mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-27 14:46:16 +01:00
Scopes updates all merged and stuff
A lot of these will probably get edited again
This commit is contained in:
@@ -119,6 +119,7 @@
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||||
icon = 'icons/misc/beach.dmi'
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icon_state = "water"
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||||
icon_spawn_state = "water"
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footstep_sound = "waterstep"
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||||
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||||
/turf/unsimulated/jungle/water/New()
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||||
..()
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||||
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||||
@@ -128,6 +128,13 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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||||
for(var/atom/A in loc)
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||||
A.fire_act(air_contents, air_contents.temperature, air_contents.volume)
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||||
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||||
//Recheck for turf as it could change since the last check
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if(!istype(my_tile) || !my_tile.zone)
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if(my_tile.fire == src)
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my_tile.fire = null
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RemoveFire()
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return 1
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//spread
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for(var/direction in cardinal)
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var/turf/simulated/enemy_tile = get_step(my_tile, direction)
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+28
-1
@@ -9,6 +9,12 @@
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src:Topic(href, href_list)
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return null
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/proc/get_area_master(const/O)
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var/area/A = get_area(O)
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||||
if (isarea(A))
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return A.master
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||||
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||||
/proc/get_area(O)
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var/atom/location = O
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var/i
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||||
@@ -46,6 +52,21 @@
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||||
return heard
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||||
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||||
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/proc/isStationLevel(var/level)
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return level in config.station_levels
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///proc/isNotStationLevel(var/level) //Wait how dumb are you people
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// return !isStationLevel(level)
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/proc/isPlayerLevel(var/level)
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return level in config.player_levels
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/proc/isAdminLevel(var/level)
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return level in config.admin_levels
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///proc/isNotAdminLevel(var/level) //Wait how dumb are you people
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// return !isAdminLevel(level)
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//Magic constants obtained by using linear regression on right-angled triangles of sides 0<x<1, 0<y<1
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@@ -474,4 +495,10 @@ datum/projectile_data
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C.images += I
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sleep(duration)
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for(var/client/C in show_to)
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C.images -= I
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C.images -= I
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/proc/MinutesToTicks(var/minutes as num)
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return minutes * 60 * 10
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/proc/SecondsToTicks(var/seconds)
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return seconds * 10
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+36
-14
@@ -36,6 +36,12 @@
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["ctrl"])
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||||
CtrlShiftClickOn(A)
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return
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||||
if(modifiers["shift"] && modifiers["alt"])
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||||
AltShiftClickOn(A)
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||||
return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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@@ -86,7 +92,10 @@
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than anything else in the game, atoms have separate procs
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for AI shift, ctrl, and alt clicking.
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*/
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/mob/living/silicon/ai/CtrlShiftClickOn(var/atom/A)
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A.AICtrlShiftClick(src)
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/mob/living/silicon/ai/AltShiftClickOn(var/atom/A)
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A.AIAltShiftClick(src)
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/mob/living/silicon/ai/ShiftClickOn(var/atom/A)
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A.AIShiftClick(src)
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/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
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@@ -101,14 +110,29 @@
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||||
I have no idea why it was in atoms.dm instead of respective files.
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||||
*/
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/atom/proc/AICtrlShiftClick(var/mob/user) // Examines
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if(user.client)
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examine()
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return
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||||
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/atom/proc/AIAltShiftClick()
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||||
return
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||||
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/obj/machinery/door/airlock/AIAltShiftClick() // Sets/Unsets Emergency Access Override
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if(density)
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||||
Topic(src, list("src"= "\ref[src]", "command"="emergency", "activate" = "1"), 1) // 1 meaning no window (consistency!)
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else
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Topic(src, list("src"= "\ref[src]", "command"="emergency", "activate" = "0"), 1)
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||||
return
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||||
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/atom/proc/AIShiftClick()
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||||
return
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||||
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||||
/obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors!
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||||
if(density)
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||||
Topic("aiEnable=7", list("aiEnable"="7"), 1) // 1 meaning no window (consistency!)
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||||
Topic(src, list("src"= "\ref[src]", "command"="open", "activate" = "1"), 1) // 1 meaning no window (consistency!)
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else
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Topic("aiDisable=7", list("aiDisable"="7"), 1)
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||||
Topic(src, list("src"= "\ref[src]", "command"="open", "activate" = "0"), 1)
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||||
return
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||||
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/atom/proc/AICtrlClick()
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@@ -116,41 +140,39 @@
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||||
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||||
/obj/machinery/door/airlock/AICtrlClick() // Bolts doors
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if(locked)
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Topic("aiEnable=4", list("aiEnable"="4"), 1)// 1 meaning no window (consistency!)
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Topic(src, list("src"= "\ref[src]", "command"="bolts", "activate" = "0"), 1)// 1 meaning no window (consistency!)
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else
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Topic("aiDisable=4", list("aiDisable"="4"), 1)
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Topic(src, list("src"= "\ref[src]", "command"="bolts", "activate" = "1"), 1)
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/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
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Topic("breaker=1", list("breaker"="1"), 0) // 0 meaning no window (consistency! wait...)
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||||
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||||
/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
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src.enabled = !src.enabled
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src.updateTurrets()
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Topic(src, list("src"= "\ref[src]", "command"="enable", "value"="[!enabled]"), 1)
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/atom/proc/AIAltClick(var/atom/A)
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AltClick(A)
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/obj/machinery/door/airlock/AIAltClick() // Electrifies doors.
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if(!secondsElectrified)
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if(!electrified_until)
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// permanent shock
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Topic("aiEnable=6", list("aiEnable"="6"), 1) // 1 meaning no window (consistency!)
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||||
Topic(src, list("src"= "\ref[src]", "command"="electrify_permanently", "activate" = "1"), 1) // 1 meaning no window (consistency!)
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||||
else
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||||
// disable/6 is not in Topic; disable/5 disables both temporary and permanent shock
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Topic("aiDisable=5", list("aiDisable"="5"), 1)
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||||
Topic(src, list("src"= "\ref[src]", "command"="electrify_permanently", "activate" = "0"), 1)
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||||
return
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||||
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||||
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
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||||
src.lethal = !src.lethal
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||||
src.updateTurrets()
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||||
Topic(src, list("src"= "\ref[src]", "command"="lethal", "value"="[!lethal]"), 1)
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||||
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||||
/atom/proc/AIMiddleClick()
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||||
return
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||||
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||||
/obj/machinery/door/airlock/AIMiddleClick() // Toggles door bolt lights.
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||||
if(!src.lights)
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||||
Topic("aiEnable=10", list("aiEnable"="10"), 1) // 1 meaning no window (consistency!)
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||||
Topic(src, list("src"= "\ref[src]", "command"="lights", "activate" = "1"), 1) // 1 meaning no window (consistency!)
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||||
else
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||||
Topic("aiDisable=10", list("aiDisable"="10"), 1)
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||||
Topic(src, list("src"= "\ref[src]", "command"="lights", "activate" = "0"), 1)
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||||
return
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||||
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||||
//
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||||
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||||
+44
-15
@@ -18,6 +18,7 @@
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||||
/atom/Click(location,control,params)
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||||
if(src)
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||||
usr.ClickOn(src, params)
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||||
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||||
/atom/DblClick(location,control,params)
|
||||
if(src)
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||||
usr.DblClickOn(src,params)
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||||
@@ -45,6 +46,12 @@
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||||
return
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||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
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||||
CtrlShiftClickOn(A)
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||||
return
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||||
if(modifiers["shift"] && modifiers["alt"])
|
||||
AltShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["middle"])
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||||
MiddleClickOn(A)
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||||
return
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||||
@@ -73,6 +80,7 @@
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||||
return M.click_action(A,src)
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||||
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||||
if(restrained())
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||||
changeNext_move(CLICK_CD_HANDCUFFED)
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||||
RestrainedClickOn(A)
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||||
return
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||||
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||||
@@ -80,16 +88,11 @@
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||||
throw_item(A)
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||||
return
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||||
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||||
if(!istype(A,/obj/item/weapon/gun) && !isturf(A) && !istype(A,/obj/screen))
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||||
last_target_click = world.time
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||||
|
||||
var/obj/item/W = get_active_hand()
|
||||
|
||||
if(W == A)
|
||||
next_move = world.time + 6
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||||
if(W.flags&USEDELAY)
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||||
next_move += 5
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||||
W.attack_self(src)
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||||
changeNext_move(CLICK_CD_MELEE)
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||||
if(hand)
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||||
update_inv_l_hand(0)
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||||
else
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||||
@@ -125,18 +128,16 @@
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||||
// Allows you to click on a box's contents, if that box is on the ground, but no deeper than that
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||||
sdepth = A.storage_depth_turf()
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||||
if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
|
||||
next_move = world.time + 10
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||||
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||||
if(A.Adjacent(src)) // see adjacent.dm
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||||
if(W)
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||||
if(W.flags&USEDELAY)
|
||||
next_move += 5
|
||||
|
||||
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
|
||||
var/resolved = A.attackby(W,src)
|
||||
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example, params)
|
||||
var/resolved = A.attackby(W,src,params)
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||||
changeNext_move(CLICK_CD_MELEE)
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||||
if(!resolved && A && W)
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||||
W.afterattack(A,src,1,params) // 1: clicking something Adjacent
|
||||
else
|
||||
if(ismob(A))
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||||
changeNext_move(CLICK_CD_MELEE)
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||||
UnarmedAttack(A, 1)
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||||
return
|
||||
else // non-adjacent click
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||||
@@ -147,9 +148,12 @@
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||||
|
||||
return
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||||
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||||
/mob/proc/changeNext_move(num)
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||||
next_move = world.time + num
|
||||
|
||||
// Default behavior: ignore double clicks, consider them normal clicks instead
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||||
/mob/proc/DblClickOn(var/atom/A, var/params)
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||||
ClickOn(A,params)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
@@ -163,6 +167,8 @@
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||||
in human click code to allow glove touches only at melee range.
|
||||
*/
|
||||
/mob/proc/UnarmedAttack(var/atom/A, var/proximity_flag)
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||||
if(ismob(A))
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||||
changeNext_move(CLICK_CD_MELEE)
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||||
return
|
||||
|
||||
/*
|
||||
@@ -190,6 +196,11 @@
|
||||
else
|
||||
return
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||||
A.attack_tk(src)
|
||||
return
|
||||
else
|
||||
if(TK in mutations)
|
||||
A.attack_tk(src)
|
||||
|
||||
/*
|
||||
Restrained ClickOn
|
||||
|
||||
@@ -263,6 +274,24 @@
|
||||
/mob/proc/TurfAdjacent(var/turf/T)
|
||||
return T.AdjacentQuick(src)
|
||||
|
||||
/*
|
||||
Control+Shift/Alt+Shift click
|
||||
+ Unused except for AI
|
||||
+*/
|
||||
/mob/proc/CtrlShiftClickOn(var/atom/A)
|
||||
A.CtrlShiftClick(src)
|
||||
return
|
||||
|
||||
/atom/proc/CtrlShiftClick(var/mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/AltShiftClickOn(var/atom/A)
|
||||
A.AltShiftClick(src)
|
||||
return
|
||||
|
||||
/atom/proc/AltShiftClick(var/mob/user)
|
||||
return
|
||||
|
||||
/*
|
||||
Misc helpers
|
||||
|
||||
@@ -273,7 +302,7 @@
|
||||
return
|
||||
|
||||
/mob/living/LaserEyes(atom/A)
|
||||
next_move = world.time + 6
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
var/turf/T = get_turf(src)
|
||||
var/turf/U = get_turf(A)
|
||||
|
||||
|
||||
+20
-5
@@ -16,6 +16,12 @@
|
||||
return
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["shift"] && modifiers["alt"])
|
||||
AltShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
@@ -104,11 +110,6 @@
|
||||
return
|
||||
return
|
||||
|
||||
//Middle click cycles through selected modules.
|
||||
/mob/living/silicon/robot/MiddleClickOn(var/atom/A)
|
||||
cycle_modules()
|
||||
return
|
||||
|
||||
/*
|
||||
As with AI, these are not used in click code,
|
||||
because the code for robots is specific, not generic.
|
||||
@@ -125,3 +126,17 @@
|
||||
/atom/proc/attack_robot(mob/user as mob)
|
||||
attack_ai(user)
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/MiddleClickOn(var/atom/A)
|
||||
cycle_modules()
|
||||
|
||||
/mob/living/silicon/robot/CtrlShiftClickOn(var/atom/A)
|
||||
A.AICtrlShiftClick(src)
|
||||
/mob/living/silicon/robot/AltShiftClickOn(var/atom/A)
|
||||
A.AIAltShiftClick(src)
|
||||
/mob/living/silicon/robot/ShiftClickOn(var/atom/A)
|
||||
A.AIShiftClick(src)
|
||||
/mob/living/silicon/robot/CtrlClickOn(var/atom/A)
|
||||
A.AICtrlClick(src)
|
||||
/mob/living/silicon/robot/AltClickOn(var/atom/A)
|
||||
A.AIAltClick(src)
|
||||
@@ -152,6 +152,11 @@
|
||||
var/use_overmap = 0
|
||||
var/invasive_directives = 0
|
||||
|
||||
var/list/station_levels = list(1) // Defines which Z-levels the station exists on.
|
||||
var/list/admin_levels= list(2) // Defines which Z-levels which are for admin functionality, for example including such areas as Central Command and the Syndicate Shuttle
|
||||
var/list/contact_levels = list(1, 5) // Defines which Z-levels which, for example, a Code Red announcement may affect
|
||||
var/list/player_levels = list(1, 3, 4, 5, 6) // Defines all Z-levels a character can typically reach
|
||||
|
||||
/datum/configuration/New()
|
||||
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
|
||||
for (var/T in L)
|
||||
|
||||
@@ -277,13 +277,9 @@ datum/controller/vote
|
||||
|
||||
log_vote(text)
|
||||
world << "<font color='purple'><b>[text]</b>\nType vote to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
|
||||
switch(vote_type)
|
||||
if("crew_transfer")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
if("gamemode")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
if("custom")
|
||||
world << sound('sound/ambience/alarm4.ogg')
|
||||
for(var/client/C in clients)
|
||||
if(C.prefs.asfx_togs & ASFX_VOTE) //Personal mute
|
||||
C << sound('sound/effects/vote.ogg')
|
||||
if(mode == "gamemode" && going)
|
||||
going = 0
|
||||
world << "<font color='red'><b>Round start has been delayed.</b></font>"
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
// Wires for airlocks
|
||||
|
||||
/datum/wires/airlock/secure
|
||||
random = 1
|
||||
|
||||
/datum/wires/airlock
|
||||
holder_type = /obj/machinery/door/airlock
|
||||
wire_count = 12
|
||||
window_y = 570
|
||||
|
||||
var/const/AIRLOCK_WIRE_IDSCAN = 1
|
||||
var/const/AIRLOCK_WIRE_MAIN_POWER1 = 2
|
||||
var/const/AIRLOCK_WIRE_MAIN_POWER2 = 4
|
||||
var/const/AIRLOCK_WIRE_DOOR_BOLTS = 8
|
||||
var/const/AIRLOCK_WIRE_BACKUP_POWER1 = 16
|
||||
var/const/AIRLOCK_WIRE_BACKUP_POWER2 = 32
|
||||
var/const/AIRLOCK_WIRE_OPEN_DOOR = 64
|
||||
var/const/AIRLOCK_WIRE_AI_CONTROL = 128
|
||||
var/const/AIRLOCK_WIRE_ELECTRIFY = 256
|
||||
var/const/AIRLOCK_WIRE_SAFETY = 512
|
||||
var/const/AIRLOCK_WIRE_SPEED = 1024
|
||||
var/const/AIRLOCK_WIRE_LIGHT = 2048
|
||||
|
||||
/datum/wires/airlock/CanUse(var/mob/living/L)
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
if(!istype(L, /mob/living/silicon))
|
||||
if(A.isElectrified())
|
||||
if(A.shock(L, 100))
|
||||
return 0
|
||||
if(A.p_open)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/wires/airlock/GetInteractWindow()
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
var/haspower = A.arePowerSystemsOn()
|
||||
. += ..()
|
||||
. += text("<br>\n[]<br>\n[]<br>\n[]<br>\n[]<br>\n[]<br>\n[]<br>\n[]",
|
||||
(A.locked ? "The door bolts have fallen!" : "The door bolts look up."),
|
||||
((A.lights && haspower) ? "The door bolt lights are on." : "The door bolt lights are off!"),
|
||||
((haspower) ? "The test light is on." : "The test light is off!"),
|
||||
((A.aiControlDisabled==0 && !A.emagged && haspower) ? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."),
|
||||
((A.safe==0 && haspower) ? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off."),
|
||||
((A.normalspeed==0 && haspower) ? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off."),
|
||||
((A.emergency && haspower) ? "The emergency lights are on." : "The emergency lights are off."))
