obj/item/weapon/storage))
|
||||
for(var/mob/M in range(1, src.loc))
|
||||
if (M.s_active == src.loc)
|
||||
@@ -263,6 +254,12 @@
|
||||
if(ishuman(M))
|
||||
//START HUMAN
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/list/mob_equip = list()
|
||||
if(H.species.hud && H.species.hud.equip_slots)
|
||||
mob_equip = H.species.hud.equip_slots
|
||||
|
||||
if(H.species && !(slot in mob_equip))
|
||||
return 0
|
||||
|
||||
switch(slot)
|
||||
if(slot_l_hand)
|
||||
@@ -306,7 +303,7 @@
|
||||
if(slot_belt)
|
||||
if(H.belt)
|
||||
return 0
|
||||
if(!H.w_uniform)
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "\red You need a jumpsuit before you can attach this [name]."
|
||||
return 0
|
||||
@@ -354,7 +351,7 @@
|
||||
if(slot_wear_id)
|
||||
if(H.wear_id)
|
||||
return 0
|
||||
if(!H.w_uniform)
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "\red You need a jumpsuit before you can attach this [name]."
|
||||
return 0
|
||||
@@ -364,7 +361,7 @@
|
||||
if(slot_l_store)
|
||||
if(H.l_store)
|
||||
return 0
|
||||
if(!H.w_uniform)
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "\red You need a jumpsuit before you can attach this [name]."
|
||||
return 0
|
||||
@@ -375,7 +372,7 @@
|
||||
if(slot_r_store)
|
||||
if(H.r_store)
|
||||
return 0
|
||||
if(!H.w_uniform)
|
||||
if(!H.w_uniform && (slot_w_uniform in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "\red You need a jumpsuit before you can attach this [name]."
|
||||
return 0
|
||||
@@ -387,7 +384,7 @@
|
||||
if(slot_s_store)
|
||||
if(H.s_store)
|
||||
return 0
|
||||
if(!H.wear_suit)
|
||||
if(!H.wear_suit && (slot_wear_suit in mob_equip))
|
||||
if(!disable_warning)
|
||||
H << "\red You need a suit before you can attach this [name]."
|
||||
return 0
|
||||
@@ -517,8 +514,8 @@
|
||||
user << "\red You're going to need to remove the eye covering first."
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N slimes also don't have eyes!
|
||||
user << "\red You cannot locate any eyes on this creature!"
|
||||
if(!M.has_eyes())
|
||||
user << "\red You cannot locate any eyes on [M]!"
|
||||
return
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
@@ -534,20 +531,22 @@
|
||||
M.weakened += 4
|
||||
M.adjustBruteLoss(10)
|
||||
*/
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has been stabbed in the eye with [src] by [user].", 1)
|
||||
M << "\red [user] stabs you in the eye with [src]!"
|
||||
user << "\red You stab [M] in the eye with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] has stabbed themself with [src]!", \
|
||||
"\red You stab yourself in the eyes with [src]!" \
|
||||
)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
|
||||
var/datum/organ/internal/eyes/eyes = H.internal_organs_by_name["eyes"]
|
||||
if(!eyes)
|
||||
return
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has been stabbed in the eye with [src] by [user].", 1)
|
||||
M << "\red [user] stabs you in the eye with [src]!"
|
||||
user << "\red You stab [M] in the eye with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] has stabbed themself with [src]!", \
|
||||
"\red You stab yourself in the eyes with [src]!" \
|
||||
)
|
||||
|
||||
eyes.damage += rand(3,4)
|
||||
if(eyes.damage >= eyes.min_bruised_damage)
|
||||
if(M.stat != 2)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
if (!istype(loc, /turf/simulated/floor))
|
||||
usr << "\red APC cannot be placed on this spot."
|
||||
return
|
||||
if (A.requires_power == 0 || A.name == "Space")
|
||||
if (A.requires_power == 0 || A.name == "\improper Space")
|
||||
usr << "\red APC cannot be placed in this area."
|
||||
return
|
||||
if (A.get_apc())
|
||||
|
||||
@@ -6,7 +6,17 @@
|
||||
var/list/modes = list("grey","red","blue","cyan","green","yellow","purple")
|
||||
var/mode = "grey"
|
||||
|
||||
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/device/pipe_painter/New()
|
||||
..()
|
||||
modes = new()
|
||||
for(var/C in pipe_colors)
|
||||
modes += "[C]"
|
||||
mode = pick(modes)
|
||||
|
||||
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A))
|
||||
return
|
||||
var/obj/machinery/atmospherics/pipe/P = A
|
||||
@@ -16,9 +26,7 @@
|
||||
user << "\red You must remove the plating first."
|
||||
return
|
||||
|
||||
P.pipe_color = mode
|
||||
user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
|
||||
P.update_icon()
|
||||
P.change_color(pipe_colors[mode])
|
||||
|
||||
/obj/item/device/pipe_painter/attack_self(mob/user as mob)
|
||||
mode = input("Which colour do you want to use?","Pipe painter") in modes
|
||||
|
||||
@@ -173,7 +173,7 @@ REAGENT SCANNER
|
||||
// user.show_message("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.")
|
||||
if (M.has_brain_worms())
|
||||
user.show_message("\red Subject suffering from aberrant brain activity. Recommend further scanning.")
|
||||
else if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
else if (M.getBrainLoss() >= 100 || !M.has_brain())
|
||||
user.show_message("\red Subject is brain dead.")
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
user.show_message("\red Severe brain damage detected. Subject likely to have mental retardation.")
|
||||
|
||||
@@ -30,7 +30,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
for(var/D in ItemList)
|
||||
var/list/O = text2list(D, ":")
|
||||
if(O.len>0)
|
||||
valid_items += O[1]
|
||||
valid_items += O[1]
|
||||
|
||||
|
||||
|
||||
@@ -147,7 +147,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
|
||||
randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
|
||||
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
|
||||
randomItems.Add("/obj/item/weapon/melee/baton/stunrod") //Stunrod
|
||||
randomItems.Add("/obj/item/weapon/melee/baton/stunrod/loaded") //Stunrod
|
||||
|
||||
if(uses > 2)
|
||||
randomItems.Add("/obj/item/weapon/storage/box/emps") //EMP Grenades
|
||||
@@ -198,7 +198,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
uses -= 6
|
||||
if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink" , "/obj/item/weapon/storage/box/walkingcane")
|
||||
uses -= 5
|
||||
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/weapon/melee/baton/stunrod")
|
||||
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/weapon/melee/baton/stunrod/loaded")
|
||||
uses -= 4
|
||||
if("/obj/item/weapon/storage/box/emps" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
|
||||
"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/box/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
|
||||
@@ -276,7 +276,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
feedback_add_details("traitor_uplink_items_bought","GM")
|
||||
if("/obj/item/weapon/storage/box/syndie_kit/masks")
|
||||
feedback_add_details("traitor_uplink_items_bought","MM")
|
||||
if("/obj/item/weapon/melee/baton/stunrod")
|
||||
if("/obj/item/weapon/melee/baton/stunrod/loaded")
|
||||
feedback_add_details("traitor_uplink_items_bought","SR")
|
||||
|
||||
|
||||
|
||||
@@ -157,7 +157,10 @@
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.bandage())
|
||||
var/bandaged = affecting.bandage()
|
||||
var/disinfected = affecting.disinfect()
|
||||
|
||||
if(!(bandaged || disinfected))
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
|
||||
return 1
|
||||
else
|
||||
@@ -174,7 +177,8 @@
|
||||
else
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
if (bandaged)
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
use(1)
|
||||
else
|
||||
if (can_operate(H)) //Checks if mob is lying down on table for surgery
|
||||
|
||||
@@ -284,7 +284,7 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/shard/HasEntered(AM as mob|obj)
|
||||
/obj/item/weapon/shard/Crossed(AM as mob|obj)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M << "\red <B>You step in the broken glass!</B>"
|
||||
|
||||
@@ -51,7 +51,7 @@ var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
|
||||
w_class = 3.0
|
||||
throw_range = 3
|
||||
origin_tech = "materials=6"
|
||||
perunit = 3750
|
||||
perunit = 2000
|
||||
sheettype = "diamond"
|
||||
|
||||
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
|
||||
|
||||
@@ -402,7 +402,7 @@
|
||||
playsound(src, 'sound/effects/snap.ogg', 50, 1)
|
||||
del(src)
|
||||
|
||||
/obj/item/toy/snappop/HasEntered(H as mob|obj)
|
||||
/obj/item/toy/snappop/Crossed(H as mob|obj)
|
||||
if((ishuman(H))) //i guess carp and shit shouldn't set them off
|
||||
var/mob/living/carbon/M = H
|
||||
if(M.m_intent == "run")
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
/*
|
||||
* Banana Peals
|
||||
*/
|
||||
/obj/item/weapon/bananapeel/HasEntered(AM as mob|obj)
|
||||
/obj/item/weapon/bananapeel/Crossed(AM as mob|obj)
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
var/mob/M = AM
|
||||
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
|
||||
@@ -23,7 +23,7 @@
|
||||
/*
|
||||
* Soap
|
||||
*/
|
||||
/obj/item/weapon/soap/HasEntered(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
|
||||
/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
var/mob/M = AM
|
||||
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
H.updatehealth() //forces a health update, otherwise the oxyloss adjustment wouldnt do anything
|
||||
M.visible_message("\red [M]'s body convulses a bit.")
|
||||
var/datum/organ/external/temp = H.get_organ("head")
|
||||
if(H.health > -100 && !(temp.status & ORGAN_DESTROYED) && !H.suiciding && (H.brain_op_stage < 4) && toolate(M)) //!(M_NOCLONE in H.mutations) && We don't have this.
|
||||
if(H.health > -100 && !(temp.status & ORGAN_DESTROYED) && !H.suiciding && (M.has_brain()) && toolate(M)) //!(M_NOCLONE in H.mutations) && We don't have this.
|
||||
viewers(M) << "\blue [src] beeps: Resuscitation successful."
|
||||
spawn(0)
|
||||
H.stat = 1
|
||||
|
||||
@@ -1,56 +1,105 @@
|
||||
/obj/item/weapon/melee/baton
|
||||
name = "stun baton"
|
||||
name = "stunbaton"
|
||||
desc = "A stun baton for incapacitating people with."
|
||||
icon_state = "stunbaton"
|
||||
item_state = "baton"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
force = 10
|
||||
force = 15
|
||||
sharp = 0
|
||||
edge = 0
|
||||
throwforce = 7
|
||||
w_class = 3
|
||||
var/charges = 10
|
||||
var/status = 0
|
||||
var/mob/foundmob = "" //Used in throwing proc.
|
||||
|
||||
origin_tech = "combat=2"
|
||||
attack_verb = list("beaten")
|
||||
var/status = 0 //whether the thing is on or not
|
||||
var/obj/item/weapon/cell/bcell = null
|
||||
var/hitcost = 1000 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else.
|
||||
var/mob/foundmob = "" //Throwing! And proc.
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
|
||||
return (FIRELOSS)
|
||||
/obj/item/weapon/melee/baton/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/baton/New()
|
||||
..()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
|
||||
..()
|
||||
bcell = new/obj/item/weapon/cell/high(src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/baton/proc/deductcharge(var/chrgdeductamt)
|
||||
if(bcell)
|
||||
if(bcell.use(chrgdeductamt))
|
||||
return 1
|
||||
else
|
||||
status = 0
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "stunbaton_active"
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!bcell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "stunbaton"
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
|
||||
if(status && (CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You grab the [src] on the wrong side."
|
||||
user.Weaken(30)
|
||||
charges--
|
||||
if(charges < 1)
|
||||
/obj/item/weapon/melee/baton/examine()
|
||||
set src in view(1)
|
||||
..()
|
||||
if(bcell)
|
||||
usr <<"<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>"
|
||||
if(!bcell)
|
||||
usr <<"<span class='warning'>The baton does not have a power source installed.</span>"
|
||||
|
||||
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W, /obj/item/weapon/cell))
|
||||
if(!bcell)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
bcell = W
|
||||
user << "<span class='notice'>You install a cell in [src].</span>"
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>[src] already has a cell.</span>"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(bcell)
|
||||
bcell.updateicon()
|
||||
bcell.loc = get_turf(src.loc)
|
||||
bcell = null
|
||||
user << "<span class='notice'>You remove the cell from the [src].</span>"
|
||||
status = 0
|
||||
update_icon()
|
||||
return
|
||||
if(charges > 0)
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/baton/attack_self(mob/user)
|
||||
if(bcell && bcell.charge > hitcost)
|
||||
status = !status
|
||||
user << "<span class='notice'>\The [src] is now [status ? "on" : "off"].</span>"
|
||||
playsound(src.loc, "sparks", 75, 1, -1)
|
||||
user << "<span class='notice'>[src] is now [status ? "on" : "off"].</span>"
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
update_icon()
|
||||
else
|
||||
status = 0
|
||||
user << "<span class='warning'>\The [src] is out of charge.</span>"
|
||||
if(!bcell)
|
||||
user << "<span class='warning'>[src] does not have a power source!</span>"
|
||||
else
|
||||
user << "<span class='warning'>[src] is out of charge.</span>"
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob)
|
||||
|
||||
/obj/item/weapon/melee/baton/attack(mob/M, mob/user)
|
||||
if(status && (CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='danger'>You accidentally hit yourself with the [src]!</span>"
|
||||
user.Weaken(30)
|
||||
charges--
|
||||
if(charges < 1)
|
||||
status = 0
|
||||
update_icon()
|
||||
deductcharge(hitcost)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -61,15 +110,15 @@
|
||||
if(user.a_intent == "hurt")
|
||||
if(!..()) return
|
||||
//H.apply_effect(5, WEAKEN, 0)
|
||||
H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
|
||||
M.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Beat [H.name] ([H.ckey]) with [src.name]</font>"
|
||||
H.attack_log += "\[[time_stamp()]\]<font color='orange'> Beaten by [user.name] ([user.ckey]) with [src.name]</font>"
|
||||
msg_admin_attack("[user.name] ([user.ckey]) beat [H.name] ([H.ckey]) with [src.name] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Beat [M.name] ([M.ckey]) with [src.name]</font>"
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Beaten by [user.name] ([user.ckey]) with [src.name]</font>"
|
||||
msg_admin_attack("[user.name] ([user.ckey]) beat [M.name] ([M.ckey]) with [src.name] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
playsound(src.loc, "swing_hit", 50, 1, -1)
|
||||
playsound(loc, "swing_hit", 50, 1, -1)
|
||||
else if(!status)
|
||||
H.visible_message("<span class='warning'>[M] has been prodded with the [src] by [user]. Luckily it was off.</span>")
|
||||
M.visible_message("<span class='warning'>[M] has been prodded with the [src] by [user]. Luckily it was off.</span>")
|
||||
return
|
||||
|
||||
if(status)
|
||||
@@ -77,21 +126,21 @@
|
||||
H.apply_effect(10, WEAKEN, 0)
|
||||
H.apply_effect(10, STUTTER, 0)
|
||||
user.lastattacked = M
|
||||
H.lastattacker = user
|
||||
M.lastattacker = user
|
||||
if(isrobot(src.loc))
|
||||
var/mob/living/silicon/robot/R = src.loc
|
||||
if(R && R.cell)
|
||||
R.cell.use(50)
|
||||
else
|
||||
charges--
|
||||
H.visible_message("<span class='danger'>[M] has been stunned with the [src] by [user]!</span>")
|
||||
deductcharge(hitcost)
|
||||
M.visible_message("<span class='danger'>[M] has been stunned with the [src] by [user]!</span>")
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [H.name] ([H.ckey]) with [src.name]</font>"
|
||||
H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
|
||||
msg_admin_attack("[key_name(user)] stunned [key_name(H)] with [src.name] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>")
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [M.name] ([M.ckey]) with [src.name]</font>"
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
|
||||
msg_admin_attack("[key_name(user)] stunned [key_name(M)] with [src.name] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[M.x];Y=[M.y];Z=[M.z]'>JMP</a>")
|
||||
|
||||
playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
if(charges < 1)
|
||||
if(bcell && bcell.charge < hitcost)
|
||||
status = 0
|
||||
update_icon()
|
||||
|
||||
@@ -106,7 +155,7 @@
|
||||
H.apply_effect(10, STUN, 0)
|
||||
H.apply_effect(10, WEAKEN, 0)
|
||||
H.apply_effect(10, STUTTER, 0)
|
||||
charges--
|
||||
deductcharge(hitcost)
|
||||
|
||||
for(var/mob/M in player_list) if(M.key == src.fingerprintslast)
|
||||
foundmob = M
|
||||
@@ -118,15 +167,20 @@
|
||||
msg_admin_attack("Flying [src.name], last touched by ([src.fingerprintslast]) stunned [key_name(H)] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>" )
|
||||
|
||||
/obj/item/weapon/melee/baton/emp_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
charges = 0
|
||||
if(2)
|
||||
charges = max(0, charges - 5)
|
||||
if(charges < 1)
|
||||
status = 0
|
||||
update_icon()
|
||||
if(bcell)
|
||||
bcell.emp_act(severity) //let's not duplicate code everywhere if we don't have to please.
|
||||
..()
|
||||
|
||||
//secborg stun baton module
|
||||
/obj/item/weapon/melee/baton/robot/attack_self(mob/user)
|
||||
//try to find our power cell
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
if (istype(R))
|
||||
bcell = R.cell
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/robot/attackby(obj/item/weapon/W, mob/user)
|
||||
return
|
||||
|
||||
/*
|
||||
*
|
||||
@@ -137,133 +191,19 @@
|
||||
*/
|
||||
|
||||
/obj/item/weapon/melee/baton/stunrod
|
||||
name = "stun rod"
|
||||
name = "stunrod"
|
||||
desc = "A more-than-lethal weapon used to deal with high threat situations."
|
||||
icon_state = "stunrod"
|
||||
item_state = "stunrod"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
force = 12
|
||||
force = 15
|
||||
throwforce = 8
|
||||
w_class = 3
|
||||
|
||||
origin_tech = "combat=4,illegal=2"
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/baton/stunrod/update_icon()
|
||||
if(status)
|
||||
icon_state = "stunrod_active"
|
||||
item_state = "stunrod_active"
|
||||
else
|
||||
icon_state = "stunrod"
|
||||
item_state = "stunrod"
|
||||
|
||||
/obj/item/weapon/melee/baton/stunrod/attack_self(mob/user as mob)
|
||||
if(status && (CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You grab the [src] on the wrong side and burn yourself."
