Commit Graph
34 Commits
Author SHA1 Message Date
SoundScopes c31f788b1a More log change 2015-02-08 00:40:56 +00:00
SoundScopes 5cb99a726b Updates 2014-12-28 02:04:27 +00:00
SoundScopes 3c8da91913 Fixes for the grav gen
No face planting at round start anymore
2014-11-24 16:49:28 +00:00
SoundScopes d58f613f69 Bay Merge 2014-11-06 12:27:05 +00:00
SoundScopes 4090f46636 Merge branch 'master' into development
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/supermatter/supermatter.dm
2014-11-06 01:25:13 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
SoundScopes 7485135eb6 Grav announcement fix
Grav announcement thing
2014-10-18 14:58:05 +01:00
SoundScopes 22ab226a2b Resetting floating mobs
Dev/debug command
2014-10-15 08:27:07 +01:00
SoundScopes 327636b7af Space Cooler & messages
More work on the Space cooler
Grav Gen sends an announcement when shutdown/destroyed
2014-10-02 12:20:42 +01:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
SoundScopes b7e84139a7 Scopes updates
- Admin Access
- Attack Log - Prays - Centcomm
- Singluo tells Mods/Admins when stage 4
- PA tells Mods/Admins when it is altered at all
- All stagg get a notification if any of the chat channels are muted at
login
2014-09-14 03:07:42 +01:00
SoundScopes 05133fe591 Floating Fix
Buckled mobs no longer float.
2014-08-29 19:03:45 +01:00
SoundScopes 7663cd053b Area fix
Grav gen includes gas_chamber
2014-08-29 16:48:19 +01:00
SoundScopes ef2c93bb73 Updates
Cleaning files
Change Log
Changes to the cooler.
Added missing html tags in logs
2014-08-26 11:52:02 +01:00
SoundScopes 47dec2bf33 bug fix
Need to talk to Sam about the alarm sound, 15 seconds is way to long for
that as I haven't found a way to stop a sound in progress.
2014-08-25 11:33:06 +01:00
SoundScopes 649e6937fe Space Cooler unit
Inital start of Space coolers
2014-08-25 10:57:46 +01:00
SoundScopes 9286382dac Debug messages & frying
- Vote counter
- Frying people.
- Food Fix.
- Gav Gen fix
2014-08-25 10:01:57 +01:00
SoundScopes 433f1d05e2 Some kind of alarm
Not used yet it's a start
2014-08-24 18:24:16 +01:00
SoundScopes ed1cd7b8c8 Admin Gravity
- Fixed admin induced gravity messages
2014-08-20 16:32:53 +01:00
SoundScopes c470e5e9f0 Basic setup for the frequency modifier thing.
Alterable Items
- Airlocks
- Buttons
- Ignighters
- Air Injecters
- Mass Drivers
- Convayor belts
- Shutters
- Wall mounted flashers

External Airlocks like the ones at the solars are going to take a little
more setup to get working as there are 7 things that need changing.

Bluespace Techs spawn with one in their bag.

Gravity no longer spams SoundScopes wil messages
2014-08-20 10:00:40 +01:00
SoundScopes dd8d7a0f82 Signal Modifier changes
A few things, to make it properly I will need to change a few files, am
waiting until there are less things to merge to setup.
2014-08-18 23:09:10 +01:00
SoundScopes f91d9f241e changelog again
and starts of the new tool thing skull asked for
2014-08-17 22:41:13 +01:00
SoundScopes c45157928f Stop AI Floating
Stops the AI floating when bolted to the ground
2014-08-17 20:06:06 +01:00
SoundScopes 241b1ff290 Vote counter fix
- It didn't actually take away the last_vote_time from the worldtime
2014-08-17 10:41:01 +01:00
SoundScopes 93cc6935d4 Debug updates
- Messages
2014-08-14 17:05:56 +01:00
SoundScopes 143d293e68 Updates
- Debugs for SoundScopes
- Some more change log
- Mice now have A 5 minute spawn timer after first mouse death
- Grav Gen uses more power
- Last vote timer for staff
2014-08-10 04:50:00 +01:00
SoundScopes 33ae6056e2 Update to BST
- Suiciding with a BST no longer leaves you as Unknown

-Some other files for sam's request
2014-08-09 14:36:55 +01:00
SoundScopes 5c9389d334 Bug Fix
Should return floating mobs to normal again.
2014-07-27 20:58:50 +01:00
SoundScopes 2c1e25ef61 Bluetechs/Spelling
Says in a subdued tone

Gravgen spelling of Graviton
2014-07-26 18:23:56 +01:00
SoundScopes 2f3815b874 AutoTraitor Drone Fix
Drones should be taken out of the traitor list

Compile didn't like sleep
2014-07-26 15:54:39 +01:00
SoundScopes 85b12bc57c GravGen Update
- Changed once the gravgen has started charging/discharging it has to
finish the cycle before changing state.
2014-07-26 15:25:11 +01:00
SoundScopes 82e0629b15 Forgot rename
Rename didn't stick
2014-07-24 01:00:00 +01:00
SoundScopes 906f9e20bc Gravity Generator
- Addition of Gravity Field Generators
- Added animation for when floating
- Toggle Gravity in Secrets menu only works when a Grav Gen is on the
station
- New debug verb to reset the gravity on the whole server

Because of the way this has been implemented, any Grav Gen on any zLevel
will affect the station level only. I would need to rewrite the whole
movement/gravity system as well.
Something I think can be saved for when we switch from station to
outpost.

Mapping info:
At the start of round there doesn't need to be one on the station as the
original gravity system will be running when the round starts.  As soon
as a Grav Gen has been spawned and it has started up (Done automatically
if already on map or spawned using the /station/admin version) It will
take over all gravity simulation.

The main object:
/obj/machinery/gravity_field_generator/main

The one to be place on a map at round start:
/obj/machinery/gravity_field_generator/main/station

The one admins should spawn if they need/want to spawn one:
/obj/machinery/gravity_field_generator/main/station/admin
2014-07-24 00:41:02 +01:00
SoundScopes 2457cff854 Bug Fixes
- Players in lobby can no longer see sign languages
- Disposals fix
2014-07-17 03:50:30 +01:00