Scopes updates all merged and stuff

A lot of these will probably get edited again
This commit is contained in:
SoundScopes
2015-05-14 21:02:12 +01:00
parent 93e54b408b
commit ff68c9e1f3
61 changed files with 1914 additions and 1034 deletions
+5
View File
@@ -152,6 +152,11 @@
var/use_overmap = 0
var/invasive_directives = 0
var/list/station_levels = list(1) // Defines which Z-levels the station exists on.
var/list/admin_levels= list(2) // Defines which Z-levels which are for admin functionality, for example including such areas as Central Command and the Syndicate Shuttle
var/list/contact_levels = list(1, 5) // Defines which Z-levels which, for example, a Code Red announcement may affect
var/list/player_levels = list(1, 3, 4, 5, 6) // Defines all Z-levels a character can typically reach
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
for (var/T in L)
+3 -7
View File
@@ -277,13 +277,9 @@ datum/controller/vote
log_vote(text)
world << "<font color='purple'><b>[text]</b>\nType vote to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
switch(vote_type)
if("crew_transfer")
world << sound('sound/ambience/alarm4.ogg')
if("gamemode")
world << sound('sound/ambience/alarm4.ogg')
if("custom")
world << sound('sound/ambience/alarm4.ogg')
for(var/client/C in clients)
if(C.prefs.asfx_togs & ASFX_VOTE) //Personal mute
C << sound('sound/effects/vote.ogg')
if(mode == "gamemode" && going)
going = 0
world << "<font color='red'><b>Round start has been delayed.</b></font>"