|
||||
user.Weaken(40)
|
||||
charges--
|
||||
if(charges < 1)
|
||||
status = 0
|
||||
update_icon()
|
||||
return
|
||||
if(charges > 0)
|
||||
status = !status
|
||||
user << "<span class='notice'>\The [src] is now [status ? "on" : "off"].</span>"
|
||||
playsound(src.loc, "sparks", 75, 1, -1)
|
||||
update_icon()
|
||||
else
|
||||
status = 0
|
||||
user << "<span class='warning'>\The [src] is out of charge.</span>"
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/melee/baton/stunrod/attack(mob/M as mob, mob/user as mob)
|
||||
if(status && (CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='danger'>You accidentally hit yourself with the [src]!</span>"
|
||||
user.Weaken(20)
|
||||
// user.apply_damage(10,BURN)
|
||||
charges--
|
||||
if(charges < 1)
|
||||
status = 0
|
||||
update_icon()
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(isrobot(M))
|
||||
..()
|
||||
return
|
||||
|
||||
if(user.a_intent == "hurt")
|
||||
if(!..()) return
|
||||
H.apply_effect(5, WEAKEN, 0)
|
||||
H.apply_damage(15, BURN)
|
||||
H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Beat [H.name] ([H.ckey]) with [src.name]</font>"
|
||||
H.attack_log += "\[[time_stamp()]\]<font color='orange'> Beaten by [user.name] ([user.ckey]) with [src.name]</font>"
|
||||
msg_admin_attack("[user.name] ([user.ckey]) beat [H.name] ([H.ckey]) with [src.name] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
playsound(src.loc, "swing_hit", 50, 1, -1)
|
||||
else if(!status)
|
||||
H.visible_message("<span class='warning'>[M] has been prodded with the [src] by [user]. Luckily it was off.</span>")
|
||||
return
|
||||
|
||||
if(status)
|
||||
H.apply_effect(5, STUN, 0)
|
||||
H.apply_effect(5, WEAKEN, 0)
|
||||
H.apply_effect(5, STUTTER, 0)
|
||||
H.apply_damage(15, BURN)
|
||||
user.lastattacked = M
|
||||
H.lastattacker = user
|
||||
if(isrobot(src.loc))
|
||||
var/mob/living/silicon/robot/R = src.loc
|
||||
if(R && R.cell)
|
||||
R.cell.use(75)
|
||||
else
|
||||
charges--
|
||||
H.visible_message("<span class='danger'>[M] has been stunned with the [src] by [user]!</span>")
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [H.name] ([H.ckey]) with [src.name]</font>"
|
||||
H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
|
||||
msg_admin_attack("[key_name(user)] stunned [key_name(H)] with [src.name] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>")
|
||||
|
||||
playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
if(charges < 1)
|
||||
status = 0
|
||||
update_icon()
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/melee/baton/stunrod/throw_impact(atom/hit_atom)
|
||||
. = ..()
|
||||
if (prob(50))
|
||||
if(istype(hit_atom, /mob/living))
|
||||
var/mob/living/carbon/human/H = hit_atom
|
||||
if(status)
|
||||
H.apply_effect(5, STUN, 0)
|
||||
H.apply_effect(5, WEAKEN, 0)
|
||||
H.apply_effect(5, STUTTER, 0)
|
||||
H.apply_damage(15, BURN)
|
||||
charges--
|
||||
|
||||
for(var/mob/M in player_list) if(M.key == src.fingerprintslast)
|
||||
foundmob = M
|
||||
break
|
||||
|
||||
H.visible_message("<span class='danger'>[src], thrown by [foundmob.name], strikes [H] and stuns them!</span>")
|
||||
|
||||
H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by thrown [src.name] last touched by ([src.fingerprintslast])</font>"
|
||||
msg_admin_attack("Flying [src.name], last touched by ([src.fingerprintslast]) stunned [key_name(H)] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>" )
|
||||
|
||||
/obj/item/weapon/melee/baton/stunrod/emp_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
charges = 0
|
||||
if(2)
|
||||
charges = max(0, charges - 5)
|
||||
if(charges < 1)
|
||||
status = 0
|
||||
update_icon()
|
||||
/obj/item/weapon/melee/baton/stunrod/loaded/New() //this one starts with a cell pre-installed.
|
||||
..()
|
||||
bcell = new/obj/item/weapon/cell/high(src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
/obj/item/weapon/tank/jetpack/examine()
|
||||
set src in usr
|
||||
..()
|
||||
if (!in_range(src, usr))
|
||||
return
|
||||
|
||||
if(air_contents.gas["oxygen"] < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
new /obj/item/weapon/gun/energy/gun/pistol(src)
|
||||
new /obj/item/clothing/tie/holster/waist(src)
|
||||
new /obj/item/weapon/melee/telebaton(src)
|
||||
@@ -157,7 +157,7 @@
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/weapon/reagent_containers/spray/pepper(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/weapon/storage/box/holobadge(src)
|
||||
return
|
||||
@@ -189,7 +189,7 @@
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/reagent_containers/spray/pepper(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
|
||||
@@ -370,20 +370,21 @@
|
||||
|
||||
else if (istype(O, /obj/item/weapon/melee/baton))
|
||||
var/obj/item/weapon/melee/baton/B = O
|
||||
if (B.charges > 0 && B.status == 1)
|
||||
flick("baton_active", src)
|
||||
user.Stun(10)
|
||||
user.stuttering = 10
|
||||
user.Weaken(10)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 20
|
||||
else
|
||||
B.charges--
|
||||
user.visible_message( \
|
||||
"[user] was stunned by his wet [O].", \
|
||||
"\red You have wet \the [O], it shocks you!")
|
||||
return
|
||||
if(B.bcell)
|
||||
if(B.bcell.charge > 0 && B.status == 1)
|
||||
flick("baton_active", src)
|
||||
user.Stun(10)
|
||||
user.stuttering = 10
|
||||
user.Weaken(10)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 20
|
||||
else
|
||||
B.deductcharge(B.hitcost)
|
||||
user.visible_message( \
|
||||
"<span class='danger'>[user] was stunned by \his wet [O]!</span>", \
|
||||
"<span class='userdanger'>[user] was stunned by \his wet [O]!</span>")
|
||||
return
|
||||
|
||||
var/turf/location = user.loc
|
||||
if(!isturf(location)) return
|
||||
@@ -429,4 +430,4 @@
|
||||
/obj/structure/sink/puddle/attackby(obj/item/O as obj, mob/user as mob)
|
||||
icon_state = "puddle-splash"
|
||||
..()
|
||||
icon_state = "puddle"
|
||||
icon_state = "puddle"
|
||||
|
||||
@@ -12,6 +12,8 @@ var/global/list/machines = list()
|
||||
var/global/list/processing_objects = list()
|
||||
var/global/list/active_diseases = list()
|
||||
var/global/list/events = list()
|
||||
var/global/list/med_hud_users = list() //list of all entities using a medical HUD.
|
||||
var/global/list/sec_hud_users = list() //list of all entities using a security HUD.
|
||||
//items that ask to be called every cycle
|
||||
|
||||
var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
|
||||
|
||||
+11
-10
@@ -145,8 +145,8 @@ var/global/floorIsLava = 0
|
||||
else if(ishuman(M))
|
||||
body += {"<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> |
|
||||
<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> |
|
||||
<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> |
|
||||
<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A>
|
||||
<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A> |
|
||||
<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien(BROKEN)</A> |
|
||||
"}
|
||||
|
||||
//Simple Animals
|
||||
@@ -156,7 +156,7 @@ var/global/floorIsLava = 0
|
||||
body += "<A href='?src=\ref[src];makeanimal=\ref[M]'>Animalize</A> | "
|
||||
|
||||
// DNA2 - Admin Hax
|
||||
if(iscarbon(M))
|
||||
if(M.dna && iscarbon(M))
|
||||
body += "<br><br>"
|
||||
body += "<b>DNA Blocks:</b><br><table border='2'><tr><th> </th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th>"
|
||||
var/bname
|
||||
@@ -189,19 +189,20 @@ var/global/floorIsLava = 0
|
||||
<A href='?src=\ref[src];simplemake=corgi;mob=\ref[M]'>Corgi</A> |
|
||||
<A href='?src=\ref[src];simplemake=ian;mob=\ref[M]'>Ian</A> |
|
||||
<A href='?src=\ref[src];simplemake=crab;mob=\ref[M]'>Crab</A> |
|
||||
<A href='?src=\ref[src];simplemake=coffee;mob=\ref[M]'>Coffee</A><br>
|
||||
<A href='?src=\ref[src];simplemake=coffee;mob=\ref[M]'>Coffee</A> |
|
||||
<A href='?src=\ref[src];simplemake=nymph;mob=\ref[M]'>Nymph</A><br>
|
||||
|
||||
Construct: <A href='?src=\ref[src];simplemake=constructarmoured;mob=\ref[M]'>Armoured</A> |
|
||||
<A href='?src=\ref[src];simplemake=constructbuilder;mob=\ref[M]'>Builder</A> |
|
||||
<A href='?src=\ref[src];simplemake=constructwraith;mob=\ref[M]'>Wraith</A> |
|
||||
<A href='?src=\ref[src];simplemake=shade;mob=\ref[M]'>Shade</A><br>
|
||||
|
||||
<br><b>Note from sound, Aliens are broken (Disabled)</b><br>
|
||||
Alien: <A href='?src=\ref[src];simplemake=drone;mob=\ref[M]'>Drone</A> |
|
||||
<A href='?src=\ref[src];simplemake=hunter;mob=\ref[M]'>Hunter</A> |
|
||||
<A href='?src=\ref[src];simplemake=queen;mob=\ref[M]'>Queen</A> |
|
||||
<A href='?src=\ref[src];simplemake=sentinel;mob=\ref[M]'>Sentinel</A> |
|
||||
<A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A><br>
|
||||
|
||||
Construct: <A href='?src=\ref[src];simplemake=constructarmoured;mob=\ref[M]'>Armoured</A> |
|
||||
<A href='?src=\ref[src];simplemake=constructbuilder;mob=\ref[M]'>Builder</A> |
|
||||
<A href='?src=\ref[src];simplemake=constructwraith;mob=\ref[M]'>Wraith</A> |
|
||||
<A href='?src=\ref[src];simplemake=shade;mob=\ref[M]'>Shade</A>
|
||||
<br>
|
||||
"}
|
||||
|
||||
if (M.client)
|
||||
|
||||
@@ -218,7 +218,8 @@ var/list/admin_verbs_debug = list(
|
||||
/client/proc/SDQL2_query,
|
||||
/client/proc/cmd_dev_reset_gravity,
|
||||
/client/proc/cmd_dev_reset_floating,
|
||||
/client/proc/fillspace
|
||||
/client/proc/fillspace,
|
||||
/client/proc/hide_activity
|
||||
)
|
||||
var/list/admin_verbs_possess = list(
|
||||
/proc/possess,
|
||||
@@ -1051,4 +1052,22 @@ var/list/admin_verbs_mod = list(
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
if(A.name == "Space")
|
||||
for(var/turf/space/S in range(2,usr))
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
|
||||
/client/proc/hide_activity()
|
||||
set category = "Preferences"
|
||||
set name = "Hide Var Edits"
|
||||
set desc = "Hide Var edit logs from devs"
|
||||
|
||||
if(!check_rights(R_DEBUG))
|
||||
holder.hide_activity = 0
|
||||
return
|
||||
|
||||
if(holder)
|
||||
holder.hide_activity = !holder.hide_activity
|
||||
|
||||
if (holder.hide_activity)
|
||||
usr << "Your varedits will now be hidden from developers"
|
||||
else
|
||||
usr << "Your varedits will now be shown to developers"
|
||||
return
|
||||
@@ -12,6 +12,7 @@ var/list/admin_datums = list()
|
||||
var/datum/feed_message/admincaster_feed_message = new /datum/feed_message //These two will act as holders.
|
||||
var/datum/feed_channel/admincaster_feed_channel = new /datum/feed_channel
|
||||
var/admincaster_signature //What you'll sign the newsfeeds as
|
||||
var/hide_activity = 0
|
||||
|
||||
/datum/admins/New(initial_rank = "Temporary Admin", initial_rights = 0, ckey)
|
||||
if(!ckey)
|
||||
|
||||
@@ -288,13 +288,14 @@
|
||||
|
||||
switch(href_list["simplemake"])
|
||||
if("observer") M.change_mob_type( /mob/dead/observer , null, null, delmob )
|
||||
if("drone") M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob )
|
||||
if("hunter") M.change_mob_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob )
|
||||
if("queen") M.change_mob_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob )
|
||||
if("sentinel") M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob )
|
||||
if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob )
|
||||
// if("drone") M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob )
|
||||
// if("hunter") M.change_mob_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob )
|
||||
// if("queen") M.change_mob_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob )
|
||||
// if("sentinel") M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob )
|
||||
// if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob )
|
||||
if("nymph") M.change_mob_type( /mob/living/carbon/alien/diona , null, null, delmob )
|
||||
if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob )
|
||||
if("slime") M.change_mob_type( /mob/living/carbon/slime , null, null, delmob )
|
||||
if("slime") M.change_mob_type( /mob/living/carbon/slime , null, null, delmob )
|
||||
if("monkey") M.change_mob_type( /mob/living/carbon/monkey , null, null, delmob )
|
||||
if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob )
|
||||
if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob )
|
||||
|
||||
@@ -373,4 +373,4 @@
|
||||
|
||||
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
|
||||
message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1)
|
||||
msg_scopes("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1)//Tell the devs
|
||||
msg_scopes("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1, 0, src)//Tell the devs
|
||||
@@ -504,4 +504,4 @@ var/list/forbidden_varedit_object_types = list(
|
||||
world.log << "### VarEdit by [src]: [O.type] [variable]=[html_encode("[O.vars[variable]]")]"
|
||||
log_admin("[key_name(src)] modified [original_name]'s [variable] to [O.vars[variable]]")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s [variable] to [O.vars[variable]]", 1)
|
||||
msg_scopes("[key_name_admin(src)] modified [original_name]'s [variable] to [O.vars[variable]]", 1) // Tell dev's to but not log twice
|
||||
msg_scopes("[key_name_admin(src)] modified [original_name]'s [variable] to [O.vars[variable]]", 1, 0, src) // Tell dev's to but not log twice
|
||||
|
||||
@@ -104,13 +104,13 @@
|
||||
special_assembly.HasProximity(AM)
|
||||
|
||||
|
||||
HasEntered(atom/movable/AM as mob|obj)
|
||||
Crossed(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.HasEntered(AM)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
a_right.HasEntered(AM)
|
||||
a_right.Crossed(AM)
|
||||
if(special_assembly)
|
||||
special_assembly.HasEntered(AM)
|
||||
special_assembly.Crossed(AM)
|
||||
|
||||
|
||||
on_found(mob/finder as mob)
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
hit()
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/HasEntered(atom/movable/AM as mob|obj)
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
spawn(0)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
..()
|
||||
|
||||
|
||||
HasEntered(AM as mob|obj)
|
||||
Crossed(AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
*/
|
||||
var/list/sprite_sheets_refit = null
|
||||
|
||||
//Updates the icons of the mob wearing the clothing item, if any.
|
||||
/obj/item/clothing/proc/update_clothing_icon()
|
||||
return
|
||||
|
||||
//BS12: Species-restricted clothing check.
|
||||
/obj/item/clothing/mob_can_equip(M as mob, slot)
|
||||
|
||||
@@ -121,6 +125,11 @@
|
||||
if(istype(src,/obj/item/clothing/ears/offear))
|
||||
del(src)
|
||||
|
||||
/obj/item/clothing/ears/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_ears()
|
||||
|
||||
/obj/item/clothing/ears/offear
|
||||
name = "Other ear"
|
||||
w_class = 5.0
|
||||
@@ -163,6 +172,10 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar
|
||||
BLIND // can't see anything
|
||||
*/
|
||||
|
||||
/obj/item/clothing/glasses/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_glasses()
|
||||
|
||||
//Gloves
|
||||
/obj/item/clothing/gloves
|
||||
@@ -185,6 +198,11 @@ BLIND // can't see anything
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/clothing/gloves/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_gloves()
|
||||
|
||||
/obj/item/clothing/gloves/emp_act(severity)
|
||||
if(cell)
|
||||
//why is this not part of the powercell code?
|
||||
@@ -225,6 +243,12 @@ BLIND // can't see anything
|
||||
slot_flags = SLOT_HEAD
|
||||
w_class = 2.0
|
||||
|
||||
/obj/item/clothing/head/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_head()
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//Mask
|
||||
/obj/item/clothing/mask
|
||||
name = "mask"
|
||||
@@ -234,7 +258,13 @@ BLIND // can't see anything
|
||||
// body_parts_covered = FACE|EYES
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/masks.dmi')
|
||||
|
||||
/obj/item/clothing/mask/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_wear_mask()
|
||||
|
||||
/obj/item/clothing/mask/proc/filter_air(datum/gas_mixture/air)
|
||||
return
|
||||
|
||||
//Shoes
|
||||
/obj/item/clothing/shoes
|
||||
@@ -251,6 +281,10 @@ BLIND // can't see anything
|
||||
species_restricted = list("exclude","Unathi","Tajaran")
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/shoes.dmi')
|
||||
|
||||
/obj/item/clothing/shoes/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/proc/negates_gravity()
|
||||
return 0
|
||||
@@ -269,6 +303,10 @@ BLIND // can't see anything
|
||||
siemens_coefficient = 0.9
|
||||
w_class = 3
|
||||
|
||||
/obj/item/clothing/suit/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_wear_suit()
|
||||
//Spacesuit
|
||||
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
|
||||
// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
|
||||
@@ -361,6 +399,11 @@ BLIND // can't see anything
|
||||
var/basecolor
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi')
|
||||
|
||||
/obj/item/clothing/under/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
M.update_inv_w_uniform()
|
||||
|
||||
/obj/item/clothing/under/attackby(obj/item/I, mob/user)
|
||||
if(hastie)
|
||||
hastie.attackby(I, user)
|
||||
@@ -486,7 +529,7 @@ BLIND // can't see anything
|
||||
if(basecolor + "_d_s" in icon_states('icons/mob/uniform.dmi'))
|
||||
body_parts_covered = "[basecolor]" ? LEGS|LOWER_TORSO : UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]"
|
||||
usr.update_inv_w_uniform()
|
||||
update_clothing_icon()
|
||||
if(rolled_down)
|
||||
usr << "You roll [src] up"
|
||||
rolled_down = 0
|
||||
@@ -509,7 +552,7 @@ BLIND // can't see anything
|
||||
basecolor = item_color
|
||||
if(basecolor + "_r_s" in icon_states('icons/mob/uniform.dmi'))
|
||||
item_color = item_color == "[basecolor]" ? "[basecolor]_r" : "[basecolor]"
|
||||
usr.update_inv_w_uniform()
|
||||
update_clothing_icon()
|
||||
if(rolled_sleeves)
|
||||
usr << "You roll [src] sleeves down"
|
||||
rolled_sleeves = 0
|
||||
@@ -527,10 +570,7 @@ BLIND // can't see anything
|
||||
|
||||
hastie.on_removed(user)
|
||||
hastie = null
|
||||
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/under/verb/removetie()
|
||||
set name = "Remove Accessory"
|
||||
|
||||
@@ -9,15 +9,38 @@
|
||||
//var/darkness_view = 0//Base human is 2
|
||||
//var/invisa_view = 0
|
||||
var/prescription = 0
|
||||
var/toggleable = 0
|
||||
var/active = 1
|
||||
var/obj/screen/overlay = null
|
||||
body_parts_covered = EYES
|
||||
|
||||
/obj/item/clothing/glasses/attack_self(mob/user)
|
||||
if(toggleable)
|
||||
if(active)
|
||||
active = 0
|
||||
icon_state = "degoggles"
|
||||
user.update_inv_glasses()
|
||||
usr << "You deactivate the optical matrix on the [src]."
|
||||
else
|
||||
active = 1
|
||||
icon_state = initial(icon_state)
|
||||
user.update_inv_glasses()
|
||||
usr << "You activate the optical matrix on the [src]."