|
||||
|
||||
/datum/wires/airlock/UpdateCut(var/index, var/mended)
|
||||
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
switch(index)
|
||||
if(AIRLOCK_WIRE_IDSCAN)
|
||||
A.aiDisabledIdScanner = !mended
|
||||
if(AIRLOCK_WIRE_MAIN_POWER1, AIRLOCK_WIRE_MAIN_POWER2)
|
||||
|
||||
if(!mended)
|
||||
//Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user.
|
||||
A.loseMainPower()
|
||||
A.shock(usr, 50)
|
||||
else
|
||||
A.regainMainPower()
|
||||
A.shock(usr, 50)
|
||||
|
||||
if(AIRLOCK_WIRE_BACKUP_POWER1, AIRLOCK_WIRE_BACKUP_POWER2)
|
||||
|
||||
if(!mended)
|
||||
//Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user.
|
||||
A.loseBackupPower()
|
||||
A.shock(usr, 50)
|
||||
else
|
||||
A.regainBackupPower()
|
||||
A.shock(usr, 50)
|
||||
|
||||
if(AIRLOCK_WIRE_DOOR_BOLTS)
|
||||
|
||||
if(!mended)
|
||||
//Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present)
|
||||
A.lock(1)
|
||||
A.update_icon()
|
||||
|
||||
if(AIRLOCK_WIRE_AI_CONTROL)
|
||||
|
||||
if(!mended)
|
||||
//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
|
||||
//aiControlDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
|
||||
if(A.aiControlDisabled == 0)
|
||||
A.aiControlDisabled = 1
|
||||
else if(A.aiControlDisabled == -1)
|
||||
A.aiControlDisabled = 2
|
||||
else
|
||||
if(A.aiControlDisabled == 1)
|
||||
A.aiControlDisabled = 0
|
||||
else if(A.aiControlDisabled == 2)
|
||||
A.aiControlDisabled = -1
|
||||
|
||||
if(AIRLOCK_WIRE_ELECTRIFY)
|
||||
if(!mended)
|
||||
//Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted.
|
||||
A.electrify(-1)
|
||||
else
|
||||
A.electrify(0)
|
||||
return // Don't update the dialog.
|
||||
|
||||
if (AIRLOCK_WIRE_SAFETY)
|
||||
A.safe = mended
|
||||
|
||||
if(AIRLOCK_WIRE_SPEED)
|
||||
A.autoclose = mended
|
||||
if(mended)
|
||||
if(!A.density)
|
||||
A.close()
|
||||
|
||||
if(AIRLOCK_WIRE_LIGHT)
|
||||
A.lights = mended
|
||||
A.update_icon()
|
||||
|
||||
/datum/wires/airlock/UpdatePulsed(var/index)
|
||||
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
switch(index)
|
||||
if(AIRLOCK_WIRE_IDSCAN)
|
||||
//Sending a pulse through flashes the red light on the door (if the door has power).
|
||||
if(A.arePowerSystemsOn() && A.density)
|
||||
A.do_animate("deny")
|
||||
if(A.emergency)
|
||||
A.emergency = 0
|
||||
A.update_icon()
|
||||
if(AIRLOCK_WIRE_MAIN_POWER1 || AIRLOCK_WIRE_MAIN_POWER2)
|
||||
//Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter).
|
||||
A.loseMainPower()
|
||||
if(AIRLOCK_WIRE_DOOR_BOLTS)
|
||||
//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
|
||||
//raises them if they are down (only if power's on)
|
||||
if(!A.locked)
|
||||
A.lock()
|
||||
else
|
||||
A.unlock()
|
||||
|
||||
if(AIRLOCK_WIRE_BACKUP_POWER1 || AIRLOCK_WIRE_BACKUP_POWER2)
|
||||
//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
|
||||
A.loseBackupPower()
|
||||
if(AIRLOCK_WIRE_AI_CONTROL)
|
||||
if(A.aiControlDisabled == 0)
|
||||
A.aiControlDisabled = 1
|
||||
else if(A.aiControlDisabled == -1)
|
||||
A.aiControlDisabled = 2
|
||||
|
||||
spawn(10)
|
||||
if(A)
|
||||
if(A.aiControlDisabled == 1)
|
||||
A.aiControlDisabled = 0
|
||||
else if(A.aiControlDisabled == 2)
|
||||
A.aiControlDisabled = -1
|
||||
|
||||
if(AIRLOCK_WIRE_ELECTRIFY)
|
||||
//one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds.
|
||||
A.electrify(30)
|
||||
if(AIRLOCK_WIRE_OPEN_DOOR)
|
||||
//tries to open the door without ID
|
||||
//will succeed only if the ID wire is cut or the door requires no access and it's not emagged
|
||||
if(A.emagged) return
|
||||
if(!A.requiresID() || A.check_access(null))
|
||||
if(A.density) A.open()
|
||||
else A.close()
|
||||
if(AIRLOCK_WIRE_SAFETY)
|
||||
A.safe = !A.safe
|
||||
if(!A.density)
|
||||
A.close()
|
||||
|
||||
if(AIRLOCK_WIRE_SPEED)
|
||||
A.normalspeed = !A.normalspeed
|
||||
|
||||
if(AIRLOCK_WIRE_LIGHT)
|
||||
A.lights = !A.lights
|
||||
A.update_icon()
|
||||
@@ -0,0 +1,297 @@
|
||||
// Wire datums. Created by Giacomand.
|
||||
// Was created to replace a horrible case of copy and pasted code with no care for maintability.
|
||||
// Goodbye Door wires, Cyborg wires, Vending Machine wires, Autolathe wires
|
||||
// Protolathe wires, APC wires and Camera wires!
|
||||
|
||||
#define MAX_FLAG 65535
|
||||
|
||||
var/list/same_wires = list()
|
||||
// 12 colours, if you're adding more than 12 wires then add more colours here
|
||||
var/list/wireColours = list("red", "blue", "green", "black", "orange", "brown", "gold", "gray", "cyan", "navy", "purple", "pink")
|
||||
|
||||
/datum/wires
|
||||
|
||||
var/random = 0 // Will the wires be different for every single instance.
|
||||
var/atom/holder = null // The holder
|
||||
var/holder_type = null // The holder type; used to make sure that the holder is the correct type.
|
||||
var/wire_count = 0 // Max is 16
|
||||
var/wires_status = 0 // BITFLAG OF WIRES
|
||||
|
||||
var/list/wires = list()
|
||||
var/list/signallers = list()
|
||||
|
||||
var/table_options = " align='center'"
|
||||
var/row_options1 = " width='80px'"
|
||||
var/row_options2 = " width='260px'"
|
||||
var/window_x = 370
|
||||
var/window_y = 470
|
||||
|
||||
/datum/wires/New(var/atom/holder)
|
||||
..()
|
||||
src.holder = holder
|
||||
if(!istype(holder, holder_type))
|
||||
CRASH("Our holder is null/the wrong type!")
|
||||
return
|
||||
|
||||
// Generate new wires
|
||||
if(random)
|
||||
GenerateWires()
|
||||
// Get the same wires
|
||||
else
|
||||
// We don't have any wires to copy yet, generate some and then copy it.
|
||||
if(!same_wires[holder_type])
|
||||
GenerateWires()
|
||||
same_wires[holder_type] = src.wires.Copy()
|
||||
else
|
||||
var/list/wires = same_wires[holder_type]
|
||||
src.wires = wires // Reference the wires list.
|
||||
|
||||
/datum/wires/proc/GenerateWires()
|
||||
var/list/colours_to_pick = wireColours.Copy() // Get a copy, not a reference.
|
||||
var/list/indexes_to_pick = list()
|
||||
//Generate our indexes
|
||||
for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i)
|
||||
indexes_to_pick += i
|
||||
colours_to_pick.len = wire_count // Downsize it to our specifications.
|
||||
|
||||
while(colours_to_pick.len && indexes_to_pick.len)
|
||||
// Pick and remove a colour
|
||||
var/colour = pick_n_take(colours_to_pick)
|
||||
|
||||
// Pick and remove an index
|
||||
var/index = pick_n_take(indexes_to_pick)
|
||||
|
||||
src.wires[colour] = index
|
||||
//wires = shuffle(wires)
|
||||
|
||||
|
||||
/datum/wires/proc/Interact(var/mob/living/user)
|
||||
|
||||
var/html = null
|
||||
if(holder && CanUse(user))
|
||||
html = GetInteractWindow()
|
||||
if(html)
|
||||
user.set_machine(holder)
|
||||
else
|
||||
user.unset_machine()
|
||||
// No content means no window.
|
||||
user << browse(null, "window=wires")
|
||||
return
|
||||
var/datum/browser/popup = new(user, "wires", holder.name, window_x, window_y)
|
||||
popup.set_content(html)
|
||||
popup.set_title_image(user.browse_rsc_icon(holder.icon, holder.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/wires/proc/GetInteractWindow()
|
||||
var/html = \
|
||||
{" <style>
|
||||
.colour_display { float: left;
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
margin: 5px;}
|
||||
</style>
|
||||
<div class='block'>
|
||||
<h3>Exposed Wires</h3>
|
||||
<table[table_options]>"}
|
||||
|
||||
for(var/colour in wires)
|
||||
html += "<tr>"
|
||||
html += "<td[row_options1]><span class='colour_display' style='background-color:[colour]'></span>[capitalize(colour)]</td>"
|
||||
html += "<td[row_options2]>"
|
||||
html += "<A href='?src=\ref[src];action=1;cut=[colour]'>[IsColourCut(colour) ? "Mend" : "Cut"]</A>"
|
||||
html += " <A href='?src=\ref[src];action=1;pulse=[colour]'>Pulse</A>"
|
||||
html += " <A href='?src=\ref[src];action=1;attach=[colour]'>[IsAttached(colour) ? "Detach" : "Attach"] Signaller</A></td></tr>"
|
||||
html += "</table>"
|
||||
html += "</div>"
|
||||
|
||||
return html
|
||||
|
||||
/datum/wires/Topic(href, href_list)
|
||||
..()
|
||||
if(in_range(holder, usr) && isliving(usr))
|
||||
|
||||
var/mob/living/L = usr
|
||||
if(CanUse(L) && href_list["action"])
|
||||
var/obj/item/I = L.get_active_hand()
|
||||
holder.add_hiddenprint(L)
|
||||
if(href_list["cut"]) // Toggles the cut/mend status
|
||||
if(istype(I, /obj/item/weapon/wirecutters))
|
||||
var/colour = href_list["cut"]
|
||||
CutWireColour(colour)
|
||||
else
|
||||
L << "<span class='error'>You need wirecutters!</span>"
|
||||
|
||||
else if(href_list["pulse"])
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
var/colour = href_list["pulse"]
|
||||
PulseColour(colour)
|
||||
else
|
||||
L << "<span class='error'>You need a multitool!</span>"
|
||||
|
||||
else if(href_list["attach"])
|
||||
var/colour = href_list["attach"]
|
||||
// Detach
|
||||
if(IsAttached(colour))
|
||||
var/obj/item/O = Detach(colour)
|
||||
if(O)
|
||||
L.put_in_hands(O)
|
||||
|
||||
// Attach
|
||||
else
|
||||
if(istype(I, /obj/item/device/assembly/signaler))
|
||||
L.drop_item()
|
||||
Attach(colour, I)
|
||||
else
|
||||
L << "<span class='error'>You need a remote signaller!</span>"
|
||||
|
||||
|
||||
|
||||
|
||||
// Update Window
|
||||
Interact(usr)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=wires")
|
||||
usr.unset_machine(holder)
|
||||
|
||||
//
|
||||
// Overridable Procs
|
||||
//
|
||||
|
||||
// Called when wires cut/mended.
|
||||
/datum/wires/proc/UpdateCut(var/index, var/mended)
|
||||
return
|
||||
|
||||
// Called when wire pulsed. Add code here.
|
||||
/datum/wires/proc/UpdatePulsed(var/index)
|
||||
return
|
||||
|
||||
/datum/wires/proc/CanUse(var/mob/living/L)
|
||||
return 1
|
||||
|
||||
// Example of use:
|
||||
/*
|
||||
var/const/BOLTED= 1
|
||||
var/const/SHOCKED = 2
|
||||
var/const/SAFETY = 4
|
||||
var/const/POWER = 8
|
||||
|
||||
/datum/wires/door/UpdateCut(var/index, var/mended)
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
switch(index)
|
||||
if(BOLTED)
|
||||
if(!mended)
|
||||
A.bolt()
|
||||
if(SHOCKED)
|
||||
A.shock()
|
||||
if(SAFETY )
|
||||
A.safety()
|
||||
*/
|
||||
|
||||
|
||||
//
|
||||
// Helper Procs
|
||||
//
|
||||
|
||||
/datum/wires/proc/PulseColour(var/colour)
|
||||
PulseIndex(GetIndex(colour))
|
||||
|
||||
/datum/wires/proc/PulseIndex(var/index)
|
||||
if(IsIndexCut(index))
|
||||
return
|
||||
UpdatePulsed(index)
|
||||
|
||||
/datum/wires/proc/GetIndex(var/colour)
|
||||
if(wires[colour])
|
||||
var/index = wires[colour]
|
||||
return index
|
||||
else
|
||||
CRASH("[colour] is not a key in wires.")
|
||||
|
||||
//
|
||||
// Is Index/Colour Cut procs
|
||||
//
|
||||
|
||||
/datum/wires/proc/IsColourCut(var/colour)
|
||||
var/index = GetIndex(colour)
|
||||
return IsIndexCut(index)
|
||||
|
||||
/datum/wires/proc/IsIndexCut(var/index)
|
||||
return (index & wires_status)
|
||||
|
||||
//
|
||||
// Signaller Procs
|
||||
//
|
||||
|
||||
/datum/wires/proc/IsAttached(var/colour)
|
||||
if(signallers[colour])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/wires/proc/GetAttached(var/colour)
|
||||
if(signallers[colour])
|
||||
return signallers[colour]
|
||||
return null
|
||||
|
||||
/datum/wires/proc/Attach(var/colour, var/obj/item/device/assembly/signaler/S)
|
||||
if(colour && S)
|
||||
if(!IsAttached(colour))
|
||||
signallers[colour] = S
|
||||
S.loc = holder
|
||||
S.connected = src
|
||||
return S
|
||||
|
||||
/datum/wires/proc/Detach(var/colour)
|
||||
if(colour)
|
||||
var/obj/item/device/assembly/signaler/S = GetAttached(colour)
|
||||
if(S)
|
||||
signallers -= colour
|
||||
S.connected = null
|
||||
S.loc = holder.loc
|
||||
return S
|
||||
|
||||
|
||||
/datum/wires/proc/Pulse(var/obj/item/device/assembly/signaler/S)
|
||||
|
||||
for(var/colour in signallers)
|
||||
if(S == signallers[colour])
|
||||
PulseColour(colour)
|
||||
break
|
||||
|
||||
|
||||
//
|
||||
// Cut Wire Colour/Index procs
|
||||
//
|
||||
|
||||
/datum/wires/proc/CutWireColour(var/colour)
|
||||
var/index = GetIndex(colour)
|
||||
CutWireIndex(index)
|
||||
|
||||
/datum/wires/proc/CutWireIndex(var/index)
|
||||
if(IsIndexCut(index))
|
||||
wires_status &= ~index
|
||||
UpdateCut(index, 1)
|
||||
else
|
||||
wires_status |= index
|
||||
UpdateCut(index, 0)
|
||||
|
||||
/datum/wires/proc/RandomCut()
|
||||
var/r = rand(1, wires.len)
|
||||
CutWireIndex(r)
|
||||
|
||||
/datum/wires/proc/CutAll()
|
||||
for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i)
|
||||
CutWireIndex(i)
|
||||
|
||||
/datum/wires/proc/IsAllCut()
|
||||
if(wires_status == (1 << wire_count) - 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//
|
||||
//Shuffle and Mend
|
||||
//
|
||||
|
||||
/datum/wires/proc/Shuffle()
|
||||
wires_status = 0
|
||||
GenerateWires()
|
||||
@@ -315,7 +315,7 @@
|
||||
L.lastarea = newarea
|
||||
|
||||
// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
|
||||
if(!(L && L.client && (L.client.prefs.toggles & SOUND_AMBIENCE))) return
|
||||
if(!(L && L.client && (L.client.prefs.asfx_togs & ASFX_AMBIENCE))) return
|
||||
|
||||
if(!L.client.ambience_playing)
|
||||
L.client.ambience_playing = 1
|
||||
|
||||
@@ -143,6 +143,7 @@ Stealth and Camouflage Items;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
Whitespace:Seperator;
|
||||
Devices and Tools;
|
||||
/obj/item/shoe_cover:1:Silent Step Fabric;
|
||||
/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/storage/box/syndie_kit/space:3:Space Suit;
|
||||
|
||||
@@ -58,6 +58,7 @@ Stealth and Camouflage Items;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
Whitespace:Seperator;
|
||||
Devices and Tools;
|
||||
/obj/item/shoe_cover:1:Silent Step Fabric;
|
||||
/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/storage/box/syndie_kit/space:3:Space Suit;
|
||||
|
||||
@@ -386,6 +386,7 @@
|
||||
name = "Lush Grass"
|
||||
icon_state = "grass1"
|
||||
floor_tile = new/obj/item/stack/tile/grass
|
||||
footstep_sound = "grassstep"
|
||||
|
||||
New()
|
||||
floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
|
||||
@@ -406,6 +407,7 @@
|
||||
name = "desert sand"
|
||||
desc = "Uncomfortably gritty for a hologram."
