Commit Graph
985 Commits
Author SHA1 Message Date
skull132 3a615e0773 Organ Failure & DME Prep
* Mutiny Mode enabled
* Organ Failure removed due to runtime(s)
2015-01-23 00:47:17 +02:00
skull132 f56cd63b15 Item Spawning Hotfix 2
Removes bad break commands, unneeded logs, streamlines a little.
2015-01-23 00:45:24 +02:00
skull132 c040645576 IsBanned Update
Logs swapped out and added.
2015-01-23 00:44:58 +02:00
suethecake 2dc3ef2512 Fixes to hat + warden jacket was forgotten. 2015-01-22 14:47:31 -06:00
suethecake 0368608a82 New PDA, ID, and security uniform icons. 2015-01-22 14:39:06 -06:00
skull132 29b77f213a Merge pull request #343 from SueTheCake/mutiny
Adds mutiny mode.
2015-01-22 21:07:58 +02:00
skull132 2a95669673 Merge pull request #354 from skull132/development
Item Spawning Hotfix
2015-01-22 02:42:26 +02:00
skull132 ab7b8b7563 Isbanned Hotfix
Now actually checks the character name. A novel ass concept, right?
2015-01-22 02:33:21 +02:00
skull132 3ec3a8a564 Merge pull request #350 from skull132/development
Skull's Things, 21JAN2014
2015-01-22 00:12:44 +02:00
skull132 6c1ff85a8e Check Customitem Activity Update 2015-01-22 00:04:58 +02:00
skull132 a93d2dda44 Isbanned update 2
Now shows key!
2015-01-21 22:57:25 +02:00
skull132 091514a57b Merge pull request #344 from Zuhayr/dev
Clipboard fix, completes binary comm port.
2015-01-21 22:56:12 +02:00
SoundScopes 85566a1e18 Reorganise permissions 2015-01-20 22:23:00 +00:00
SoundScopes dfb266117f R_Server perms 2015-01-20 22:18:48 +00:00
skull132 5432c7fd6d Factions!
For lore!
2015-01-20 21:39:47 +02:00
skull132 17b67721d8 Isbanned update
Adds a moderator log, so they can be aware of what happened.
2015-01-20 20:38:29 +02:00
skull132 d4280fff6a Custom Item Spawning
Moves the system to an SQL based one. Loses one global var/list as a
result, and should speed up startup for servers with massive item lists.
It can probably stand to be improved, and made more generic, but this
suffices for now.