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
icon_action_button = "action_meson" //This doesn't actually matter, the action button is generated from the current icon_state. But, this is the only way to get it to show up.
|
||||
origin_tech = "magnets=2;engineering=2"
|
||||
toggleable = 1
|
||||
vision_flags = SEE_TURFS
|
||||
|
||||
/obj/item/clothing/glasses/meson/New()
|
||||
..()
|
||||
overlay = global_hud.meson
|
||||
|
||||
/obj/item/clothing/glasses/meson/prescription
|
||||
name = "prescription mesons"
|
||||
desc = "Optical Meson Scanner with prescription lenses."
|
||||
@@ -37,24 +60,32 @@
|
||||
origin_tech = "magnets=2"
|
||||
darkness_view = 7
|
||||
|
||||
/obj/item/clothing/glasses/night/New()
|
||||
..()
|
||||
overlay = global_hud.nvg
|
||||
|
||||
/obj/item/clothing/glasses/eyepatch
|
||||
name = "eyepatch"
|
||||
desc = "Yarr."
|
||||
icon_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/monocle
|
||||
name = "monocle"
|
||||
desc = "Such a dapper eyepiece!"
|
||||
icon_state = "monocle"
|
||||
item_state = "headset" // lol
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/material
|
||||
name = "Optical Material Scanner"
|
||||
desc = "Very confusing glasses."
|
||||
icon_state = "material"
|
||||
item_state = "glasses"
|
||||
icon_action_button = "action_material"
|
||||
origin_tech = "magnets=3;engineering=3"
|
||||
toggleable = 1
|
||||
vision_flags = SEE_OBJS
|
||||
|
||||
/obj/item/clothing/glasses/regular
|
||||
@@ -63,6 +94,7 @@
|
||||
icon_state = "glasses"
|
||||
item_state = "glasses"
|
||||
prescription = 1
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/regular/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/clothing/glasses/hud/health))
|
||||
@@ -93,12 +125,14 @@
|
||||
name = "3D glasses"
|
||||
icon_state = "3d"
|
||||
item_state = "3d"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/gglasses
|
||||
name = "Green Glasses"
|
||||
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
|
||||
icon_state = "gglasses"
|
||||
item_state = "gglasses"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
|
||||
@@ -130,12 +164,14 @@
|
||||
src.up = !src.up
|
||||
src.flags |= GLASSESCOVERSEYES
|
||||
flags_inv |= HIDEEYES
|
||||
body_parts_covered |= EYES
|
||||
icon_state = initial(icon_state)
|
||||
usr << "You flip \the [src] down to protect your eyes."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.flags &= ~HEADCOVERSEYES
|
||||
flags_inv &= ~HIDEEYES
|
||||
body_parts_covered &= ~EYES
|
||||
icon_state = "[initial(icon_state)]up"
|
||||
usr << "You push \the [src] up out of your face."
|
||||
|
||||
@@ -186,6 +222,7 @@
|
||||
icon_state = "thermal"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=3"
|
||||
toggleable = 1
|
||||
vision_flags = SEE_MOBS
|
||||
invisa_view = 2
|
||||
|
||||
@@ -201,10 +238,15 @@
|
||||
M.disabilities &= ~NEARSIGHTED
|
||||
..()
|
||||
|
||||
/obj/item/clothing/glasses/thermal/New()
|
||||
..()
|
||||
overlay = global_hud.thermal
|
||||
|
||||
/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
icon_action_button = "action_meson"
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
|
||||
/obj/item/clothing/glasses/thermal/monocle
|
||||
@@ -212,15 +254,20 @@
|
||||
desc = "A monocle thermal."
|
||||
icon_state = "thermoncle"
|
||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||
toggleable = 0
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/thermal/eyepatch
|
||||
name = "Optical Thermal Eyepatch"
|
||||
desc = "An eyepatch with built-in thermal optics"
|
||||
icon_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
toggleable = 0
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/glasses/thermal/jensen
|
||||
name = "Optical Thermal Implants"
|
||||
desc = "A set of implantable lenses designed to augment your vision"
|
||||
icon_state = "thermalimplants"
|
||||
item_state = "syringe_kit"
|
||||
toggleable = 0
|
||||
|
||||
@@ -14,18 +14,11 @@
|
||||
name = "Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
icon_state = "healthhud"
|
||||
|
||||
body_parts_covered = 0
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
|
||||
if(!M) return
|
||||
if(!M.client) return
|
||||
var/client/C = M.client
|
||||
for(var/mob/living/carbon/human/patient in view(get_turf(M)))
|
||||
if(M.see_invisible < patient.invisibility)
|
||||
continue
|
||||
C.images += patient.hud_list[HEALTH_HUD]
|
||||
C.images += patient.hud_list[STATUS_HUD]
|
||||
process_med_hud(M, 1)
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/prescription
|
||||
name = "prescription glasses/HUD assembly"
|
||||
@@ -46,6 +39,7 @@
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
||||
icon_state = "securityhud"
|
||||
body_parts_covered = 0
|
||||
var/global/list/jobs[0]
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/prescription
|
||||
@@ -72,16 +66,4 @@
|
||||
invisa_view = 2
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
|
||||
|
||||
if(!M) return
|
||||
if(!M.client) return
|
||||
var/client/C = M.client
|
||||
for(var/mob/living/carbon/human/perp in view(get_turf(M)))
|
||||
if(M.see_invisible < perp.invisibility)
|
||||
continue
|
||||
if(!C) continue
|
||||
C.images += perp.hud_list[ID_HUD]
|
||||
C.images += perp.hud_list[WANTED_HUD]
|
||||
C.images += perp.hud_list[IMPTRACK_HUD]
|
||||
C.images += perp.hud_list[IMPLOYAL_HUD]
|
||||
C.images += perp.hud_list[IMPCHEM_HUD]
|
||||
process_sec_hud(M, 1)
|
||||
|
||||
@@ -292,6 +292,7 @@
|
||||
icon_state = "tool_flask"
|
||||
volume = 60
|
||||
|
||||
/*
|
||||
/obj/item/weapon/melee/baton/fluff/omnivac_baton //Tiger Claw - Zander Moon - omnivac - DONE
|
||||
name = "Tiger Claw"
|
||||
desc = "A small energy dagger given to Golden Tigers meant to incapacitate people quickly."
|
||||
@@ -325,7 +326,7 @@
|
||||
status = 0
|
||||
user << "<span class='warning'>\The [src] is out of charge.</span>"
|
||||
add_fingerprint(user)
|
||||
|
||||
*/
|
||||
/*
|
||||
/obj/item/device/modkit/fluff/omnivac_modkit //Ornate box - Zander Moon - omnivac - SPRITE
|
||||
name = "ornate box"
|
||||
|
||||
@@ -252,7 +252,7 @@ proc/check_panel(mob/M)
|
||||
|
||||
return
|
||||
|
||||
HasEntered(var/mob/M, somenumber)
|
||||
Crossed(var/mob/M, somenumber)
|
||||
if(M == my_target)
|
||||
step_away(src,my_target,2)
|
||||
if(prob(30))
|
||||
|
||||
@@ -49,9 +49,18 @@ obj/machinery/cooker/proc/checkValid(obj/item/check, mob/user)
|
||||
/* if(istype(check, /obj/item/flag))
|
||||
user << "<span class='warning'>That isn't going to fit.</span>"
|
||||
return 0*/
|
||||
if(!istype(check, /obj/item/weapon/reagent_containers/food))
|
||||
if(!istype(check, /obj/item/weapon/reagent_containers/food/snacks))
|
||||
user << "<span class='warning'>That isn't going to work.</span>"
|
||||
return 0
|
||||
if(istype(check, /obj/item/weapon/reagent_containers/food/snacks/customizable/candy))
|
||||
user << "<span class='warning'>That would probably break [src].</span>"
|
||||
return 0
|
||||
if(istype(check, /obj/item/weapon/reagent_containers/food/snacks/cereal))
|
||||
user << "<span class='warning'>That isn't going to fit.</span>"
|
||||
return 0
|
||||
if(istype(check, /obj/item/weapon/reagent_containers/food/snacks/deepfryholder))
|
||||
user << "<span class='userdanger'>You cannot cook this twice.</span>"
|
||||
return 0
|
||||
return 1
|
||||
|
||||
obj/machinery/cooker/proc/setIcon(obj/item/copyme, obj/item/copyto)
|
||||
|
||||
@@ -16,13 +16,23 @@
|
||||
updatefood()
|
||||
|
||||
/obj/machinery/cooking/attackby(obj/item/I, mob/user)
|
||||
|
||||
if(on)
|
||||
user << "The machine is already running."
|
||||
return
|
||||
else
|
||||
if(!istype(I, /obj/item/weapon/reagent_containers/food))
|
||||
if(!istype(I, /obj/item/weapon/reagent_containers/food/snacks))
|
||||
user << "You think yourself better than to place [I] in there"
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/deepfryholder))
|
||||
user << "<span class='userdanger'>You cannot cook this twice.</span>"
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/customizable/candy))
|
||||
user << "<span class='warning'>That would probably taste bad.</span>"
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/cereal))
|
||||
user << "<span class='warning'>That isn't going to be nice.</span>"
|
||||
return
|
||||
|
||||
var/obj/item/F = I
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/customizable/C
|
||||
|
||||
@@ -135,7 +135,7 @@ I said no!
|
||||
/datum/recipe/brainburger
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/bun,
|
||||
/obj/item/brain
|
||||
/obj/item/organ/brain
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/brainburger
|
||||
|
||||
@@ -1071,7 +1071,7 @@ I said no!
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg,
|
||||
/obj/item/brain
|
||||
/obj/item/organ/brain
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake
|
||||
|
||||
|
||||
@@ -270,11 +270,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(jobban_isbanned(M, "AntagHUD"))
|
||||
src << "\red <B>You have been banned from using this feature</B>"
|
||||
return
|
||||
if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !client.holder)
|
||||
if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !(client.holder.rights & (R_ADMIN|R_MOD)))
|
||||
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
|
||||
if(response == "No") return
|
||||
M.can_reenter_corpse = 0
|
||||
if(!M.has_enabled_antagHUD && !client.holder)
|
||||
if(!M.has_enabled_antagHUD && !(client.holder.rights & (R_ADMIN|R_MOD)))
|
||||
M.has_enabled_antagHUD = 1
|
||||
if(M.antagHUD)
|
||||
M.antagHUD = 0
|
||||
|
||||
@@ -14,12 +14,12 @@
|
||||
return
|
||||
|
||||
var/style = "body"
|
||||
|
||||
|
||||
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
|
||||
if (language && (language.flags & NONVERBAL))
|
||||
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
|
||||
message = stars(message)
|
||||
|
||||
|
||||
if(!say_understands(speaker,language))
|
||||
if(istype(speaker,/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = speaker
|
||||
@@ -77,7 +77,7 @@
|
||||
if (language && (language.flags & NONVERBAL))
|
||||
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
|
||||
message = stars(message)
|
||||
|
||||
|
||||
if(!say_understands(speaker,language))
|
||||
if(istype(speaker,/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = speaker
|
||||
@@ -164,9 +164,31 @@
|
||||
/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
|
||||
if(!client)
|
||||
return
|
||||
|
||||
|
||||
if(sleeping || stat == 1)
|
||||
return
|
||||
|
||||
var/speaker_name
|
||||
var/alt_name
|
||||
|
||||
// var/mob/S = speaker
|
||||
// if(!S && !S.head && !istype(S.head, /obj/item/clothing/head/helmet))
|
||||
speaker_name = speaker.real_name
|
||||
// else
|
||||
// speaker_name = "unknown"
|
||||
|
||||
var/track = null
|
||||
if(istype(src, /mob/dead/observer))
|
||||
if(speaker_name != speaker.real_name && speaker.real_name)
|
||||
speaker_name = "[speaker.real_name] ([speaker_name])"
|
||||
track = "(<a href='byond://?src=\ref[src];track=\ref[speaker]'>follow</a>) "
|
||||
|
||||
if(client.prefs.toggles & CHAT_GHOSTEARS && speaker in view(src))
|
||||
message = "<b>[message]</b>"
|
||||
|
||||
|
||||
if(say_understands(speaker, language))
|
||||
message = "<B>[speaker.real_name]</B> [verb], \"[message]\""
|
||||
message = "<span class='game say'><span class='name'>[speaker.real_name]</span>[alt_name] [track][verb], <span class='message'>\"[message]\"</span></span>"
|
||||
else
|
||||
message = "<B>[speaker.real_name]</B> gestures."
|
||||
|
||||
@@ -175,7 +197,9 @@
|
||||
H.show_message(message)
|
||||
for(var/mob/living/M in src.contents)
|
||||
M.show_message(message)
|
||||
src.show_message(message)
|
||||
src << message
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/mob/proc/hear_sleep(var/message)
|
||||
var/heard = ""
|
||||
|
||||
@@ -6,16 +6,49 @@
|
||||
var/name = "an unknown language" // Fluff name of language if any.
|
||||
var/desc = "A language." // Short description for 'Check Languages'.
|
||||
var/speech_verb = "says" // 'says', 'hisses', 'farts'.
|
||||
var/ask_verb = "asks" // Used when sentence ends in a ?
|
||||
var/exclaim_verb = "exclaims" // Used when sentence ends in a !
|
||||
var/signlang_verb = list() // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
|
||||
var/colour = "body" // CSS style to use for strings in this language.
|
||||
var/key = "x" // Character used to speak in language eg. :o for Unathi.
|
||||
var/flags = 0 // Various language flags.
|
||||
var/native // If set, non-native speakers will have trouble speaking.
|
||||
|
||||
/datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
log_say("[key_name(speaker)] : ([name]) [message]")
|
||||
|
||||
for(var/mob/player in player_list)
|
||||
|
||||
var/understood = 0
|
||||
|
||||
if(istype(player,/mob/dead))
|
||||
understood = 1
|
||||
else if((src in player.languages) && check_special_condition(player))
|
||||
understood = 1
|
||||
|
||||
if(understood)
|
||||
if(!speaker_mask) speaker_mask = speaker.name
|
||||
var/msg = "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span> <span class='message'>[speech_verb], \"<span class='[colour]'>[message]</span><span class='message'>\"</span></span></i>"
|
||||
player << "[msg]"
|
||||
|
||||
/datum/language/proc/check_special_condition(var/mob/other)
|
||||
return 1
|
||||
|
||||
/datum/language/proc/get_spoken_verb(var/msg_end)
|
||||
switch(msg_end)
|
||||
if("!")
|
||||
return exclaim_verb
|
||||
if("?")
|
||||
return ask_verb
|
||||
return speech_verb
|
||||
|
||||
/datum/language/unathi
|
||||
name = "Sinta'unathi"
|
||||
desc = "The common language of Moghes, composed of sibilant hisses and rattles. Spoken natively by Unathi."
|
||||
speech_verb = "hisses"
|
||||
ask_verb = "hisses"
|
||||
exclaim_verb = "roars"
|
||||
colour = "soghun"
|
||||
key = "o"
|
||||
flags = WHITELISTED
|
||||
@@ -24,6 +57,8 @@
|
||||
name = "Siik'Maas"
|
||||
desc = "An expressive language that combines yowls and chirps with posture, tail and ears. Native to the Tajaran."
|
||||
speech_verb = "mrowls"
|
||||
ask_verb = "mrowls"
|
||||
exclaim_verb = "yowls"
|
||||
colour = "tajaran"
|
||||
key = "j"
|
||||
flags = WHITELISTED
|
||||
@@ -32,6 +67,8 @@
|
||||
name = "Skrellian"
|
||||
desc = "A melodic and complex language spoken by the Skrell of Qerrbalak. Some of the notes are inaudible to humans."
|
||||
speech_verb = "warbles"
|
||||
ask_verb = "warbles"
|
||||
exclaim_verb = "warbles"
|
||||
colour = "skrell"
|
||||
key = "k"
|
||||
flags = WHITELISTED
|
||||
@@ -40,6 +77,8 @@
|
||||
name = "Vox-pidgin"
|
||||
desc = "The common tongue of the various Vox ships making up the Shoal. It sounds like chaotic shrieking to everyone else."
|
||||
speech_verb = "shrieks"
|
||||
ask_verb = "creels"
|
||||
exclaim_verb = "SHRIEKS"
|
||||
colour = "vox"
|
||||
key = "v"
|
||||
flags = RESTRICTED
|
||||
@@ -48,10 +87,27 @@
|
||||
name = "Rootspeak"
|
||||
desc = "A creaking, subvocal language spoken instinctively by the Dionaea. Due to the unique makeup of the average Diona, a phrase of Rootspeak can be a combination of anywhere from one to twelve individual voices and notes."
|
||||
speech_verb = "creaks and rustles"
|
||||
ask_verb = "creaks"
|
||||
exclaim_verb = "rustles"
|
||||
colour = "soghun"
|
||||
key = "q"
|
||||
flags = RESTRICTED
|
||||
|
||||
/datum/language/common
|
||||
name = "Ceti Basic"
|
||||
desc = "The common galactic tongue."
|
||||
speech_verb = "says"
|
||||
key = "0"
|
||||
flags = RESTRICTED
|
||||
|
||||
/datum/language/common/get_spoken_verb(var/msg_end)
|
||||
switch(msg_end)
|
||||
if("!")
|
||||
return pick("exclaims","shouts","yells") //TODO: make the basic proc handle lists of verbs.
|
||||
if("?")
|
||||
return ask_verb
|
||||
return speech_verb
|
||||
|
||||
/datum/language/human
|
||||
name = "Sol Common"
|
||||
desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
|
||||
@@ -90,6 +146,143 @@
|
||||
key = "4"
|
||||
flags = SIGNLANG
|
||||
|
||||
////////////////////////////////////
|
||||
//Not sure if stuff but yeah
|
||||
////////////////////////////////////
|
||||
/datum/language/xenocommon
|
||||
name = "Xenomorph"
|
||||
colour = "alien"
|
||||
desc = "The common tongue of the xenomorphs."
|
||||
speech_verb = "hisses"
|
||||
ask_verb = "hisses"
|
||||
exclaim_verb = "hisses"
|
||||
key = "5"
|
||||
flags = RESTRICTED
|
||||
|
||||
/datum/language/xenos
|
||||
name = "Hivemind"
|
||||
desc = "Xenomorphs have the strange ability to commune over a psychic hivemind."
|
||||
speech_verb = "hisses"
|
||||
ask_verb = "hisses"
|
||||
exclaim_verb = "hisses"
|
||||
colour = "alien"
|
||||
key = "a"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/xenos/check_special_condition(var/mob/other)
|
||||
|
||||
var/mob/living/carbon/M = other
|
||||
if(!istype(M))
|
||||
return 1
|
||||
if(locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/language/ling
|
||||
name = "Changeling"
|
||||
desc = "Although they are normally wary and suspicious of each other, changelings can commune over a distance."