|
||||
icon_state = "asteroid"
|
||||
footstep_sound = "gravelstep"
|
||||
|
||||
/turf/simulated/floor/holofloor/desert/New()
|
||||
..()
|
||||
|
||||
@@ -6,11 +6,10 @@
|
||||
idle_power_usage = 250
|
||||
active_power_usage = 500
|
||||
circuit = "/obj/item/weapon/circuitboard/crew"
|
||||
var/list/tracked = list( )
|
||||
|
||||
var/obj/nano_module/crew_monitor/crew_monitor
|
||||
|
||||
/obj/machinery/computer/crew/New()
|
||||
tracked = list()
|
||||
crew_monitor = new(src)
|
||||
..()
|
||||
|
||||
|
||||
@@ -25,6 +24,8 @@
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/crew/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
crew_monitor.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/machinery/computer/crew/update_icon()
|
||||
|
||||
@@ -38,97 +39,5 @@
|
||||
icon_state = initial(icon_state)
|
||||
stat &= ~NOPOWER
|
||||
|
||||
|
||||
/obj/machinery/computer/crew/Topic(href, href_list)
|
||||
if(..()) return
|
||||
if (src.z > 6)
|
||||
usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
|
||||
return 0
|
||||
if( href_list["close"] )
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
usr.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
if(href_list["update"])
|
||||
src.updateDialog()
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/crew/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/crew/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
user.set_machine(src)
|
||||
src.scan()
|
||||
|
||||
var/data[0]
|
||||
var/list/crewmembers = list()
|
||||
|
||||
for(var/obj/item/clothing/under/C in src.tracked)
|
||||
|
||||
|
||||
var/turf/pos = get_turf(C)
|
||||
|
||||
if((C) && (C.has_sensor) && (pos) && (pos.z == src.z) && C.sensor_mode)
|
||||
if(istype(C.loc, /mob/living/carbon/human))
|
||||
|
||||
var/mob/living/carbon/human/H = C.loc
|
||||
|
||||
var/list/crewmemberData = list()
|
||||
|
||||
crewmemberData["sensor_type"] = C.sensor_mode
|
||||
crewmemberData["dead"] = H.stat > 1
|
||||
crewmemberData["oxy"] = round(H.getOxyLoss(), 1)
|
||||
crewmemberData["tox"] = round(H.getToxLoss(), 1)
|
||||
crewmemberData["fire"] = round(H.getFireLoss(), 1)
|
||||
crewmemberData["brute"] = round(H.getBruteLoss(), 1)
|
||||
|
||||
crewmemberData["name"] = "Unknown"
|
||||
crewmemberData["rank"] = "Unknown"
|
||||
if(H.wear_id && istype(H.wear_id, /obj/item/weapon/card/id) )
|
||||
var/obj/item/weapon/card/id/I = H.wear_id
|
||||
crewmemberData["name"] = I.name
|
||||
crewmemberData["rank"] = I.rank
|
||||
else if(H.wear_id && istype(H.wear_id, /obj/item/device/pda) )
|
||||
var/obj/item/device/pda/P = H.wear_id
|
||||
crewmemberData["name"] = (P.id ? P.id.name : "Unknown")
|
||||
crewmemberData["rank"] = (P.id ? P.id.rank : "Unknown")
|
||||
|
||||
var/area/A = get_area(H)
|
||||
crewmemberData["area"] = sanitize(A.name)
|
||||
crewmemberData["x"] = pos.x
|
||||
crewmemberData["y"] = pos.y
|
||||
|
||||
// Works around list += list2 merging lists; it's not pretty but it works
|
||||
crewmembers += "temporary item"
|
||||
crewmembers[crewmembers.len] = crewmemberData
|
||||
|
||||
crewmembers = sortByKey(crewmembers, "name")
|
||||
|
||||
data["crewmembers"] = crewmembers
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "crew_monitor.tmpl", "Crew Monitoring Computer", 900, 800)
|
||||
|
||||
// adding a template with the key "mapContent" enables the map ui functionality
|
||||
ui.add_template("mapContent", "crew_monitor_map_content.tmpl")
|
||||
// adding a template with the key "mapHeader" replaces the map header content
|
||||
ui.add_template("mapHeader", "crew_monitor_map_header.tmpl")
|
||||
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
// should make the UI auto-update; doesn't seem to?
|
||||
ui.set_auto_update(1)
|
||||
|
||||
|
||||
/obj/machinery/computer/crew/proc/scan()
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(istype(H.w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/C = H.w_uniform
|
||||
if (C.has_sensor)
|
||||
tracked |= C
|
||||
return 1
|
||||
crew_monitor.ui_interact(user)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -22,6 +22,7 @@
|
||||
var/glass = 0
|
||||
var/normalspeed = 1
|
||||
var/heat_proof = 0 // For glass airlocks/opacity firedoors
|
||||
var/emergency = 0
|
||||
var/air_properties_vary_with_direction = 0
|
||||
|
||||
//Multi-tile doors
|
||||
@@ -72,7 +73,7 @@
|
||||
|
||||
if(istype(AM, /obj/machinery/bot))
|
||||
var/obj/machinery/bot/bot = AM
|
||||
if(src.check_access(bot.botcard))
|
||||
if(src.check_access(bot.botcard) || emergency == 1)
|
||||
if(density)
|
||||
open()
|
||||
return
|
||||
@@ -80,7 +81,7 @@
|
||||
if(istype(AM, /obj/mecha))
|
||||
var/obj/mecha/mecha = AM
|
||||
if(density)
|
||||
if(mecha.occupant && (src.allowed(mecha.occupant) || src.check_access_list(mecha.operation_req_access)))
|
||||
if(mecha.occupant && (src.allowed(mecha.occupant) || src.check_access_list(mecha.operation_req_access) || emergency == 1))
|
||||
open()
|
||||
else
|
||||
flick("door_deny", src)
|
||||
@@ -112,8 +113,10 @@
|
||||
user = null
|
||||
|
||||
if(density)
|
||||
if(allowed(user)) open()
|
||||
else flick("door_deny", src)
|
||||
if(allowed(user) || src.emergency == 1)
|
||||
open()
|
||||
else
|
||||
flick("door_deny", src)
|
||||
return
|
||||
|
||||
/obj/machinery/door/meteorhit(obj/M as obj)
|
||||
@@ -152,7 +155,7 @@
|
||||
open()
|
||||
operating = -1
|
||||
return 1
|
||||
if(src.allowed(user))
|
||||
if(src.allowed(user) || src.emergency == 1)
|
||||
if(src.density)
|
||||
open()
|
||||
else
|
||||
|
||||
@@ -142,6 +142,24 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/hologram/holopad/proc/face_atom(var/atom/A)
|
||||
if( !hologram || !A || !hologram.x || !hologram.y || !A.x || !A.y ) return
|
||||
var/dx = A.x - hologram.x
|
||||
var/dy = A.y - hologram.y
|
||||
if(!dx && !dy) // Wall items are graphically shifted but on the floor
|
||||
if(A.pixel_y > 16) hologram.dir = NORTH
|
||||
else if(A.pixel_y < -16)hologram.dir = SOUTH
|
||||
else if(A.pixel_x > 16) hologram.dir = EAST
|
||||
else if(A.pixel_x < -16)hologram.dir = WEST
|
||||
return
|
||||
|
||||
if(abs(dx) < abs(dy))
|
||||
if(dy > 0) hologram.dir = NORTH
|
||||
else hologram.dir = SOUTH
|
||||
else
|
||||
if(dx > 0) hologram.dir = EAST
|
||||
else hologram.dir = WEST
|
||||
|
||||
/*
|
||||
* Hologram
|
||||
*/
|
||||
|
||||
@@ -110,18 +110,43 @@ Class Procs:
|
||||
var/uid
|
||||
var/manual = 0
|
||||
var/global/gl_uid = 1
|
||||
var/area/myArea
|
||||
var/interact_offline = 0 // Can the machine be interacted with while de-powered.
|
||||
|
||||
/obj/machinery/New()
|
||||
..()
|
||||
machines += src
|
||||
addAtProcessing()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/Del()
|
||||
machines -= src
|
||||
if (src in machines)
|
||||
removeAtProcessing()
|
||||
..()
|
||||
|
||||
/obj/machinery/proc/addAtProcessing()
|
||||
if (use_power)
|
||||
myArea = get_area_master(src)
|
||||
machines += src
|
||||
|
||||
/obj/machinery/proc/removeAtProcessing()
|
||||
if (myArea)
|
||||
myArea = null
|
||||
machines -= src
|
||||
|
||||
/obj/machinery/process()//If you dont use process or power why are you here
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/CanUseTopic(var/mob/user, var/be_close)
|
||||
if(!interact_offline && (stat & (NOPOWER|BROKEN)))
|
||||
return STATUS_CLOSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/CouldUseTopic(var/mob/user)
|
||||
..()
|
||||
user.set_machine(src)
|
||||
|
||||
/obj/machinery/CouldNotUseTopic(var/mob/user)
|
||||
usr.unset_machine()
|
||||
|
||||
/obj/machinery/emp_act(severity)
|
||||
if(use_power && stat == 0)
|
||||
use_power(7500/severity)
|
||||
@@ -187,37 +212,6 @@ Class Procs:
|
||||
/obj/machinery/proc/inoperable(var/additional_flags = 0)
|
||||
return (stat & (NOPOWER|BROKEN|additional_flags))
|
||||
|
||||
/obj/machinery/Topic(href, href_list)
|
||||
..()
|
||||
if(inoperable())
|
||||
return 1
|
||||
if(usr.restrained() || usr.lying || usr.stat)
|
||||
return 1
|
||||
if ( ! (istype(usr, /mob/living/carbon/human) || \
|
||||
istype(usr, /mob/living/silicon) || \
|
||||
istype(usr, /mob/living/carbon/monkey)) )
|
||||
usr << "\red You don't have the dexterity to do this!"
|
||||
return 1
|
||||
|
||||
var/norange = 0
|
||||
if(istype(usr, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(istype(H.l_hand, /obj/item/tk_grab))
|
||||
norange = 1
|
||||
else if(istype(H.r_hand, /obj/item/tk_grab))
|
||||
norange = 1
|
||||
|
||||
if(!norange)
|
||||
if ((!in_range(src, usr) || !istype(src.loc, /turf)) && !istype(usr, /mob/living/silicon))
|
||||
return 1
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/area/A = get_area(src)
|
||||
A.master.powerupdate = 1
|
||||
|
||||
return 0
|
||||
|
||||
/obj/machinery/attack_ai(mob/user as mob)
|
||||
if(isrobot(user))
|
||||
// For some reason attack_robot doesn't work
|
||||
@@ -231,7 +225,7 @@ Class Procs:
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/attack_hand(mob/user as mob)
|
||||
if(inoperable(MAINT))
|
||||
if(!interact_offline && stat & (NOPOWER|BROKEN|MAINT))
|
||||
return 1
|
||||
if(user.lying || user.stat)
|
||||
return 1
|
||||
|
||||
@@ -51,6 +51,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
|
||||
var/ownjob = null //related to above
|
||||
var/ownrank = null // this one is rank, never alt title
|
||||
|
||||
var/obj/item/device/paicard/pai = null // A slot for a personal AI device
|
||||
|
||||
@@ -208,9 +209,13 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
detonate = 0
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/proc/set_name_and_job(newname as text, newjob as text)
|
||||
/obj/item/device/pda/ai/proc/set_name_and_job(newname as text, newjob as text, newrank as null|text)
|
||||
owner = newname
|
||||
ownjob = newjob
|
||||
if(newrank)
|
||||
ownrank = newrank
|
||||
else
|
||||
ownrank = ownjob
|
||||
name = newname + " (" + ownjob + ")"
|
||||
|
||||
|
||||
@@ -571,6 +576,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
id_check(U, 1)
|
||||
if("UpdateInfo")
|
||||
ownjob = id.assignment
|
||||
ownrank = id.rank
|
||||
name = "PDA-[owner] ([ownjob])"
|
||||
if("Eject")//Ejects the cart, only done from hub.
