Commit Graph

19 Commits

Author SHA1 Message Date
skull132 dcd5e6d427 Vaurca Fixes
* Should make their eyes get damaged with flases proper now
* Makes them actually resistant to electric shock and walking on glass
2016-01-01 18:20:54 +02:00
jack-fractal e7fbdf7286 Adding improvised signal jammers
Adds improvised signal jammers, does a bit of light refactoring, makes
signal jammers stop radio signallers.
2015-11-07 12:39:41 -05:00
skull132 5831f7713d Interact_offline addition
Should make majority needed machinery useable while offline. Does not,
much to my own dismay, properly fix the APCs or atmos machinery shutting
down on itself (Bay code does it in another fashion, leading me to
believe that my solution is a little hamfisted. But it should work).
2015-05-27 23:14:34 +03:00
SoundScopes 7b0f7e3fe5 Singluo Logs 2015-04-12 11:00:32 +01:00
GlamourChariot 6d48901a80 emp_act changes
Rolls back the earlier mecha EMP changes into a much more simple system.
Same damage, similar energy drain, more likely to create subsystem
failures, no more breaking other EMP weapons or unnecessary atom pro
declerations.
2015-03-27 22:19:24 +11:00
GlamourChariot 3cd9ade4d5 Fixes #458
Alters the EMP code so that mechas are actually affected by the exosuit
computer commands.
Anything that isn't a Gygax or a Durand will be instantly scuttled, with
the two surviving mechas losing 70-99% of their cell capacity.
Additionally, a small (1 tile) empulse is emitted from the position of
the mecha, disabling headsets and the like.
2015-03-26 04:03:58 +11:00
SoundScopes c37679121e Safer PA 2014-12-12 13:50:52 +00:00
skull132 f5947b5f5a Hotfix 2 01DEC2014
* PDA Messanger/ID bug fix
* Emitter fix (amped up power, and modified how the fire-delay is
handled. It's a mix of old and new code)
2014-12-01 22:11:20 +02:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
skull132 dad1705c46 Baystation12 Hardsuit Code
Porting over the code.
2014-10-04 22:25:40 +03:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
SoundScopes b7e84139a7 Scopes updates
- Admin Access
- Attack Log - Prays - Centcomm
- Singluo tells Mods/Admins when stage 4
- PA tells Mods/Admins when it is altered at all
- All stagg get a notification if any of the chat channels are muted at
login
2014-09-14 03:07:42 +01:00
SoundScopes 5dc791f58e Food Fix & Runtime Fix
Missing null checks and food stuff
2014-08-30 08:21:55 +01:00
SoundScopes 7fd645f621 Auto Shutdown if damaged
- Particle Accelerator now shuts down if any of it's parts are missing
2014-08-30 07:57:49 +01:00
SoundScopes 906f9e20bc Gravity Generator
- Addition of Gravity Field Generators
- Added animation for when floating
- Toggle Gravity in Secrets menu only works when a Grav Gen is on the
station
- New debug verb to reset the gravity on the whole server

Because of the way this has been implemented, any Grav Gen on any zLevel
will affect the station level only. I would need to rewrite the whole
movement/gravity system as well.
Something I think can be saved for when we switch from station to
outpost.

Mapping info:
At the start of round there doesn't need to be one on the station as the
original gravity system will be running when the round starts.  As soon
as a Grav Gen has been spawned and it has started up (Done automatically
if already on map or spawned using the /station/admin version) It will
take over all gravity simulation.

The main object:
/obj/machinery/gravity_field_generator/main

The one to be place on a map at round start:
/obj/machinery/gravity_field_generator/main/station

The one admins should spawn if they need/want to spawn one:
/obj/machinery/gravity_field_generator/main/station/admin
2014-07-24 00:41:02 +01:00
skull132 bd85415034 Bay Update 26JUN2014 2014-06-26 16:51:39 +03:00
skull132 f95ab265c1 Bay Update 02 2014-06-04 18:20:49 +03:00
skull132 6d192181ea Baystation Update Merge 01
Mahoosive update. A lot of things.
2014-04-16 23:54:43 +03:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00