|
||||
speech_verb = "says"
|
||||
colour = "changeling"
|
||||
key = "g"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/ling/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
if(speaker.mind && speaker.mind.changeling)
|
||||
..(speaker,message,speaker.mind.changeling.changelingID)
|
||||
else
|
||||
..(speaker,message)
|
||||
|
||||
/datum/language/corticalborer
|
||||
name = "Cortical Link"
|
||||
desc = "Cortical borers possess a strange link between their tiny minds."
|
||||
speech_verb = "sings"
|
||||
ask_verb = "sings"
|
||||
exclaim_verb = "sings"
|
||||
colour = "alien"
|
||||
key = "x"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/corticalborer/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
var/mob/living/simple_animal/borer/B
|
||||
|
||||
if(istype(speaker,/mob/living/carbon))
|
||||
var/mob/living/carbon/M = speaker
|
||||
B = M.has_brain_worms()
|
||||
else if(istype(speaker,/mob/living/simple_animal/borer))
|
||||
B = speaker
|
||||
|
||||
if(B)
|
||||
speaker_mask = B.truename
|
||||
..(speaker,message,speaker_mask)
|
||||
|
||||
/datum/language/binary
|
||||
name = "Robot Talk"
|
||||
desc = "Most human stations support free-use communications protocols and routing hubs for synthetic use."
|
||||
colour = "say_quote"
|
||||
speech_verb = "states"
|
||||
ask_verb = "queries"
|
||||
exclaim_verb = "declares"
|
||||
key = "b"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
var/drone_only
|
||||
|
||||
/datum/language/binary/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
if(!speaker.binarycheck())
|
||||
return
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/message_start = "<i><span class='game say'>[name], <span class='name'>[speaker.name]</span>"
|
||||
var/message_body = "<span class='message'>[speaker.say_quote(message)], \"[message]\"</span></span></i>"
|
||||
|
||||
for (var/mob/M in dead_mob_list)
|
||||
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
|
||||
M.show_message("[message_start] [message_body]", 2)
|
||||
|
||||
for (var/mob/living/S in living_mob_list)
|
||||
|
||||
if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
|
||||
continue
|
||||
else if(istype(S , /mob/living/silicon/ai))
|
||||
message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src];trackname=[html_encode(speaker.name)]'><span class='name'>[speaker.name]</span></a>"
|
||||
else if (!S.binarycheck())
|
||||
continue
|
||||
|
||||
S.show_message("[message_start] [message_body]", 2)
|
||||
|
||||
var/list/listening = hearers(1, src)
|
||||
listening -= src
|
||||
|
||||
for (var/mob/living/M in listening)
|
||||
if(istype(M, /mob/living/silicon) || M.binarycheck())
|
||||
continue
|
||||
M.show_message("<i><span class='game say'><span class='name'>synthesised voice</span> <span class='message'>beeps, \"beep beep beep\"</span></span></i>",2)
|
||||
/*
|
||||
//robot binary xmitter component power usage
|
||||
if (isrobot(speaker))
|
||||
var/mob/living/silicon/robot/R = speaker
|
||||
var/datum/robot_component/C = R.components["comms"]
|
||||
R.cell_use_power(C.active_usage)
|
||||
*/
|
||||
/datum/language/binary/drone
|
||||
name = "Drone Talk"
|
||||
desc = "A heavily encoded damage control coordination stream."
|
||||
speech_verb = "transmits"
|
||||
ask_verb = "transmits"
|
||||
exclaim_verb = "transmits"
|
||||
colour = "say_quote"
|
||||
key = "d"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
drone_only = 1
|
||||
///////////////////////////////////////
|
||||
//Yeah but stuff if sure not
|
||||
///////////////////////////////////////
|
||||
|
||||
// Language handling.
|
||||
/mob/proc/add_language(var/language)
|
||||
|
||||
|
||||
@@ -1,213 +1,59 @@
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 1000K point
|
||||
|
||||
/mob/living/carbon/alien
|
||||
name = "alien"
|
||||
voice_name = "alien"
|
||||
speak_emote = list("hisses")
|
||||
desc = "What IS that?"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "alien"
|
||||
pass_flags = PASSTABLE
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 3
|
||||
attacktext = "bites"
|
||||
attack_sound = null
|
||||
friendly = "nuzzles"
|
||||
wall_smash = 0
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
|
||||
var/adult_form
|
||||
var/dead_icon
|
||||
var/amount_grown = 0
|
||||
var/max_grown = 10
|
||||
var/time_of_birth
|
||||
var/language
|
||||
|
||||
/mob/living/carbon/alien/New()
|
||||
|
||||
time_of_birth = world.time
|
||||
|
||||
verbs += /mob/living/proc/ventcrawl
|
||||
verbs += /mob/living/proc/hide
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
name = "[initial(name)] ([rand(1, 1000)])"
|
||||
real_name = name
|
||||
regenerate_icons()
|
||||
|
||||
if(language)
|
||||
add_language(language)
|
||||
|
||||
gender = NEUTER
|
||||
dna = null
|
||||
|
||||
var/storedPlasma = 250
|
||||
var/max_plasma = 500
|
||||
|
||||
alien_talk_understand = 1
|
||||
|
||||
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/has_fine_manipulation = 0
|
||||
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
|
||||
status_flags = CANPARALYSE|CANPUSH
|
||||
var/heal_rate = 1
|
||||
var/plasma_rate = 5
|
||||
|
||||
var/oxygen_alert = 0
|
||||
var/toxins_alert = 0
|
||||
var/fire_alert = 0
|
||||
|
||||
var/heat_protection = 0.5
|
||||
|
||||
/mob/living/carbon/alien/adjustToxLoss(amount)
|
||||
storedPlasma = min(max(storedPlasma + amount,0),max_plasma) //upper limit of max_plasma, lower limit of 0
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
|
||||
if(amount > 0)
|
||||
..(amount * 2)
|
||||
else
|
||||
..(amount)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/getPlasma()
|
||||
return storedPlasma
|
||||
|
||||
/mob/living/carbon/alien/eyecheck()
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/alien/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = maxHealth
|
||||
stat = CONSCIOUS
|
||||
else
|
||||
//oxyloss is only used for suicide
|
||||
//toxloss isn't used for aliens, its actually used as alien powers!!
|
||||
health = maxHealth - getOxyLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
|
||||
|
||||
//If there are alien weeds on the ground then heal if needed or give some plasma
|
||||
if(locate(/obj/effect/alien/weeds) in loc)
|
||||
if(health >= maxHealth - getCloneLoss())
|
||||
adjustToxLoss(plasma_rate)
|
||||
else
|
||||
adjustBruteLoss(-heal_rate)
|
||||
adjustFireLoss(-heal_rate)
|
||||
adjustOxyLoss(-heal_rate)
|
||||
|
||||
if(!environment)
|
||||
return
|
||||
var/loc_temp = T0C
|
||||
if(istype(loc, /obj/mecha))
|
||||
var/obj/mecha/M = loc
|
||||
loc_temp = M.return_temperature()
|
||||
else if(istype(get_turf(src), /turf/space))
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
loc_temp = heat_turf.temperature
|
||||
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
|
||||
loc_temp = loc:air_contents.temperature
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
//world << "Loc temp: [loc_temp] - Body temp: [bodytemperature] - Fireloss: [getFireLoss()] - Fire protection: [heat_protection] - Location: [loc] - src: [src]"
|
||||
|
||||
// Aliens are now weak to fire.
|
||||
|
||||
//After then, it reacts to the surrounding atmosphere based on your thermal protection
|
||||
if(loc_temp > bodytemperature)
|
||||
//Place is hotter than we are
|
||||
var/thermal_protection = heat_protection //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(thermal_protection < 1)
|
||||
bodytemperature += (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
else
|
||||
bodytemperature += 1 * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
// bodytemperature -= max((loc_temp - bodytemperature / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
|
||||
|
||||
// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
|
||||
if(bodytemperature > 360.15)
|
||||
//Body temperature is too hot.
|
||||
fire_alert = max(fire_alert, 1)
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(400 to 1000)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(1000 to INFINITY)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
|
||||
|
||||
if(getFireLoss())
|
||||
if((COLD_RESISTANCE in mutations) || prob(5))
|
||||
adjustFireLoss(-1)
|
||||
|
||||
// Aliens love radiation nom nom nom
|
||||
if (radiation)
|
||||
if (radiation > 100)
|
||||
radiation = 100
|
||||
|
||||
if (radiation < 0)
|
||||
radiation = 0
|
||||
|
||||
switch(radiation)
|
||||
if(1 to 49)
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
adjustToxLoss(1)
|
||||
if(prob(5))
|
||||
radiation -= 5
|
||||
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
adjustToxLoss(3)
|
||||
|
||||
/mob/living/carbon/alien/handle_fire()//Aliens on fire code
|
||||
if(..())
|
||||
return
|
||||
bodytemperature += BODYTEMP_HEATING_MAX //If you're on fire, you heat up!
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/IsAdvancedToolUser()
|
||||
return has_fine_manipulation
|
||||
|
||||
/mob/living/carbon/alien/Process_Spaceslipping()
|
||||
return 0 // Don't slip in space.
|
||||
|
||||
/mob/living/carbon/alien/Stat()
|
||||
|
||||
statpanel("Status")
|
||||
stat(null, "Intent: [a_intent]")
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
|
||||
..()
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Plasma Stored: [getPlasma()]/[max_plasma]")
|
||||
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
|
||||
/mob/living/carbon/alien/Stun(amount)
|
||||
if(status_flags & CANSTUN)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
else
|
||||
// add some movement delay
|
||||
move_delay_add = min(move_delay_add + round(amount / 2), 10) // a maximum delay of 10
|
||||
/mob/living/carbon/alien/u_equip(obj/item/W as obj)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/getDNA()
|
||||
return null
|
||||
/mob/living/carbon/alien/Stat()
|
||||
..()
|
||||
stat(null, "Progress: [amount_grown]/[max_grown]")
|
||||
|
||||
/mob/living/carbon/alien/setDNA()
|
||||
return
|
||||
/mob/living/carbon/alien/restrained()
|
||||
return 0
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages()
|
||||
Des: Gives the client of the alien an image on each infected mob.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/AddInfectionImages()
|
||||
if (client)
|
||||
for (var/mob/living/C in mob_list)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/obj/item/alien_embryo/A = locate() in C
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
|
||||
client.images += I
|
||||
return
|
||||
/mob/living/carbon/alien/show_inv(mob/user as mob)
|
||||
return //Consider adding cuffs and hats to this, for the sake of fun.
|
||||
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImages()
|
||||
Des: Removes all infected images from the alien.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/RemoveInfectionImages()
|
||||
if (client)
|
||||
for(var/image/I in client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
del(I)
|
||||
return
|
||||
|
||||
#undef HEAT_DAMAGE_LEVEL_1
|
||||
#undef HEAT_DAMAGE_LEVEL_2
|
||||
#undef HEAT_DAMAGE_LEVEL_3
|
||||
/mob/living/carbon/alien/can_use_vents()
|
||||
return
|
||||
@@ -0,0 +1,183 @@
|
||||
//There has to be a better way to define this shit. ~ Z
|
||||
//can't equip anything
|
||||
/mob/living/carbon/alien/attack_ui(slot_id)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
|
||||
adjustFireLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/attack_animal(mob/living/M as mob)
|
||||
|
||||
if(istype(M,/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = M
|
||||
if(S.melee_damage_upper == 0)
|
||||
S.emote("[S.friendly] [src]")
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[S]</B> [S.attacktext] [src]!", 1)
|
||||
var/damage = rand(S.melee_damage_lower, S.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
S.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [S.name] ([S.ckey])</font>")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.use(2500)
|
||||
|
||||
Weaken(5)
|
||||
if (stuttering < 5)
|
||||
stuttering = 5
|
||||
Stun(5)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall.", 2)
|
||||
return
|
||||
else
|
||||
M << "\red Not enough charge! "
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (health > 0)
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (M.health >= -75.0)
|
||||
if ((M.head && M.head.flags & 4) || (M.wear_mask && !( M.wear_mask.flags & 32 )) )
|
||||
M << "\blue <B>Remove that mask!</B>"
|
||||
return
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
|
||||
O.source = M
|
||||
O.target = src
|
||||
O.s_loc = M.loc
|
||||
O.t_loc = loc
|
||||
O.place = "CPR"
|
||||
requests += O
|
||||
spawn( 0 )
|
||||
O.process()
|
||||
return
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
else
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
spawn(0)
|
||||
Paralyse(1)
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
|
||||
if (damage > 4.9)
|
||||
Weaken(rand(10,15))
|
||||
for(var/mob/O in viewers(M, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
|
||||
return
|
||||
@@ -0,0 +1,56 @@
|
||||
/mob/living/carbon/alien/ex_act(severity)
|
||||
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
b_loss += 500
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
|
||||
b_loss += 60
|
||||
|
||||
f_loss += 60
|
||||
|
||||
ear_damage += 30
|
||||
ear_deaf += 120
|
||||
|
||||
if(3.0)
|
||||
b_loss += 30
|
||||
if (prob(50))
|
||||
Paralyse(1)
|
||||
ear_damage += 15
|
||||
ear_deaf += 60
|
||||
|
||||
adjustBruteLoss(b_loss)
|
||||
adjustFireLoss(f_loss)
|
||||
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/blob_act()
|
||||
if (stat == 2)
|
||||
return
|
||||
var/shielded = 0
|
||||
|
||||
var/damage = null
|
||||
if (stat != 2)
|
||||
damage = rand(10,30)
|
||||
|
||||
if(shielded)
|
||||
damage /= 4
|
||||
|
||||
//paralysis += 1
|
||||
|
||||
show_message("\red The blob attacks you!")
|
||||
|
||||
adjustFireLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
@@ -1,41 +1,13 @@
|
||||
/mob/living/carbon/alien/gib()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
/mob/living/carbon/alien/death(gibbed)
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
if(stat == DEAD) return
|
||||
if(healths) healths.icon_state = "health6"
|
||||
stat = DEAD
|
||||
|
||||
flick("gibbed-a", animation)
|
||||
xgibs(loc, viruses)
|
||||
dead_mob_list -= src
|
||||
if(dead_icon) icon_state = dead_icon
|
||||
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
if(!gibbed)
|
||||
update_canmove()
|
||||
if(client) blind.layer = 0
|
||||
|
||||
/mob/living/carbon/alien/dust()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("dust-a", animation)
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
dead_mob_list -= src
|
||||
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
return ..(gibbed)
|
||||
@@ -0,0 +1,25 @@
|
||||
/mob/living/carbon/alien/diona
|
||||
name = "diona nymph"
|
||||
voice_name = "diona nymph"
|
||||
adult_form = /mob/living/carbon/human
|
||||
speak_emote = list("chirrups")
|
||||
icon_state = "nymph"
|
||||
language = "Rootspeak"
|
||||
|
||||
amount_grown = 0
|
||||
max_grown = 5 // Target number of donors.
|
||||
|
||||
var/list/donors = list()
|
||||
var/last_checked_stage = 0
|
||||
|
||||
universal_understand = 0 // Dionaea do not need to speak to people
|
||||
universal_speak = 0 // before becoming an adult. Use *chirp.
|
||||
holder_type = /obj/item/weapon/holder/diona
|
||||
|
||||
/mob/living/carbon/alien/diona/New()
|
||||
|
||||
..()
|
||||
verbs += /mob/living/carbon/proc/eat_weeds
|
||||
verbs += /mob/living/carbon/proc/fertilize_plant
|
||||
verbs += /mob/living/carbon/alien/diona/proc/steal_blood
|
||||
verbs += /mob/living/carbon/alien/diona/proc/merge
|
||||
@@ -0,0 +1,14 @@
|
||||
/mob/living/carbon/alien/diona/attack_hand(mob/living/carbon/human/M as mob)
|
||||
|
||||
//Let people pick the little buggers up.
|
||||
if(M.a_intent == "help")
|
||||
if(M.species && M.species.name == "Diona")
|
||||
M << "You feel your being twine with that of [src] as it merges with your biomass."
|
||||
src << "You feel your being twine with that of [M] as you merge with its biomass."
|
||||
src.verbs += /mob/living/carbon/alien/diona/proc/split
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
|
||||
src.loc = M
|
||||
else
|
||||
get_scooped(M)
|
||||
|
||||
..()
|
||||
@@ -0,0 +1,90 @@
|
||||
//Verbs after this point.
|
||||
/mob/living/carbon/alien/diona/proc/merge()
|
||||
|
||||
set category = "Abilities"
|
||||
set name = "Merge with gestalt"
|
||||
set desc = "Merge with another diona."
|
||||
|
||||
if(istype(src.loc,/mob/living/carbon))
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/C in view(1,src))
|
||||
|
||||
if(!(src.Adjacent(C)) || !(C.client)) continue
|
||||
|
||||
if(istype(C,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/D = C
|
||||
if(D.species && D.species.name == "Diona")
|
||||
choices += C
|
||||
|
||||
var/mob/living/M = input(src,"Who do you wish to merge with?") in null|choices
|
||||
|
||||
if(!M || !src || !(src.Adjacent(M))) return
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
M << "You feel your being twine with that of [src] as it merges with your biomass."
|
||||
M.status_flags |= PASSEMOTES
|
||||
|
||||
src << "You feel your being twine with that of [M] as you merge with its biomass."
|
||||
src.loc = M
|
||||
src.verbs += /mob/living/carbon/alien/diona/proc/split
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
|
||||
else
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/diona/proc/split()
|
||||
|
||||
set category = "Abilities"
|
||||
set name = "Split from gestalt"
|
||||
set desc = "Split away from your gestalt as a lone nymph."
|
||||
|
||||
if(!(istype(src.loc,/mob/living/carbon)))
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/split
|
||||
return
|
||||
|
||||
src.loc << "You feel a pang of loss as [src] splits away from your biomass."
|
||||
src << "You wiggle out of the depths of [src.loc]'s biomass and plop to the ground."
|
||||
|
||||
var/mob/living/M = src.loc
|
||||
|
||||
src.loc = get_turf(src)
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/split
|
||||
src.verbs += /mob/living/carbon/alien/diona/proc/merge
|
||||
|
||||
if(istype(M))
|
||||
for(var/atom/A in M.contents)
|
||||
if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder))
|
||||
return
|
||||
M.status_flags &= ~PASSEMOTES
|
||||
|
||||
/mob/living/carbon/alien/diona/proc/steal_blood()
|
||||
set category = "Abilities"
|
||||
set name = "Steal Blood"
|
||||
set desc = "Take a blood sample from a suitable donor."