|
||||
if (!isnull(cartridge))
|
||||
@@ -1103,6 +1109,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if(!owner)
|
||||
owner = idcard.registered_name
|
||||
ownjob = idcard.assignment
|
||||
ownrank = idcard.rank
|
||||
name = "PDA-[owner] ([ownjob])"
|
||||
user << "<span class='notice'>Card scanned.</span>"
|
||||
else
|
||||
|
||||
@@ -176,6 +176,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
|
||||
randomItems.Add("/obj/item/weapon/plastique") //C4
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/masks_gas")
|
||||
randomItems.Add("/obj/item/shoe_cover")
|
||||
|
||||
if(uses > 0)
|
||||
randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
|
||||
@@ -207,7 +208,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
uses -= 3
|
||||
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique", "/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/storage/box/syndie_kit/masks_gas")
|
||||
uses -= 2
|
||||
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate" , "/obj/item/weapon/storage/box/syndie_kit/masks")
|
||||
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate" , "/obj/item/weapon/storage/box/syndie_kit/masks", "/obj/item/shoe_cover")
|
||||
uses -= 1
|
||||
del(randomItems)
|
||||
return buyItem
|
||||
@@ -281,7 +282,9 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
feedback_add_details("traitor_uplink_items_bought","SR")
|
||||
if("/obj/item/clothing/gloves/force/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","FG")
|
||||
|
||||
if("/obj/item/shoe_cover")
|
||||
feedback_add_details("traitor_uplink_items_bought","SFS")
|
||||
/obj/item/shoe_cover
|
||||
|
||||
|
||||
/obj/item/device/uplink/Topic(href, href_list)
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
/obj/item/shoe_cover
|
||||
name = "strange fabric"
|
||||
desc = "A fabirc that allows for silent walking."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "sheet-cloth"
|
||||
|
||||
/obj/item/shoe_cover/afterattack(var/obj/A as obj, mob/user as mob, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if (istype(A, /obj/item/clothing/shoes) && get_dist(src,A) <= 1)
|
||||
var/obj/item/clothing/shoes/S = A
|
||||
user << "You attahed the [src] to [S] making movement silent"
|
||||
S.silent = 1
|
||||
S.desc += " They appear to have some type of fabric soles"
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
@@ -128,4 +128,27 @@
|
||||
var/rendered = "<span class='game say'><span class='name'>[M.name]: </span> <span class='message'>[text]</span></span>"
|
||||
mo.show_message(rendered, 2)
|
||||
*/
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/custom_state = default_state)
|
||||
// Calling Topic without a corresponding window open causes runtime errors
|
||||
if(!nowindow && ..())
|
||||
return 1
|
||||
|
||||
// In the far future no checks are made in an overriding Topic() beyond if(..()) return
|
||||
// Instead any such checks are made in CanUseTopic()
|
||||
var/obj/host = nano_host()
|
||||
if(host.CanUseTopic(usr, href_list, custom_state) == STATUS_INTERACTIVE)
|
||||
CouldUseTopic(usr)
|
||||
return 0
|
||||
|
||||
CouldNotUseTopic(usr)
|
||||
return 1
|
||||
|
||||
/obj/proc/CouldUseTopic(var/mob/user)
|
||||
var/atom/host = nano_host()
|
||||
host.add_fingerprint(user)
|
||||
|
||||
/obj/proc/CouldNotUseTopic(var/mob/user)
|
||||
// Nada
|
||||
+34
-10
@@ -7,6 +7,19 @@ var/list/clown_sound = list('sound/effects/clownstep1.ogg','sound/effects/clowns
|
||||
var/list/swing_hit_sound = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')
|
||||
var/list/hiss_sound = list('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
|
||||
var/list/page_sound = list('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg')
|
||||
|
||||
//FOOTSTEPS
|
||||
var/list/defaultfootsteps = list('sound/effects/footsteps/tile1.wav','sound/effects/footsteps/tile2.wav','sound/effects/footsteps/tile3.wav','sound/effects/footsteps/tile4.wav')
|
||||
var/list/concretefootsteps = list('sound/effects/footsteps/concrete1.wav','sound/effects/footsteps/concrete2.wav','sound/effects/footsteps/concrete3.wav','sound/effects/footsteps/concrete4.wav')
|
||||
var/list/grassfootsteps = list('sound/effects/footsteps/grass1.wav','sound/effects/footsteps/grass2.wav','sound/effects/footsteps/grass3.wav','sound/effects/footsteps/grass4.wav')
|
||||
var/list/dirtfootsteps = list('sound/effects/footsteps/dirt1.wav','sound/effects/footsteps/dirt2.wav','sound/effects/footsteps/dirt3.wav','sound/effects/footsteps/dirt4.wav')
|
||||
var/list/waterfootsteps = list('sound/effects/footsteps/slosh1.wav','sound/effects/footsteps/slosh2.wav','sound/effects/footsteps/slosh3.wav','sound/effects/footsteps/slosh4.wav')
|
||||
var/list/sandfootsteps = list('sound/effects/footsteps/sand1.wav','sound/effects/footsteps/sand2.wav','sound/effects/footsteps/sand3.wav','sound/effects/footsteps/sand4.wav')
|
||||
var/list/gravelstep = list('sound/effects/footsteps/gravel1.wav','sound/effects/footsteps/gravel2.wav','sound/effects/footsteps/gravel3.wav','sound/effects/footsteps/gravel4.wav')
|
||||
|
||||
var/list/footstepfx = list("defaultstep","concretestep","grassstep","dirtstep","waterstep","sandstep")
|
||||
|
||||
|
||||
//var/list/gun_sound = list('sound/weapons/Gunshot.ogg', 'sound/weapons/Gunshot2.ogg','sound/weapons/Gunshot3.ogg','sound/weapons/Gunshot4.ogg')
|
||||
|
||||
/proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num, falloff, var/is_global)
|
||||
@@ -37,6 +50,11 @@ var/const/FALLOFF_SOUNDS = 0.5
|
||||
|
||||
/mob/proc/playsound_local(var/turf/turf_source, soundin, vol as num, vary, frequency, falloff, is_global)
|
||||
if(!src.client || ear_deaf > 0) return
|
||||
|
||||
if(soundin in footstepfx)
|
||||
if(!(src.client.prefs.asfx_togs & ASFX_FOOTSTEPS))
|
||||
return
|
||||
|
||||
soundin = get_sfx(soundin)
|
||||
|
||||
var/sound/S = sound(soundin)
|
||||
@@ -53,34 +71,34 @@ var/const/FALLOFF_SOUNDS = 0.5
|
||||
if(isturf(turf_source))
|
||||
// 3D sounds, the technology is here!
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
|
||||
//sound volume falloff with distance
|
||||
var/distance = get_dist(T, turf_source)
|
||||
|
||||
|
||||
S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff.
|
||||
|
||||
|
||||
//sound volume falloff with pressure
|
||||
var/pressure_factor = 1.0
|
||||
|
||||
|
||||
var/datum/gas_mixture/hearer_env = T.return_air()
|
||||
var/datum/gas_mixture/source_env = turf_source.return_air()
|
||||
|
||||
|
||||
if (hearer_env && source_env)
|
||||
var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure())
|
||||
|
||||
|
||||
if (pressure < ONE_ATMOSPHERE)
|
||||
pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0)
|
||||
else //in space
|
||||
pressure_factor = 0
|
||||
|
||||
|
||||
if (distance <= 1)
|
||||
pressure_factor = max(pressure_factor, 0.15) //hearing through contact
|
||||
|
||||
|
||||
S.volume *= pressure_factor
|
||||
|
||||
|
||||
if (S.volume <= 0)
|
||||
return //no volume means no sound
|
||||
|
||||
|
||||
var/dx = turf_source.x - T.x // Hearing from the right/left
|
||||
S.x = dx
|
||||
var/dz = turf_source.y - T.y // Hearing from infront/behind
|
||||
@@ -113,4 +131,10 @@ var/const/FALLOFF_SOUNDS = 0.5
|
||||
if ("hiss") soundin = pick(hiss_sound)
|
||||
if ("pageturn") soundin = pick(page_sound)
|
||||
//if ("gunshot") soundin = pick(gun_sound)
|
||||
if ("defaultstep") soundin = pick(defaultfootsteps)
|
||||
if ("concretestep") soundin = pick(concretefootsteps)
|
||||
if ("grassstep") soundin = pick(grassfootsteps)
|
||||
if ("dirtstep") soundin = pick(dirtfootsteps)
|
||||
if ("waterstep") soundin = pick(waterfootsteps)
|
||||
if ("sandstep") soundin = pick(sandfootsteps)
|
||||
return soundin
|
||||
@@ -33,9 +33,11 @@ var/list/wood_icons = list("wood","wood-broken")
|
||||
var/lava = 0
|
||||
var/broken = 0
|
||||
var/burnt = 0
|
||||
var/fire_damage = 0
|
||||
var/mineral = "metal"
|
||||
var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel
|
||||
|
||||
footstep_sound = "defaultstep"
|
||||
|
||||
/turf/simulated/floor/New()
|
||||
..()
|
||||
@@ -76,11 +78,31 @@ var/list/wood_icons = list("wood","wood-broken")
|
||||
return
|
||||
|
||||
/turf/simulated/floor/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(!burnt && prob(5))
|
||||
if(exposed_temperature > 500+T0C && !(fire_damage >= heat_capacity))
|
||||
fire_damage += round((exposed_temperature * thermal_conductivity)*10)
|
||||
if(!burnt && fire_damage >= round(heat_capacity / 3))
|
||||
burn_tile()
|
||||
else if(prob(1) && !is_plating())
|
||||
else if(!is_plating() && fire_damage > round(heat_capacity / 1.5)) //What are these numbers, I have no idea, I pulled them out of a hat. No really I did.
|
||||
make_plating()
|
||||
burn_tile()
|
||||
for(var/turf/simulated/floor/RT in AdjacentTurfs())
|
||||
if(!RT.burnt)
|
||||
RT.burn_tile()
|
||||
else if(fire_damage > heat_capacity && prob(1))
|
||||
for(var/turf/simulated/floor/RT in AdjacentTurfs())
|
||||
if(istype(RT) && (RT.x == src.x || RT.y == src.y) && prob(20))
|
||||
RT.burnPipes()
|
||||
RT.ReplaceWithLattice()
|
||||
burnPipes()
|
||||
ReplaceWithLattice()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/proc/burnPipes()
|
||||
for(var/obj/machinery/M in src)
|
||||
if(istype(M, /obj/machinery))
|
||||
M.blob_act()
|
||||
for(var/obj/structure/disposalpipe/DP in src)
|
||||
blob_act()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
|
||||
@@ -558,5 +580,6 @@ turf/simulated/floor/proc/update_icon()
|
||||
icon_state = "plating"
|
||||
burnt = 0
|
||||
broken = 0
|
||||
fire_damage = 0
|
||||
else
|
||||
user << "\blue You need more welding fuel to complete this task."
|
||||
@@ -140,11 +140,13 @@
|
||||
/turf/simulated/shuttle/floor
|
||||
name = "floor"
|
||||
icon_state = "floor"
|
||||
footstep_sound = "concretefootsteps"
|
||||
|
||||
/turf/simulated/shuttle/plating
|
||||
name = "plating"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "plating"
|
||||
footstep_sound = "concretefootsteps"
|
||||
|
||||
/turf/simulated/shuttle/plating/vox //Vox skipjack plating
|
||||
oxygen = 0
|
||||
@@ -162,19 +164,23 @@
|
||||
/turf/simulated/floor/beach
|
||||
name = "Beach"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
footstep_sound = "sandstep"
|
||||
|
||||
/turf/simulated/floor/beach/sand
|
||||
name = "Sand"
|
||||
icon_state = "sand"
|
||||
footstep_sound = "sandstep"
|
||||
|
||||
/turf/simulated/floor/beach/coastline
|
||||
name = "Coastline"
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
icon_state = "sandwater"
|
||||
footstep_sound = "sandstep"
|
||||
|
||||
/turf/simulated/floor/beach/water
|
||||
name = "Water"
|
||||
icon_state = "water"
|
||||
footstep_sound = "waterstep"
|
||||
|
||||
/turf/simulated/floor/beach/water/New()
|
||||
..()
|
||||
@@ -184,6 +190,7 @@
|
||||
name = "Grass patch"
|
||||
icon_state = "grass1"
|
||||
floor_tile = new/obj/item/stack/tile/grass
|
||||
footstep_sound = "grassstep"
|
||||
|
||||
New()
|
||||
floor_tile.New() //I guess New() isn't ran on objects spawned without the definition of a turf to house them, ah well.
|
||||
@@ -201,6 +208,8 @@
|
||||
name = "Carpet"
|
||||
icon_state = "carpet"
|
||||
floor_tile = new/obj/item/stack/tile/carpet
|
||||
footstep_sound = null
|
||||
|
||||
|
||||
New()
|
||||
floor_tile.New() //I guess New() isn't ran on objects spawned without the definition of a turf to house them, ah well.
|
||||
@@ -226,6 +235,7 @@
|
||||
name = "snow"
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "snow"
|
||||
footstep_sound = "grassstep"
|
||||
|
||||
/turf/simulated/floor/plating/snow/ex_act(severity)
|
||||
return
|
||||
@@ -2,6 +2,7 @@
|
||||
icon = 'icons/turf/space.dmi'
|
||||
name = "\proper space"
|
||||
icon_state = "0"
|
||||
footstep_sound = null //Override to make sure because yeah
|
||||
|
||||
temperature = T0C
|
||||
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
var/has_resources
|
||||
var/list/resources
|
||||
|
||||
var/footstep_sound = null
|
||||
|
||||
/turf/New()
|
||||
..()
|
||||
for(var/atom/movable/AM as mob|obj in src)
|
||||
@@ -97,6 +99,7 @@
|
||||
if(movement_disabled)
|
||||
usr << "\red Movement is admin-disabled." //This is to identify lag problems
|
||||
return
|
||||
|
||||
..()
|
||||
//vvvvv Infared beam stuff vvvvv
|
||||
|
||||
@@ -121,6 +124,19 @@
|
||||
if(M:lastarea.has_gravity == 0)
|
||||
inertial_drift(M)
|
||||
|
||||
var/mob/living/carbon/human/MOB = M
|
||||
if(istype(MOB) && !MOB.lying && footstep_sound)
|
||||
if(istype(MOB.shoes, /obj/item/clothing/shoes) && !MOB.shoes:silent)
|
||||
if(MOB.m_intent == "run")
|
||||
if(MOB.footstep >= 2)
|
||||
MOB.footstep = 0
|
||||
else
|
||||
MOB.footstep++
|
||||
if(MOB.footstep == 0)
|
||||
playsound(MOB, footstep_sound, 50, 1) // this will get annoying very fast. - Tell them to mute it then -_-
|
||||
else
|
||||
playsound(MOB, footstep_sound, 40, 1)
|
||||
|
||||
/*
|
||||
if(M.flags & NOGRAV)
|
||||
inertial_drift(M)
|
||||
|
||||
@@ -5,15 +5,18 @@
|
||||
/turf/unsimulated/beach/sand
|
||||
name = "Sand"
|
||||
icon_state = "sand"
|
||||
footstep_sound = "sandstep"
|
||||
|
||||
/turf/unsimulated/beach/coastline
|
||||
name = "Coastline"
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
icon_state = "sandwater"
|
||||
footstep_sound = "sandstep"
|
||||
|
||||
/turf/unsimulated/beach/water
|
||||
name = "Water"
|
||||
icon_state = "water"
|
||||
footstep_sound = "waterstep"
|
||||
|
||||
/turf/unsimulated/beach/water/New()
|
||||
..()
|
||||
|
||||
@@ -195,13 +195,6 @@ var/forceblob = 0
|
||||
// nanomanager, the manager for Nano UIs
|
||||
var/datum/nanomanager/nanomanager = new()
|
||||
|
||||
//airlockWireColorToIndex takes a number representing the wire color, e.g. the orange wire is always 1, the dark red wire is always 2, etc. It returns the index for whatever that wire does.
|
||||
//airlockIndexToWireColor does the opposite thing - it takes the index for what the wire does, for example AIRLOCK_WIRE_IDSCAN is 1, AIRLOCK_WIRE_POWER1 is 2, etc. It returns the wire color number.
|
||||
//airlockWireColorToFlag takes the wire color number and returns the flag for it (1, 2, 4, 8, 16, etc)
|
||||
var/list/globalAirlockWireColorToFlag = RandomAirlockWires()
|
||||
var/list/globalAirlockIndexToFlag
|
||||
var/list/globalAirlockIndexToWireColor
|
||||
var/list/globalAirlockWireColorToIndex
|
||||
var/list/APCWireColorToFlag = RandomAPCWires()
|
||||
var/list/APCIndexToFlag
|
||||
var/list/APCIndexToWireColor
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/obj/item/device/assembly_holder/holder = null
|
||||
var/cooldown = 0//To prevent spam
|
||||
var/wires = WIRE_RECEIVE | WIRE_PULSE
|
||||
var/datum/wires/connected = null // currently only used by timer/signaler
|
||||
|
||||
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
|
||||
var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
|
||||
|
||||
@@ -118,14 +118,11 @@
|
||||
|
||||
|
||||
pulse(var/radio = 0)
|
||||
if(istype(src.loc, /obj/machinery/door/airlock) && src.airlock_wire && src.wires)
|
||||
var/obj/machinery/door/airlock/A = src.loc
|
||||
A.pulse(src.airlock_wire)
|
||||
else if(holder)
|
||||
holder.process_activation(src, 1, 0)
|
||||
if(src.connected && src.wires)
|
||||
connected.Pulse(src)
|
||||
else
|
||||
..(radio)
|
||||
return 1
|
||||
return ..(radio)
|
||||
|
||||
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
|
||||
@@ -46,6 +46,7 @@ datum/preferences
|
||||
var/be_special = 0 //Special role selection
|
||||
var/UI_style = "Midnight"
|
||||
var/toggles = TOGGLES_DEFAULT
|
||||
var/asfx_togs = ASFX_DEFAULT
|
||||
var/UI_style_color = "#ffffff"
|
||||
var/UI_style_alpha = 255
|
||||
|
||||
@@ -496,7 +497,10 @@ datum/preferences
|
||||
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
||||
var/rank = job.title
|
||||
lastJob = job
|
||||
if(jobban_isbanned(user, rank))
|
||||
if(jobban_isbanned(user, rank) == "Whitelisted Job")
|
||||
HTML += "<del>[rank]</del></td><td><b> \[WHITELISTED]</b></td></tr>"
|
||||
continue
|
||||
else if(jobban_isbanned(user, rank))
|
||||
HTML += "<del>[rank]</del></td><td><b> \[BANNED]</b></td></tr>"
|
||||
continue
|
||||
if(!job.player_old_enough(user.client))
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
/var/global/asfx_togs = list(
|
||||
/client/proc/Toggle_asfx,
|
||||
/client/proc/Toggle_footsteps,
|
||||
/client/proc/Toggle_asfx_vote
|
||||
)
|
||||
|
||||
/client/verb/asf_toggle()
|
||||
set name = "Open ASFX Tab"
|
||||
set category = "Preferences"
|
||||
set desc = "Open the ambiance sound effects toggle tab"
|
||||
|
||||
verbs ^= asfx_togs
|
||||
return
|
||||
|
||||
/client/proc/Toggle_asfx() //Allgnew ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
|
||||
set name = "Hear/Silence Ambience"
|
||||
set category = "SoundFx Prefs"
|
||||
set desc = "Toggles hearing ambient sound effects"
|
||||
prefs.asfx_togs ^= ASFX_AMBIENCE
|
||||
prefs.save_preferences()
|
||||
if(prefs.asfx_togs & ASFX_AMBIENCE)
|
||||
src << "You will now hear ambient sounds."
