Commit Graph
61 Commits
Author SHA1 Message Date
skull132 8153491412 Merge pull request #863 from skull132/ipc-tag
IPC/Shell Tagging
2016-01-24 01:10:24 +02:00
skull132 4422393297 Tag icon
Yeah, we're using the standard one. Tbh, it works quite well.
2016-01-24 00:26:30 +02:00
skull132 48b82f134b IPC Tag - Initial Commit
Sprites and implanting to follow.
2016-01-23 18:59:33 +02:00
skull132 6d0cb7dd25 Fixing Spam Prevention
Links the spam prevention to verbs, and removes the proc references. This way, automatic emotes do not cause them to be triggered.
2016-01-14 15:14:49 +02:00
Ryan784 90a0666dee Configure Radio Verb for Borgs
Adds a configure radio verb for Cyborgs, to allow plauers to more easily
see that (when EMPed), they can access their station bounced radio and
toggle different components.
2016-01-10 07:50:27 -05:00
skull132 82cbfe3f95 Remove Borers From HealthHUDs
Having a borer in you will no longer flag you as special on a healthHUD.
2016-01-04 15:58:34 +02:00
SoundScopes f624938ef1 AI hologram custom things
Custom Sprites.txt is the strangest file I have dealt with, and this
might not work
2015-12-08 10:32:10 +00:00
SoundScopes a126e1012f Merge pull request #53 from Aurorastation/development
Development
2015-10-26 12:44:46 +00:00
SoundScopes 7d779cecf0 Merge pull request #748 from skull132/ipc-rebalance
IPC Balancing - Round 1
2015-10-26 12:42:52 +00:00
skull132 563c584d58 IPC Organs - surgery fixes, debug removal
Fixes the glitches and runtime errors with surgery code. Removes the debug messages put in place.
2015-10-21 20:44:00 +03:00
SoundScopes 05bb176978 Runtimes and tired updates Fixes #738 2015-10-14 00:43:23 +01:00
skull132 cf810e7c9d IPC Organs - Initial Commit
The basics are all here, but there are complications with making surgery code function with them properly. To be tested and troubeshot, and patched.
2015-10-13 13:36:02 +03:00
SoundScopes 6cf7e08f6d Logging the language 2015-10-12 21:17:42 +01:00
SoundScopes f1972316b9 Merge pull request #694 from jack-fractal/recruitment_enhancement
No more posibrain / PAI spam
2015-08-25 17:11:59 +01:00
SoundScopes 2e6667f20e Merge pull request #691 from jack-fractal/engineering_magnetic_grip
Magnetic Gripper for Engineering Cyborg
2015-08-24 14:04:25 +01:00
SoundScopes 9693d48be4 Merge pull request #690 from jack-fractal/emag_syndicate_radio
Emag syndicate radio
2015-08-24 14:04:19 +01:00
jack-fractal d7d3ced394 No more posibrain / PAI spam
This is nicked from paradise. Changes the recruitment pop-ups to
discrete chat messages.
2015-08-15 11:43:23 -04:00
jack-fractal f59c8141d0 Emagged Cyborgs Get Access To The Syndicate Channel
This also gives cyborgs the ability to control their broadcast radius
for normal radio channels.
2015-08-14 17:48:09 -04:00
jack-fractal 7df7dcc398 Magnetic Gripper for Engineering Cyborg
This also modifies the gripper to display the name of the object held,
and the icon for the object held as well (though it's showing as an
underlay rather than an overlay because of the way the backpack works).
2015-08-13 15:46:55 -04:00
jack-fractal 8f76c3afae Revert "Revert "Synthetics revised""
This reverts commit df2980db46.
2015-07-10 20:38:24 -04:00
SoundScopes 5feee73f39 Removing the extra space in ! emote 2015-07-08 17:35:16 +01:00
SoundScopes fbeb7994dc #643 fixes 2015-07-06 02:53:10 +01:00
jack-fractal aa453ea99b Fixing Borg Vision Bug
Borg vision module's wouldn't work if they were placed in the second or
third module slots. This fixes that, and a runtime error caused by
opening the inventory prior to selecting a module.
2015-06-07 21:01:38 -04:00
jack-fractal 07973e77dd Adding modules to Examine
Adds modules to examine message for cyborgs.
Adds feedback when switching modules for cyborg and close-by mobs.
2015-05-23 22:30:33 -04:00
jack-fractal 5b123a835b Module Refactor (Cameras/Sprites/Sensors)
This modifies where sprites, sensors, and camera networks are stored.

Rather than being in a function, they are now part of the robot modules.
This makes it way easier to extend and modify this junk. Seriously.
Object Oriented Programming!

This also limits sensor modifications to the correct modules, and makes
them a basic part of that module. Picking a security module gives you
sec-hud, picking a crisis or surgeon module gives you med-hud.