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/human/H in oview(1,src))
|
||||
if(src.Adjacent(H))
|
||||
choices += H
|
||||
|
||||
var/mob/living/carbon/human/M = input(src,"Who do you wish to take a sample from?") in null|choices
|
||||
|
||||
if(!M || !src) return
|
||||
|
||||
if(M.species.flags & NO_BLOOD)
|
||||
src << "\red That donor has no blood to take."
|
||||
return
|
||||
|
||||
if(donors.Find(M.real_name))
|
||||
src << "\red That donor offers you nothing new."
|
||||
return
|
||||
|
||||
src.visible_message("\red [src] flicks out a feeler and neatly steals a sample of [M]'s blood.","\red You flick out a feeler and neatly steal a sample of [M]'s blood.")
|
||||
donors += M.real_name
|
||||
for(var/datum/language/L in M.languages)
|
||||
languages |= L
|
||||
|
||||
spawn(25)
|
||||
update_progression()
|
||||
@@ -0,0 +1,20 @@
|
||||
//Dionaea regenerate health and nutrition in light.
|
||||
/mob/living/carbon/alien/diona/handle_environment(datum/gas_mixture/environment)
|
||||
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
if(isturf(loc)) //else, there's considered to be no light
|
||||
var/turf/T = loc
|
||||
var/area/A = T.loc
|
||||
if(A)
|
||||
if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
|
||||
else light_amount = 5
|
||||
|
||||
nutrition += light_amount
|
||||
|
||||
if(nutrition > 500)
|
||||
nutrition = 500
|
||||
if(light_amount > 2) //if there's enough light, heal
|
||||
adjustBruteLoss(-1)
|
||||
adjustFireLoss(-1)
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
@@ -0,0 +1,40 @@
|
||||
/mob/living/carbon/alien/diona/confirm_evolution()
|
||||
|
||||
if(!is_alien_whitelisted(src, "Diona") && config.usealienwhitelist)
|
||||
src << alert("You are currently not whitelisted to play as a full diona.")
|
||||
return null
|
||||
|
||||
if(amount_grown < max_grown)
|
||||
src << "You are not yet ready for your growth..."
|
||||
return null
|
||||
|
||||
src.split()
|
||||
|
||||
if(istype(loc,/obj/item/weapon/holder/diona))
|
||||
var/obj/item/weapon/holder/diona/L = loc
|
||||
src.loc = L.loc
|
||||
del(L)
|
||||
|
||||
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.","\red You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.")
|
||||
return "Diona"
|
||||
|
||||
/mob/living/carbon/alien/diona/show_evolution_blurb()
|
||||
//TODO
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/diona/update_progression()
|
||||
|
||||
amount_grown = donors.len
|
||||
|
||||
if(amount_grown <= last_checked_stage)
|
||||
return
|
||||
|
||||
// Only fire off these messages once.
|
||||
last_checked_stage = amount_grown
|
||||
if(amount_grown == max_grown)
|
||||
src << "\green You feel ready to move on to your next stage of growth."
|
||||
else if(amount_grown == 3)
|
||||
universal_understand = 1
|
||||
src << "\green You feel your awareness expand, and realize you know how to understand the creatures around you."
|
||||
else
|
||||
src << "\green The blood seeps into your small form, and you draw out the echoes of memories and personality from it, working them into your budding mind."
|
||||
@@ -0,0 +1,6 @@
|
||||
/mob/living/carbon/alien/diona/say_understands(var/mob/other,var/datum/language/speaking = null)
|
||||
|
||||
if (istype(other, /mob/living/carbon/human) && !speaking)
|
||||
if(languages.len >= 2) // They have sucked down some blood.
|
||||
return 1
|
||||
return ..()
|
||||
@@ -0,0 +1,8 @@
|
||||
/mob/living/carbon/alien/diona/update_icons()
|
||||
|
||||
if(stat == DEAD)
|
||||
icon_state = "[initial(icon_state)]_dead"
|
||||
else if(lying || resting || stunned)
|
||||
icon_state = "[initial(icon_state)]_sleep"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
@@ -0,0 +1,127 @@
|
||||
/mob/living/carbon/alien/emote(var/act,var/m_type=1,var/message = null)
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
if("sign")
|
||||
if (!src.restrained())
|
||||
message = text("<B>The alien</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
m_type = 1
|
||||
if ("burp")
|
||||
if (!muzzled)
|
||||
message = "<B>[src]</B> burps."
|
||||
m_type = 2
|
||||
if("scratch")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> scratches."
|
||||
m_type = 1
|
||||
if("whimper")
|
||||
if (!muzzled)
|
||||
message = "<B>The [src.name]</B> whimpers."
|
||||
m_type = 2
|
||||
if("tail")
|
||||
message = "<B>The [src.name]</B> waves its tail."
|
||||
m_type = 1
|
||||
if("gasp")
|
||||
message = "<B>The [src.name]</B> gasps."
|
||||
m_type = 2
|
||||
if("shiver")
|
||||
message = "<B>The [src.name]</B> shivers."
|
||||
m_type = 2
|
||||
if("drool")
|
||||
message = "<B>The [src.name]</B> drools."
|
||||
m_type = 1
|
||||
if("scretch")
|
||||
if (!muzzled)
|
||||
message = "<B>The [src.name]</B> scretches."
|
||||
m_type = 2
|
||||
if("choke")
|
||||
message = "<B>The [src.name]</B> chokes."
|
||||
m_type = 2
|
||||
if("moan")
|
||||
message = "<B>The [src.name]</B> moans!"
|
||||
m_type = 2
|
||||
if("nod")
|
||||
message = "<B>The [src.name]</B> nods its head."
|
||||
m_type = 1
|
||||
// if("sit")
|
||||
// message = "<B>The [src.name]</B> sits down." //Larvan can't sit down, /N
|
||||
// m_type = 1
|
||||
if("sway")
|
||||
message = "<B>The [src.name]</B> sways around dizzily."
|
||||
m_type = 1
|
||||
if("sulk")
|
||||
message = "<B>The [src.name]</B> sulks down sadly."
|
||||
m_type = 1
|
||||
if("twitch")
|
||||
message = "<B>The [src.name]</B> twitches violently."
|
||||
m_type = 1
|
||||
if("dance")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> dances around happily."
|
||||
m_type = 1
|
||||
if("roll")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> rolls."
|
||||
m_type = 1
|
||||
if("shake")
|
||||
message = "<B>The [src.name]</B> shakes its head."
|
||||
m_type = 1
|
||||
if("gnarl")
|
||||
if (!muzzled)
|
||||
message = "<B>The [src.name]</B> gnarls and shows its teeth.."
|
||||
m_type = 2
|
||||
if("jump")
|
||||
message = "<B>The [src.name]</B> jumps!"
|
||||
m_type = 1
|
||||
if("hiss_")
|
||||
message = "<B>The [src.name]</B> hisses softly."
|
||||
m_type = 1
|
||||
if("collapse")
|
||||
Paralyse(2)
|
||||
message = text("<B>[]</B> collapses!", src)
|
||||
m_type = 2
|
||||
if("chirp")
|
||||
message = "<B>The [src.name]</B> chirps!"
|
||||
playsound(src.loc, 'sound/misc/nymphchirp.ogg', 50, 0)
|
||||
m_type = 2
|
||||
if("help")
|
||||
src << "burp, chirp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper"
|
||||
else
|
||||
src << text("Invalid Emote: []", act)
|
||||
if ((message && src.stat == 0))
|
||||
log_emote("[name]/[key] : [message]")
|
||||
if (m_type & 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
//Foreach goto(703)
|
||||
else
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
//Foreach goto(746)
|
||||
return
|
||||
@@ -7,7 +7,7 @@
|
||||
status_flags = CANPARALYSE
|
||||
heal_rate = 5
|
||||
plasma_rate = 20
|
||||
|
||||
var/move_delay_add = 0
|
||||
|
||||
/mob/living/carbon/alien/humanoid/queen/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
|
||||
@@ -1,375 +1,20 @@
|
||||
/mob/living/carbon/alien/larva
|
||||
name = "alien larva"
|
||||
real_name = "alien larva"
|
||||
icon_state = "larva0"
|
||||
pass_flags = PASSTABLE
|
||||
adult_form = /mob/living/carbon/human
|
||||
speak_emote = list("hisses")
|
||||
icon_state = "larva"
|
||||
language = "Hivemind"
|
||||
melee_damage_lower = 3
|
||||
melee_damage_upper = 6
|
||||
|
||||
amount_grown = 0
|
||||
max_grown = 200
|
||||
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
storedPlasma = 50
|
||||
max_plasma = 50
|
||||
|
||||
var/amount_grown = 0
|
||||
var/max_grown = 200
|
||||
var/time_of_birth
|
||||
|
||||
//This is fine right now, if we're adding organ specific damage this needs to be updated
|
||||
/mob/living/carbon/alien/larva/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
if(name == "alien larva")
|
||||
name = "alien larva ([rand(1, 1000)])"
|
||||
real_name = name
|
||||
regenerate_icons()
|
||||
..()
|
||||
|
||||
//This is fine, works the same as a human
|
||||
/mob/living/carbon/alien/larva/Bump(atom/movable/AM as mob|obj, yes)
|
||||
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(prob(70))
|
||||
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
tmob.LAssailant = src
|
||||
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!( istype(AM, /atom/movable) ))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
|
||||
|
||||
//This needs to be fixed
|
||||
/mob/living/carbon/alien/larva/Stat()
|
||||
..()
|
||||
stat(null, "Progress: [amount_grown]/[max_grown]")
|
||||
|
||||
/mob/living/carbon/alien/larva/adjustToxLoss(amount)
|
||||
if(stat != DEAD)
|
||||
amount_grown = min(amount_grown + 1, max_grown)
|
||||
..(amount)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
b_loss += 500
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
|
||||
b_loss += 60
|
||||
|
||||
f_loss += 60
|
||||
|
||||
ear_damage += 30
|
||||
ear_deaf += 120
|
||||
|
||||
if(3.0)
|
||||
b_loss += 30
|
||||
if (prob(50))
|
||||
Paralyse(1)
|
||||
ear_damage += 15
|
||||
ear_deaf += 60
|
||||
|
||||
adjustBruteLoss(b_loss)
|
||||
adjustFireLoss(f_loss)
|
||||
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/blob_act()
|
||||
if (stat == 2)
|
||||
return
|
||||
var/shielded = 0
|
||||
|
||||
var/damage = null
|
||||
if (stat != 2)
|
||||
damage = rand(10,30)
|
||||
|
||||
if(shielded)
|
||||
damage /= 4
|
||||
|
||||
//paralysis += 1
|
||||
|
||||
show_message("\red The blob attacks you!")
|
||||
|
||||
adjustFireLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
//can't equip anything
|
||||
/mob/living/carbon/alien/larva/attack_ui(slot_id)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
|
||||
adjustFireLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.use(2500)
|
||||
|
||||
Weaken(5)
|
||||
if (stuttering < 5)
|
||||
stuttering = 5
|
||||
Stun(5)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall.", 2)
|
||||
return
|
||||
else
|
||||
M << "\red Not enough charge! "
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (health > 0)
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (M.health >= -75.0)
|
||||
if ((M.head && M.head.flags & 4) || (M.wear_mask && !( M.wear_mask.flags & 32 )) )
|
||||
M << "\blue <B>Remove that mask!</B>"
|
||||
return
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
|
||||
O.source = M
|
||||
O.target = src
|
||||
O.s_loc = M.loc
|
||||
O.t_loc = loc
|
||||
O.place = "CPR"
|
||||
requests += O
|
||||
spawn( 0 )
|
||||
O.process()
|
||||
return
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
else
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
spawn(0)
|
||||
Paralyse(1)
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
|
||||
if (damage > 4.9)
|
||||
Weaken(rand(10,15))
|
||||
for(var/mob/O in viewers(M, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
sleeping = max(0,sleeping-5)
|
||||
resting = 0
|
||||
AdjustParalysis(-3)
|
||||
AdjustStunned(-3)
|
||||
AdjustWeakened(-3)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M.name] nuzzles [] trying to wake it up!", src), 1)
|
||||
|
||||
else
|
||||
if (health > 0)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
var/damage = rand(1, 3)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
M << "\green <B>[name] is too injured for that.</B>"
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/restrained()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/larva/var/co2overloadtime = null
|
||||
/mob/living/carbon/alien/larva/var/temperature_resistance = T0C+75
|
||||
|
||||
// new damage icon system
|
||||
// now constructs damage icon for each organ from mask * damage field
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/show_inv(mob/user as mob)
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<B><HR><FONT size=3>[name]</FONT></B>
|
||||
<BR><HR><BR>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
|
||||
<BR>"}
|
||||
user << browse(dat, text("window=mob[name];size=340x480"))
|
||||
onclose(user, "mob[name]")
|
||||
return
|
||||
|
||||
/* Commented out because it's duplicated in life.dm
|
||||
/mob/living/carbon/alien/larva/proc/grow() // Larvae can grow into full fledged Xenos if they survive long enough -- TLE
|
||||
if(icon_state == "larva_l" && !canmove) // This is a shit death check. It is made of shit and death. Fix later.
|
||||
return
|
||||
else
|
||||
var/mob/living/carbon/alien/humanoid/A = new(loc)
|
||||
A.key = key
|
||||
del(src) */
|
||||
add_language("Xenomorph") //Bonus language.
|
||||
internal_organs += new /datum/organ/internal/xenos/hivenode(src)
|
||||
@@ -1,369 +1,12 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/mob/living/carbon/alien/larva
|
||||
|
||||
var/temperature_alert = 0
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/Life()
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
if (monkeyizing)
|
||||
return
|
||||
|
||||
..()
|
||||
var/datum/gas_mixture/enviroment = loc.return_air()
|
||||
if (stat != DEAD) //still breathing
|
||||
|
||||
// GROW!
|
||||
if(amount_grown < max_grown)
|
||||
amount_grown++
|
||||
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
spawn(0) breathe()
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
//Chemicals in the body
|
||||
handle_chemicals_in_body()
|
||||
|
||||
|
||||
//Apparently, the person who wrote this code designed it so that
|
||||
//blinded get reset each cycle and then get activated later in the
|
||||
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
||||
//to find it.
|
||||
blinded = null
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment(enviroment)
|
||||
|
||||
//stuff in the stomach
|
||||
//handle_stomach()
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates()
|
||||
update_canmove()
|
||||
|
||||
// Grabbing
|
||||
for(var/obj/item/weapon/grab/G in src)
|
||||
G.process()
|
||||
|
||||
//some kind of bug in canmove() isn't properly calling update_icons, so this is here as a placeholder
|
||||
update_icons()
|
||||
|
||||
if(client)
|
||||
handle_regular_hud_updates()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva
|
||||
|
||||
proc/breathe()
|
||||
|
||||
if(reagents.has_reagent("lexorin")) return
|
||||
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/gas_mixture/breath
|
||||
// HACK NEED CHANGING LATER
|
||||
if(health < 0)
|
||||
losebreath++
|
||||
|
||||
if(losebreath>0) //Suffocating so do not take a breath
|
||||
losebreath--
|
||||
if (prob(75)) //High chance of gasping for air
|
||||
spawn emote("gasp")
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
else
|
||||
//First, check for air from internal atmosphere (using an air tank and mask generally)
|
||||
breath = get_breath_from_internal(BREATH_VOLUME)
|
||||
|
||||
//No breath from internal atmosphere so get breath from location
|
||||
if(!breath)
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
|
||||
else if(istype(loc, /turf/))
|
||||
var/breath_moles = 0
|
||||
/*if(environment.return_pressure() > ONE_ATMOSPHERE)
|
||||
// Loads of air around (pressure effect will be handled elsewhere), so lets just take a enough to fill our lungs at normal atmos pressure (using n = Pv/RT)
|
||||
breath_moles = (ONE_ATMOSPHERE*BREATH_VOLUME/R_IDEAL_GAS_EQUATION*environment.temperature)
|
||||
else*/
|
||||
// Not enough air around, take a percentage of what's there to model this properly
|
||||
breath_moles = environment.total_moles*BREATH_PERCENTAGE
|
||||
|
||||
breath = loc.remove_air(breath_moles)
|
||||
|
||||
// Handle chem smoke effect -- Doohl
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.reaction(src, INGEST)
|
||||
spawn(5)
|
||||
if(smoke)
|
||||
smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
|
||||
break // If they breathe in the nasty stuff once, no need to continue checking
|
||||
|
||||
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
|
||||
handle_breath(breath)
|
||||
|
||||
if(breath)
|
||||
loc.assume_air(breath)
|
||||
|
||||
|
||||
proc/get_breath_from_internal(volume_needed)
|
||||
if(internal)
|
||||
if (!contents.Find(internal))
|
||||
internal = null
|
||||
if (!wear_mask || !(wear_mask.flags & MASKINTERNALS) )
|
||||
internal = null
|
||||
if(internal)
|
||||
if (internals)
|
||||
internals.icon_state = "internal1"
|
||||
return internal.remove_air_volume(volume_needed)
|
||||
else
|
||||
if (internals)
|
||||
internals.icon_state = "internal0"
|
||||
return null
|
||||
|
||||
proc/handle_breath(datum/gas_mixture/breath)
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
|
||||
if(!breath || (breath.total_moles == 0))
|
||||
//Aliens breathe in vaccuum
|
||||
return 0
|
||||
|
||||
var/toxins_used = 0
|
||||
var/breath_pressure = (breath.total_moles * R_IDEAL_GAS_EQUATION * breath.temperature) / BREATH_VOLUME
|
||||
|
||||
//Partial pressure of the phoron in our breath
|
||||
var/Toxins_pp = (breath.gas["toxins"] / breath.total_moles) * breath_pressure
|
||||
|
||||
if(Toxins_pp) // Detect toxins in air
|
||||
|
||||
adjustToxLoss(breath.gas["toxins"] * 250)
|
||||
toxins_alert = max(toxins_alert, 1)
|
||||
|
||||
toxins_used = breath.gas["toxins"]
|
||||
|
||||
else
|
||||
toxins_alert = 0
|
||||
|
||||
//Breathe in toxins and out oxygen
|
||||
breath.adjust_gas("toxins", -toxins_used)
|
||||
breath.adjust_gas("oxygen", toxins_used)
|
||||
|
||||
if(breath.temperature > (T0C+66) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
|
||||
if(prob(20))
|
||||
src << "\red You feel a searing heat in your lungs!"
|
||||
fire_alert = max(fire_alert, 1)
|
||||
else
|
||||
fire_alert = 0
|
||||
|
||||
//Temporary fixes to the alerts.