|
||||
else
|
||||
src << "<font color='red'>You will no longer hear ambient sounds.</font>"
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
|
||||
feedback_add_details("admin_verb","TSFXAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/Toggle_footsteps()
|
||||
set name = "Hear/Silence Footsteps"
|
||||
set category = "SoundFx Prefs"
|
||||
set desc = "Toggles hearing footstep sound effects"
|
||||
|
||||
prefs.asfx_togs ^= ASFX_FOOTSTEPS
|
||||
prefs.save_preferences()
|
||||
if(prefs.asfx_togs & ASFX_FOOTSTEPS)
|
||||
src << "You will now hear footstep sounds."
|
||||
else
|
||||
src << "<font color='red'>You will no longer hear footstep sounds.</font>"
|
||||
feedback_add_details("admin_verb","TSFXFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/Toggle_asfx_vote()
|
||||
set name = "Hear/Silence Vote Alarm"
|
||||
set category = "SoundFx Prefs"
|
||||
set desc = "Toggles hearing of the vote alarm"
|
||||
prefs.asfx_togs ^= ASFX_VOTE
|
||||
prefs.save_preferences()
|
||||
if(prefs.asfx_togs & ASFX_VOTE)
|
||||
src << "You will now hear the vote alarm."
|
||||
else
|
||||
src << "<font color='red'>You will no longer hear the vote alarm.</font>"
|
||||
feedback_add_details("admin_verb","TSFXFV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -56,6 +56,7 @@
|
||||
S["toggles"] >> toggles
|
||||
S["UI_style_color"] >> UI_style_color
|
||||
S["UI_style_alpha"] >> UI_style_alpha
|
||||
S["asfx_togs"] >> asfx_togs
|
||||
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
@@ -64,6 +65,7 @@
|
||||
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
|
||||
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
|
||||
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
|
||||
asfx_togs = sanitize_integer(asfx_togs, 0, 65535, initial(asfx_togs))
|
||||
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
|
||||
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
|
||||
|
||||
@@ -84,6 +86,7 @@
|
||||
S["be_special"] << be_special
|
||||
S["default_slot"] << default_slot
|
||||
S["toggles"] << toggles
|
||||
S["asfx_togs"] << asfx_togs
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
/*
|
||||
/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
|
||||
set name = "Hear/Silence Ambience"
|
||||
set category = "Preferences"
|
||||
@@ -135,6 +135,7 @@
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
|
||||
feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
*/
|
||||
|
||||
//be special
|
||||
/client/verb/toggle_be_special(role in be_special_flags)
|
||||
|
||||
@@ -280,6 +280,7 @@ BLIND // can't see anything
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
species_restricted = list("exclude","Unathi","Tajaran")
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/shoes.dmi')
|
||||
var/silent = 0
|
||||
|
||||
/obj/item/clothing/shoes/update_clothing_icon()
|
||||
if (ismob(src.loc))
|
||||
|
||||
@@ -400,6 +400,7 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
|
||||
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
||||
var/overlay_detail
|
||||
has_resources = 1
|
||||
footstep_sound = "gravelstep"
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/New()
|
||||
|
||||
|
||||
@@ -482,39 +482,52 @@
|
||||
var/obj/vehicle/V = AM
|
||||
V.RunOver(src)
|
||||
|
||||
// Get rank from ID, ID inside PDA, PDA, ID in wallet, etc.
|
||||
/mob/living/carbon/human/proc/get_authentification_rank(var/if_no_id = "No id", var/if_no_job = "No job")
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
if (istype(pda))
|
||||
if (pda.id)
|
||||
return pda.id.rank
|
||||
else
|
||||
return pda.ownrank
|
||||
else
|
||||
var/obj/item/weapon/card/id/id = get_idcard()
|
||||
if(id)
|
||||
return id.rank ? id.rank : if_no_job
|
||||
else
|
||||
return if_no_id
|
||||
|
||||
//gets assignment from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_assignment(var/if_no_id = "No id", var/if_no_job = "No job")
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
if (istype(pda))
|
||||
if (pda.id && istype(pda.id, /obj/item/weapon/card/id))
|
||||
. = pda.id.assignment
|
||||
if (pda.id)
|
||||
return pda.id.assignment
|
||||
else
|
||||
. = pda.ownjob
|
||||
else if (istype(id))
|
||||
. = id.assignment
|
||||
return pda.ownjob
|
||||
else
|
||||
return if_no_id
|
||||
if (!.)
|
||||
. = if_no_job
|
||||
return
|
||||
var/obj/item/weapon/card/id/id = get_idcard()
|
||||
if(id)
|
||||
return id.assignment ? id.assignment : if_no_job
|
||||
else
|
||||
return if_no_id
|
||||
|
||||
//gets name from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_authentification_name(var/if_no_id = "Unknown")
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
if (istype(pda))
|
||||
if (pda.id)
|
||||
. = pda.id.registered_name
|
||||
return pda.id.registered_name
|
||||
else
|
||||
. = pda.owner
|
||||
else if (istype(id))
|
||||
. = id.registered_name
|
||||
return pda.owner
|
||||
else
|
||||
return if_no_id
|
||||
return
|
||||
var/obj/item/weapon/card/id/id = get_idcard()
|
||||
if(id)
|
||||
return id.registered_name
|
||||
else
|
||||
return if_no_id
|
||||
|
||||
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
|
||||
/mob/living/carbon/human/proc/get_visible_name()
|
||||
@@ -955,13 +968,13 @@
|
||||
|
||||
if(!lastpuke)
|
||||
lastpuke = 1
|
||||
src << "<spawn class='warning'>You feel nauseous...</spawn>"
|
||||
src << "<span class='warning'>You feel nauseous...</span>"
|
||||
spawn(150) //15 seconds until second warning
|
||||
src << "<spawn class='warning'>You feel like you are about to throw up!</spawn>"
|
||||
src << "<span class='warning'>You feel like you are about to throw up!</span>"
|
||||
spawn(100) //and you have 10 more for mad dash to the bucket
|
||||
Stun(5)
|
||||
|
||||
src.visible_message("<spawn class='warning'>[src] throws up!","<spawn class='warning'>You throw up!</spawn>")
|
||||
src.visible_message("<span class='warning'>[src] throws up!</span>","<span class='warning'>You throw up!</span>")
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
var/turf/location = loc
|
||||
@@ -1077,6 +1090,7 @@
|
||||
else
|
||||
target.show_message("\blue You hear a voice that seems to echo around the room: [say]")
|
||||
usr.show_message("\blue You project your mind into [target.real_name]: [say]")
|
||||
log_say("[key_name(usr)] sent a telepathic message to [key_name(target)]: [say]")
|
||||
for(var/mob/dead/observer/G in world)
|
||||
G.show_message("<i>Telepathic message from <b>[src]</b> to <b>[target]</b>: [say]</i>")
|
||||
|
||||
|
||||
@@ -49,4 +49,5 @@
|
||||
var/attacktext = "attacks"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles"
|
||||
var/wall_smash = 0
|
||||
var/wall_smash = 0
|
||||
var/footstep = 0
|
||||
@@ -75,6 +75,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
var/mob/living/silicon/ai/parent = null
|
||||
|
||||
var/apc_override = 0 //hack for letting the AI use its APC even when visionless
|
||||
var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through.
|
||||
var/datum/trackable/track = null
|
||||
var/last_announcement = ""
|
||||
@@ -820,5 +821,8 @@ var/list/ai_verbs_default = list(
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/ai/proc/is_in_chassis()
|
||||
return istype(loc, /turf)
|
||||
|
||||
#undef AI_CHECK_WIRELESS
|
||||
#undef AI_CHECK_RADIO
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
json_writer
|
||||
proc
|
||||
WriteObject(list/L)
|
||||
WriteObject(list/L, cached_data = null)
|
||||
. = "{"
|
||||
var/i = 1
|
||||
for(var/k in L)
|
||||
@@ -9,7 +9,9 @@ json_writer
|
||||
. += {"\"[k]\":[write(val)]"}
|
||||
if(i++ < L.len)
|
||||
. += ","
|
||||
.+= "}"
|
||||
if(cached_data)
|
||||
. = copytext(., 1, lentext(.)) + ",\"cached\":[cached_data]}"
|
||||
. += "}"
|
||||
|
||||
write(val)
|
||||
if(isnum(val))
|
||||
|
||||
@@ -7,6 +7,6 @@ proc
|
||||
var/static/json_reader/_jsonr = new()
|
||||
return _jsonr.ReadObject(_jsonr.ScanJson(json))
|
||||
|
||||
list2json(list/L)
|
||||
list2json(list/L, var/cached_data = null)
|
||||
var/static/json_writer/_jsonw = new()
|
||||
return _jsonw.WriteObject(L)
|
||||
return _jsonw.WriteObject(L, cached_data)
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
/obj/nano_module/alarm_monitor
|
||||
name = "Alarm monitor"
|
||||
var/list_cameras = 0 // Whether or not to list camera references. A future goal would be to merge this with the enginering/security camera console. Currently really only for AI-use.
|
||||
var/list/datum/alarm_handler/alarm_handlers // The particular list of alarm handlers this alarm monitor should present to the user.
|
||||
|
||||
/obj/nano_module/alarm_monitor/ai
|
||||
list_cameras = 1
|
||||
|
||||
/obj/nano_module/alarm_monitor/ai/New()
|
||||
..()
|
||||
alarm_handlers = alarm_manager.all_handlers
|
||||
|
||||
/obj/nano_module/alarm_monitor/borg/New()
|
||||
..()
|
||||
alarm_handlers = alarm_manager.all_handlers
|
||||
|
||||
/obj/nano_module/alarm_monitor/engineering/New()
|
||||
..()
|
||||
alarm_handlers = list(atmosphere_alarm, fire_alarm, power_alarm)
|
||||
|
||||
/obj/nano_module/alarm_monitor/security/New()
|
||||
..()
|
||||
alarm_handlers = list(camera_alarm, motion_alarm)
|
||||
|
||||
/obj/nano_module/alarm_monitor/proc/register(var/object, var/procName)
|
||||
for(var/datum/alarm_handler/AH in alarm_handlers)
|
||||
AH.register(object, procName)
|
||||
|
||||
/obj/nano_module/alarm_monitor/proc/unregister(var/object)
|
||||
for(var/datum/alarm_handler/AH in alarm_handlers)
|
||||
AH.unregister(object)
|
||||
|
||||
/obj/nano_module/alarm_monitor/proc/all_alarms()
|
||||
var/list/all_alarms = new()
|
||||
for(var/datum/alarm_handler/AH in alarm_handlers)
|
||||
all_alarms += AH.alarms
|
||||
|
||||
return all_alarms
|
||||
|
||||
/obj/nano_module/alarm_monitor/proc/major_alarms()
|
||||
var/list/all_alarms = new()
|
||||
for(var/datum/alarm_handler/AH in alarm_handlers)
|
||||
all_alarms += AH.major_alarms()
|
||||
|
||||
return all_alarms
|
||||
|
||||
/obj/nano_module/alarm_monitor/proc/minor_alarms()
|
||||
var/list/all_alarms = new()
|
||||
for(var/datum/alarm_handler/AH in alarm_handlers)
|
||||
all_alarms += AH.minor_alarms()
|
||||
|
||||
return all_alarms
|
||||
|
||||
/obj/nano_module/alarm_monitor/ai/Topic(ref, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if(href_list["switchTo"])
|
||||
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
|
||||
if(!C)
|
||||
|
||||
return
|
||||
|
||||
usr.switch_to_camera(C)
|
||||
return 1
|
||||
|
||||
/obj/nano_module/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
|
||||
var/categories[0]
|
||||
for(var/datum/alarm_handler/AH in alarm_handlers)
|
||||
categories[++categories.len] = list("category" = AH.category, "alarms" = list())
|
||||
for(var/datum/alarm/A in AH.major_alarms())
|
||||
var/cameras[0]
|
||||
var/lost_sources[0]
|
||||
|
||||
if(list_cameras)
|
||||
for(var/obj/machinery/camera/C in A.cameras())
|
||||
cameras[++cameras.len] = C.nano_structure()
|
||||
for(var/datum/alarm_source/AS in A.sources)
|
||||
if(!AS.source)
|
||||
lost_sources[++lost_sources.len] = AS.source_name
|
||||
|
||||
categories[categories.len]["alarms"] += list(list(
|
||||
"name" = sanitize(A.alarm_name()),
|
||||
"origin_lost" = A.origin == null,
|
||||
"has_cameras" = cameras.len,
|
||||
"cameras" = cameras,
|
||||
"lost_sources" = lost_sources.len ? sanitize(english_list(lost_sources, nothing_text = "", and_text = ", ")) : ""))
|
||||
data["categories"] = categories
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring Console", 800, 800)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
@@ -0,0 +1,88 @@
|
||||
/obj/nano_module/crew_monitor
|
||||
name = "Crew monitor"
|
||||
var/list/tracked = new
|
||||
|
||||
/obj/nano_module/crew_monitor/Topic(href, href_list)
|
||||
if(..()) return
|
||||
var/turf/T = get_turf(src)
|
||||
if (!T || !(T.z in config.player_levels))
|
||||
usr << "<span class='warning'>Unable to establish a connection<span>: You're too far away from the station!"
|
||||
return 0
|
||||
if(href_list["close"] )
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
usr.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
if(href_list["update"])
|
||||
src.updateDialog()
|
||||
return 1
|
||||
|
||||
/obj/nano_module/crew_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
user.set_machine(src)
|
||||
src.scan()
|
||||
|
||||
var/data[0]
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/crewmembers = list()
|
||||
for(var/obj/item/clothing/under/C in src.tracked)
|
||||
|
||||
var/turf/pos = get_turf(C)
|
||||
|
||||
if((C) && (C.has_sensor) && (pos) && (T && pos.z == T.z) && (C.sensor_mode != SUIT_SENSOR_OFF))
|
||||
if(istype(C.loc, /mob/living/carbon/human))
|
||||
|
||||
var/mob/living/carbon/human/H = C.loc
|
||||
if(H.w_uniform != C)
|
||||
continue
|
||||
|
||||
var/list/crewmemberData = list("dead"=0, "oxy"=-1, "tox"=-1, "fire"=-1, "brute"=-1, "area"="", "x"=-1, "y"=-1)
|
||||
|
||||
crewmemberData["sensor_type"] = C.sensor_mode
|
||||
crewmemberData["name"] = H.get_authentification_name(if_no_id="Unknown")
|
||||
crewmemberData["rank"] = H.get_authentification_rank(if_no_id="Unknown", if_no_job="No Job")
|
||||
crewmemberData["assignment"] = H.get_assignment(if_no_id="Unknown", if_no_job="No Job")
|
||||
|
||||
if(C.sensor_mode >= SUIT_SENSOR_BINARY)
|
||||
crewmemberData["dead"] = H.stat > 1
|
||||
|
||||
if(C.sensor_mode >= SUIT_SENSOR_VITAL)
|
||||
crewmemberData["oxy"] = round(H.getOxyLoss(), 1)
|
||||
crewmemberData["tox"] = round(H.getToxLoss(), 1)
|
||||
crewmemberData["fire"] = round(H.getFireLoss(), 1)
|
||||
crewmemberData["brute"] = round(H.getBruteLoss(), 1)
|
||||
|
||||
if(C.sensor_mode >= SUIT_SENSOR_TRACKING)
|
||||
var/area/A = get_area(H)
|
||||
crewmemberData["area"] = sanitize(A.name)
|
||||
crewmemberData["x"] = pos.x
|
||||
crewmemberData["y"] = pos.y
|
||||
|
||||
crewmembers[++crewmembers.len] = crewmemberData
|
||||
|
||||
crewmembers = sortByKey(crewmembers, "name")
|
||||
|
||||
data["crewmembers"] = crewmembers
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "crew_monitor.tmpl", "Crew Monitoring Computer", 900, 800)
|
||||
|
||||
// adding a template with the key "mapContent" enables the map ui functionality
|
||||
ui.add_template("mapContent", "crew_monitor_map_content.tmpl")
|
||||
// adding a template with the key "mapHeader" replaces the map header content
|
||||
ui.add_template("mapHeader", "crew_monitor_map_header.tmpl")
|
||||
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
// should make the UI auto-update; doesn't seem to?