Nobody else gets any huds. Removes the sensor control UI button.
2015-05-23 18:37:14 -04:00
jack-fractal 87e76d6204 Removing the now unused hud module objects
The new code does not use the module hud objects to modify cyborg
vision.
2015-05-23 16:41:19 -04:00
jack-fractal 92226dff35 Refresh problems and hotkeys
Ooohkay, so I added a bit more to this while fixing the issue with the
backpack module select screen not refreshing when you stored items.

I did a pass over the hotkeys! Hurray!

All right. Lets do this:

Key X
Previously, this hotkey wouldn't start cycling if your first inventory
slot wasn't filled. So if you had slots 2 and 3 full, but 1 empty,
clicking X would do nothing. Now it works how you'd expect. It cycles if
you have something selected, and if you have nothing selected, it
selects the first item.

Key C
This deselects everything, leaving you able to interact with computers
and distant AI objects. Previously, to do this you had to click on an
empty area of your selected module. It was very awkward.

Key V
This stores your currently selected item.

Key Q
Previously this would just tell you that you weren't allowed to drop
items as a robot. Now it toggles your inventory open or closed.

Key 1,2,3
Previously hitting 1 would activate Help intent, and 4 would activate
Harm intent. Robots have only two intent types, making the toggle key F
more useful. These now select the respective modules.

I also revised how clicking on items in the backpack works. Now,
clicking on an item in the module storage, with a tool selected, will
hot-swap the item into your current module.

Taken together, these changes reduce an enormous amount of unnecessary
clicking.
2015-05-23 00:18:57 -04:00
jack-fractal 4a450545ef Porting UI changes for AI's and Robots
Gives AI's a set of icons for their more common tasks.
Makes Cyborg inventories work like backpacks.
2015-05-18 19:24:41 -04:00
SoundScopes ff68c9e1f3 Scopes updates all merged and stuff
A lot of these will probably get edited again
2015-05-14 21:02:12 +01:00
skull132 0f9263aa51 Fixes #405
pAIs can only use sign language with the translator *on* and in the
mobile form.
2015-02-25 16:59:26 +02:00
Zuhayr 4d022a5e85 Hunting down and killing bugs with the mining port. 2015-01-31 20:04:37 +10:30
SoundScopes b7e2425ef9 Language Code 2014-12-20 14:06:15 +00:00
skull132 353518fc12 Stun Batons
For borg stun batons.
2014-12-19 03:33:17 +02:00
SoundScopes 6d8350d545 Organ code
Needs a map edit
I can't wait to see the errors from this
2014-12-18 11:27:58 +00:00
SoundScopes b24a7c6527 pAI Translator 2014-12-11 08:06:45 +00:00
SoundScopes 2401b72f42 pAI Unpack bug 2014-12-08 02:15:27 +00:00
SoundScopes ff4573cbc2 AI Centcomn announce 2014-12-02 11:21:25 +00:00
SoundScopes f25ee4ee9f Yay Updates
Needs fixing:
See how quickly the powernet drains at default load, I thought atmos
went to quickly so I upped the power cell by one level,
Shuttle Tags,
Graphical glitches involving some wires,
There is still some things missing with NanoUI but they are not game
breaking in any way I have seen so far.

Other than that we should be good to go.
2014-11-12 19:12:22 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
SoundScopes d495ad61c9 Floating
No floating for AI's and things that I didn't notice
2014-10-10 19:39:56 +01:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
SoundScopes 16974b0c7b Cencomm Message
- 10 minute cooldown
- Admins can now reply
- AI's send their message through Alice.
2014-09-16 16:42:30 +01:00
skull132 692fb8b25e Merge pull request #253 from SoundScopes/master
Scopes updates
2014-09-07 20:29:21 +03:00
Duck- e026c65a6f Protolasers (WIP/unobtainable), beginnings of accuracy rework.
My first project!  Done by myself!  Yesss.

okay, sounds helped.  but it was mostly me.
2014-08-31 00:20:25 -04:00
Duck- 83a06403dc Laser pointers, overchargeflashes, various fixes
Alcohol and thermite now flammable.  Laser pointers added!  Flash now
comes in delicious incendiary flavor.  Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it.  Shield gens actually useable by the people they were
meant for.
2014-08-29 21:52:16 -04:00
SoundScopes 051c31ed91 Equipment Fix & AI Central Fax
- You can no longer cook everything
- AI's can contact CentComm once every half an hour
2014-08-29 13:49:18 +01:00
skull132 135b4b6de3 Merge pull request #224 from SoundScopes/master
Change log
2014-08-19 20:56:22 +03:00
SoundScopes 8b7b813e54 No AI's Float 2014-08-19 01:37:28 +01:00
SoundScopes c45157928f Stop AI Floating
Stops the AI floating when bolted to the ground
2014-08-17 20:06:06 +01:00
Duck- 68295719f1 Lighting nerds on fire part one
FIRE.
2014-08-13 19:08:26 -04:00