You'll have to tie exceptions to it like you did with the last system. I
tried to amend this with further information in the table, but it got
difficult, and may have stretched code to unnecessary complexity.
2015-01-20 20:03:57 +02:00
SoundScopes 01a913aee6 Yay for more suits 2015-01-20 11:33:45 +00:00
SoundScopes 6f2f3e9d42 Better place for the runtimes 2015-01-17 00:24:30 +00:00
SoundScopes ceaf0740f4 Offhand Sprite bugfix 2015-01-15 16:38:51 +00:00
Duck- 5392bfc362 Fixes tcomm broadcast
still unknown source of runtimes + $source cannot be edited but does not
cause runtimes
2015-01-10 04:43:44 -05:00
SoundScopes 03774fcaa4 Vaurca Language 2015-01-10 07:04:01 +00:00
SoundScopes f159256d16 Playing Cards 2015-01-10 07:00:13 +00:00
SoundScopes 43195501a0 I commented in my code again 2015-01-09 17:16:49 +00:00
SoundScopes 73abde1c3f Space language whisper logs 2015-01-09 17:12:02 +00:00
Zuhayr de27752496 Tweaks to the previous, readding bananium, etc. 2015-01-09 14:09:21 +10:30
Zuhayr cca771e4ac Uncommented verbs/vars for mining system. 2015-01-09 13:11:30 +10:30
Zuhayr 2d92b592ca First pass on porting Baymining. Compiles, not playable, do not merge alone. 2015-01-09 13:04:24 +10:30
Zuhayr b567676397 Finishes porting binary headsets (with accompanying radio code refactor). Will probably need more testing than I managed locally. 2015-01-09 10:59:21 +10:30
Zuhayr b06a3c626b Redirects stamp attackby() on the clipboard to the topmost paper. 2015-01-09 10:29:15 +10:30
suethecake 29924324a6 MUTINY. O BOY. 2015-01-08 17:46:36 -06:00
skull132 1b7a8dd2aa IP Blacklist Update
Works on SQL now.
2015-01-07 21:34:13 +02:00
skull132 16cd65e43c SQL Preset Admin Ranks 2015-01-06 15:35:56 +02:00
skull132 1c1dcf34a0 Ban Transfer Proc
Posterity.
2015-01-06 15:33:57 +02:00
skull132 84aa556c93 Merge pull request #340 from Aurorastation/development
Update, 05JAN2014
2015-01-06 00:36:28 +02:00
skull132 aad11ab72e Merge pull request #339 from skull132/development
Skull's Things, 05JAN2014 PROPER
2015-01-05 23:49:29 +02:00
skull132 e1ac61814a Revert "Skull's Things, 05JAN2014" 2015-01-05 23:48:25 +02:00
skull132 01d43885a6 Merge pull request #337 from SoundScopes/master
Scopes updates
2015-01-05 23:48:11 +02:00
skull132 bcd628e672 Beurocracy
Adds the ability to print forms from the request console, and to print
them. Lays the groundwork for things to move over into adding more paper
shenanigans.
2015-01-05 23:23:09 +02:00
skull132 fe10748d2f SQL Preset Admin Ranks
Adds a set of preset ranks to assign on the permissions panel, with
permissions included.
2015-01-05 23:23:07 +02:00
skull132 a5ef405ad0 Ban Transfer Proc
Debug proc, saved for posterity's sake.
2015-01-05 23:23:07 +02:00
SoundScopes 39926de93e Merge pull request #12 from Duck-/master
ipc fixes, vaurca framework
2015-01-05 20:17:26 +00:00
SoundScopes 39dc7ee0d5 Whisper logs of some kind
Hopfully with ghosts hearing whispers
2015-01-05 20:13:24 +00:00
SoundScopes 7cbbdb9f34 Stuff 2015-01-05 19:22:53 +00:00
SoundScopes f0b5d662be Time Display in stats 2014-12-31 13:11:29 +00:00
Duck- 26167a6fdf vaurca framework
missing: language, flash weakness, sprites, custom organs? //might steal
xenomorph organs i don't know

thoughts on race: some good strengths but more easily exploitable
weaknesses than any race i've ever seen. fireloss *2, emp death,
intended flash weakness far outweigh the strengths they currently have
and they are going to get lasered instantly in like every conflict it's
going to be awful ughghm

thoughts behind decisions so far: bugs are insulated because seriously
they take 2x fireloss any shock at all is going to instacrit them and a
nonconductive space exoskeleton kind of makes sense.  their bite verb is
nice.  i'm not going to say it's not nice.  but it requires a strong
grab, which requires a stun or someone stupid.  you can easily do more
damage with a 15 force weapon and about on par with a 10-force, i'm
pretty sure.  this is mostly for style really.

final opinion: any race that takes 2x burn is always going to be
underpowered given how common lasers are.  plus a welding tool is like
an esword on them.  that alone would be a significant drawback.  coupled
with emp-death (all their inner organs are mechanic so they will get
fried almost 100% of the time) and also the weak eyes thing is a little
much maybe.  oh, and they're slow.  strengths: insulation, no hardsuit,
reduced brute, radiation resistance, bite verb.  hardsuits common to all
departments; usually decent armor values anyway.  insulated gloves
easily gotten or worked around by anyone willing to powergame even a
little bit; not big deal.  rad res rare.  brute res outstripped by burn
mod.  bite verb nice but impossible to use unless you've stunned someone
already in which case you could've won any other way.
2014-12-30 06:48:55 -05:00
Duck- 95095a0f46 ipc fixes
turns out robolimbs pop off from burn damage without any protection
checking so you can get shot in the chest by lasers and turn into braces
the chestless ipc.  changed to allow robolimbs to fall off just like any
other-- from brute.  bug was causing issues also because two shots from
a laser to an ipc head or groin would cause those vital organs to
detach, causing the ipc to instant die.

fixes robots/painlessflaggeds being able to take toxloss and halloss
because new flags.  painlessflags can take toxloss still.
2014-12-29 18:23:11 -05:00
skull132 65513cc770 Merge pull request #333 from SoundScopes/master
Scopes updates
2014-12-28 05:21:20 +02:00
SoundScopes c877fc825d Merge pull request #11 from Duck-/master
ninja nerfs and maybe other things.  i'm not sure yet.
2014-12-28 02:10:02 +00:00
SoundScopes 5cb99a726b Updates 2014-12-28 02:04:27 +00:00