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/nano_module/crew_monitor/proc/scan()
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(istype(H.w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/C = H.w_uniform
|
||||
if (C.has_sensor)
|
||||
tracked |= C
|
||||
return 1
|
||||
@@ -0,0 +1,60 @@
|
||||
/obj/nano_module/power_monitor
|
||||
name = "Power monitor"
|
||||
var/list/grid_sensors
|
||||
var/active_sensor = null //name_tag of the currently selected sensor
|
||||
|
||||
/obj/nano_module/power_monitor/New()
|
||||
..()
|
||||
refresh_sensors()
|
||||
|
||||
/obj/nano_module/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/list/data = list()
|
||||
var/list/sensors = list()
|
||||
// Focus: If it remains null if no sensor is selected and UI will display sensor list, otherwise it will display sensor reading.
|
||||
var/obj/machinery/power/sensor/focus = null
|
||||
|
||||
// Build list of data from sensor readings.
|
||||
for(var/obj/machinery/power/sensor/S in grid_sensors)
|
||||
sensors.Add(list(list(
|
||||
"name" = S.name_tag,
|
||||
"alarm" = S.check_grid_warning()
|
||||
)))
|
||||
if(S.name_tag == active_sensor)
|
||||
focus = S
|
||||
|
||||
data["all_sensors"] = sensors
|
||||
if(focus)
|
||||
data["focus"] = focus.return_reading_data()
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "power_monitor.tmpl", "Power Monitoring Console", 800, 500)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
// Proc: refresh_sensors()
|
||||
// Parameters: None
|
||||
// Description: Refreshes list of active sensors kept on this computer.
|
||||
/obj/nano_module/power_monitor/proc/refresh_sensors()
|
||||
grid_sensors = list()
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/obj/machinery/power/sensor/S in machines)
|
||||
if((T && S.loc.z == T.z) || (S.long_range)) // Consoles have range on their Z-Level. Sensors with long_range var will work between Z levels.
|
||||
if(S.name_tag == "#UNKN#") // Default name. Shouldn't happen!
|
||||
warning("Powernet sensor with unset ID Tag! [S.x]X [S.y]Y [S.z]Z")
|
||||
else
|
||||
grid_sensors += S
|
||||
|
||||
// Proc: Topic()
|
||||
// Parameters: 2 (href, href_list - allows us to process UI clicks)
|
||||
// Description: Allows us to process UI clicks, which are relayed in form of hrefs.
|
||||
/obj/nano_module/power_monitor/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if( href_list["clear"] )
|
||||
active_sensor = null
|
||||
if( href_list["refresh"] )
|
||||
refresh_sensors()
|
||||
else if( href_list["setsensor"] )
|
||||
active_sensor = href_list["setsensor"]
|
||||
@@ -0,0 +1,116 @@
|
||||
/obj/nano_module/rcon
|
||||
name = "Power RCON"
|
||||
|
||||
var/list/known_SMESs = null
|
||||
var/list/known_breakers = null
|
||||
// Allows you to hide specific parts of the UI
|
||||
var/hide_SMES = 0
|
||||
var/hide_SMES_details = 0
|
||||
var/hide_breakers = 0
|
||||
|
||||
/obj/nano_module/rcon/ui_interact(mob/user, ui_key = "rcon", datum/nanoui/ui=null, force_open=1)
|
||||
FindDevices() // Update our devices list
|
||||
var/data[0]
|
||||
|
||||
// SMES DATA (simplified view)
|
||||
var/list/smeslist[0]
|
||||
for(var/obj/machinery/power/smes/buildable/SMES in known_SMESs)
|
||||
smeslist.Add(list(list(
|
||||
"charge" = round(SMES.Percentage()),
|
||||
"input_set" = SMES.input_attempt,
|
||||
"input_val" = round(SMES.input_level),
|
||||
"output_set" = SMES.output_attempt,
|
||||
"output_val" = round(SMES.output_level),
|
||||
"output_load" = round(SMES.output_used),
|
||||
"RCON_tag" = SMES.RCon_tag
|
||||
)))
|
||||
|
||||
data["smes_info"] = sortByKey(smeslist, "RCON_tag")
|
||||
|
||||
// BREAKER DATA (simplified view)
|
||||
var/list/breakerlist[0]
|
||||
for(var/obj/machinery/power/breakerbox/BR in known_breakers)
|
||||
breakerlist.Add(list(list(
|
||||
"RCON_tag" = BR.RCon_tag,
|
||||
"enabled" = BR.on
|
||||
)))
|
||||
data["breaker_info"] = breakerlist
|
||||
data["hide_smes"] = hide_SMES
|
||||
data["hide_smes_details"] = hide_SMES_details
|
||||
data["hide_breakers"] = hide_breakers
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "rcon.tmpl", "RCON Console", 600, 400)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
// Proc: Topic()
|
||||
// Parameters: 2 (href, href_list - allows us to process UI clicks)
|
||||
// Description: Allows us to process UI clicks, which are relayed in form of hrefs.
|
||||
/obj/nano_module/rcon/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["smes_in_toggle"])
|
||||
var/obj/machinery/power/smes/buildable/SMES = GetSMESByTag(href_list["smes_in_toggle"])
|
||||
if(SMES)
|
||||
SMES.toggle_input()
|
||||
if(href_list["smes_out_toggle"])
|
||||
var/obj/machinery/power/smes/buildable/SMES = GetSMESByTag(href_list["smes_out_toggle"])
|
||||
if(SMES)
|
||||
SMES.toggle_output()
|
||||
if(href_list["smes_in_set"])
|
||||
var/obj/machinery/power/smes/buildable/SMES = GetSMESByTag(href_list["smes_in_set"])
|
||||
if(SMES)
|
||||
var/inputset = input(usr, "Enter new input level (0-[SMES.input_level_max])", "SMES Input Power Control") as num
|
||||
SMES.set_input(inputset)
|
||||
if(href_list["smes_out_set"])
|
||||
var/obj/machinery/power/smes/buildable/SMES = GetSMESByTag(href_list["smes_out_set"])
|
||||
if(SMES)
|
||||
var/outputset = input(usr, "Enter new output level (0-[SMES.output_level_max])", "SMES Input Power Control") as num
|
||||
SMES.set_output(outputset)
|
||||
|
||||
if(href_list["toggle_breaker"])
|
||||
var/obj/machinery/power/breakerbox/toggle = null
|
||||
for(var/obj/machinery/power/breakerbox/breaker in known_breakers)
|
||||
if(breaker.RCon_tag == href_list["toggle_breaker"])
|
||||
toggle = breaker
|
||||
if(toggle)
|
||||
if(toggle.update_locked)
|
||||
usr << "The breaker box was recently toggled. Please wait before toggling it again."
|
||||
else
|
||||
toggle.auto_toggle()
|
||||
if(href_list["hide_smes"])
|
||||
hide_SMES = !hide_SMES
|
||||
if(href_list["hide_smes_details"])
|
||||
hide_SMES_details = !hide_SMES_details
|
||||
if(href_list["hide_breakers"])
|
||||
hide_breakers = !hide_breakers
|
||||
|
||||
|
||||
// Proc: GetSMESByTag()
|
||||
// Parameters: 1 (tag - RCON tag of SMES we want to look up)
|
||||
// Description: Looks up and returns SMES which has matching RCON tag
|
||||
/obj/nano_module/rcon/proc/GetSMESByTag(var/tag)
|
||||
if(!tag)
|
||||
return
|
||||
|
||||
for(var/obj/machinery/power/smes/buildable/S in known_SMESs)
|
||||
if(S.RCon_tag == tag)
|
||||
return S
|
||||
|
||||
// Proc: FindDevices()
|
||||
// Parameters: None
|
||||
// Description: Refreshes local list of known devices.
|
||||
/obj/nano_module/rcon/proc/FindDevices()
|
||||
known_SMESs = new /list()
|
||||
for(var/obj/machinery/power/smes/buildable/SMES in machines)
|
||||
if(SMES.RCon_tag && (SMES.RCon_tag != "NO_TAG") && SMES.RCon)
|
||||
known_SMESs.Add(SMES)
|
||||
|
||||
known_breakers = new /list()
|
||||
for(var/obj/machinery/power/breakerbox/breaker in machines)
|
||||
if(breaker.RCon_tag != "NO_TAG")
|
||||
known_breakers.Add(breaker)
|
||||
@@ -1,5 +1,5 @@
|
||||
// This file contains all Nano procs/definitions for external classes/objects
|
||||
|
||||
// This file contains all Nano procs/definitions for external classes/objects
|
||||
|
||||
/**
|
||||
* Called when a Nano UI window is closed
|
||||
* This is how Nano handles closed windows
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
if (istype(ui))
|
||||
ui.close()
|
||||
|
||||
|
||||
if(ui.ref)
|
||||
var/href = "close=1"
|
||||
src.Topic(href, params2list(href), ui.ref) // this will direct to the atom's Topic() proc via client.Topic()
|
||||
@@ -31,14 +31,14 @@
|
||||
* ui_interact is currently defined for /atom/movable
|
||||
*
|
||||
* @param user /mob The mob who is interacting with this ui
|
||||
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
|
||||
* @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui
|
||||
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
|
||||
* @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui
|
||||
* @param force_open boolean Force the UI to (re)open, even if it's already open
|
||||
*
|
||||
* @return nothing
|
||||
*/
|
||||
/atom/movable/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
/atom/movable/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nano_ui/master_ui = null, var/datum/topic_state/custom_state = null)
|
||||
return
|
||||
|
||||
|
||||
// Used by the Nano UI Manager (/datum/nanomanager) to track UIs opened by this mob
|
||||
/mob/var/list/open_uis = list()
|
||||
|
||||
@@ -0,0 +1,131 @@
|
||||
/atom/movable/proc/nano_host()
|
||||
return src
|
||||
|
||||
/obj/nano_module/nano_host()
|
||||
return loc
|
||||
|
||||
|
||||
/atom/movable/proc/CanUseTopic(var/mob/user, href_list, var/datum/topic_state/custom_state)
|
||||
return user.can_use_topic(nano_host(), custom_state)
|
||||
|
||||
|
||||
/mob/proc/can_use_topic(var/mob/user, var/datum/topic_state/custom_state)
|
||||
return STATUS_CLOSE // By default no mob can do anything with NanoUI
|
||||
|
||||
/mob/dead/observer/can_use_topic()
|
||||
if(check_rights(R_ADMIN, 0, src))
|
||||
return STATUS_INTERACTIVE // Admins are more equal
|
||||
return STATUS_UPDATE // Ghosts can view updates
|
||||
|
||||
/mob/living/silicon/pai/can_use_topic(var/src_object)
|
||||
if(src_object == src && !stat)
|
||||
return STATUS_INTERACTIVE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
|
||||
if(stat || !client)
|
||||
return STATUS_CLOSE
|
||||
if(lockcharge || stunned || weakened)
|
||||
return STATUS_DISABLED
|
||||
if(custom_state.flags & NANO_IGNORE_DISTANCE)
|
||||
return STATUS_INTERACTIVE
|
||||
// robots can interact with things they can see within their view range
|
||||
if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view)
|
||||
return STATUS_INTERACTIVE // interactive (green visibility)
|
||||
return STATUS_DISABLED // no updates, completely disabled (red visibility)
|
||||
|
||||
/mob/living/silicon/robot/syndicate/can_use_topic(var/src_object)
|
||||
. = ..()
|
||||
if(. != STATUS_INTERACTIVE)
|
||||
return
|
||||
|
||||
if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
|
||||
return STATUS_INTERACTIVE
|
||||
if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
|
||||
return STATUS_INTERACTIVE
|
||||
if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
|
||||
var/obj/machinery/Machine = src_object
|
||||
if(Machine.emagged)
|
||||
return STATUS_INTERACTIVE
|
||||
return STATUS_UPDATE
|
||||
|
||||
/mob/living/silicon/ai/can_use_topic(var/src_object)
|
||||
if(!client || check_unable(1))
|
||||
return STATUS_CLOSE
|
||||
// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
|
||||
// unless it's on the same level as the object it's interacting with.
|
||||
var/turf/T = get_turf(src_object)
|
||||
if(!T || !(z == T.z || (T.z in config.player_levels)))
|
||||
return STATUS_CLOSE
|
||||
|
||||
// If an object is in view then we can interact with it
|
||||
if(src_object in view(client.view, src))
|
||||
return STATUS_INTERACTIVE
|
||||
|
||||
// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
|
||||
if(is_in_chassis())
|
||||
//stop AIs from leaving windows open and using then after they lose vision
|
||||
//apc_override is needed here because AIs use their own APC when powerless
|
||||
if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
|
||||
return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
|
||||
return STATUS_INTERACTIVE
|
||||
else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard
|
||||
return STATUS_INTERACTIVE
|
||||
|
||||
return STATUS_CLOSE
|
||||
|
||||
/mob/living/proc/shared_living_nano_interaction(var/src_object)
|
||||
if (src.stat != CONSCIOUS)
|
||||
return STATUS_CLOSE // no updates, close the interface
|
||||
else if (restrained() || lying || stat || stunned || weakened)
|
||||
return STATUS_UPDATE // update only (orange visibility)
|
||||
return STATUS_INTERACTIVE
|
||||
|
||||
//Some atoms such as vehicles might have special rules for how mobs inside them interact with NanoUI.
