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https://github.com/Aurorastation/Aurora-Old.git
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changelog again
and starts of the new tool thing skull asked for
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@@ -28,7 +28,8 @@
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//I secretly have no idea what I am doing with this stuff
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//it could work
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attack(var/obj/machinery/O as obj)
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//Well what the donkey tail, of cause it won't
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attack(var/obj/O as obj)
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if(!setting)
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return
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if(!O.id)
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@@ -38,4 +39,4 @@
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usr << "\blue You alter the componants signal id"
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O.id = setting
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else
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user << "\red The id's are the same"
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usr << "\red The id's are the same"
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@@ -68,6 +68,7 @@ should be listed in the changelog upon commit though. Thanks. -->
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<li class='rscadd'>Burstfire x-ray laser</li>
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<li class='rscadd'>Orderable Atmospheric machines. Freezers/Heaters/Airtanks</li>
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<li class='rscadd'>Defibrillator</li>
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<li class='rscdel'>Vox Leap</li>
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<li class='bugfix'>Bolted down AI's no longer float</li>
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<li class='bugfix'>Rolled up sleeves for Secutiry</li>
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<li class='bugfix'>Vox no longer die to death as soon as they inhale any O2</li>
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@@ -75,6 +76,7 @@ should be listed in the changelog upon commit though. Thanks. -->
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<li class='tweak'>Space more dangerous<tweak>Vamipres - Screech shatters windows in a wider range</li>
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<li class='tweak'>Hats, shoes, scrubs added to custom loadouts</li>
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<li class='tweak'>Fried food nerfed</li>
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<li class='tweak'>Low air pressure is deadly</li>
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<li class='tweak'>Vampires - Many vamp abilities increased in cooldown</li>
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<li class='tweak'>Vampires - Diseased touch costs 200 blood, unlocks at 200</li>
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<li class='tweak'>Vampires - Screech shatters windows in a wider range. Cost bumped to 90. Cooldown doubled</li>
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