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
if(reagents) reagents.metabolize(src)
|
||||
|
||||
if(FAT in mutations)
|
||||
if(nutrition < 100)
|
||||
if(prob(round((50 - nutrition) / 100)))
|
||||
src << "\blue You feel fit again!"
|
||||
mutations.Add(FAT)
|
||||
/* else
|
||||
if(nutrition > 500)
|
||||
if(prob(5 + round((nutrition - max_grown) / 2)))
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
FUCK YOU MORE FAT CODE -Hawk*/
|
||||
if (nutrition > 0)
|
||||
nutrition-= HUNGER_FACTOR
|
||||
|
||||
if (drowsyness)
|
||||
drowsyness--
|
||||
eye_blurry = max(2, eye_blurry)
|
||||
if (prob(5))
|
||||
sleeping += 1
|
||||
Paralyse(5)
|
||||
|
||||
confused = max(0, confused - 1)
|
||||
// decrement dizziness counter, clamped to 0
|
||||
if(resting)
|
||||
dizziness = max(0, dizziness - 5)
|
||||
jitteriness = max(0, jitteriness - 5)
|
||||
else
|
||||
dizziness = max(0, dizziness - 1)
|
||||
jitteriness = max(0, jitteriness - 1)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
proc/handle_regular_status_updates()
|
||||
updatehealth()
|
||||
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
blinded = 1
|
||||
silent = 0
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
if(health < -25 || brain_op_stage == 4.0)
|
||||
death()
|
||||
blinded = 1
|
||||
silent = 0
|
||||
return 1
|
||||
|
||||
//UNCONSCIOUS. NO-ONE IS HOME
|
||||
if( (getOxyLoss() > 25) || (0 > health) )
|
||||
//if( health <= 20 && prob(1) )
|
||||
// spawn(0)
|
||||
// emote("gasp")
|
||||
if(!reagents.has_reagent("inaprovaline"))
|
||||
adjustOxyLoss(1)
|
||||
Paralyse(3)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-2)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
else if(sleeping)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
if( prob(10) && health )
|
||||
spawn(0)
|
||||
emote("hiss_")
|
||||
//CONSCIOUS
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
|
||||
/* What in the living hell is this?*/
|
||||
if(move_delay_add > 0)
|
||||
move_delay_add = max(0, move_delay_add - rand(1, 2))
|
||||
|
||||
//Eyes
|
||||
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
|
||||
blinded = 1
|
||||
else if(eye_blind) //blindness, heals slowly over time
|
||||
eye_blind = max(eye_blind-1,0)
|
||||
blinded = 1
|
||||
else if(eye_blurry) //blurry eyes heal slowly
|
||||
eye_blurry = max(eye_blurry-1, 0)
|
||||
|
||||
//Ears
|
||||
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
|
||||
ear_deaf = max(ear_deaf, 1)
|
||||
else if(ear_deaf) //deafness, heals slowly over time
|
||||
ear_deaf = max(ear_deaf-1, 0)
|
||||
else if(ear_damage < 25) //ear damage heals slowly under this threshold.
|
||||
ear_damage = max(ear_damage-0.05, 0)
|
||||
|
||||
//Other
|
||||
handle_statuses()
|
||||
return 1
|
||||
|
||||
|
||||
proc/handle_regular_hud_updates()
|
||||
|
||||
if (stat == 2 || (XRAY in mutations))
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
else if (stat != 2)
|
||||
sight |= SEE_MOBS
|
||||
sight &= ~SEE_TURFS
|
||||
sight &= ~SEE_OBJS
|
||||
see_in_dark = 4
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
if(25 to INFINITY)
|
||||
healths.icon_state = "health0"
|
||||
if(19 to 25)
|
||||
healths.icon_state = "health1"
|
||||
if(13 to 19)
|
||||
healths.icon_state = "health2"
|
||||
if(7 to 13)
|
||||
healths.icon_state = "health3"
|
||||
if(0 to 7)
|
||||
healths.icon_state = "health4"
|
||||
else
|
||||
healths.icon_state = "health5"
|
||||
else
|
||||
healths.icon_state = "health6"
|
||||
|
||||
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
|
||||
|
||||
|
||||
if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
|
||||
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
|
||||
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
|
||||
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
if (client)
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
blind.layer = 18
|
||||
else
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
if (!( machine.check_eye(src) ))
|
||||
reset_view(null)
|
||||
else
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
proc/handle_random_events()
|
||||
return
|
||||
|
||||
|
||||
proc/handle_stomach()
|
||||
spawn(0)
|
||||
for(var/mob/living/M in stomach_contents)
|
||||
if(M.loc != src)
|
||||
stomach_contents.Remove(M)
|
||||
continue
|
||||
if(istype(M, /mob/living/carbon) && stat != 2)
|
||||
if(M.stat == 2)
|
||||
M.death(1)
|
||||
stomach_contents.Remove(M)
|
||||
del(M)
|
||||
continue
|
||||
if(air_master.current_cycle%3==1)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
M.adjustBruteLoss(5)
|
||||
nutrition += 10
|
||||
//Larvae regenerate health and nutrition from plasma and alien weeds.
|
||||
/mob/living/carbon/alien/larva/handle_environment(var/datum/gas_mixture/environment)
|
||||
|
||||
if(!environment) return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(environment.gas["phoron"] > 0 || (T && locate(/obj/effect/alien/weeds) in T.contents))
|
||||
update_progression()
|
||||
adjustBruteLoss(-1)
|
||||
adjustFireLoss(-1)
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
@@ -0,0 +1,17 @@
|
||||
/mob/living/carbon/alien/larva/update_progression()
|
||||
if(amount_grown < max_grown)
|
||||
amount_grown++
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/confirm_evolution()
|
||||
|
||||
src << "\blue <b>You are growing into a beautiful alien! It is time to choose a caste.</b>"
|
||||
src << "\blue There are three to choose from:"
|
||||
src << "<B>Hunters</B> \blue are strong and agile, able to hunt away from the hive and rapidly move through ventilation shafts. Hunters generate plasma slowly and have low reserves."
|
||||
src << "<B>Sentinels</B> \blue are tasked with protecting the hive and are deadly up close and at a range. They are not as physically imposing nor fast as the hunters."
|
||||
src << "<B>Drones</B> \blue are the working class, offering the largest plasma storage and generation. They are the only caste which may evolve again, turning into the dreaded alien queen."
|
||||
var/alien_caste = alert(src, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
|
||||
return alien_caste ? "Xenomorph [alien_caste]" : null
|
||||
|
||||
/mob/living/carbon/alien/larva/show_evolution_blurb()
|
||||
return
|
||||
@@ -0,0 +1,191 @@
|
||||
// Alien larva are quite simple.
|
||||
/mob/living/carbon/alien/Life()
|
||||
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
if (monkeyizing) return
|
||||
if(!loc) return
|
||||
|
||||
..()
|
||||
|
||||
if (stat != DEAD) //still breathing
|
||||
|
||||
// GROW!
|
||||
update_progression()
|
||||
|
||||
// Radiation.
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
// Chemicals in the body
|
||||
handle_chemicals_in_body()
|
||||
|
||||
blinded = null
|
||||
|
||||
if(loc)
|
||||
handle_environment(loc.return_air())
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates()
|
||||
update_canmove()
|
||||
update_icons()
|
||||
|
||||
if(client)
|
||||
handle_regular_hud_updates()
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_chemicals_in_body()
|
||||
return // Nothing yet. Maybe check it out at a later date.
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
|
||||
|
||||
// Currently both Dionaea and larvae like to eat radiation, so I'm defining the
|
||||
// rad absorbtion here. This will need to be changed if other baby aliens are added.
|
||||
|
||||
if(!radiation)
|
||||
return
|
||||
|
||||
var/rads = radiation/25
|
||||
radiation -= rads
|
||||
nutrition += rads
|
||||
heal_overall_damage(rads,rads)
|
||||
adjustOxyLoss(-(rads))
|
||||
adjustToxLoss(-(rads))
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_regular_status_updates()
|
||||
|
||||
if(status_flags & GODMODE) return 0
|
||||
|
||||
if(stat == DEAD)
|
||||
blinded = 1
|
||||
silent = 0
|
||||
else
|
||||
updatehealth()
|
||||
|
||||
if(health <= 0)
|
||||
death()
|
||||
blinded = 1
|
||||
silent = 0
|
||||
return 1
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-3)
|
||||
else if(sleeping)
|
||||
|
||||
adjustHalLoss(-3)
|
||||
if (mind)
|
||||
if((mind.active && client != null) || immune_to_ssd)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
|
||||
else if(resting)
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-3)
|
||||
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-1)
|
||||
|
||||
// Eyes and blindness.
|
||||
if(!has_eyes())
|
||||
eye_blind = 1
|
||||
blinded = 1
|
||||
eye_blurry = 1
|
||||
else if(eye_blind)
|
||||
eye_blind = max(eye_blind-1,0)
|
||||
blinded = 1
|
||||
else if(eye_blurry)
|
||||
eye_blurry = max(eye_blurry-1, 0)
|
||||
|
||||
//Ears
|
||||
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
|
||||
ear_deaf = max(ear_deaf, 1)
|
||||
else if(ear_deaf) //deafness, heals slowly over time
|
||||
ear_deaf = max(ear_deaf-1, 0)
|
||||
ear_damage = max(ear_damage-0.05, 0)
|
||||
|
||||
update_icons()
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_regular_hud_updates()
|
||||
|
||||
if (stat == 2 || (XRAY in src.mutations))
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
else if (stat != 2)
|
||||
sight &= ~SEE_TURFS
|
||||
sight &= ~SEE_MOBS
|
||||
sight &= ~SEE_OBJS
|
||||
see_in_dark = 2
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
if(100 to INFINITY)
|
||||
healths.icon_state = "health0"
|
||||
if(80 to 100)
|
||||
healths.icon_state = "health1"
|
||||
if(60 to 80)
|
||||
healths.icon_state = "health2"
|
||||
if(40 to 60)
|
||||
healths.icon_state = "health3"
|
||||
if(20 to 40)
|
||||
healths.icon_state = "health4"
|
||||
if(0 to 20)
|
||||
healths.icon_state = "health5"
|
||||
else
|
||||
healths.icon_state = "health6"
|
||||
else
|
||||
healths.icon_state = "health7"
|
||||
|
||||
if(pullin)
|
||||
pullin.icon_state = "pull[pulling ? 1 : 0]"
|
||||
|
||||
if (client)
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
blind.layer = 18
|
||||
else
|
||||
blind.layer = 0
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += global_hud.vimpaired
|
||||
if (eye_blurry)
|
||||
client.screen += global_hud.blurry
|
||||
if (druggy)
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
if (!( machine.check_eye(src) ))
|
||||
reset_view(null)
|
||||
else
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
|
||||
// Both alien subtypes survive in vaccum and suffer in high temperatures,
|
||||
// so I'll just define this once, for both (see radiation comment above)
|
||||
if(!environment) return
|
||||
|
||||
if(environment.temperature > (T0C+66))
|
||||
adjustFireLoss((environment.temperature - (T0C+66))/5) // Might be too high, check in testing.
|
||||
if (fire) fire.icon_state = "fire2"
|
||||
if(prob(20))
|
||||
src << "\red You feel a searing heat!"
|
||||
else
|
||||
if (fire) fire.icon_state = "fire0"
|
||||
@@ -0,0 +1,50 @@
|
||||
/mob/living/carbon/alien/verb/evolve()
|
||||
|
||||
set name = "Evolve"
|
||||
set desc = "Evolve into your adult form."
|
||||
set category = "Abilities"
|
||||
|
||||
if(stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
if(!adult_form)
|
||||
verbs -= /mob/living/carbon/alien/verb/evolve
|
||||
return
|
||||
|
||||
if(handcuffed || legcuffed)
|
||||
src << "\red You cannot evolve when you are cuffed."
|
||||
return
|
||||
|
||||
if(amount_grown < max_grown)
|
||||
src << "\red You are not fully grown."
|
||||
return
|
||||
|
||||
// confirm_evolution() handles choices and other specific requirements.
|
||||
var/new_species = confirm_evolution()
|
||||
if(!new_species || !adult_form )
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/adult = new adult_form(get_turf(src))
|
||||
adult.set_species(new_species)
|
||||
show_evolution_blurb()
|
||||
|
||||
if(mind)
|
||||
mind.transfer_to(adult)
|
||||
else
|
||||
adult.key = src.key
|
||||
|
||||
for (var/obj/item/W in src.contents)
|
||||
src.drop_from_inventory(W)
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
adult.add_language(L.name)
|
||||
del(src)
|
||||
|
||||
/mob/living/carbon/alien/proc/update_progression()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/confirm_evolution()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/show_evolution_blurb()
|
||||
return
|
||||
@@ -0,0 +1,20 @@
|
||||
/mob/living/carbon/alien/regenerate_icons()
|
||||
overlays = list()
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/update_icons()
|
||||
|
||||
var/state = 0
|
||||
if(amount_grown > max_grown*0.75)
|
||||
state = 2
|
||||
else if(amount_grown > max_grown*0.25)
|
||||
state = 1
|
||||
|
||||
if(stat == DEAD)
|
||||
icon_state = "[initial(icon_state)][state]_dead"
|
||||
else if (stunned)
|
||||
icon_state = "[initial(icon_state)][state]_stun"
|
||||
else if(lying || resting)
|
||||
icon_state = "[initial(icon_state)][state]_sleep"
|
||||
else
|
||||
icon_state = "[initial(icon_state)][state]"
|
||||
@@ -22,10 +22,16 @@
|
||||
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
|
||||
attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O,/obj/item/brain) && !brainmob) //Time to stick a brain in it --NEO
|
||||
if(!O:brainmob)
|
||||
if(istype(O,/obj/item/organ/brain) && !brainmob) //Time to stick a brain in it --NEO
|
||||
|
||||
var/obj/item/organ/brain/B = O
|
||||
if(B.health <= 0)
|
||||
user << "\red That brain is well and truly dead."
|
||||
return
|
||||
else if(!B.brainmob)
|
||||
user << "\red You aren't sure where this brain came from, but you're pretty sure it's a useless brain."
|
||||
return
|
||||
|
||||
for(var/mob/V in viewers(src, null))
|
||||
V.show_message(text("\blue [user] sticks \a [O] into \the [src]."))
|
||||
|
||||
@@ -61,6 +67,7 @@
|
||||
return
|
||||
..()
|
||||
|
||||
//TODO: ORGAN REMOVAL UPDATE. Make the brain remain in the MMI so it doesn't lose organ data.
|
||||
attack_self(mob/user as mob)
|
||||
if(!brainmob)
|
||||
user << "\red You upend the MMI, but there's nothing in it."
|
||||
@@ -68,7 +75,7 @@
|
||||
user << "\red You upend the MMI, but the brain is clamped into place."
|
||||
else
|
||||
user << "\blue You upend the MMI, spilling the brain onto the floor."
|
||||
var/obj/item/brain/brain = new(user.loc)
|
||||
var/obj/item/organ/brain/brain = new(user.loc)
|
||||
brainmob.container = null//Reset brainmob mmi var.
|
||||
brainmob.loc = brain//Throw mob into brain.
|
||||
living_mob_list -= brainmob//Get outta here
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/brain
|
||||
/obj/item/organ/brain
|
||||
name = "brain"
|
||||
desc = "A piece of juicy meat found in a persons head."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
health = 400 //They need to live awhile longer than other organs.
|
||||
desc = "A piece of juicy meat found in a person's head."
|
||||
icon_state = "brain2"
|
||||
flags = TABLEPASS
|
||||
force = 1.0
|
||||
@@ -11,32 +11,38 @@
|
||||
throw_range = 5
|
||||
origin_tech = "biotech=3"
|
||||
attack_verb = list("attacked", "slapped", "whacked")
|
||||
prosthetic_name = "cyberbrain"
|
||||
prosthetic_icon = "brain-prosthetic"
|
||||
organ_tag = "brain"
|
||||
|
||||
var/mob/living/carbon/brain/brainmob = null
|
||||
|
||||
New()
|
||||
..()
|
||||
//Shifting the brain "mob" over to the brain object so it's easier to keep track of. --NEO
|
||||
//WASSSSSUUUPPPP /N
|
||||
spawn(5)
|
||||
if(brainmob && brainmob.client)
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
/obj/item/organ/brain/xeno
|
||||
name = "thinkpan"
|
||||
desc = "It looks kind of like an enormous wad of purple bubblegum."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
|
||||
proc
|
||||
transfer_identity(var/mob/living/carbon/H)
|
||||
name = "[H]'s brain"
|
||||
brainmob = new(src)
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
brainmob.dna = H.dna.Clone()
|
||||
brainmob.timeofhostdeath = H.timeofdeath
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
/obj/item/organ/brain/New()
|
||||
..()
|
||||
spawn(5)
|
||||
if(brainmob && brainmob.client)
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
|
||||
brainmob << "\blue You feel slightly disoriented. That's normal when you're just a brain."
|
||||
callHook("debrain", list(brainmob))
|
||||
/obj/item/organ/brain/proc/transfer_identity(var/mob/living/carbon/H)
|
||||
name = "[H]'s brain"
|
||||
brainmob = new(src)
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
brainmob.dna = H.dna.Clone()
|
||||
brainmob.timeofhostdeath = H.timeofdeath
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
|
||||
/obj/item/brain/examine() // -- TLE
|
||||
brainmob << "\blue You feel slightly disoriented. That's normal when you're just a brain."
|
||||
callHook("debrain", list(brainmob))
|
||||
|
||||
/obj/item/organ/brain/examine() // -- TLE
|
||||
set src in oview(12)
|
||||
if (!( usr ))
|
||||
return
|
||||
@@ -47,53 +53,27 @@
|
||||
else
|
||||
usr << "This one seems particularly lifeless. Perhaps it will regain some of its luster later.."
|
||||
|
||||
/obj/item/brain/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
/obj/item/organ/brain/removed(var/mob/living/target,var/mob/living/user)
|
||||
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
if(!(user.zone_sel.selecting == ("head")) || !istype(M, /mob/living/carbon/human))
|
||||
return ..()
|
||||
var/mob/living/simple_animal/borer/borer = target.has_brain_worms()
|
||||
|
||||
if( !(locate(/obj/machinery/optable, M.loc) && M.resting) && ( !(locate(/obj/structure/table/, M.loc) && M.lying) && prob(50) ) )
|
||||
return ..()
|
||||
if(borer)
|
||||
borer.detatch() //Should remove borer if the brain is removed - RR
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
// you can't stab someone in the eyes wearing a mask!
|
||||
user << "\blue You're going to need to remove their head cover first."
|
||||
return
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/obj/item/organ/brain/B = src
|
||||
if(istype(B) && istype(H))
|
||||
B.transfer_identity(target)
|
||||
|
||||
//since these people will be dead M != usr
|
||||
/obj/item/organ/brain/replaced(var/mob/living/target)
|
||||
|
||||
if(M:brain_op_stage == 4.0)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
if(O == (user || M))
|
||||
continue
|
||||
if(M == user)
|
||||
O.show_message(text("\red [user] inserts [src] into his head!"), 1)
|
||||
else
|
||||
O.show_message(text("\red [M] has [src] inserted into his head by [user]."), 1)
|
||||
|
||||
if(M != user)
|
||||
M << "\red [user] inserts [src] into your head!"
|
||||
user << "\red You insert [src] into [M]'s head!"
|
||||
else
|
||||
user << "\red You insert [src] into your head!"