|
||||
/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
|
||||
return user.shared_living_nano_distance(src_object)
|
||||
|
||||
/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
|
||||
if(!isturf(src_object.loc))
|
||||
if(src_object.loc == src) // Item in the inventory
|
||||
return STATUS_INTERACTIVE
|
||||
if(src.contents.Find(src_object.loc)) // A hidden uplink inside an item
|
||||
return STATUS_INTERACTIVE
|
||||
|
||||
if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
|
||||
return STATUS_CLOSE
|
||||
|
||||
var/dist = get_dist(src_object, src)
|
||||
if (dist <= 1)
|
||||
return STATUS_INTERACTIVE // interactive (green visibility)
|
||||
else if (dist <= 2)
|
||||
return STATUS_UPDATE // update only (orange visibility)
|
||||
else if (dist <= 4)
|
||||
return STATUS_DISABLED // no updates, completely disabled (red visibility)
|
||||
return STATUS_CLOSE
|
||||
|
||||
/mob/living/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
|
||||
. = shared_living_nano_interaction(src_object)
|
||||
if(. == STATUS_INTERACTIVE && !(custom_state.flags & NANO_IGNORE_DISTANCE))
|
||||
if(loc)
|
||||
. = loc.contents_nano_distance(src_object, src)
|
||||
else
|
||||
. = shared_living_nano_distance(src_object)
|
||||
if(STATUS_INTERACTIVE)
|
||||
return STATUS_UPDATE
|
||||
|
||||
/mob/living/carbon/human/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
|
||||
. = shared_living_nano_interaction(src_object)
|
||||
if(. == STATUS_INTERACTIVE && !(custom_state.flags & NANO_IGNORE_DISTANCE))
|
||||
. = shared_living_nano_distance(src_object)
|
||||
if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
|
||||
return STATUS_INTERACTIVE
|
||||
|
||||
/var/global/datum/topic_state/default_state = new()
|
||||
|
||||
/datum/topic_state
|
||||
var/flags = 0
|
||||
|
||||
/datum/topic_state/proc/href_list(var/mob/user)
|
||||
return list()
|
||||
@@ -21,7 +21,7 @@
|
||||
"nano/js/",\
|
||||
"nano/templates/"\
|
||||
)
|
||||
|
||||
|
||||
var/list/filenames = null
|
||||
for (var/path in nano_asset_dirs)
|
||||
filenames = flist(path)
|
||||
@@ -29,6 +29,7 @@
|
||||
if(copytext(filename, length(filename)) != "/") // filenames which end in "/" are actually directories, which we want to ignore
|
||||
if(fexists(path + filename))
|
||||
asset_files.Add(fcopy_rsc(path + filename)) // add this file to asset_files for sending to clients when they connect
|
||||
|
||||
return
|
||||
|
||||
/**
|
||||
@@ -47,15 +48,15 @@
|
||||
if (isnull(ui)) // no ui has been passed, so we'll search for one
|
||||
{
|
||||
ui = get_open_ui(user, src_object, ui_key)
|
||||
}
|
||||
if (!isnull(ui))
|
||||
}
|
||||
if (!isnull(ui))
|
||||
// The UI is already open
|
||||
if (!force_open)
|
||||
ui.push_data(data)
|
||||
return ui
|
||||
else
|
||||
//testing("nanomanager/try_update_ui mob [user.name] [src_object:name] [ui_key] [force_open] - forcing opening of ui")
|
||||
ui.close()
|
||||
ui.close()
|
||||
return null
|
||||
|
||||
/**
|
||||
@@ -72,14 +73,14 @@
|
||||
if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
|
||||
//testing("nanomanager/get_open_ui mob [user.name] [src_object:name] [ui_key] - there are no uis open")
|
||||
return null
|
||||
else if (isnull(open_uis[src_object_key][ui_key]) || !istype(open_uis[src_object_key][ui_key], /list))
|
||||
else if (isnull(open_uis[src_object_key][ui_key]) || !istype(open_uis[src_object_key][ui_key], /list))
|
||||
//testing("nanomanager/get_open_ui mob [user.name] [src_object:name] [ui_key] - there are no uis open for this object")
|
||||
return null
|
||||
|
||||
for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key])
|
||||
if (ui.user == user)
|
||||
return ui
|
||||
|
||||
|
||||
//testing("nanomanager/get_open_ui mob [user.name] [src_object:name] [ui_key] - ui not found")
|
||||
return null
|
||||
|
||||
@@ -90,21 +91,21 @@
|
||||
*
|
||||
* @return int The number of uis updated
|
||||
*/
|
||||
/datum/nanomanager/proc/update_uis(src_object)
|
||||
/datum/nanomanager/proc/update_uis(src_object)
|
||||
var/src_object_key = "\ref[src_object]"
|
||||
if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
|
||||
return 0
|
||||
return 0
|
||||
|
||||
var/update_count = 0
|
||||
for (var/ui_key in open_uis[src_object_key])
|
||||
for (var/ui_key in open_uis[src_object_key])
|
||||
for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key])
|
||||
if(ui && ui.src_object && ui.user)
|
||||
if(ui && ui.src_object && ui.user && ui.src_object.nano_host())
|
||||
ui.process(1)
|
||||
update_count++
|
||||
return update_count
|
||||
|
||||
|
||||
/**
|
||||
* Update /nanoui uis belonging to user
|
||||
* Update /nanoui uis belonging to user
|
||||
*
|
||||
* @param user /mob The mob who owns the uis
|
||||
* @param src_object /obj|/mob If src_object is provided, only update uis which are attached to src_object (optional)
|
||||
@@ -117,15 +118,15 @@
|
||||
return 0 // has no open uis
|
||||
|
||||
var/update_count = 0
|
||||
for (var/datum/nanoui/ui in user.open_uis)
|
||||
for (var/datum/nanoui/ui in user.open_uis)
|
||||
if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
|
||||
ui.process(1)
|
||||
update_count++
|
||||
|
||||
|
||||
return update_count
|
||||
|
||||
|
||||
/**
|
||||
* Close /nanoui uis belonging to user
|
||||
* Close /nanoui uis belonging to user
|
||||
*
|
||||
* @param user /mob The mob who owns the uis
|
||||
* @param src_object /obj|/mob If src_object is provided, only close uis which are attached to src_object (optional)
|
||||
@@ -136,16 +137,16 @@
|
||||
/datum/nanomanager/proc/close_user_uis(var/mob/user, src_object = null, ui_key = null)
|
||||
if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0)
|
||||
//testing("nanomanager/close_user_uis mob [user.name] has no open uis")
|
||||
return 0 // has no open uis
|
||||
return 0 // has no open uis
|
||||
|
||||
var/close_count = 0
|
||||
for (var/datum/nanoui/ui in user.open_uis)
|
||||
for (var/datum/nanoui/ui in user.open_uis)
|
||||
if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
|
||||
ui.close()
|
||||
close_count++
|
||||
|
||||
//testing("nanomanager/close_user_uis mob [user.name] closed [open_uis.len] of [close_count] uis")
|
||||
|
||||
|
||||
//testing("nanomanager/close_user_uis mob [user.name] closed [open_uis.len] of [close_count] uis")
|
||||
|
||||
return close_count
|
||||
|
||||
/**
|
||||
@@ -185,14 +186,15 @@
|
||||
return 0 // wasn't open
|
||||
|
||||
processing_uis.Remove(ui)
|
||||
ui.user.open_uis.Remove(ui)
|
||||
if(ui.user) // Sanity check in case a user has been deleted (say a blown up borg watching the alarm interface)
|
||||
ui.user.open_uis.Remove(ui)
|
||||
var/list/uis = open_uis[src_object_key][ui.ui_key]
|
||||
uis.Remove(ui)
|
||||
|
||||
|
||||
//testing("nanomanager/ui_closed mob [ui.user.name] [ui.src_object:name] [ui.ui_key] - user.open_uis [ui.user.open_uis.len] | uis [uis.len] | processing_uis [processing_uis.len]")
|
||||
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/**
|
||||
* This is called on user logout
|
||||
* Closes/clears all uis attached to the user's /mob
|
||||
@@ -202,7 +204,7 @@
|
||||
* @return nothing
|
||||
*/
|
||||
|
||||
//
|
||||
//
|
||||
/datum/nanomanager/proc/user_logout(var/mob/user)
|
||||
//testing("nanomanager/user_logout user [user.name]")
|
||||
return close_user_uis(user)
|
||||
@@ -218,7 +220,7 @@
|
||||
*/
|
||||
/datum/nanomanager/proc/user_transferred(var/mob/oldMob, var/mob/newMob)
|
||||
//testing("nanomanager/user_transferred from mob [oldMob.name] to mob [newMob.name]")
|
||||
if (isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0)
|
||||
if (!oldMob || isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0)
|
||||
//testing("nanomanager/user_transferred mob [oldMob.name] has no open uis")
|
||||
return 0 // has no open uis
|
||||
|
||||
@@ -230,9 +232,9 @@
|
||||
newMob.open_uis.Add(ui)
|
||||
|
||||
oldMob.open_uis.Cut()
|
||||
|
||||
|
||||
return 1 // success
|
||||
|
||||
|
||||
/**
|
||||
* Sends all nano assets to the client
|
||||
* This is called on user login
|
||||
@@ -243,6 +245,6 @@
|
||||
*/
|
||||
|
||||
/datum/nanomanager/proc/send_resources(client)
|
||||
for(var/file in asset_files)
|
||||
for(var/file in asset_files)
|
||||
client << browse_rsc(file) // send the file to the client
|
||||
|
||||
|
||||
+70
-70
@@ -6,12 +6,7 @@ nanoui class (or whatever Byond calls classes)
|
||||
nanoui is used to open and update nano browser uis
|
||||
**********************************************************/
|
||||
|
||||
|
||||
#define STATUS_INTERACTIVE 2 // GREEN Visability
|
||||
#define STATUS_UPDATE 1 // ORANGE Visability
|
||||
#define STATUS_DISABLED 0 // RED Visability
|
||||
|
||||
/datum/nanoui
|
||||
/datum/nanoui
|
||||
// the user who opened this ui
|
||||
var/mob/user
|
||||
// the object this ui "belongs" to
|
||||
@@ -57,8 +52,12 @@ nanoui is used to open and update nano browser uis
|
||||
// the current status/visibility of the ui
|
||||
var/status = STATUS_INTERACTIVE
|
||||
|
||||
// Only allow users with a certain user.stat to get updates. Defaults to 0 (concious)
|
||||
var/allowed_user_stat = 0 // -1 = ignore, 0 = alive, 1 = unconcious or alive, 2 = dead concious or alive
|
||||
// Relationship between a master interface and its children. Used in update_status
|
||||
var/datum/nanoui/master_ui
|
||||
var/list/datum/nanoui/children = list()
|
||||
var/datum/topic_state/custom_state = null
|
||||
|
||||
var/cached_data = null
|
||||
|
||||
/**
|
||||
* Create a new nanoui instance.
|
||||
@@ -74,17 +73,22 @@ nanoui is used to open and update nano browser uis
|
||||
*
|
||||
* @return /nanoui new nanoui object
|
||||
*/
|
||||
/datum/nanoui/New(nuser, nsrc_object, nui_key, ntemplate_filename, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
|
||||
/datum/nanoui/New(nuser, nsrc_object, nui_key, ntemplate_filename, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null, var/datum/nanoui/master_ui = null, var/datum/topic_state/custom_state = null)
|
||||
user = nuser
|
||||
src_object = nsrc_object
|
||||
ui_key = nui_key
|
||||
window_id = "[ui_key]\ref[src_object]"
|
||||
|
||||
src.master_ui = master_ui
|
||||
if(master_ui)
|
||||
master_ui.children += src
|
||||
src.custom_state = custom_state ? custom_state : new/datum/topic_state()
|
||||
|
||||
// add the passed template filename as the "main" template, this is required
|
||||
add_template("main", ntemplate_filename)
|
||||
|
||||
if (ntitle)
|
||||
title = ntitle
|
||||
title = sanitize(ntitle)
|
||||
if (nwidth)
|
||||
width = nwidth
|
||||
if (nheight)
|
||||
@@ -103,13 +107,13 @@ nanoui is used to open and update nano browser uis
|
||||
add_script("libraries.min.js") // A JS file comprising of jQuery, doT.js and jQuery Timer libraries (compressed together)
|
||||
add_script("nano_utility.js") // The NanoUtility JS, this is used to store utility functions.
|
||||
add_script("nano_template.js") // The NanoTemplate JS, this is used to render templates.
|
||||
add_script("nano_state_manager.js") // The NanoStateManager JS, it handles updates from the server and passes data to the current state
|
||||
add_script("nano_state.js") // The NanoState JS, this is the base state which all states must inherit from
|
||||
add_script("nano_state_default.js") // The NanoStateDefault JS, this is the "default" state (used by all UIs by default), which inherits from NanoState
|
||||
add_script("nano_state_manager.js") // The NanoStateManager JS, it handles updates from the server and passes data to the current state
|
||||
add_script("nano_state.js") // The NanoState JS, this is the base state which all states must inherit from
|
||||
add_script("nano_state_default.js") // The NanoStateDefault JS, this is the "default" state (used by all UIs by default), which inherits from NanoState
|
||||
add_script("nano_base_callbacks.js") // The NanoBaseCallbacks JS, this is used to set up (before and after update) callbacks which are common to all UIs
|
||||
add_script("nano_base_helpers.js") // The NanoBaseHelpers JS, this is used to set up template helpers which are common to all UIs
|
||||
add_stylesheet("shared.css") // this CSS sheet is common to all UIs
|
||||
add_stylesheet("icons.css") // this CSS sheet is common to all UIs
|
||||
add_stylesheet("icons.css") // this CSS sheet is common to all UIs
|
||||
|
||||
/**
|
||||
* Set the current status (also known as visibility) of this ui.
|
||||
@@ -127,7 +131,7 @@ nanoui is used to open and update nano browser uis
|
||||
update()
|
||||
else
|
||||
status = state
|
||||
if (push_update || status == 0)
|
||||
if (push_update || status == 0)
|
||||
push_data(null, 1) // Update the UI, force the update in case the status is 0, data is null so that previous data is used
|
||||
|
||||
/**
|
||||
@@ -138,34 +142,14 @@ nanoui is used to open and update nano browser uis
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/update_status(var/push_update = 0)
|
||||
if (istype(user, /mob/living/silicon/ai))
|
||||
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
|
||||
else if (istype(user, /mob/living/silicon/robot))
|
||||
if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles
|
||||
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
|
||||
else
|
||||
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
|
||||
var/atom/movable/host = src_object.nano_host()
|
||||
var/new_status = host.CanUseTopic(user, list(), custom_state)
|
||||
if(master_ui)
|
||||
new_status = min(new_status, master_ui.status)
|
||||
if(new_status == STATUS_CLOSE)
|
||||
close()
|
||||
else
|
||||
var/dist = get_dist(src_object, user)
|
||||
|
||||
if (dist > 4)
|
||||
close()
|
||||
return
|
||||
|
||||
if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat))
|
||||
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
|
||||
else if (user.restrained() || user.lying)
|
||||
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
|
||||
else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
|
||||
set_status(STATUS_INTERACTIVE, push_update) // Will build in distance checks on the topics for sanity.
|
||||
else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0
|
||||
set_status(STATUS_DISABLED, push_update) // interactive (green visibility)
|
||||
else if (dist <= 1)
|
||||
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
|
||||
else if (dist <= 2)
|
||||
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
|
||||
else if (dist <= 4)
|
||||
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
|
||||
set_status(new_status, push_update)
|
||||
|
||||
/**
|
||||
* Set the ui to auto update (every master_controller tick)
|
||||
@@ -203,7 +187,7 @@ nanoui is used to open and update nano browser uis
|
||||
"showMap" = show_map,
|
||||
"mapZLevel" = map_z_level,
|
||||
"user" = list("name" = user.name)
|
||||
)
|
||||
)
|
||||
return config_data
|
||||
|
||||
/**
|
||||
@@ -215,12 +199,12 @@ nanoui is used to open and update nano browser uis
|
||||
*/
|
||||
/datum/nanoui/proc/get_send_data(var/list/data)
|
||||
var/list/config_data = get_config_data()
|
||||
|
||||
|
||||
var/list/send_data = list("config" = config_data)
|
||||
|
||||
|
||||
if (!isnull(data))
|
||||
send_data["data"] = data
|
||||
|
||||
|
||||
return send_data
|
||||
|
||||
/**
|
||||
@@ -267,11 +251,11 @@ nanoui is used to open and update nano browser uis
|
||||
*/
|
||||
/datum/nanoui/proc/add_template(key, filename)
|
||||
templates[key] = filename
|
||||
|
||||
|
||||
/**
|
||||
* Set the layout key for use in the frontend Javascript
|
||||
* The layout key is the basic layout key for the page
|
||||
* Two files are loaded on the client based on the layout key varable:
|
||||
* Two files are loaded on the client based on the layout key varable:
|
||||
* -> a template in /nano/templates with the filename "layout_<layout_key>.tmpl
|
||||
* -> a CSS stylesheet in /nano/css with the filename "layout_<layout_key>.css
|
||||
*
|
||||
@@ -301,7 +285,7 @@ nanoui is used to open and update nano browser uis
|
||||
*/
|
||||
/datum/nanoui/proc/set_auto_update_content(nstate)
|
||||
auto_update_content = nstate
|
||||
|
||||
|
||||
/**
|
||||
* Set the state key for use in the frontend Javascript
|
||||
*
|
||||
@@ -310,8 +294,8 @@ nanoui is used to open and update nano browser uis
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/set_state_key(nstate_key)
|
||||
state_key = nstate_key
|
||||
|
||||
state_key = nstate_key
|
||||
|
||||
/**
|
||||
* Toggle showing the map ui
|
||||
*
|
||||
@@ -321,7 +305,7 @@ nanoui is used to open and update nano browser uis
|
||||
*/
|
||||
/datum/nanoui/proc/set_show_map(nstate)
|
||||
show_map = nstate
|
||||
|
||||
|
||||
/**
|
||||
* Toggle showing the map ui
|
||||
*
|
||||
@@ -352,21 +336,21 @@ nanoui is used to open and update nano browser uis
|
||||
// before the UI opens, add the layout files based on the layout key
|
||||
add_stylesheet("layout_[layout_key].css")
|
||||
add_template("layout", "layout_[layout_key].tmpl")
|
||||
|
||||
|
||||
var/head_content = ""
|
||||
|
||||
|
||||
for (var/filename in scripts)
|
||||
head_content += "<script type='text/javascript' src='[filename]'></script> "
|
||||
|
||||
|
||||
for (var/filename in stylesheets)
|
||||
head_content += "<link rel='stylesheet' type='text/css' href='[filename]'> "
|
||||
|
||||
|
||||
var/template_data_json = "{}" // An empty JSON object
|
||||
if (templates.len > 0)
|
||||
template_data_json = list2json(templates)
|
||||
|
||||
var/list/send_data = get_send_data(initial_data)
|
||||
var/initial_data_json = list2json(send_data)
|
||||
var/initial_data_json = list2json(send_data, cached_data)
|
||||
|
||||
var/url_parameters_json = list2json(list("src" = "\ref[src]"))
|
||||
|
||||
@@ -378,7 +362,7 @@ nanoui is used to open and update nano browser uis
|
||||
<script type='text/javascript'>
|
||||
function receiveUpdateData(jsonString)
|
||||
{
|
||||
// We need both jQuery and NanoStateManager to be able to recieve data
|
||||
// We need both jQuery and NanoStateManager to be able to recieve data
|
||||
// At the moment any data received before those libraries are loaded will be lost
|
||||
if (typeof NanoStateManager != 'undefined' && typeof jQuery != 'undefined')
|
||||
{
|
||||
@@ -388,7 +372,7 @@ nanoui is used to open and update nano browser uis
|
||||
</script>
|
||||
[head_content]
|
||||
</head>
|
||||
<body scroll=auto data-template-data='[template_data_json]' data-url-parameters='[url_parameters_json]' data-initial-data='[initial_data_json]'>
|
||||
<body scroll=auto data-template-data='[template_data_json]' data-url-parameters='[url_parameters_json]' data-initial-data='[initial_data_json]'>
|
||||
<div id='uiLayout'>
|
||||
</div>
|
||||
<noscript>
|
||||
@@ -407,8 +391,10 @@ nanoui is used to open and update nano browser uis
|
||||
*
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/open()
|
||||
|
||||
/datum/nanoui/proc/open()
|
||||
if(!user.client)
|
||||
return
|
||||
|
||||
var/window_size = ""
|
||||
if (width && height)
|
||||
window_size = "size=[width]x[height];"
|
||||
@@ -428,6 +414,8 @@ nanoui is used to open and update nano browser uis
|
||||
is_auto_updating = 0
|
||||
nanomanager.ui_closed(src)
|
||||
user << browse(null, "window=[window_id]")
|
||||
for(var/datum/nanoui/child in children)
|
||||
child.close()
|
||||
|
||||
/**
|
||||
* Set the UI window to call the nanoclose verb when the window is closed
|
||||
@@ -442,6 +430,19 @@ nanoui is used to open and update nano browser uis
|
||||
|
||||
winset(user, window_id, "on-close=\"nanoclose [params]\"")
|
||||
|
||||
/**
|
||||
* Appends already processed json txt to the list2json proc when setting initial-data and data pushes
|
||||
* Used for data that is fucking huge like manifests and camera lists that doesn't change often.
|
||||
* And we only want to process them when they change.
|
||||
* Fuck javascript
|
||||
*
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/load_cached_data(var/data)
|
||||
cached_data = data
|
||||
return
|
||||
|
||||
|
||||
/**
|
||||
* Push data to an already open UI window
|
||||
*
|
||||
@@ -453,9 +454,9 @@ nanoui is used to open and update nano browser uis
|
||||
return // Cannot update UI, no visibility
|
||||
|
||||
var/list/send_data = get_send_data(data)
|
||||
|
||||
|
||||
//user << list2json(data) // used for debugging
|
||||
user << output(list2params(list(list2json(send_data))),"[window_id].browser:receiveUpdateData")
|
||||
user << output(list2params(list(list2json(send_data,cached_data))),"[window_id].browser:receiveUpdateData")
|
||||
|
||||
/**
|
||||
* This Topic() proc is called whenever a user clicks on a link within a Nano UI
|
||||
@@ -468,18 +469,18 @@ nanoui is used to open and update nano browser uis
|
||||
update_status(0) // update the status
|
||||
if (status != STATUS_INTERACTIVE || user != usr) // If UI is not interactive or usr calling Topic is not the UI user
|
||||
return
|
||||
|
||||
|
||||
// This is used to toggle the nano map ui
|
||||
var/map_update = 0
|
||||
if(href_list["showMap"])
|
||||
set_show_map(text2num(href_list["showMap"]))
|
||||
map_update = 1
|
||||
|
||||
|
||||
if(href_list["mapZLevel"])
|
||||
set_map_z_level(text2num(href_list["mapZLevel"]))
|
||||
map_update = 1
|
||||
|
||||
if ((src_object && src_object.Topic(href, href_list)) || map_update)
|
||||
if ((src_object && src_object.Topic(href, href_list, 0, custom_state)) || map_update)
|
||||
nanomanager.update_uis(src_object) // update all UIs attached to src_object
|
||||
|
||||
/**
|
||||
@@ -494,17 +495,16 @@ nanoui is used to open and update nano browser uis
|
||||
if (!src_object || !user)
|
||||
close()
|
||||
return
|
||||
|
||||
|
||||
if (status && (update || is_auto_updating))
|
||||
update() // Update the UI (update_status() is called whenever a UI is updated)
|
||||
else
|
||||
update_status(1) // Not updating UI, so lets check here if status has changed
|
||||
|
||||
|
||||
/**
|
||||
* Update the UI
|
||||
*
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/update(var/force_open = 0)
|
||||
src_object.ui_interact(user, ui_key, src, force_open)
|
||||
|
||||
src_object.ui_interact(user, ui_key, src, force_open, master_ui, custom_state)
|
||||
|
||||
+33
-3
@@ -636,7 +636,7 @@ var/list/liftable_structures = list(\
|
||||
//Preference toggles
|
||||
#define SOUND_ADMINHELP 1
|
||||
#define SOUND_MIDI 2
|
||||
#define SOUND_AMBIENCE 4
|
||||
//#define SOUND_AMBIENCE 4 //This can get redefined
|
||||
#define SOUND_LOBBY 8
|
||||
#define CHAT_OOC 16
|
||||
#define CHAT_DEAD 32
|
||||
@@ -650,8 +650,15 @@ var/list/liftable_structures = list(\
|
||||
#define CHAT_GHOSTRADIO 8192
|
||||
#define CHAT_SCOPES_DEBUG 16384
|
||||
|
||||
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS|CHAT_LOOC)
|
||||
|
||||
//Sound effects toggles
|
||||
#define ASFX_AMBIENCE 1
|
||||
#define ASFX_FOOTSTEPS 2
|
||||
#define ASFX_VOTE 4
|
||||
|
||||
#define ASFX_DEFAULT (ASFX_AMBIENCE|ASFX_FOOTSTEPS|ASFX_VOTE)
|
||||
|
||||
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS|CHAT_LOOC)
|
||||
|
||||
//Status Menu toggles
|
||||
#define STAT_MENU_MC = 1
|
||||
@@ -886,4 +893,27 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
|
||||
|
||||
// Reagent metabolism defines.
|
||||
#define FOOD_METABOLISM 0.4
|
||||
#define ALCOHOL_METABOLISM 0.1
|
||||
#define ALCOHOL_METABOLISM 0.1
|
||||
|
||||
//Click cooldowns, in tenths of a second
|
||||
#define CLICK_CD_MELEE 8
|
||||
#define CLICK_CD_RANGE 4
|
||||
#define CLICK_CD_BREAKOUT 100
|
||||
#define CLICK_CD_HANDCUFFED 10
|
||||
#define CLICK_CD_TKSTRANGLE 10
|
||||
#define CLICK_CD_POINT 10
|
||||
#define CLICK_CD_RESIST 20
|
||||
|
||||
// NanoUI flags
|
||||
#define STATUS_INTERACTIVE 2 // GREEN Visability
|
||||
#define STATUS_UPDATE 1 // ORANGE Visability
|
||||
#define STATUS_DISABLED 0 // RED Visability
|
||||
#define STATUS_CLOSE -1 // Close the interface
|
||||
|
||||
#define NANO_IGNORE_DISTANCE 1 //Why is this? I don't
|
||||
|
||||
// Suit sensor levels
|
||||
#define SUIT_SENSOR_OFF 0
|
||||
#define SUIT_SENSOR_BINARY 1
|
||||
#define SUIT_SENSOR_VITAL 2
|
||||
#define SUIT_SENSOR_TRACKING 3
|
||||
|
||||
@@ -67,6 +67,8 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.skrell {color: #00CED1;}
|
||||
.vaurca {color: #9e9e39;}
|
||||
.soghun {color: #228B22;}
|
||||
.solcom {color: #22228B;}
|
||||
.changeling {color: #800080;}
|
||||
.vox {color: #AA00AA;}
|
||||
.rough {font-family: "Trebuchet MS", cursive, sans-serif;}
|
||||
.say_quote {font-family: Georgia, Verdana, sans-serif;}
|
||||
|
||||
+25
-2
@@ -29,7 +29,7 @@ hr {
|
||||
background-color: #40628a;
|
||||
height: 1px;
|
||||
}
|
||||
.link, .linkOn, .linkOff, .selected, .disabled {
|
||||
.link, .linkOn, .linkOff, .selected, .disabled, .yellowButton, .redButton {
|
||||
float: left;
|
||||
min-width: 15px;
|
||||
height: 16px;
|
||||
@@ -217,6 +217,14 @@ h4 {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.redButton {
|
||||
background: #ea0000;
|
||||
}
|
||||
|
||||
.yellowButton {
|
||||
background: #cacc00;
|
||||
}
|
||||
|
||||
.redBackground {
|
||||
background: #ea0000;
|
||||
}
|
||||
@@ -275,11 +283,19 @@ div.notice {
|
||||
}
|
||||
|
||||
|
||||
.itemLabel {
|
||||
.itemLabelNarrow, .itemLabel, .itemLabelWide, .itemLabelWider, .itemLabelWidest {
|
||||
float: left;
|
||||
width: 30%;
|
||||
color: #e9c183;
|
||||
}
|
||||
|
||||
.itemLabelNarrow {
|
||||
width: 20%;
|
||||
}
|
||||
|
||||
.itemLabel {
|
||||
width: 30%;
|
||||
}
|
||||
.itemContent {
|
||||
float: left;
|
||||
width: 69%;
|
||||
@@ -295,6 +311,13 @@ div.notice {
|
||||
color: #e9c183;
|
||||
}
|
||||
|
||||
.itemLabelWider {
|
||||
width: 69%;
|
||||
}
|
||||
|
||||
.itemLabelWidest {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.itemContentWide {
|
||||
float: left;
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 572 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 572 KiB After Width: | Height: | Size: 571 KiB |
@@ -48,6 +48,10 @@ NanoBaseHelpers = function ()
|
||||
round: function(number) {
|
||||
return Math.round(number);
|
||||
},
|
||||
// Returns the number fixed to 1 decimal
|
||||
fixed: function(number) {
|
||||
return Math.round(number * 10) / 10;
|
||||
},
|
||||
// Round a number down to integer
|
||||
floor: function(number) {
|
||||
return Math.floor(number);
|
||||
@@ -83,6 +87,10 @@ NanoBaseHelpers = function ()
|
||||
parts[0] = parts[0].replace(/\B(?=(\d{3})+(?!\d))/g, ",");
|
||||
return parts.join(".");
|
||||
},
|
||||
// Capitalize the first letter of a string. From http://stackoverflow.com/questions/1026069/capitalize-the-first-letter-of-string-in-javascript
|
||||
capitalizeFirstLetter: function(string) {
|
||||
return string.charAt(0).toUpperCase() + string.slice(1);
|
||||
},
|
||||
// Display a bar. Used to show health, capacity, etc.
|
||||
displayBar: function(value, rangeMin, rangeMax, styleClass, showText) {
|
||||
|
||||
|
||||
@@ -6,11 +6,11 @@ Used In File(s): \code\game\machinery\computer\crew.dm
|
||||
<table width="100%"><tbody>
|
||||
{{for data.crewmembers}}
|
||||
{{if value.sensor_type == 1}}
|
||||
<tr><td>{{:value.name}}</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}}</td><td><span class="neutral">Not Available</span></td></tr>
|
||||
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}}</td><td><span class="neutral">Not Available</span></td></tr>
|
||||
{{else value.sensor_type == 2}}
|
||||
<tr><td>{{:value.name}}</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td><span class="neutral">Not Available</td></td></tr>
|
||||
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td><span class="neutral">Not Available</td></td></tr>
|
||||
{{else value.sensor_type == 3}}
|
||||
<tr><td>{{:value.name}}</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td>{{:value.area}}({{:value.x}}, {{:value.y}})</td></tr>
|
||||
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td>{{:value.area}}({{:value.x}}, {{:value.y}})</td></tr>
|
||||
{{/if}}
|
||||
{{/for}}
|
||||
</tbody></table>
|
||||
@@ -4,9 +4,9 @@ Used In File(s): \code\game\machinery\computer\crew.dm
|
||||
-->
|
||||
{{for data.crewmembers}}
|
||||
{{if value.sensor_type == 3}}
|
||||
<div class="mapIcon mapIcon16 rank-{{:value.rank.ckey()}} {{:value.dead ? 'dead' : 'alive'}}" style="left: {{:(value.x)}}px; bottom: {{:(value.y)}}px;" unselectable="on">
|
||||
<div class="mapIcon mapIcon16 rank-{{:value.rank.ckey()}} {{:value.dead ? 'dead' : 'alive'}}" style="left: {{:(value.x)}}px; bottom: {{:(value.y - 1)}}px;" unselectable="on">
|
||||
<div class="tooltip hidden">
|
||||
{{:value.name}} ({{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}}) (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>) ({{:value.area}}: {{:value.x}}, {{:value.y}})
|
||||
{{:value.name}} ({{:value.assignment}}) ({{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}}) (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>) ({{:value.area}}: {{:value.x}}, {{:value.y}})
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
<style type="text/css">
|
||||
.fixedCell {
|
||||
width: 78px;
|
||||
}
|
||||
|
||||
.fixedCellWide {
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.link, .linkOn, .linkOff, .selected, .disabled, .yellowButton, .redButton {
|
||||
min-width: 70px;
|
||||
margin: 0px 2px 0px 0px;
|
||||
}
|
||||
</style>
|
||||
|
||||
<div class="item">
|
||||
<div class="itemLabelWider">
|
||||
Main power is
|
||||
{{if data.main_power_loss == 0}}
|
||||
online
|
||||
{{else data.main_power_loss == -1}}
|
||||
offline
|
||||
{{else}}
|
||||
offline for {{:data.main_power_loss}} second{{:data.main_power_loss == 1 ? '' : 's'}}
|
||||
{{/if}}.
|
||||
</div>
|
||||
<div class="itemContentNarrow">
|
||||
{{:helper.link(data.main_power_loss ? 'Disabled' : 'Disable', null, {'command' : 'main_power'}, data.main_power_loss == 0 ? null : 'disabled', data.main_power_loss == 0 ? 'redButton' : null)}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="item">
|
||||
<div class="itemLabelWider">
|
||||
Backup power is
|
||||
{{if data.backup_power_loss == 0}}
|
||||
online
|
||||
{{else data.backup_power_loss == -1}}
|
||||
offline
|
||||
{{else}}
|
||||
offline for {{:data.backup_power_loss}} second{{:data.backup_power_loss == 1 ? '' : 's'}}
|
||||
{{/if}}.
|
||||
</div>
|
||||
<div class="itemContentNarrow">
|
||||
{{:helper.link(data.backup_power_loss ? 'Disabled' : 'Disable', null, {'command' : 'backup_power'}, data.backup_power_loss == 0 ? null : 'disabled', data.backup_power_loss == 0 ? 'redButton' : null)}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="item">
|
||||
<div class="itemLabelWidest">
|
||||
Electrified Status:
|
||||
</div>
|
||||
<div class="itemContentWidest">
|
||||
{{:helper.link('Offline' , null, {'command' : 'electrify_permanently', 'activate' : "0" }, null, data.electrified == 0 ? 'selected' : null)}}
|
||||
{{:helper.link(data.electrified <= 0 ? 'Temporary (30s)' : 'Temporary (' + data.electrified +'s)', null, {'command' : 'electrify_temporary', 'activate' : "1"}, null, data.electrified > 0 ? 'redButton' : null)}}
|
||||
{{:helper.link('Permanent', null, {'command' : 'electrify_permanently', 'activate' : "1"}, null, data.electrified == -1 ? 'redButton' : null)}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<br>
|
||||
|
||||
<table>
|
||||
{{for data.commands}}
|
||||
<tr>
|
||||
<td class='itemLabel fixedCellWide'>{{:value.name}}:</td>
|
||||
<td class='fixedCell'>{{:helper.link(value.enabled, null, {'command' : value.command, 'activate' : value.act ? 1 : 0}, null, value.active ? 'selected' : null)}}</td>
|
||||
<td class='fixedCell'>{{:helper.link(value.disabled,null, {'command' : value.command, 'activate' : value.act ? 0 : 1}, null,!value.active ? (value.danger ? 'redButton' : 'selected') : null)}}</td>
|
||||
</tr>
|
||||
{{/for}}
|
||||
</table>
|
||||
Binary file not shown.
Reference in New Issue
Block a user