|
||||
|
||||
//this might actually be outdated since barring badminnery, a debrain'd body will have any client sucked out to the brain's internal mob. Leaving it anyway to be safe. --NEO
|
||||
if(M.key)//Revised. /N
|
||||
M.ghostize()
|
||||
if(target.key)
|
||||
target.ghostize()
|
||||
|
||||
if(brainmob)
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.transfer_to(M)
|
||||
brainmob.mind.transfer_to(target)
|
||||
else
|
||||
M.key = brainmob.key
|
||||
|
||||
M:brain_op_stage = 3.0
|
||||
|
||||
del(src)
|
||||
else
|
||||
..()
|
||||
return
|
||||
target.key = brainmob.key
|
||||
@@ -36,7 +36,7 @@
|
||||
if(container && istype(container, /obj/item/device/mmi))
|
||||
del(container)//Gets rid of the MMI if there is one
|
||||
if(loc)
|
||||
if(istype(loc,/obj/item/brain))
|
||||
if(istype(loc,/obj/item/organ/brain))
|
||||
del(loc)//Gets rid of the brain item
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
construction_time = 75
|
||||
var/searching = 0
|
||||
var/askDelay = 10 * 60 * 1
|
||||
mob/living/carbon/brain/brainmob = null
|
||||
req_access = list(access_robotics)
|
||||
locked = 0
|
||||
mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
@@ -140,7 +139,7 @@
|
||||
src.brainmob.robot_talk_understand = 1
|
||||
src.brainmob.stat = 0
|
||||
src.brainmob.silent = 0
|
||||
src.brainmob.brain_op_stage = 4.0
|
||||
// src.brainmob.brain_op_stage = 4.0
|
||||
dead_mob_list -= src.brainmob
|
||||
|
||||
..()
|
||||
|
||||
@@ -423,7 +423,7 @@
|
||||
return
|
||||
if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes")
|
||||
usr.sleeping = 20 //Short nap
|
||||
|
||||
/*
|
||||
//Brain slug proc for voluntary removal of control.
|
||||
/mob/living/carbon/proc/release_control()
|
||||
|
||||
@@ -492,3 +492,4 @@
|
||||
else
|
||||
src << "You do not have enough chemicals stored to reproduce."
|
||||
return
|
||||
*/
|
||||
@@ -1,7 +1,6 @@
|
||||
/mob/living/carbon/
|
||||
gender = MALE
|
||||
var/list/stomach_contents = list()
|
||||
var/brain_op_stage = 0.0
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
var/antibodies = 0
|
||||
var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
//TODO: Consider renaming carbon/monkey to carbon/small.
|
||||
|
||||
/mob/living/carbon/proc/fertilize_plant()
|
||||
|
||||
set category = "Abilities"
|
||||
set name = "Fertilize plant"
|
||||
set desc = "Turn your food into nutrients for plants."
|
||||
|
||||
var/list/trays = list()
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/tray in range(1))
|
||||
if(tray.nutrilevel < 10 && src.Adjacent(tray))
|
||||
trays += tray
|
||||
|
||||
var/obj/machinery/portable_atmospherics/hydroponics/target = input("Select a tray:") as null|anything in trays
|
||||
|
||||
if(!src || !target || target.nutrilevel == 10) return //Sanity check.
|
||||
|
||||
src.nutrition -= ((10-target.nutrilevel)*5)
|
||||
target.nutrilevel = 10
|
||||
src.visible_message("\red [src] secretes a trickle of green liquid, refilling [target]'s nutrient tray.","\red You secrete a trickle of green liquid from your tail, refilling [target]'s nutrient tray.")
|
||||
|
||||
/mob/living/carbon/proc/eat_weeds()
|
||||
|
||||
set category = "Abilities"
|
||||
set name = "Eat Weeds"
|
||||
set desc = "Clean the weeds out of soil or a hydroponics tray."
|
||||
|
||||
var/list/trays = list()
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/tray in range(1))
|
||||
if(tray.weedlevel > 0 && src.Adjacent(tray))
|
||||
trays += tray
|
||||
|
||||
var/obj/machinery/portable_atmospherics/hydroponics/target = input("Select a tray:") as null|anything in trays
|
||||
|
||||
if(!src || !target || target.weedlevel == 0) return //Sanity check.
|
||||
|
||||
src.reagents.add_reagent("nutriment", target.weedlevel)
|
||||
target.weedlevel = 0
|
||||
src.visible_message("\red [src] begins rooting through [target], ripping out weeds and eating them noisily.","\red You begin rooting through [target], ripping out weeds and eating them noisily.")
|
||||
|
||||
//Brain slug proc for voluntary removal of control.
|
||||
/mob/living/carbon/proc/release_control()
|
||||
|
||||
set category = "Abilities"
|
||||
set name = "Release Control"
|
||||
set desc = "Release control of your host's body."
|
||||
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
|
||||
if(B && B.host_brain)
|
||||
src << "\red <B>You withdraw your probosci, releasing control of [B.host_brain]</B>"
|
||||
|
||||
B.detatch()
|
||||
|
||||
verbs -= /mob/living/carbon/proc/release_control
|
||||
verbs -= /mob/living/carbon/proc/punish_host
|
||||
verbs -= /mob/living/carbon/proc/spawn_larvae
|
||||
|
||||
else
|
||||
src << "\red <B>ERROR NO BORER OR BRAINMOB DETECTED IN THIS MOB, THIS IS A BUG !</B>"
|
||||
|
||||
//Brain slug proc for tormenting the host.
|
||||
/mob/living/carbon/proc/punish_host()
|
||||
set category = "Abilities"
|
||||
set name = "Torment host"
|
||||
set desc = "Punish your host with agony."
|
||||
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
|
||||
if(!B)
|
||||
return
|
||||
|
||||
if(B.host_brain.ckey)
|
||||
src << "\red <B>You send a punishing spike of psychic agony lancing into your host's brain.</B>"
|
||||
B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
|
||||
|
||||
/mob/living/carbon/proc/spawn_larvae()
|
||||
set category = "Abilities"
|
||||
set name = "Reproduce"
|
||||
set desc = "Spawn several young."
|
||||
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
|
||||
if(!B)
|
||||
return
|
||||
|
||||
if(B.chemicals >= 100)
|
||||
src << "\red <B>Your host twitches and quivers as you rapidly excrete a larva from your sluglike body.</B>"
|
||||
visible_message("\red <B>[src] heaves violently, expelling a rush of vomit and a wriggling, sluglike creature!</B>")
|
||||
B.chemicals -= 100
|
||||
B.has_reproduced = 1
|
||||
|
||||
new /obj/effect/decal/cleanable/vomit(get_turf(src))
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
new /mob/living/simple_animal/borer(get_turf(src))
|
||||
|
||||
else
|
||||
src << "You do not have enough chemicals stored to reproduce."
|
||||
return
|
||||
@@ -0,0 +1,88 @@
|
||||
proc/create_new_xenomorph(var/alien_caste,var/target)
|
||||
|
||||
target = get_turf(target)
|
||||
if(!target || !alien_caste) return
|
||||
|
||||
var/mob/living/carbon/human/new_alien = new(target)
|
||||
new_alien.set_species("Xenomorph [alien_caste]")
|
||||
return new_alien
|
||||
|
||||
/mob/living/carbon/human/xdrone/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Xenomorph Drone")
|
||||
|
||||
/mob/living/carbon/human/xsentinel/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Xenomorph Sentinel")
|
||||
|
||||
/mob/living/carbon/human/xhunter/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Xenomorph Hunter")
|
||||
|
||||
/mob/living/carbon/human/xqueen/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Xenomorph Queen")
|
||||
|
||||
// I feel like we should generalize/condense down all the various icon-rendering antag procs.
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages()
|
||||
Des: Gives the client of the alien an image on each infected mob.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/human/proc/AddInfectionImages()
|
||||
if (client)
|
||||
for (var/mob/living/C in mob_list)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/obj/item/alien_embryo/A = locate() in C
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
|
||||
client.images += I
|
||||
return
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImages()
|
||||
Des: Removes all infected images from the alien.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/human/proc/RemoveInfectionImages()
|
||||
if (client)
|
||||
for(var/image/I in client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
del(I)
|
||||
return
|
||||
|
||||
/* TODO: Convert this over.
|
||||
/mob/living/carbon/human/alien/show_inv(mob/user as mob)
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<B><HR><FONT size=3>[name]</FONT></B>
|
||||
<BR><HR>
|
||||
<BR><B>Left Hand:</B> <A href='?src=\ref[src];item=l_hand'>[(l_hand ? text("[]", l_hand) : "Nothing")]</A>
|
||||
<BR><B>Right Hand:</B> <A href='?src=\ref[src];item=r_hand'>[(r_hand ? text("[]", r_hand) : "Nothing")]</A>
|
||||
<BR><B>Head:</B> <A href='?src=\ref[src];item=head'>[(head ? text("[]", head) : "Nothing")]</A>
|
||||
<BR><B>(Exo)Suit:</B> <A href='?src=\ref[src];item=suit'>[(wear_suit ? text("[]", wear_suit) : "Nothing")]</A>
|
||||
<BR><A href='?src=\ref[src];item=pockets'>Empty Pouches</A>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
|
||||
<BR>"}
|
||||
user << browse(dat, text("window=mob[name];size=340x480"))
|
||||
onclose(user, "mob[name]")
|
||||
return
|
||||
*/
|
||||
|
||||
/* TODO: Convert this over.
|
||||
/mob/living/carbon/human/alien/queen/large
|
||||
icon = 'icons/mob/alienqueen.dmi'
|
||||
icon_state = "queen_s"
|
||||
pixel_x = -16
|
||||
|
||||
/mob/living/carbon/human/alien/queen/large/update_icons()
|
||||
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
|
||||
update_hud() //TODO: remove the need for this to be here
|
||||
overlays.Cut()
|
||||
if(lying)
|
||||
if(resting) icon_state = "queen_sleep"
|
||||
else icon_state = "queen_l"
|
||||
for(var/image/I in overlays_lying)
|
||||
overlays += I
|
||||
else
|
||||
icon_state = "queen_s"
|
||||
for(var/image/I in overlays_standing)
|
||||
overlays += I*/
|
||||
@@ -0,0 +1,159 @@
|
||||
// This is to replace the previous datum/disease/alien_embryo for slightly improved handling and maintainability
|
||||
// It functions almost identically (see code/datums/diseases/alien_embryo.dm)
|
||||
|
||||
/obj/item/alien_embryo
|
||||
name = "alien embryo"
|
||||
desc = "All slimy and yuck."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "larva0_dead"
|
||||
var/mob/living/affected_mob
|
||||
var/stage = 0
|
||||
|
||||
/obj/item/alien_embryo/New()
|
||||
if(istype(loc, /mob/living))
|
||||
affected_mob = loc
|
||||
processing_objects.Add(src)
|
||||
spawn(0)
|
||||
AddInfectionImages(affected_mob)
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/item/alien_embryo/Del()
|
||||
if(affected_mob)
|
||||
affected_mob.status_flags &= ~(XENO_HOST)
|
||||
spawn(0)
|
||||
RemoveInfectionImages(affected_mob)
|
||||
..()
|
||||
|
||||
/obj/item/alien_embryo/process()
|
||||
if(!affected_mob) return
|
||||
if(loc != affected_mob)
|
||||
affected_mob.status_flags &= ~(XENO_HOST)
|
||||
processing_objects.Remove(src)
|
||||
spawn(0)
|
||||
RemoveInfectionImages(affected_mob)
|
||||
affected_mob = null
|
||||
return
|
||||
|
||||
if(stage < 5 && prob(3))
|
||||
stage++
|
||||
spawn(0)
|
||||
RefreshInfectionImage(affected_mob)
|
||||
|
||||
switch(stage)
|
||||
if(2, 3)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
if(prob(1))
|
||||
affected_mob << "\red Mucous runs down the back of your throat."
|
||||
if(4)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(2))
|
||||
affected_mob << "\red Your muscles ache."
|
||||
if(prob(20))
|
||||
affected_mob.take_organ_damage(1)
|
||||
if(prob(2))
|
||||
affected_mob << "\red Your stomach hurts."
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
if(5)
|
||||
affected_mob << "\red You feel something tearing its way out of your stomach..."
|
||||
affected_mob.adjustToxLoss(10)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(50))
|
||||
AttemptGrow()
|
||||
|
||||
/obj/item/alien_embryo/proc/AttemptGrow(var/gib_on_success = 1)
|
||||
var/list/candidates = get_alien_candidates()
|
||||
var/picked = null
|
||||
|
||||
// To stop clientless larva, we will check that our host has a client
|
||||
// if we find no ghosts to become the alien. If the host has a client
|
||||
// he will become the alien but if he doesn't then we will set the stage
|
||||
// to 2, so we don't do a process heavy check everytime.
|
||||
|
||||
if(candidates.len)
|
||||
picked = pick(candidates)
|
||||
else if(affected_mob.client)
|
||||
picked = affected_mob.key
|
||||
else
|
||||
stage = 4 // Let's try again later.
|
||||
return
|
||||
|
||||
if(affected_mob.lying)
|
||||
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_lie")
|
||||
else
|
||||
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_stand")
|
||||
spawn(6)
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(affected_mob.loc)
|
||||
new_xeno.key = picked
|
||||
new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
|
||||
if(gib_on_success)
|
||||
affected_mob.gib()
|
||||
del(src)
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RefreshInfectionImage()
|
||||
Des: Removes all infection images from aliens and places an infection image on all infected mobs for aliens.
|
||||
----------------------------------------*/
|
||||
/obj/item/alien_embryo/proc/RefreshInfectionImage()
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
for(var/image/I in alien.client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
del(I)
|
||||
for(var/mob/living/L in mob_list)
|
||||
if(iscorgi(L) || iscarbon(L))
|
||||
if(L.status_flags & XENO_HOST)
|
||||
var/I = image('icons/mob/alien.dmi', loc = L, icon_state = "infected[stage]")
|
||||
alien.client.images += I
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages(C)
|
||||
Des: Checks if the passed mob (C) is infected with the alien egg, then gives each alien client an infected image at C.
|
||||
----------------------------------------*/
|
||||
/obj/item/alien_embryo/proc/AddInfectionImages(var/mob/living/C)
|
||||
if(C)
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]")
|
||||
alien.client.images += I
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImage(C)
|
||||
Des: Removes the alien infection image from all aliens in the world located in passed mob (C).
|
||||
----------------------------------------*/
|
||||
|
||||
/obj/item/alien_embryo/proc/RemoveInfectionImages(var/mob/living/C)
|
||||
|
||||
if(C)
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/datum/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
for(var/image/I in alien.client.images)
|
||||
if(I.loc == C)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
del(I)
|
||||
@@ -0,0 +1,240 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
//TODO: Make these simple_animals
|
||||
|
||||
var/const/MIN_IMPREGNATION_TIME = 100 //time it takes to impregnate someone
|
||||
var/const/MAX_IMPREGNATION_TIME = 150
|
||||
|
||||
var/const/MIN_ACTIVE_TIME = 200 //time between being dropped and going idle
|
||||
var/const/MAX_ACTIVE_TIME = 400
|
||||
|
||||
/obj/item/clothing/mask/facehugger
|
||||
name = "alien"
|
||||
desc = "It has some sort of a tube at the end of its tail."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | MASKINTERNALS
|
||||
body_parts_covered = FACE|EYES
|
||||
throw_range = 5
|
||||
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
var/sterile = 0
|
||||
var/strength = 5
|
||||
var/attached = 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack_paw(user as mob) //can be picked up by aliens
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(user as mob)
|
||||
|
||||
if((stat == CONSCIOUS && !sterile))
|
||||
if(Attach(user))
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack(mob/living/M as mob, mob/user as mob)
|
||||
..()
|
||||
user.drop_from_inventory(src)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/New()
|
||||
if(aliens_allowed)
|
||||
..()
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine()
|
||||
..()
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
usr << "\red \b [src] is not moving."
|
||||
if(CONSCIOUS)
|
||||
usr << "\red \b [src] seems to be active."
|
||||
if (sterile)
|
||||
usr << "\red \b It looks like the proboscis has been removed."
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attackby()
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/bullet_act()
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
|
||||
HasProximity(target)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/on_found(mob/finder as mob)
|
||||
if(stat == CONSCIOUS)
|
||||
HasProximity(finder)
|
||||
return 1
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(CanHug(AM))
|
||||
Attach(AM)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]_thrown"
|
||||
spawn(15)
|
||||
if(icon_state == "[initial(icon_state)]_thrown")
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
Attach(hit_atom)
|
||||
throwing = 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
|
||||
|
||||
if((!iscorgi(M) && !iscarbon(M)))
|
||||
return
|
||||
|
||||
if(attached)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/datum/organ/internal/xenos/hivenode) in C.internal_organs)
|
||||
return
|
||||
|
||||
|
||||
attached++
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
|
||||
var/mob/living/L = M //just so I don't need to use :
|
||||
|
||||
if(loc == L) return
|
||||
if(stat != CONSCIOUS) return
|
||||
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
|
||||
|
||||
L.visible_message("\red \b [src] leaps at [L]'s face!")
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
H.visible_message("\red \b [src] smashes against [H]'s [H.head]!")
|
||||
Die()
|
||||
return
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/target = L
|
||||
|
||||
if(target.wear_mask)
|
||||
if(prob(20)) return
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(!W.canremove) return
|
||||
target.drop_from_inventory(W)
|
||||
|
||||
target.visible_message("\red \b [src] tears [W] off of [target]'s face!")
|
||||
|
||||
target.equip_to_slot(src, slot_wear_mask)
|
||||
target.contents += src // Monkey sanity check - Snapshot
|
||||
|
||||
if(!sterile) L.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
else if (iscorgi(M))
|
||||
var/mob/living/simple_animal/corgi/corgi = M
|
||||
src.loc = corgi
|
||||
corgi.facehugger = src
|
||||
corgi.wear_mask = src
|
||||
//C.regenerate_icons()
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(L)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target as mob)
|
||||
if(!target || target.wear_mask != src || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
if(!sterile)
|
||||
//target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
new /obj/item/alien_embryo(target)
|
||||
target.status_flags |= XENO_HOST
|
||||
|
||||
target.visible_message("\red \b [src] falls limp after violating [target]'s face!")
|
||||
|
||||
Die()
|
||||
icon_state = "[initial(icon_state)]_impregnated"
|
||||
|
||||
if(iscorgi(target))
|
||||
var/mob/living/simple_animal/corgi/C = target
|
||||
src.loc = get_turf(C)
|
||||
C.facehugger = null
|
||||
else
|
||||
target.visible_message("\red \b [src] violates [target]'s face!")
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoIdle()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
icon_state = "[initial(icon_state)]_inactive"
|
||||
|
||||
spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
|
||||
GoActive()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
icon_state = "[initial(icon_state)]_dead"
|
||||
stat = DEAD
|
||||
|
||||
src.visible_message("\red \b[src] curls up into a ball!")
|
||||
|
||||
return
|
||||
|
||||
/proc/CanHug(var/mob/M)
|
||||
|
||||
if(iscorgi(M))
|
||||
return 1
|
||||
|
||||
if(!iscarbon(M))
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/datum/organ/internal/xenos/hivenode) in C.internal_organs)
|
||||
return 0
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
return 0
|
||||
return 1
|
||||
@@ -0,0 +1,233 @@
|
||||
/proc/alien_queen_exists(var/ignore_self,var/mob/living/carbon/human/self)
|
||||
for(var/mob/living/carbon/human/Q in living_mob_list)
|
||||
if(self && ignore_self && self == Q)
|
||||
continue
|
||||
if(Q.species.name != "Xenomorph Queen")
|
||||
continue
|
||||
if(!Q.key || !Q.client || Q.stat)
|
||||
continue
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/gain_plasma(var/amount)
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/I = internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(I)) return
|
||||
|
||||
if(amount)
|
||||
I.stored_plasma += amount
|
||||
I.stored_plasma = max(0,min(I.stored_plasma,I.max_plasma))
|
||||
|
||||
/mob/living/carbon/human/proc/check_alien_ability(var/cost,var/needs_foundation,var/needs_organ)
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/P = internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(P))
|
||||
src << "<span class='danger'>Your plasma vessel has been removed!</span>"
|
||||
return
|
||||
|
||||
if(needs_organ)
|
||||
var/datum/organ/internal/I = internal_organs_by_name[needs_organ]
|
||||
if(!I)
|
||||
src << "<span class='danger'>Your [needs_organ] has been removed!</span>"
|
||||
return
|
||||
else if((I.status & ORGAN_CUT_AWAY) || I.is_broken())
|
||||
src << "<span class='danger'>Your [needs_organ] is too damaged to function!</span>"
|
||||
return
|
||||
|
||||
if(P.stored_plasma < cost)
|
||||
src << "\red You don't have enough phoron stored to do that."
|
||||
return 0
|
||||
|
||||
if(needs_foundation)
|
||||
var/turf/T = get_turf(src)
|
||||
var/has_foundation
|
||||
if(T)
|
||||
//TODO: Work out the actual conditions this needs.
|
||||
if(!(istype(T,/turf/space)))
|
||||
has_foundation = 1
|
||||
if(!has_foundation)
|
||||
src << "\red You need a solid foundation to do that on."
|
||||
return 0
|
||||
|
||||
P.stored_plasma -= cost
|
||||
return 1
|
||||
|
||||
// Free abilities.
|
||||
/mob/living/carbon/human/proc/transfer_plasma(mob/living/carbon/human/M as mob in oview())
|
||||
set name = "Transfer Plasma"
|
||||
set desc = "Transfer Plasma to another alien"
|
||||
set category = "Abilities"
|
||||
|
||||
if (get_dist(src,M) <= 1)
|
||||
src << "\green You need to be closer."
|
||||
return
|
||||
|
||||
var/datum/organ/internal/xenos/plasmavessel/I = M.internal_organs_by_name["plasma vessel"]
|
||||
if(!istype(I))
|
||||
src << "\green Their plasma vessel is missing."
|
||||
return
|
||||
|
||||
var/amount = input("Amount:", "Transfer Plasma to [M]") as num
|
||||
if (amount)
|
||||
amount = abs(round(amount))
|
||||
if(check_alien_ability(amount,0,"plasma vessel"))
|
||||
M.gain_plasma(amount)
|
||||
M << "\green [src] has transfered [amount] plasma to you."
|
||||
src << "\green You have transferred [amount] plasma to [M]"
|
||||
return
|
||||
|
||||
// Queen verbs.
|
||||
/mob/living/carbon/human/proc/lay_egg()
|
||||
|
||||
set name = "Lay Egg (75)"
|
||||
set desc = "Lay an egg to produce huggers to impregnate prey with."
|
||||
set category = "Abilities"
|
||||
|
||||
if(!aliens_allowed)
|
||||
src << "You begin to lay an egg, but hesitate. You suspect it isn't allowed."
|
||||
verbs -= /mob/living/carbon/human/proc/lay_egg
|
||||
return
|
||||
|
||||
if(locate(/obj/effect/alien/egg) in get_turf(src))
|
||||
src << "There's already an egg here."
|
||||
return
|
||||
|
||||
if(check_alien_ability(75,1,"egg sac"))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\green <B>[src] has laid an egg!</B>"), 1)
|
||||
new /obj/effect/alien/egg(loc)
|
||||
|
||||
return
|
||||
|
||||
// Drone verbs.
|
||||
/mob/living/carbon/human/proc/evolve()
|
||||
set name = "Evolve (500)"
|
||||
set desc = "Produce an interal egg sac capable of spawning children. Only one queen can exist at a time."
|
||||
set category = "Abilities"
|
||||
|
||||
if(alien_queen_exists())
|
||||
src << "<span class='notice'>We already have an active queen.</span>"
|
||||
return
|
||||
|
||||
if(check_alien_ability(500))
|
||||
src << "\green You begin to evolve!"
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
|
||||
src.set_species("Xenomorph Queen")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/plant()
|
||||
set name = "Plant Weeds (50)"
|
||||
set desc = "Plants some alien weeds"
|
||||
set category = "Abilities"
|
||||
|
||||
if(check_alien_ability(50,1,"resin spinner"))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\green <B>[src] has planted some alien weeds!</B>"), 1)
|
||||
new /obj/effect/alien/weeds/node(loc)
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/corrosive_acid(O as obj|turf in oview(1)) //If they right click to corrode, an error will flash if its an invalid target./N
|
||||
set name = "Corrosive Acid (200)"
|
||||
set desc = "Drench an object in acid, destroying it over time."
|
||||
set category = "Abilities"
|
||||
|
||||
if(!O in oview(1))
|
||||
src << "\green [O] is too far away."
|
||||
return
|
||||
|
||||
// OBJ CHECK
|
||||
if(isobj(O))
|
||||
var/obj/I = O
|
||||
if(I.unacidable) //So the aliens don't destroy energy fields/singularies/other aliens/etc with their acid.
|
||||
src << "\green You cannot dissolve this object."
|
||||
return
|
||||
|
||||
// TURF CHECK
|
||||
else if(istype(O, /turf/simulated))
|
||||
var/turf/T = O
|
||||
// R WALL
|
||||
if(istype(T, /turf/simulated/wall/r_wall))
|
||||
src << "\green You cannot dissolve this object."
|
||||
return
|
||||
// R FLOOR
|
||||
if(istype(T, /turf/simulated/floor/engine))
|
||||
src << "\green You cannot dissolve this object."
|
||||
return
|
||||
else// Not a type we can acid.
|
||||
return
|
||||
|
||||
if(check_alien_ability(200,0,"acid gland"))
|
||||
new /obj/effect/alien/acid(get_turf(O), O)
|
||||
visible_message("\green <B>[src] vomits globs of vile stuff all over [O]. It begins to sizzle and melt under the bubbling mess of acid!</B>")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/neurotoxin(mob/target as mob in oview())
|
||||
set name = "Spit Neurotoxin (50)"
|
||||
set desc = "Spits neurotoxin at someone, paralyzing them for a short time if they are not wearing protective gear."
|
||||
set category = "Abilities"
|
||||
|
||||
if(!check_alien_ability(50,0,"acid gland"))
|
||||
return
|
||||
|
||||
if(stat || paralysis || stunned || weakened || lying || restrained() || buckled)
|
||||
src << "You cannot spit neurotoxin in your current state."
|
||||
return
|
||||
|
||||
src << "\green You spit neurotoxin at [target]."
|
||||
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !(O.blinded )))
|
||||
O << "\red [src] spits neurotoxin at [target]!"
|
||||
|
||||
//I'm not motivated enough to revise this. Prjectile code in general needs update.
|
||||
// Maybe change this to use throw_at? ~ Z
|
||||
var/turf/T = loc
|
||||
var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
|
||||
|
||||
if(!U || !T)
|
||||
return
|
||||
while(U && !istype(U,/turf))
|
||||
U = U.loc
|
||||
if(!istype(T, /turf))
|
||||
return
|
||||
if (U == T)
|
||||
usr.bullet_act(new /obj/item/projectile/energy/neurotoxin(usr.loc), get_organ_target())
|
||||
return
|
||||
if(!istype(U, /turf))
|
||||
return
|
||||
|
||||
var/obj/item/projectile/energy/neurotoxin/A = new /obj/item/projectile/energy/neurotoxin(usr.loc)
|
||||
A.current = U
|
||||
A.yo = U.y - T.y
|
||||
A.xo = U.x - T.x
|
||||
A.process()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/resin() // -- TLE
|
||||
set name = "Secrete Resin (75)"
|
||||
set desc = "Secrete tough malleable resin."
|
||||
set category = "Abilities"
|
||||
|
||||
var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
if(!check_alien_ability(75,1,"resin spinner"))
|
||||
return
|
||||
|
||||
src << "\green You shape a [choice]."
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[src] vomits up a thick purple substance and begins to shape it!</B>"), 1)
|
||||
switch(choice)
|
||||
if("resin door")
|
||||
new /obj/structure/mineral_door/resin(loc)
|
||||
if("resin wall")
|
||||
new /obj/effect/alien/resin/wall(loc)
|
||||
if("resin membrane")
|
||||
new /obj/effect/alien/resin/membrane(loc)
|
||||
if("resin nest")
|
||||
new /obj/structure/stool/bed/nest(loc)
|
||||
return
|
||||
@@ -0,0 +1,276 @@
|
||||
//Stand-in until this is made more lore-friendly.
|
||||
/datum/species/xenos
|
||||
name = "Xenomorph"
|
||||
name_plural = "Xenomorphs"
|
||||
|
||||
default_language = "Xenomorph"
|
||||
language = "Hivemind"
|
||||
unarmed_type = /datum/unarmed_attack/claws/strong
|
||||
secondary_unarmed_type = /datum/unarmed_attack/bite/strong
|
||||
hud_type = /datum/hud_data/alien
|
||||
rarity_value = 3
|
||||
|
||||
has_fine_manipulation = 0
|
||||
insulated = 1
|
||||
gluttonous = 2
|
||||
|
||||
eyes = "blank_eyes"
|
||||
|
||||
brute_mod = 0.5 // Hardened carapace.
|
||||
burn_mod = 2 // Weak to fire.
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = -1
|
||||
|
||||
cold_level_1 = 50
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
flags = NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
|
||||
|
||||
reagent_tag = IS_XENOS
|
||||
|
||||
blood_color = "#05EE05"
|
||||
flesh_color = "#282846"
|
||||
gibbed_anim = "gibbed-a"
|
||||
dusted_anim = "dust-a"
|
||||
death_message = "lets out a waning guttural screech, green blood bubbling from its maw."
|
||||
death_sound = 'sound/voice/hiss6.ogg'
|
||||
|
||||
speech_sounds = list('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
|
||||
speech_chance = 100
|
||||
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
var/alien_number = 0
|
||||
var/caste_name = "creature" // Used to update alien name.
|
||||
var/weeds_heal_rate = 1 // Health regen on weeds.
|
||||
var/weeds_plasma_rate = 5 // Plasma regen on weeds.
|
||||
|
||||
/datum/species/xenos/can_understand(var/mob/other)
|
||||
|
||||
if(istype(other,/mob/living/carbon/alien/larva))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/species/xenos/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
H.visible_message("<span class='notice'>[H] caresses [target] with its scythe-like arm.</span>", \
|
||||
"<span class='notice'>You caress [target] with your scythe-like arm.</span>")
|
||||
|
||||
/datum/species/xenos/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
|
||||
if(H.mind)
|
||||
H.mind.assigned_role = "Alien"
|
||||
H.mind.special_role = "Alien"
|
||||
|
||||
alien_number++ //Keep track of how many aliens we've had so far.
|
||||
H.real_name = "alien [caste_name] ([alien_number])"
|
||||
H.name = H.real_name
|
||||
|
||||
..()
|
||||
|
||||
/datum/species/xenos/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
|
||||
var/turf/T = H.loc
|
||||
if(!T) return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
if(!environment) return
|
||||
|
||||
if(environment.gas["phoron"] > 0 || locate(/obj/effect/alien/weeds) in T)
|
||||
if(H.health >= H.maxHealth - H.getCloneLoss())
|
||||
var/datum/organ/internal/xenos/plasmavessel/P = H.internal_organs_by_name["plasma vessel"]
|
||||
P.stored_plasma += weeds_plasma_rate
|
||||
P.stored_plasma = min(max(P.stored_plasma,0),P.max_plasma)
|
||||
else
|
||||
H.adjustBruteLoss(-weeds_heal_rate)
|
||||
H.adjustFireLoss(-weeds_heal_rate)
|
||||
H.adjustOxyLoss(-weeds_heal_rate)
|
||||
H.adjustToxLoss(-weeds_heal_rate)
|
||||
..()
|
||||
|
||||
|
||||
/datum/species/xenos/handle_login_special(var/mob/living/carbon/human/H)
|
||||
H.AddInfectionImages()
|
||||
..()
|
||||
|
||||
/datum/species/xenos/handle_logout_special(var/mob/living/carbon/human/H)
|
||||
H.RemoveInfectionImages()
|
||||
..()
|
||||
|
||||
/datum/species/xenos/drone
|
||||
name = "Xenomorph Drone"
|
||||
caste_name = "drone"
|
||||
weeds_plasma_rate = 15
|
||||
slowdown = 2
|
||||
tail = "xenos_drone_tail"
|
||||
rarity_value = 5
|
||||
|
||||
icobase = 'icons/mob/human_races/xenos/r_xenos_drone.dmi'
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_drone.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/queen,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"resin spinner" = /datum/organ/internal/xenos/resinspinner,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/proc/ventcrawl,
|
||||
/mob/living/carbon/human/proc/regurgitate,
|
||||
/mob/living/carbon/human/proc/plant,
|
||||
/mob/living/carbon/human/proc/transfer_plasma,
|
||||
/mob/living/carbon/human/proc/evolve,
|
||||
/mob/living/carbon/human/proc/resin,
|
||||
/mob/living/carbon/human/proc/corrosive_acid
|
||||
)
|
||||
|
||||
/datum/species/xenos/drone/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
|
||||
var/mob/living/carbon/human/A = H
|
||||
if(!istype(A))
|
||||
return ..()
|
||||
..()
|
||||
|
||||
/datum/species/xenos/hunter
|
||||
|
||||
name = "Xenomorph Hunter"
|
||||
weeds_plasma_rate = 5
|
||||
caste_name = "hunter"
|
||||
slowdown = -1
|
||||
total_health = 150
|
||||
tail = "xenos_hunter_tail"
|
||||
|
||||
icobase = 'icons/mob/human_races/xenos/r_xenos_hunter.dmi'
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_hunter.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/hunter,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/proc/ventcrawl,
|
||||
/mob/living/carbon/human/proc/tackle,
|
||||
/mob/living/carbon/human/proc/gut,
|
||||
/mob/living/carbon/human/proc/leap,
|
||||
/mob/living/carbon/human/proc/psychic_whisper,
|
||||
/mob/living/carbon/human/proc/regurgitate
|
||||
)
|
||||
|
||||
/datum/species/xenos/sentinel
|
||||
name = "Xenomorph Sentinel"
|
||||
weeds_plasma_rate = 10
|
||||
caste_name = "sentinel"
|
||||
slowdown = 1
|
||||
total_health = 125
|
||||
tail = "xenos_sentinel_tail"
|
||||
|
||||
icobase = 'icons/mob/human_races/xenos/r_xenos_sentinel.dmi'
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_sentinel.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/sentinel,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/proc/ventcrawl,
|
||||
/mob/living/carbon/human/proc/tackle,
|
||||
/mob/living/carbon/human/proc/regurgitate,
|
||||
/mob/living/carbon/human/proc/transfer_plasma,
|
||||
/mob/living/carbon/human/proc/corrosive_acid,
|
||||
/mob/living/carbon/human/proc/neurotoxin
|
||||
)
|
||||
|
||||
/datum/species/xenos/queen
|
||||
|
||||
name = "Xenomorph Queen"
|
||||
total_health = 250
|
||||
weeds_heal_rate = 5
|
||||
weeds_plasma_rate = 20
|
||||
caste_name = "queen"
|
||||
slowdown = 5
|
||||
tail = "xenos_queen_tail"
|
||||
rarity_value = 10
|
||||
|
||||
icobase = 'icons/mob/human_races/xenos/r_xenos_queen.dmi'
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_queen.dmi'
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /datum/organ/internal/heart,
|
||||
"brain" = /datum/organ/internal/brain/xeno,
|
||||
"egg sac" = /datum/organ/internal/xenos/eggsac,
|
||||
"plasma vessel" = /datum/organ/internal/xenos/plasmavessel/queen,
|
||||
"acid gland" = /datum/organ/internal/xenos/acidgland,
|
||||
"hive node" = /datum/organ/internal/xenos/hivenode,
|
||||
"resin spinner" = /datum/organ/internal/xenos/resinspinner,
|
||||
"nutrient vessel" = /datum/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/proc/ventcrawl,
|
||||
/mob/living/carbon/human/proc/psychic_whisper,
|
||||
/mob/living/carbon/human/proc/regurgitate,
|
||||
/mob/living/carbon/human/proc/lay_egg,
|
||||
/mob/living/carbon/human/proc/plant,
|
||||
/mob/living/carbon/human/proc/transfer_plasma,
|
||||
/mob/living/carbon/human/proc/corrosive_acid,
|
||||
/mob/living/carbon/human/proc/neurotoxin,
|
||||
/mob/living/carbon/human/proc/resin
|
||||
)
|
||||
|
||||
//maxHealth = 250
|
||||
//health = 250
|
||||
|
||||
/datum/species/xenos/queen/handle_login_special(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
// Make sure only one official queen exists at any point.
|
||||
if(!alien_queen_exists(1,H))
|
||||
H.real_name = "alien queen ([alien_number])"
|
||||
H.name = H.real_name
|
||||
else
|
||||
H.real_name = "alien princess ([alien_number])"
|
||||
H.name = H.real_name
|
||||
|
||||
/datum/hud_data/alien
|
||||
|
||||
icon = 'icons/mob/screen1_alien.dmi'
|
||||
has_a_intent = 1
|
||||
has_m_intent = 1
|
||||
has_warnings = 1
|
||||
has_hands = 1
|
||||
has_drop = 1
|
||||
has_throw = 1
|
||||
has_resist = 1
|
||||
has_pressure = 0
|
||||
has_nutrition = 0
|
||||
has_bodytemp = 0
|
||||
has_internals = 0
|
||||
|
||||
gear = list(
|
||||
"o_clothing" = list("loc" = ui_belt, "slot" = slot_wear_suit, "state" = "equip", "dir" = SOUTH),
|
||||
"head" = list("loc" = ui_id, "slot" = slot_head, "state" = "hair"),
|
||||
"storage1" = list("loc" = ui_storage1, "slot" = slot_l_store, "state" = "pocket"),
|
||||
"storage2" = list("loc" = ui_storage2, "slot" = slot_r_store, "state" = "pocket"),
|
||||
)
|
||||
@@ -21,8 +21,10 @@
|
||||
|
||||
flick("gibbed-h", animation)
|
||||
if(species)
|
||||
flick(species.gibbed_anim, animation)
|
||||
hgibs(loc, viruses, dna, species.flesh_color, species.blood_color)
|
||||
else
|
||||
flick("gibbed-h", animation)
|
||||
hgibs(loc, viruses, dna)
|
||||
|
||||
spawn(15)
|
||||
@@ -42,8 +44,8 @@
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("dust-h", animation)
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
flick(species.dusted_anim, animation)
|
||||
new species.remains_type(loc)
|
||||
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user